Template:Critter: Difference between revisions
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<includeonly>__NOTOC__ |
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<includeonly>{| cellpadding="2" style="float:left; width:200px; background:#e3e3e3; margin-right:1.5em; margin-bottom:1em; border-spacing:1px;" |
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<!-- Collapsible--> |
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[[has default form::Form:Critter| ]] |
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{| class="mw-collapsible mw-collapsed wikitable" style="margin: auto; width:500px;" align="center" |
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| style="background-color:#ffee88;" align="center"| <b>Missing or Incomplete Creature Information Needed </b> |
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|- |
|- |
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| {{#switch:{{lc:{{{new}}}}}|y|yes|t|true=[[Needs updating::false| ]]| }}{{#if:{{#show: {{FULLPAGENAME}} | ?missing}}|{{Incomplete}}|}} |
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! colspan="2" | '''{{#if: {{{Critter Name|}}} | {{{Critter Name}}} | {{PAGENAME}} }}''' |
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|- |
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| align="center"| <b>To add any of the missing information listed above, use [[Special:FormEdit/Critter/{{FULLPAGENAME}} | THIS FORM]].</b> |
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|} |
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<!-- End Collapsible--> |
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{| style="float:right" |
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| |
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{| cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-right:1.5em; margin-bottom:1em; margin-top:1em; border-spacing:1px;" |
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|- |
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! colspan="2" | '''{{#if: {{{name|}}}{{{Critter Name|}}} | {{{Critter Name|}}}{{{name|}}} | {{lcfirst:{{PAGENAME}}}} }}'''{{#if:{{{rev|}}}|[[review::{{{rev}}}| ]]|[[review::0| ]]}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| colspan="2" align="center"| [[Image:{{#if: {{{Image File|}}} | {{{Image File}}} | Unknown_creature.jpg }}|200px]] |
| colspan="2" align="center"| [[Image:{{#if: {{{Image File|}}} | {{{Image File}}} | Unknown_creature.jpg }}|200px]] |
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|- bgcolor="#e3e3e3" |
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| colspan="2" style="font-size: small; text-align: left; | '''[[Post:TEST Verb Update - Estimated Creature Levels - 06/08/2020 - 13:30|Creature Levels:]]''' |
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|- bgcolor="#e3e3e3" |
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| <b>Overall || align="center" | {{#If:{{{simulevel|}}}|[[overall relative creature level is::{{{simulevel}}}]]|''?''[[missing::Infobox entry on overall relative creature level| ]]}}</b> |
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|- bgcolor="#e3e3e3" |
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| Level Variance || align="center" | {{#if:{{{levelvariancedown|}}} |
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| {{#if:{{{levelvarianceup|}}} |
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| <!-- BOTH--> (-{{{levelvariancedown}}} ⁄ +{{{levelvarianceup}}})<br />[[overall relative creature min level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]–[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MIN Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature min level is::{{#expr:{{{naturallevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature min level is::{{#expr:{{{weaponlevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature min level is::{{#expr:{{{defenselevel}}} - {{{levelvariancedown}}} }}| ]]}} <!-- Set Secondary MAX Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature max level is::{{#expr:{{{naturallevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature max level is::{{#expr:{{{weaponlevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature max level is::{{#expr:{{{defenselevel}}} + {{{levelvarianceup}}} }}| ]]}} |
