Suw bizar: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
 
(14 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Critter
{{Critter
|new=Yes
|Critter Name=Suw Bizar
|Critter Name=Suw Bizar
|Province=Ilithi
|MinCap=80
|City=Fang Cove
|MaxCap=100
|MapList=*{{rmap|150|Fang Cove, Coral Reef (150)}}
|Skinnable=yes
|simulevel=15
|naturallevel=15
|weaponlevel=15
|defenselevel=15
|flex=No
|MinCap=70
|MaxCap=90
|BodyType2=monstrous
|BodySize=little
|Attack Range=Melee
|Has Coins=yes
|Has Coins=yes
|Has Gems=yes
|Has Gems=yes
|Has Boxes=no
|Has Boxes=no
|Special=no
|Evil=no
|Evil=no
|Construct=no
|Construct=no
Line 12: Line 24:
|Casts Spells=yes
|Casts Spells=yes
|Stealthy=no
|Stealthy=no
|Premium=yes
|Special=no
|Skinnable=yes
|Attack Range=Melee
|Province=Ilithi
|City=Fang Cove
|MapList=*{{rmap|150|Fang Cove, Coral Reef (150)}}
|hasskin=No
|hasskin=No
|haspart=Yes
|haspart=Yes
Line 22: Line 31:
|Part Weight=4
|Part Weight=4
|hasbone=No
|hasbone=No
|hasorgan=No
|RequiredRanks=<50
|RequiredRanks=<50
|MaxVal=130 Dokoras
|MaxVal=130 Dokoras
|MaxArrangedVal=144 Dokoras
|MaxArrangedVal=144 Dokoras
|Manipulated=yes
|InitCost=
|BackStabbable=yes
|InitCost2=
|hasorgan=No
|InitCost3=
|InitCost4=
|InitCost5=
|Skin Type=tentacle
|Skin Type=tentacle
}}
}}
Line 37: Line 43:


==In Depth==
==In Depth==
The origins of the bizar are unknown. The creatures get their name from Elven, litterally "water beast". Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed. Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable. Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence. Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.
The origins of the bizar are unknown. The creatures get their name from Elven, literally "water beast". Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed. Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable. Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence. Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.


Suw Bizars wear {{cloot|a|soggy leather armor}} and they can carry one of the following weapons: a {{cloot|w|crude mace}}, a {{cloot|w|curved dagger}}, {{cloot|w|rusty scimitar}} or a {{cloot|w|bent broadsword}}.
Suw Bizars wear {{cloot|a|soggy leather armor}} and they can carry one of the following weapons: a {{cloot|w|crude mace}}, a {{cloot|w|curved dagger}}, {{cloot|w|rusty scimitar}} or a {{cloot|w|bent broadsword}}.
Line 44: Line 50:
Suw bizar can cast [[casts spell::Ethereal Shield]] and [[casts spell::Thunderclap]].
Suw bizar can cast [[casts spell::Ethereal Shield]] and [[casts spell::Thunderclap]].


===Skill caps===
Hard capped weapon at 93 ranks. TM at 101. (3/2015)


Teaching targeted Magic @ 109 24% dabbling (12/2023)
Did not teach weapons at 112. Still learning shield and evasion at 130. Could hit with sling at 55 ranks.
Seem to be between sprites and silver leucros?


Hard cap parry @ 85(7/22)
Did not teach TM at 100 ranks.


Teaches skinning past 120 ranks with fully arranged corpses.
Teaches skinning past 120 ranks with fully arranged corpses.

Note: Can skin for tentacles with no arranges at 53 ranks in skinning.


{{RefAl|a=y}}
{{RefAl|a=y}}

Latest revision as of 10:46, 1 December 2023


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Suw Bizar
Unknown creature.jpg
Creature Levels:
    Overall 15
    Level Variance -
    Natural Attack 15
    Weapon Attack 15
    Defense 15
    Player Estimated -
Potential overall skill: 60
Skill Cap 70 to 90
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) monstrous
Body Size little
Located:
Premium-Only Yes
Skinning Details
Part Name stubby tentacle
Part Weight 4
Ranks Required <50"" can not be assigned to a declared number type with value 50.
Max Value 130 Dokoras180.155 Kronars <br />144.124 Lirums <br />0.18 LTBpoints <br />0.18 Tickets <br />0.18 Scrips <br />
Max Arranged 144 Dokoras199.557 Kronars <br />159.645 Lirums <br />0.2 LTBpoints <br />0.2 Tickets <br />0.2 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Looking like some sort of deformed octopus, the suw bizar is little more than a collection of water contained within a thin membranous lining. Several tentacles branch out from its bulbous head, each laden with smaller sprouts that may one day become tentacles themselves. Though clearly a creature of wet environs, its muscular tentacles look adept for pulling it over dry land when necessary.

In Depth

The origins of the bizar are unknown. The creatures get their name from Elven, literally "water beast". Local lore, however, says that they were first encountered shortly after the storm that stranded the inhabitants of Fang Cove passed. Their flailing appendanges allow them movement over land, sea and even through the canopy overhead, which make stories of the suw bizar creeping into camps at night to take small children all too believable. Little is known about their culture, though the fact that they have mastered spellcasting demonstrates that the bizars possess a degree of intelligence. Their possessions are few and ragged, likely scavenged from shipwrecks or other inhabitants of the area.

Suw Bizars wear soggy leather armor and they can carry one of the following weapons: a crude mace, a curved dagger, rusty scimitar or a bent broadsword.

Spells

Suw bizar can cast Ethereal Shield and Thunderclap.

Skill caps

Hard capped weapon at 93 ranks. TM at 101. (3/2015)

Teaching targeted Magic @ 109 24% dabbling (12/2023)

Hard cap parry @ 85(7/22)

Teaches skinning past 120 ranks with fully arranged corpses.

Note: Can skin for tentacles with no arranges at 53 ranks in skinning.


Related Forum Posts

Click here to search for related posts.

Additional Information