Wind hound: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(17 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Critter |
|||
|new=No |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|simulevel=8 |
|||
|naturallevel=8 |
|||
|weaponlevel=0 |
|||
|defenselevel=8 |
|||
|level=8 |
|||
|flex=No |
|||
|MinCap=35 |
|||
|MaxCap=73 |
|||
⚫ | |||
|Has Coins=no |
|||
|Has Gems=no |
|||
|Has Boxes=no |
|||
|Special=no |
|||
|Evil=cursed |
|||
|Construct=no |
|||
|Corporeal=yes |
|||
|Casts Spells=no |
|||
|Stealthy=no |
|||
|Skinnable=no |
|||
⚫ | |||
|mskill1=<31 |
|||
⚫ | |||
|hasorgan=No |
|||
⚫ | |||
__NOTOC__ |
__NOTOC__ |
||
{{Critter at a Glance | |
|||
⚫ | |||
⚫ | |||
MinCap = 45 | |
|||
MaxCap = 60 | |
|||
BodyType = quadruped| |
|||
Skinnable = No | |
|||
Has Coins = No | |
|||
Has Gems = No | |
|||
Has Boxes = No | |
|||
Evil = Yes | |
|||
Corporeal = No | |
|||
⚫ | |||
Poachable = Yes | |
|||
Casts Spells = No | |
|||
⚫ | |||
Stealthy = No | |
|||
Special = No | |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder. Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes. While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path! |
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder. Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes. While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path! |
||
==In Depth== |
==In Depth== |
||
Armor hard caps at <=82<br /> |
|||
{{Manipulation | |
|||
Defenses soft cap around 58<br /> |
|||
⚫ | |||
Weapons hard cap at ?<br /> |
|||
InitCost = 42 | |
|||
TM soft cap around 60<br /> |
|||
InitCost2 = | |
|||
Stealth soft cap around 60<br /> |
|||
InitCost3 = | |
|||
Can be Manipulated soft cap <70 |
|||
InitCost4 = | |
|||
InitCost5 = | |
|||
⚫ | |||
⚫ | |||
⚫ | |||
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body! |
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body! |
||
{{RefAl}} |
|||
{{cat|Extra-planar creatures}} |
Latest revision as of 18:12, 31 January 2024
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder. Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes. While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!
In Depth
Armor hard caps at <=82
Defenses soft cap around 58
Weapons hard cap at ?
TM soft cap around 60
Stealth soft cap around 60
Can be Manipulated soft cap <70
Hunting Info
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body!
Related Forum Posts
Categories:
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Stone Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures
- Extra-planar creatures