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| <!-- JUST DOWN --> (-{{{levelvariancedown}}})<br />[[overall relative creature max level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]–{{{simulevel}}} [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MIN Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature min level is::{{#expr:{{{naturallevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature min level is::{{#expr:{{{weaponlevel}}} - {{{levelvariancedown}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature min level is::{{#expr:{{{defenselevel}}} - {{{levelvariancedown}}} }}| ]]}} |
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}} |
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| {{#if:{{{levelvarianceup|}}} |
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| <!-- JUST UP--> (+{{{levelvarianceup}}})<br />{{{simulevel}}}–[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] [[Category:Creatures with level variance]][[creature has spawn level variance::true| ]] <!-- Set Secondary MAX Numbers--> {{#If:{{{naturallevel|}}} | [[natural attack creature max level is::{{#expr:{{{naturallevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{weaponlevel|}}} | [[weapon attack creature max level is::{{#expr:{{{weaponlevel}}} + {{{levelvarianceup}}} }}| ]]}} {{#If:{{{defenselevel|}}} | [[defense creature max level is::{{#expr:{{{defenselevel}}} + {{{levelvarianceup}}} }}| ]]}} |
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| <!-- NEITHER --> - |
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}} |
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}} |
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|- bgcolor="#e3e3e3" |
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| Natural Attack || align="center" | {{#If:{{{naturallevel|}}}|[[natural attack creature level is::{{{naturallevel}}}]]|''?''[[missing::Infobox entry on natural attack creature level| ]]}} |
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|- bgcolor="#e3e3e3" |
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| Weapon Attack || align="center" | {{#If:{{{weaponlevel|}}}|[[weapon attack creature level is::{{{weaponlevel}}}]]|''?''[[missing::Infobox entry on weapon attack creature level| ]]}} |
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|- bgcolor="#e3e3e3" |
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| Defense || align="center" | {{#If:{{{defenselevel|}}}|[[defense creature level is::{{{defenselevel}}}]]|''?''[[missing::Infobox entry on defense creature level| ]]}} |
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|- bgcolor="#e3e3e3" |
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| ''{{Hover|Prior to the release of Creature Levels in the Test Instance, information compiled by players from the forums and empirical data formed an estimated creature level. This number is kept for historical documentation, comparison and for creatures not commonly found in the Test Instance such as invasion creatures. This number does not supersede the above numbers where available.|Player Estimated}}'' || align="center" | {{#If:{{{level|}}}|''[[relative creature level is::{{{level}}}]]''|''-''}} |
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|- bgcolor="#e3e3e3" |
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| style="font-size: small; text-align: left; | [[Property_talk:Potential_overall_skill_is|Potential overall skill]]: || align="center" | {{#if: {{{simulevel|}}} | {{#ifexpr: {{{simulevel}}} < 30 | [[potential overall skill is::{{#expr:{{{simulevel}}} * 4}}]] | {{#ifexpr: {{{simulevel}}} < 100 | [[potential overall skill is::{{#expr:({{{simulevel}}} * 5) - 30}}]] | {{#ifexpr: {{{simulevel}}} < 150 | [[potential overall skill is::{{#expr:({{{simulevel}}} * 6) - 130}}]] | [[potential overall skill is::{{#expr: (({{{simulevel}}} -150)*15) +770}}]] }} }} }} | ''?''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| Skill Cap || align="center" | {{#switch:{{lc:{{{flex}}}}}|true|yes=[[:Category:Creatures that flex|Flexes]][[creature flexes::true| ]][[category:creatures that flex]]|[[creature flexes::false| ]]{{#If:{{{MinCap|}}}|[[MinSkillCap is::{{{MinCap}}}]]|''?''[[missing::Infobox entry on minimum skill required| ]]}} to {{#If:{{{MaxCap|}}}|[[MaxSkillCap is::{{{MaxCap}}}]]|''?''[[missing::Infobox entry on maximum skill taught to| ]]}}}} |
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| colspan="2" align="center"| |
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{| style="width:180px;" |
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|- align="center" |
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! Agi !! Ref !! Str |
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|- align="center" |
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|{{{Agi|?}}} || {{{Ref|?}}} || {{{Str|?}}} |
