Look command: Difference between revisions
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{{Command |
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|rp=No |
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|combat=No |
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|magic=No |
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|settings=No |
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|systems=No |
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{{stub}} |
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Reshows the room description as well as a basic verb used to describe the target's appearance in greater detail if any. Can also be used to look in, on, under, and behind objects in a room.<br> |
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Options for the '''LOOK''' verb are: '''ALL/FEATURES/WOUNDS/ITEMS'''. Syntax is: '''LOOK DEFAULT''' <option><br> |
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'''LOOK DEFAULT FEATURE''': You will now default to seeing only a player's features when you look at them. You can override this by providing an option when you look at someone. EX: LOOK JOHN WOUNDS.<br> |
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'''LOOK DEFAULT ITEMS''': You will now default to seeing only a player's items when you look at them. You can override this by providing an option when you look at someone. EX: LOOK JOHN ALL.<br> |
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'''LOOK DEFAULT WOUNDS''': You will now default to seeing only a player's wounds when you look at them. You can override this by providing an option when you look at someone. EX: LOOK JOHN ITEMS.<br> |
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'''LOOK PEOPLE''': Will show you all the people in a room. Example: You take a moment to look for everybody in the area and see Person. When you are alone, you see: You look around and notice that you're the only one in the area.<br> |
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'''LOOK ITEM(S)''': Will show you all the items in a room (if there are any). Example: You take a moment to look for all the items in the area and see some braided vines, a ladder to the top of the wall, a red moonbeam, the Sentinel Kureta and a prominent warning sign. When nothing is there, you will see: You look around and notice that there is nothing here.<br> |
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'''LOOK JUNK''': Shows junk items in the room. Example: Junk items in the room: a sky-blue imnera runestone, some sufil sap, a vial of naphtha, a vial of naphtha, and a warhead arrowhead. |
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[[Category:Commands]] |
[[Category:Commands]] |
Latest revision as of 17:09, 3 January 2021
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Reshows the room description as well as a basic verb used to describe the target's appearance in greater detail if any. Can also be used to look in, on, under, and behind objects in a room.
Options for the LOOK verb are: ALL/FEATURES/WOUNDS/ITEMS. Syntax is: LOOK DEFAULT <option>
LOOK DEFAULT FEATURE: You will now default to seeing only a player's features when you look at them. You can override this by providing an option when you look at someone. EX: LOOK JOHN WOUNDS.
LOOK DEFAULT ITEMS: You will now default to seeing only a player's items when you look at them. You can override this by providing an option when you look at someone. EX: LOOK JOHN ALL.
LOOK DEFAULT WOUNDS: You will now default to seeing only a player's wounds when you look at them. You can override this by providing an option when you look at someone. EX: LOOK JOHN ITEMS.
LOOK PEOPLE: Will show you all the people in a room. Example: You take a moment to look for everybody in the area and see Person. When you are alone, you see: You look around and notice that you're the only one in the area.
LOOK ITEM(S): Will show you all the items in a room (if there are any). Example: You take a moment to look for all the items in the area and see some braided vines, a ladder to the top of the wall, a red moonbeam, the Sentinel Kureta and a prominent warning sign. When nothing is there, you will see: You look around and notice that there is nothing here.
LOOK JUNK: Shows junk items in the room. Example: Junk items in the room: a sky-blue imnera runestone, some sufil sap, a vial of naphtha, a vial of naphtha, and a warhead arrowhead.