Blue-belly crocodile (1): Difference between revisions
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{{Critter |
{{Critter |
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|new=Yes |
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|Critter Name = Blue-belly Crocodile |
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|Critter Name=Blue-belly crocodile |
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|Image File = |
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|Province=Zoluren, Therengia |
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|MinCap = 100 |
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|City=Throne City, Greater Fist, Dirge |
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|MaxCap = 165+ |
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|MapList=*{{rmap|14| North Road (14)}} |
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|BodyType = Quadruped |
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|MapList2=*{{rmap|35a|Faldesu Inlet near Throne City (35a)}} |
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|Skinnable = Yes |
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|simulevel=22 |
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|Has Coins = No |
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|naturallevel=22 |
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|Has Gems = No |
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|weaponlevel=0 |
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|Has Boxes = No |
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|defenselevel=22 |
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|Evil = No |
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|flex=No |
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|Corporeal = Yes |
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|MinCap=100 |
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|Construct = No |
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|MaxCap=140 |
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|BackStabbable = No |
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|BodyType=quadruped |
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|Poachable = Yes |
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|BodyType2=monstrous |
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|Casts Spells = No |
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|BodySize=medium |
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|Attack Range = Melee |
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|Attack Range=Melee |
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|Stealthy = No |
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|Has Coins=no |
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|Special = No |
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|Has Gems=no |
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|Province = Ilithi, Therengia |
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|Has Boxes=no |
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|City = Shard, Throne City, Greater Fist |
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|Uses Weapons=no |
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|MapList = *{{rmap|68 | Outside the South Gate of Shard }} |
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|Special=no |
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*{{rmap|35a|Faldesu Inlet near Throne City (35a)}} |
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|Evil=no |
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*{{rmap|14 | North Road }} |
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|Construct=no |
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|Skin Name = a crocodile skin |
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|Corporeal=yes |
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|Skin Type = skin |
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|Casts Spells=no |
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|Weight = 93 |
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|Stealthy=no |
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|Tannable = Yes |
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|Premium=no |
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|NumPieces = 5 |
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|Skinnable=yes |
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|Crushable = No |
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|hasskin=Yes |
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|RequiredRanks = 65? |
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|Skin Name=a crocodile skin |
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|MaxVal = 106 Lirums |
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|Skin Weight=10 |
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|MaxArrangedVal = 344 Lirums |
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|haspart=No |
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|Manipulated = Yes |
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|hasbone=Yes |
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|InitCost = 65 |
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|Bone Name=some crocodile bones |
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|Bone Weight=9 |
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|RequiredRanks=73 |
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|MaxVal=376 Kronars |
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|MaxArrangedVal=421 Kronars |
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|Manipulated=yes |
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|mcap=<269, ? |
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|Boxes=no |
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|BackStabbable=no |
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}} |
}} |
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{{disambig2|Blue-belly crocodile}} |
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__NOTOC__ |
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==Description== |
==Description== |
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The blue-belly crocodile is large, approximately 30 feet in length from snout to tail. Bony plates cover its back and tail forming a kind of armor on its thick skin. The crocodile has a long, triangular snout. Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut. It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail. The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily. As it floats almost completely submerged, the crocodile's protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey. It moves most quickly in a belly crawl, but can also walk on all four legs. |
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail. Bony plates cover its back and tail forming a kind of armor on its thick skin. The crocodile has a long, triangular snout. Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut. It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail. The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily. As it floats almost completely submerged, the crocodile's protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey. It moves most quickly in a belly crawl, but can also walk on all four legs. |
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==In Depth== |
==In Depth== |
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===Skills/Exp=== |
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Hard cap defense 165+ ranks.<br/> |
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<b>Haven Ferry (swamp) Crocs:</b><br /> |
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Hard cap offense: 180* |
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Defense soft cap at 130<br /> |
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* actual Hard Cap is 180 ranks + the initial ranks you |
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Offense soft cap at 120<br /> |
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were granted when you joined your guild |
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Offense Hard cap at 121<br /> |
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Skinning still teaches well at 161<br /> |
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As of 10/2021:<br/> |
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Offenses soft capped at 132<br /> |
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Parry soft cap at 135<br /> |
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<br /> |
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<br/> |
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<b>Shard Crocs:</b><br/> |
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Teaches evasion until 134.<br/> |
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Shard crocs are still locking evasion at 159 on 6/30/17.<br/> |
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At 120 Parry, as Weapons secondary guild, slowed considerably even with 4<br/><br/> |
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If you fight the in the Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area. For a script to exit the area, go [[Exit Crocs (script)|here]]. |
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Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted. |
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<s>Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.</s> |
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If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room. |
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*Not sure what doesn't function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it's a water area. |
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*STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally. |
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*FLEE works just has some weird messaging. |
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REEDS UPDATE: exitcrocs.cmd script did not work for me, wasted over 30 mins running it, it goes from room to room and doing "look reed' and moving you to next room. Someone mentioned to go to each room and just "go reed" and I was out after two rooms |
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Another method of escaping the marsh is to trudge East checking for the Reeds each room. if you move more than 10 rooms without locating the Reeds (which is rare), move Northeast once and continue East again. If you happen to come across the Shack at any time during your travels east, abort this method and use the above mentioned means of escaping. |
Latest revision as of 15:40, 23 July 2023
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- There are other pages that use the name "Blue-belly crocodile." Follow the link for more details.
Description
The blue-belly crocodile is large, approximately 30 feet in length from snout to tail. Bony plates cover its back and tail forming a kind of armor on its thick skin. The crocodile has a long, triangular snout. Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut. It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail. The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily. As it floats almost completely submerged, the crocodile's protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey. It moves most quickly in a belly crawl, but can also walk on all four legs.
In Depth
Skills/Exp
Haven Ferry (swamp) Crocs:
Defense soft cap at 130
Offense soft cap at 120
Offense Hard cap at 121
Skinning still teaches well at 161
As of 10/2021:
Offenses soft capped at 132
Parry soft cap at 135
Shard Crocs:
Teaches evasion until 134.
Shard crocs are still locking evasion at 159 on 6/30/17.
At 120 Parry, as Weapons secondary guild, slowed considerably even with 4
If you fight the in the Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, so you may not exactly go the direction you want to (No messaging indicates this, unlike the Black Leucro area) so backtracking your way out will not work. To find your way out, walk around and type LOOK REED or until you find the shack. From there, go west, go northwest, and GO REED to exit the area. For a script to exit the area, go here.
Additionally, Rangers can SEARCH to find the direction of both the reeds leading out as well as to the shack. Not certain if this is based on skill, circle or a combination, but should be possible by the time the creatures can be hunted.
Note that some verbs do not function in the Marsh as they do normally, particularly STALK, HUNT, KICK, and FLEE.
- Not sure what doesn't function about HUNT, it works perfectly fine and normal for me on multiple characters, which is actually weird since it's a water area.
- STALK and KICK work just fine as well, able to kick crocs for brawling and piles of collected rocks normally.
- FLEE works just has some weird messaging.
REEDS UPDATE: exitcrocs.cmd script did not work for me, wasted over 30 mins running it, it goes from room to room and doing "look reed' and moving you to next room. Someone mentioned to go to each room and just "go reed" and I was out after two rooms
- Incomplete articles
- Creatures without coins
- Creatures without gems
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- Creatures without weapons
- Non-spellcasting creatures
- Melee range-attacking creatures
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