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|} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Skinnable || align="center" | {{#switch: {{lc:{{{Skinnable}}}}} |y|yes=[[creature is skinnable::Yes]]|n|no=[[creature is skinnable::No]] | ''[[missing::Infobox entry on whether skinnable or not|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Has Coins || align="center" | {{#switch: {{lc:{{{Has Coins}}}}} |y|yes=[[creature has coins::Yes]][[Category:creatures with coins]]| n|no=[[creature has coins::No]][[Category:Creatures without coins]]| ''[[missing::Infobox entry on coin carrying|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| Has |
| valign="top"| Has Gems || align="center" | {{#switch: {{lc:{{{Has Gems}}}}} |y|yes=[[creature has gems::Yes]][[Category:Creatures with gems]] |n|no=[[creature has gems::No]][[Category:Creatures without gems]] | ''[[missing::Infobox entry on gem carrying|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| Has |
| valign="top"| Has Boxes || align="center" | {{#switch: {{lc:{{{Has Boxes}}}}} | y|yes=[[creature has boxes::Yes]][[Category:Creatures with boxes]] |n|no=[[creature has boxes::No]][[Category:Creatures without boxes]] | ''[[missing::Infobox entry on box carrying|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| Has |
| valign="top"| Has Other || align="center" | {{#switch: {{lc:{{{Has Other}}}}} |y|yes=[[creature has other::Yes]][[Category:creatures with other loot]]| n|no=[[creature has other::No]][[Category:Creatures without other loot]]| ''[[missing::Infobox entry on other carrying|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Uses Weapons || align="center" | {{#switch: {{lc:{{{Uses Weapons}}}}} | y|yes=[[creature uses weapons::Yes]][[Category:Creatures with weapons]] |n|no=[[creature uses weapons::No]][[Category:Creatures without weapons]] | ''[[missing::Infobox entry on weapon using|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Alignment || align="center" |{{#switch:{{lc:{{{Evil}}}}}|c|cursed=[[creature is cursed::yes| ]][[creature is evil::yes|Cursed]][[creature is undead::no| ]]|u|undead=[[creature is cursed::no| ]][[creature is holy::no| ]][[creature is undead::yes| ]][[creature is evil::yes|Undead]]|h|holy=[[creature is holy::yes|Holy]][[creature is cursed::no| ]][[creature is undead::no| ]][[creature is evil::no| ]]|n|no|not=[[creature is cursed::no| ]][[creature is undead::no|No]][[creature is evil::no| ]][[creature is holy::no| ]]|''[[missing::Infobox entry on cursed or undead nature|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Corporeal || align="center" | {{#switch: {{lc:{{{Corporeal}}}}} | y|yes=[[creature is corporeal::Yes]] |n|no=[[creature is corporeal::No]] | ''[[missing::Infobox entry on corporeal-ness|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Construct || align="center" | {{#switch: {{lc:{{{Construct}}}}} | y|yes=[[creature is construct::Yes]][[Category:Construct creatures]] |n|no=[[creature is construct::No]] | ''[[missing::Infobox entry on construct|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Casts Spells || align="center" | {{#switch: {{lc:{{{Casts Spells}}}}} | y|yes=[[creature casts spells::Yes]][[Category:Spellcasting creatures]] |n|no=[[creature casts spells::No]][[Category:Non-spellcasting creatures]] | ''[[missing::Infobox entry on spellcasting ability|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Attack Range || align="center" | {{#switch: {{lc:{{{Attack Range}}}}} | all=[[creature attack range is::1|Melee]]/[[creature attack range is::2|Pole]]/[[creature attack range is::3|Ranged]] | melee=[[creature attack range is::1|Melee]] | pole=[[creature attack range is::2|Pole]] | ranged=[[creature attack range is::3|Ranged]] | ranged/melee=[[creature attack range is::3|Ranged]]/[[creature attack range is::1|Melee]] | ''[[missing::Infobox entry on attack range|Unknown]]''}}{{#if: {{{Attack Range|}}} | [[Category:{{{Attack Range}}} range-attacking creatures]] | }} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top"| |
