Summon command: Difference between revisions

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{{Command
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|combat=No
|magic=No
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The '''{{tt|Summon}} [[page type is::command]]''' is used by [[guild association is::warrior mage|Warrior Mages]] to manipulate their connection to the Elemental Planes and to summon aether elementals from talismans in the form of [[Familiars|familiars]].
The '''{{tt|Summon}} [[page type is::command]]''' is used by [[guild association is::Warrior Mage]]s to manipulate their connection to the Elemental Planes and to summon aether elementals from talismans in the form of [[Familiars|familiars]].


==Syntax==
==Syntax==
Summon allows Warrior Mages to draw down forces from the Elemental Planes. Normally this takes the form of magical creatures, but Warrior Mages can learn to summon subtle and unlocalized expressions of the Elemental Planes' otherworldly physics.
After {{com|align}}ing to an element:
SUMMON ADMITTANCE (Universal)
:{{tt|summon admittance}} to add Elemental Charge.
A meditation that draws Elemental Charge from your aligned plane.
:{{tt|summon impedance}} to reduce it.
SUMMON <ELEMENT> DOMAIN (Variable)
A ritual that attunes an area to an Elemental Plane, easing spells of the appropriate element.
SUMMON FAMILIAR (Aether)
A ritual that summons an aether elemental to serve as your familiar.
SUMMON IMPEDANCE (Universal)
A meditation that discharges Elemental Charge safely.
SUMMON WEAPON (Earth)
A ritual that summons a weapon made of stone.


While holding a talisman:
While holding a talisman:
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==Notes==
==Notes==
:*Both {{tt|summon admittance}} and {{tt|summon impedance}} will cause you to sit down with a roundtime, so be careful about when and where you choose to use them.
:*Both {{tt|summon admittance}}, {{tt|summon impedance}}, and SUMMON <ELEMENT> DOMAIN will cause you to sit down with a roundtime, so be careful about when and where you choose to use them.
:*Roundtime for Summon Admittance drops to 15 seconds at 200
:*Roundtime for Summon Admittance drops to 14 seconds at 300
:*Roundtime for Summon Admittance drops to 11 seconds at 800 ranks of summoning. It was 12 seconds for at least 75+ ranks before that.
:*Roundtime drops to 10 seconds at 1000 ranks of summoning.
:*Both {{tt|summon admittance}} and {{tt|summon impedance}} cannot be used in combat


{{RefAl|a=y}}
==See Also==
[[Align command]]<br />
* [[Align command]]
[[Summoning skill]]<br />
* [[Summoning skill]]
{{Cat|Commands}}

[[Category:Commands]]

Latest revision as of 15:50, 5 November 2018

Summon
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The SUMMON command is used by Warrior Mages to manipulate their connection to the Elemental Planes and to summon aether elementals from talismans in the form of familiars.

Syntax

Summon allows Warrior Mages to draw down forces from the Elemental Planes. Normally this takes the form of magical creatures, but Warrior Mages can learn to summon subtle and unlocalized expressions of the Elemental Planes' otherworldly physics.

 SUMMON ADMITTANCE (Universal)

A meditation that draws Elemental Charge from your aligned plane.

 SUMMON <ELEMENT> DOMAIN (Variable)

A ritual that attunes an area to an Elemental Plane, easing spells of the appropriate element.

 SUMMON FAMILIAR (Aether)

A ritual that summons an aether elemental to serve as your familiar.

 SUMMON IMPEDANCE (Universal)

A meditation that discharges Elemental Charge safely.

 SUMMON WEAPON (Earth)

A ritual that summons a weapon made of stone.

While holding a talisman:

SUMMON FAMILIAR to summon the familiar for that talisman.

Notes

  • Both SUMMON ADMITTANCE, SUMMON IMPEDANCE, and SUMMON <ELEMENT> DOMAIN will cause you to sit down with a roundtime, so be careful about when and where you choose to use them.
  • Roundtime for Summon Admittance drops to 15 seconds at 200
  • Roundtime for Summon Admittance drops to 14 seconds at 300
  • Roundtime for Summon Admittance drops to 11 seconds at 800 ranks of summoning. It was 12 seconds for at least 75+ ranks before that.
  • Roundtime drops to 10 seconds at 1000 ranks of summoning.
  • Both SUMMON ADMITTANCE and SUMMON IMPEDANCE cannot be used in combat


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