Swamp troll (1): Difference between revisions
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{{Critter |
{{Critter |
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|new=Yes |
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|Critter Name=Swamp Troll |
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|Image File = |
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|Image File=Swamp troll.jpg |
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|MaxCap = 170 |
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|simulevel=25 |
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|naturallevel=23 |
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|weaponlevel=26 |
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|defenselevel=25 |
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|Evil = No |
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|level=23 |
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|MaxCap=160 |
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|Poachable = No |
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|BodyType2=creatural |
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|BodySize=large |
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|Attack Range=Melee |
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|Special = No |
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|Evil=no |
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|InitCost = 69 |
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|Special=no |
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|Defense=no |
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|hasskin=No |
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|haspart=No |
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|hasbone=No |
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|Boxes=yes |
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==Description== |
==Description== |
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The swamp troll is a tall, ungainly humanoid-shaped conglomeration of branches, leaves, mud, and foulness... or at least that's all that's visible. Rumor has it there is flesh and bone beneath the plant matter, but if so, it's probably even uglier than the crud that covers it. |
The swamp troll is a tall, ungainly humanoid-shaped conglomeration of branches, leaves, mud, and foulness... or at least that's all that's visible. Rumor has it there is flesh and bone beneath the plant matter, but if so, it's probably even uglier than the crud that covers it. |
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It is carrying a {{cloot|w|pike staff}}. |
It is carrying a {{cloot|w|pike staff}}. |
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The trackless swamp is a special area that will cause you to lose all magical attunement to an ethereal parasite if you stay in one room for too long. (About 10 min.)(If you are affected by this, it takes about 15 to 30 minutes for it to wear off.) |
The trackless swamp is a special area that will cause you to lose all magical attunement to an ethereal parasite if you stay in one room for too long. (About 10 min.)(About 30 min. as of 4/4/19)(If you are affected by this, it takes about 15 to 30 minutes for it to wear off.) |
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===Special Attacks=== |
===Special Attacks=== |
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Swamp trolls can cast: |
Swamp trolls can cast: |
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* [[casts spell::Ethereal Shield]] |
* [[casts spell::Ethereal Shield]] |
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* [[casts spell::Sure Footing]] |
* [[casts spell::Sure Footing]] |
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===3.1=== |
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*Evasion at 159 won't move above dabbling (1/34) with 4 at melee |
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*Shield and Parry at 163 & 165 barely moves above dabbling with 3-4 at melee |
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*However, weapons are still moving strong about 165-170, albeit slightly slower than usual. |
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Boxes dropped "precisely at skill level" with 90 ranks of locksmithing. |
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==See Also== |
==See Also== |
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*[[Swamp Troll (2)]] |
*[[Swamp Troll (2)]] |
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*[[Swamp Troll (3)]] |
*[[Swamp Troll (3)]] |
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{{Cat|Troll}} |
Latest revision as of 20:55, 17 March 2021
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Description
The swamp troll is a tall, ungainly humanoid-shaped conglomeration of branches, leaves, mud, and foulness... or at least that's all that's visible. Rumor has it there is flesh and bone beneath the plant matter, but if so, it's probably even uglier than the crud that covers it.
In Depth
It is wearing nothing!
It is carrying a pike staff.
The trackless swamp is a special area that will cause you to lose all magical attunement to an ethereal parasite if you stay in one room for too long. (About 10 min.)(About 30 min. as of 4/4/19)(If you are affected by this, it takes about 15 to 30 minutes for it to wear off.)
Special Attacks
Swamp trolls can cast:
3.1
- Evasion at 159 won't move above dabbling (1/34) with 4 at melee
- Shield and Parry at 163 & 165 barely moves above dabbling with 3-4 at melee
- However, weapons are still moving strong about 165-170, albeit slightly slower than usual.
Boxes dropped "precisely at skill level" with 90 ranks of locksmithing.
See Also
There are three different difficulties of Swamp trolls
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Riverhaven creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Troll