| valign="top"| Stealthy || align="center" | {{#switch: {{lc:{{{Stealthy}}}}} | y|yes=[[creature is stealthy::Yes]]{{cat|Stealthy creatures}} |n|no=[[creature is stealthy::No]]{{cat|Non-stealthy creatures}} | ''[[missing::Infobox entry on stealthyness|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Special Attacks || align="center" | {{#switch: {{lc:{{{Special|}}}}} | y|yes=[[creature has special attacks::Yes]][[Category:Creatures with special attacks]] |n|no=[[creature has special attacks::No]][[Category:Creatures without special attacks]] | ''[[missing::Infobox entry on special attack capability|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Special Defenses || align="center" | {{#switch: {{lc:{{{Defense|}}}}} | y|yes=[[creature has special defenses::Yes]][[Category:Creatures with special defenses]] |n|no=[[creature has special defenses::No]][[Category:Creatures without special defenses]] | ''[[missing::Infobox entry on special defense capability|Unknown]]''}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Body Type || align="center" | {{#If:{{{BodyType|}}}|[[body type is::{{{BodyType}}}]]|''unknown''[[missing::Infobox entry on Body Type| ]]}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Body Type (Alt) || align="center" | {{#If:{{{BodyType2|}}}|[[body butch type is::{{{BodyType2}}}]]|''unknown''[[missing::Infobox entry on Body Type (Alt)| ]]}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Body Size || align="center" | {{#If:{{{BodySize|}}}|[[body size is::{{{BodySize}}}]]|''unknown''[[missing::Infobox entry on Body Size| ]]}} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| valign="top" colspan="2" align="left" | Located: |
| valign="top" colspan="2" align="left" | Located: |
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{{#if:{{{City|}}}|{{#switch:{{lc:{{{City}}}}}|i=* Invasion only[[rare source::true| ]][[rare::true| ]]{{Cat|Invasion creatures}}|q=* Quest only[[rare source::true| ]][[rare::true| ]]{{Cat|Quest creatures}}|qi|q+i|iq|i+q=* Invasion |
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{{#if:{{{MapList|}}}|{{{MapList}}}|''Unknown''}}{{#if:{{{MapList2|}}}| |
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* Quest[[rare source::true| ]][[rare::true| ]]{{Cat|Invasion creatures,Quest creatures}}|[[rare source::false| ]][[rare::false| ]]{{#arraymap:{{{City}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]}}}}|}}{{#switch:{{lc:{{{City}}}}}|i|q|iq|qi|i+q|q+i=|{{#if:{{{MapList|}}}|{{{MapList}}}|''[[missing::Infobox entry on location|Unknown]]''}}{{#if:{{{MapList2|}}}| |
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{{{MapList2}}}}}{{#if:{{{MapList3|}}}| |
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{{{ |
{{{MapList2}}}}} |
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{{#if:{{{MapList3|}}}| |
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{{{MapList3}}}}}}} |
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|- bgcolor="#FFFFFF" |
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| valign="top"| Premium-Only || align="center" | {{#switch: {{lc:{{{Premium}}}}} |y|yes=[[premium only::Yes]][[Category:Premium creatures]]| n|no=[[premium only::No]]| ''[[missing::Infobox entry on premium only|Unknown]]''}} |
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|} |
|} |
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{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{ |
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|h|holy|=[[Category:Holy corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|h|holy|=[[Category:Holy non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|h|holy|=[[Category:Holy creatures]]|}} |
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{| style="float: right;" |
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|- |
|- |
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|{{# |
|{{#ifeq: {{lc:{{{Skinnable|}}}}} | no | | |
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{{{!}} cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" |
{{{!}} cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" |
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{{!}}- |
{{!}}- |
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! colspan="2" align="left" {{!}} ''' |
! colspan="2" align="left" {{!}} '''Skinning Details''' |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true= |
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{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Name|}}} | {{{Skin Name}}} | ''Unknown''}} |
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{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has skin::true| ]]{{#switch:{{{Skin Link}}}|-={{{Skin Name}}}|{{#if: {{{Skin Name|}}} | {{sloot|i|{{ItemStripper|{{{Skin Name}}}}}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}}}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Skin |
{{!}} valign="top" {{!}} Skin Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Weight|}}} | {{{Skin Weight}}} | ''[[missing::Infobox entry on skin weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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|[[creature has skin::false| ]]}} |
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{{!}} valign="top" {{!}} Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Weight|}}} | {{{Weight}}} | ''Unknown''}} |
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{{#switch:{{lc:{{{haspart|}}}}}|yes|y|true= |
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{{!}} valign="top" {{!}} Part Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has parts::true| ]]{{#if: {{{Part Name|}}} | {{sloot|i|{{ItemStripper|{{{Part Name}}}}}}} | ''[[missing::Infobox entry on part name|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} |
{{!}} valign="top" {{!}} Part Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Part Weight|}}} | {{{Part Weight}}} | ''[[missing::Infobox entry on part weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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|[[creature has parts::false| ]]}} |
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{{!}} valign="top" {{!}} Tannable {{!}}{{!}} align="center" {{!}} {{#if: {{{Tannable|}}} | {{{Tannable}}} | ''Unknown''}} |
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{{#switch: |
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true= |
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{{!}} valign="top"{{!}} |
{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has bones::true| ]]{{#if: {{{Bone Name|}}} | {{sloot|i|{{ItemStripper|{{{Bone Name}}}}}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}} |
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|}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} |
{{!}} valign="top" {{!}} Bone Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Weight|}}} | {{{Bone Weight}}} | ''[[missing::Infobox entry on bone weight|Unknown]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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|[[creature has bones::false| ]]}} |
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{{!}} valign="top" {{!}} Max Value {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxValKro|}}} | *{{{MaxValKro}}} K|}}{{#if: {{{MaxValLir|}}} | *{{{MaxValLir}}} L|}}{{#if: {{{MaxValDok|}}} | *{{{MaxValDok}}} D|}} |
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{{!}} valign="top" {{!}} Ranks Required {{!}}{{!}} align="center" {{!}} {{#if: {{{RequiredRanks|}}} | [[requires skinning skill::{{{RequiredRanks}}}]] | ''[[missing::Infobox entry on skinning skill required|?]]''}} |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Max |
{{!}} valign="top" {{!}} Max Value {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxVal|}}} | {{#arraymap:{{{MaxVal}}}|,|@@@@|[[Max skin value is::@@@@]]}}|''[[missing::Infobox entry on maximum unarranged skin value|?]]''}} |
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|} |
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{{#if: {{{Skin Type|}}} | [[Category:{{{Skin Type}}} Skin Type]] | }} }} |
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|- |
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| |
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{|style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" cellpadding="5" |
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|colspan="2" style="font-size: small; text-align: left;|'''[[Manipulate_ability|Manipulation]]''' |
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|-bgcolor="#FFFFFF" |
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| Manipulatable || {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]] |
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{{!}}- |
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! Tier 1 |
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{{!}}-bgcolor="#FFFFFF" |
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{{!}}Initial Cost{{!}}{{!}}{{#if:{{{InitCost|}}}|{{{InitCost}}}|''?''}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Maintenance Cost{{!}}{{!}}{{#if:{{{InitCost|}}}|{{#expr:({{{InitCost}}}/3-0.5round0)}}|''?''}} |
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{{!}}- |
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{{#if:{{{InitCost2|}}}|! Tier 2 |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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{{!}} valign="top" {{!}} Max Arranged {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxArrangedVal|}}} | {{#arraymap:{{{MaxArrangedVal}}}|,|@@@@|[[Max arranged skin value is::@@@@]]}} |''[[missing::Infobox entry on maximum arranged skin value|?]]''}} |
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{{!}}Initial Cost{{!}}{{!}}{{{InitCost2}}} |
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{{!}}} |
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{{!}}- bgcolor="#FFFFFF" |
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{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost2}}}/3-0.5round0)}}}} |
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{{!}}- |
{{!}}- |
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{{!}} }} |
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{{#if:{{{InitCost3|}}}|! Tier 3 |
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|- |
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{{!}}- bgcolor="#FFFFFF" |
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|{{#ifeq: {{lc:{{{Has Boxes|}}}}} | no | | |
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{{!}}Initial Cost{{!}}{{!}}{{{InitCost3}}} |
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{{{!}} cellpadding="2" style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" |
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{{!}}- bgcolor="#FFFFFF" |
|||
{{!}}Maintenance Cost{{!}}{{!}}{{#expr:({{{InitCost3}}}/3-0.5round0)}}}} |
|||
{{!}}- |
{{!}}- |
||
! colspan="2" align="left" {{!}} '''Locksmithing Details''' |
|||
{{#if:{{{InitCost4|}}}|! Tier 4 |
|||
{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
||
{{!}}Skill Required{{!}}{{!}}'''Careful:''' {{#if:{{{lskill1|}}}|{{{lskill1}}}|''[[missing::Infobox entry on locksmithing 1 skill|?]]''}}<br/>'''Blind:'''{{#if:{{{lskill2|}}}|{{{lskill2}}}|''[[missing::Infobox entry on locksmiting 2 skill|?]]''}} |
|||
{{!}}Initial Cost{{!}}{{!}}{{{InitCost4}}} |
|||
{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
||
{{!}} |
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{lcap|}}}|{{{lcap}}}|''[[missing::Infobox entry on locksmithing cap|?]]''}} |
||
{{!}}} |
|||
{{!}}- |
{{!}}- |
||
{{!}} }} |
|||
{{#if:{{{InitCost5|}}}|! Tier 5 |
|||
|- |
|||
{{!}}- bgcolor="#FFFFFF" |
|||
|{{#ifeq: {{lc:{{{Manipulated|}}}}} | no | | |
|||
{{!}}Initial Cost{{!}}{{!}}{{{InitCost5}}} |
|||
{{{!}}style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" cellpadding="5" |
|||
{{!}} align="center" colspan="2" style="font-size: small; text-align: left;{{!}}'''[[Manipulate_ability|Manipulation]]''' |
|||
{{!}}-bgcolor="#FFFFFF" |
|||
{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|?]]''}} |
|||
{{!}}-bgcolor="#FFFFFF" |
|||
{{!}}Skill Required{{!}}{{!}}{{#if:{{{mskill1|}}}|[[manipulate one skill is::{{{mskill1}}}]]|''[[missing::Infobox entry on manipulate 1 skill|?]]''}} / {{#if:{{{mskill2|}}}|[[manipulate two skill is::{{{mskill2}}}]]|''[[missing::Infobox entry on manipulate 2 skill|?]]''}} |
|||
{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
||
{{!}} |
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|[[manipulate cap is::{{{mcap}}}]]|''[[missing::Infobox entry on manipulate cap|?]]''}} |
||
{{!}}} |
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|-bgcolor="#FFFFFF" |
|||
}} |
|||
|} |
|} |
||
</includeonly> |
</includeonly> |
||
Line 117: | Line 154: | ||
!Variable!!Supported Values!!Usage |
!Variable!!Supported Values!!Usage |
||
|- |
|- |
||
| Critter Name |
| Critter Name|| ||Full critter name |
||
|- |
|- |
||
| Image File|| ||filename on the elanthipedia server |
| Image File|| ||filename on the elanthipedia server |
||
|- |
|- |
||
|{{anchor|New_Caps}}new||yes/no||Whether the minimum and maximum caps have been updated since [[DragonRealms 3.0|3.0]]/[[DragonRealms 3.1|3.1]] |
|||
|Agi||#||The creature's [[Agility]] as determined by [[Appraise command|<tt>APPRAISE</tt>]]. Put a range such as 10< if exact numbers are not available. |
|||
|- |
|- |
||
|simulevel||#||The overall relative creature level taken from the [[Test Instance]] version of the creature. |
|||
|Ref||#||The creature's [[Reflex]] as determined by [[Appraise command|<tt>APPRAISE</tt>]]. Put a range such as 10< if exact numbers are not available. |
|||
|- |
|- |
||
|levelvariancedown||#||If populated, this value will calculate the (optional) downward variation in level, providing the min level values for simulevel, naturallevel, weaponlevel and defenselevel. |
|||
|Str||#||The creature's [[Strength]] as determined by [[Appraise command|<tt>APPRAISE</tt>]]. Put a range such as 10< if exact numbers are not available. |
|||
|- |
|- |
||
|levelvarianceup||#||If populated, this value will calculate the (optional) upward variation in level, providing the max level values for simulevel, naturallevel, weaponlevel and defenselevel. |
|||
|MinCap||#||The minimum amount of weapons that is required to reasonably hunt this creature. |
|||
|- |
|- |
||
|naturallevel||#||The natural attack creature level taken from the [[Test Instance]] version of the creature. |
|||
|MaxCap||#||The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
|||
|- |
|- |
||
|weaponlevel||#||The weapon attack creature level taken from the [[Test Instance]] version of the creature. |
|||
|BodyType||(type)||The creatures body type, such as humanoid, etc. |
|||
|- |
|- |
||
|defenselevel||#||The defense creature level taken from the [[Test Instance]] version of the creature. |
|||
|Skinnable||yes/y/no/n||Can the creature be skinned? |
|||
|- |
|- |
||
|estlevel||#||This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly. |
|||
|Has Coins||yes/y/no/n||Does the creature directly drop coins? |
|||
|- |
|- |
||
|MinCap||#||The minimum amount of weapon skill that is required to hunt this creature at level. |
|||
|Has Gems||yes/y/no/n||Does the creature directly drop coins? |
|||
|- |
|- |
||
|MaxCap||#||The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
|||
|Has Boxes||yes/y/no/n||Does the creature drop boxes? |
|||
|- |
|- |
||
|BodyType||amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm||The creatures body type, such as humanoid, etc. |
|||
|Evil||yes/y/no/n||Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
|||
|- |
|- |
||
|BodyType2 || creatural, demonic, humanoid, monstrous || Necromancers care about this. |
|||
|Corporeal||yes/y/no/n||Must blessed weapons be used to strike the creature? |
|||
|- |
|- |
||
|Body Size || tiny, little, small, medium, large, very large, huge || Necromancers care about this. |
|||
|BackStabbable||yes/y/no/n||Can the creature be backstabbed? |
|||
|- |
|||
|Skinnable||yes/y/no/n||Can the creature be skinned? |
|||
|- |
|||
|Has Coins/Gems/Boxes||yes/y/no/n||Does the creature directly drop coins/gems/boxes? |
|||
|- |
|||
|Uses Weapons||yes/y/no/n||Does the creature fight with weapons? |
|||
|- |
|||
|Alignment||no/cursed/undead/holy||Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
|||
|- |
|||
|Corporeal||yes/y/no/n||Must blessed weapons be used to strike the creature? |
|||
|- |
|- |
||
| |
|Construct||yes/y/no/n||Can an Empath attack it without receiving Shock? |
||
|- |
|- |
||
|Casts Spells||yes/y/no/n||Does the creature cast spells? |
|Casts Spells||yes/y/no/n||Does the creature cast spells? |
||
Line 157: | Line 204: | ||
|Special||yes/y/no/n||Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
|Special||yes/y/no/n||Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
||
|- |
|- |
||
|Special||yes/y/no/n||Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
|||
|Province||Forfedhdar, Ilithi, Therengia, Qi, Zoluren||List which provinces the creature can be found |
|||
|- |
|- |
||
| |
|Province||Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial||List which provinces the creature can be found |
||
|- |
|||
|City|| <area>/I/Q/IQ ||Which city the creature may be found near, or the region (such as [[Ker'leor]]), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
|||
|- |
|||
|Premium|| Premium Only/Premium Versions/No ||Is the creature only huntable by premium subscribers, have a version that is premium only, or standard? |
|||
|- |
|- |
||
|MapList#|| <nowiki>* {{rmap|Map #|Map Name}}</nowiki>||List the locations the creature can be found. |
|MapList#|| <nowiki>* {{rmap|Map #|Map Name}}</nowiki>||List the locations the creature can be found. |
||
|- |
|||
| Skin/Part/Bone Name|| <name> || The TAP of the appropriate part. |
|||
|- |
|||
| Skin/Part/Bone Weight || # || The weight of the appropriate part. |
|||
|- |
|||
| RequiredRanks || # || Minimum ranks to skin the easiest part of the creature. |
|||
|- |
|||
| MaxVal || # Kronars/Lirums/Dokoras || Maximum non-arranged value. Include currency type. |
|||
|- |
|||
| MaxArrangedVal || # Kronars/Lirums/Dokoras || Maximum arranged value. Include currency type. |
|||
|- |
|- |
||
|Manipulated||yes/y/no/n||Can the creature be manipulated? Leave blank for unknown. |
|Manipulated||yes/y/no/n||Can the creature be manipulated? Leave blank for unknown. |
||
|- |
|- |
||
|mskill||#||Skill required to manipulate 1 or 2 creatures. |
|||
|InitCost||#||Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
|||
|- |
|||
|mcap||#||The max level which the creature will teach to. |
|||
|} |
|} |
||
Line 177: | Line 240: | ||
<br /> |
<br /> |
||
<pre> |
<pre> |
||
{{Critter |
{{Critter |
||
|name= |
|||
Critter Name = | |
|||
|Image File= |
|||
|new= |
|||
Skinnable = | |
|||
|simulevel= |
|||
Has Coins = | |
|||
|levelvariancedown= |
|||
Has Gems = | |
|||
|levelvarianceup= |
|||
Has Boxes = | |
|||
|naturallevel= |
|||
Evil = | |
|||
|weaponlevel= |
|||
Corporeal = | |
|||
|defenselevel= |
|||
BackStabbable = | |
|||
|estlevel= |
|||
Poachable = | |
|||
|MinCap= |
|||
Casts Spells = | |
|||
|MaxCap= |
|||
Attack Range = | |
|||
|BodyType= |
|||
Stealthy = | |
|||
|Skinnable= |
|||
Special = | |
|||
|Has Coins= |
|||
Province = | |
|||
|Has Gems= |
|||
City = | |
|||
|Has Boxes= |
|||
MapList = | |
|||
|Uses Weapons= |
|||
Skin Name = | |
|||
|Evil= |
|||
Skin Type = | |
|||
|Corporeal= |
|||
Weight = | |
|||
|Casts Spells= |
|||
Tannable = | |
|||
|Stealthy= |
|||
NumPieces = | |
|||
|Special= |
|||
Crushable = | |
|||
|Defense= |
|||
RequiredRanks = | |
|||
|Attack Range= |
|||
MaxValKro = | |
|||
|Province= |
|||
MaxValLir = | |
|||
|City= |
|||
MaxValDok = | |
|||
|Premium= |
|||
MaxArranged = | |
|||
|MapList= |
|||
Manipulated = | |
|||
|hasskin= |
|||
InitCost = | |
|||
|Skin Name= |
|||
InitCost2 = | |
|||
|Skin Weight= |
|||
InitCost3 = | |
|||
|haspart= |
|||
InitCost4 = | |
|||
|Part Name= |
|||
InitCost5 = | |
|||
|Part Weight= |
|||
|hasbone= |
|||
|Bone Name= |
|||
|Bone Weight= |
|||
|RequiredRanks= |
|||
|MaxVal= |
|||
|MaxArrangedVal= |
|||
|Manipulated= |
|||
|mskill1= |
|||
|mskill2= |
|||
|mcap= |
|||
|Construct= |
|||
|Poachable= |
|||
}} |
}} |
||
</pre> |
</pre> |
||
{{cat|Templates,Critter |
{{cat|Templates,Critter templates}}[[page type is::template| ]]</noinclude> |
Latest revision as of 01:23, 16 September 2023
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
---|---|---|
Critter Name | Full critter name | |
Image File | filename on the elanthipedia server | |
new | yes/no | Whether the minimum and maximum caps have been updated since 3.0/3.1 |
simulevel | # | The overall relative creature level taken from the Test Instance version of the creature. |
levelvariancedown | # | If populated, this value will calculate the (optional) downward variation in level, providing the min level values for simulevel, naturallevel, weaponlevel and defenselevel. |
levelvarianceup | # | If populated, this value will calculate the (optional) upward variation in level, providing the max level values for simulevel, naturallevel, weaponlevel and defenselevel. |
naturallevel | # | The natural attack creature level taken from the Test Instance version of the creature. |
weaponlevel | # | The weapon attack creature level taken from the Test Instance version of the creature. |
defenselevel | # | The defense creature level taken from the Test Instance version of the creature. |
estlevel | # | This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly. |
MinCap | # | The minimum amount of weapon skill that is required to hunt this creature at level. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
BodyType | amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm | The creatures body type, such as humanoid, etc. |
BodyType2 | creatural, demonic, humanoid, monstrous | Necromancers care about this. |
Body Size | tiny, little, small, medium, large, very large, huge | Necromancers care about this. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Uses Weapons | yes/y/no/n | Does the creature fight with weapons? |
Alignment | no/cursed/undead/holy | Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Special | yes/y/no/n | Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
Province | Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial | List which provinces the creature can be found |
City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
Premium | Premium Only/Premium Versions/No | Is the creature only huntable by premium subscribers, have a version that is premium only, or standard? |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin/Part/Bone Name | <name> | The TAP of the appropriate part. |
Skin/Part/Bone Weight | # | The weight of the appropriate part. |
RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
mskill | # | Skill required to manipulate 1 or 2 creatures. |
mcap | # | The max level which the creature will teach to. |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |name= |Image File= |new= |simulevel= |levelvariancedown= |levelvarianceup= |naturallevel= |weaponlevel= |defenselevel= |estlevel= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Uses Weapons= |Evil= |Corporeal= |Casts Spells= |Stealthy= |Special= |Defense= |Attack Range= |Province= |City= |Premium= |MapList= |hasskin= |Skin Name= |Skin Weight= |haspart= |Part Name= |Part Weight= |hasbone= |Bone Name= |Bone Weight= |RequiredRanks= |MaxVal= |MaxArrangedVal= |Manipulated= |mskill1= |mskill2= |mcap= |Construct= |Poachable= }}