Category:Berserks: Difference between revisions

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{| border=2 width=50% align="center" style="background:#CCCC66;" |
| <i>A berserking [[Barbarian]] is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.</i><ref>http://www.play.net/dr/info/guilds/barb.asp</ref>
|}
Berserks are the primary and most primal manifestation of a [[Barbarian]]'s [[Inner Fire]]. By releasing the rage that lurks in their hearts, Barbarians are able to continue fighting long past where others would drop from exhaustion or wounds. But, like all things, it comes with a price.


Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.
==Starting Berserks==
Blood- 2nd circle, learnable from any guildleader. Boosts offensive combat.
Stone- 5th circle, learnable from any guildleader. Boosts defensive combat.


When berserks are activated, they consume a large of Inner Fire, and further have a small drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.
==Benefits==
* According to GMs, many provide an amount of damage reduction, though no method to test the amount provided by each has been formulated.
* Compared to [[Barbarian Dance|Dances]], Berserks provide a much smaller boost to a greater number of skills.


Berserks may break the effects of a meditation, and they cannot be started while Berserking.
==Penalties==
* The first and most problematic of the penalties is that, when under the affects of a Berserk, the world becomes blurry behind a curtain of blood red, with only your enemies being important enough to note:
: ''Your world is a crimson haze. Shapes and figures loom out of the bloody fog as you seek your next kill.''
:: NOTE: There is a bug which allows you to look normally if you ''>look other'' I have bugged this many times, but they don't seem to have fixed it yet, not that I'm complaining.
* The second penalty is that with the exception of Nightmare, Cyclone, and Grave, Berserks do not allow {{com|retreat}}ing or {{com|flee}}ing.
* Finally, although the various berserks provide a boost to one or several stats, they all decrease Intelligence and Wisdom for the duration, they do NOT decrease the rate of learning.


BERSERK LIST - Recall all known berserker rages you can perform.
==Ending Berserks==


BERSERK <ability> - Throw yourself into the specified frenzy.
''Feeling barely fazed by your mad rage, you glance around for another enemy to kill.''<br />
*Best way to end it. You come out with 75% health and 75% fatigue.<br />
*Can happen 100% of the time if you've been in continuous combat during the berserk, and had full inner fire before entering.<br />


BERSERK STOP - Attempts to end all active berserks.
''Blood-red vision fades, along with your frenzied rage, leaving you gasping for breath.''<br />
''You crumple from exhaustion!''<br />
*Not a good way to end it. You come out with 75% health and 50% fatigue. At least you aren't stunnned!<br />
*Most often happens after starting a simpler berserk with near empty fire.<br />


''The crazed strength that has been sustaining you suddenly wavers, leaving you feeling drained and weak.''<br />
''You collapse from fatigue!''<br />
*A bad way to end it. You come out at 75% health and 25% fatigue, often accompanied with a stun lasting less than a minute.<br />
*Tends to happen when you don't let your inner fire recover before entering a more advanced berserk.<br />


{| border="1" cellpadding="4" class="sortable"
''You feel the frothing rage subside, and as if stepping out of a crimson fog, the world around you emerges with vivid clarity.''<br />
''You collapse from fatigue!''<br />
*Apart from dying, this is the worst way to end it. You come out completely exhausted and with a nasty stun lasting a couple minutes or more.<br />
*Often happens when stacking multiple berserks.<br />

==List of Berserks==
{| class="wikitable"
|-
|-
! Ability!!Type!!Skill!!Difficulty!!Path!!Cost!!Prereqs!!Effect
! Berserk Name !! Circle Required !! Able to Retreat? !! Stackable?
|-
|-
|[[Avalanche Berserk|Avalanche]]||Berserk||Augmentation||Intro||Horde||1||0||Pulsing Fatigue Regeneration
| [[Berserk Blood]] || 2nd || No || Yes
|-
|-
|[[Famine Berserk|Famine]]||Berserk||Augmentation||Basic||Flame||1||1||Pulsing Vitality Regeneration
| [[Berserk Stone]] || 5th || No || Yes
|-
|-
|[[Tornado Berserk|Tornado]]||Berserk||Augmentation||Basic||Predator||2||1||Shield and Stamina Bonus
| [[Berserk Nightmare]] || 12th || Yes || Yes
|-
|-
|[[Wildfire Berserk|Wildfire]]||Berserk||Augmentation||Basic||Horde||2||3||Agility and Damage Bonus
| [[Berserk Flame]] || 20th || No || No
|-
|-
|[[Earthquake Berserk|Earthquake]]||Berserk||?||Advanced||Horde||3||4||Engaged Damage over Time
| [[Berserk Cyclone]] || 35th || Yes || Yes
|-
|-
|[[Flashflood Berserk|Flashflood]]||Berserk||Augmentation||Advanced||Predator||2||3||Pulsing AntiStun/AntiWeb/Standup
| [[Berserk Steel]] || 50th || No || unknown
|-
|-
|[[Cyclone Berserk|Cyclone]]||Berserk||Augmentation||Advanced||Flame||2||3||Charisma and Voice Recovery Bonus
| [[Berserk Grave]] || 70th || Yes || unknown
|-
|-
|[[Volcano Berserk|Volcano]]||Berserk||Augmentation||Expert||Horde||3||6||Un-killable by normal means. Cannot be used in many other abilities.
| [[Berserk Kuniyo]] || 100th || No || unknown
|-
|-
|[[Tsunami Berserk|Tsunami]]||Berserk||Augmentation||Expert||Flame||2||6||Increases Balance and Power of held weapon, reduces chance of critical miss
| [[Berserk Everild]] || 120th || No || unknown
|-
| [[Berserk Trothfang]] || 150th || No || unknown
|}
|}

== Additional Notes ==
At 80th circle, if you have enough [[Inner Fire]], you are able to berserk out of a [[Barbarian Dances|battle dance]]. At 180th it has been proposed that it will be possible to Berserk AND Dance at the same time.
{{RefAl|r=y|a=y}}
* [[Sharkteeth]]
* http://phiiskeep.homestead.com/Berserks.html
[[has default form::Form:GuildAbility| ]]
{{cat|Barbarian Abilities|*}}[[page type is::ability| ]]

Revision as of 19:43, 20 June 2013

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.



Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.

When berserks are activated, they consume a large of Inner Fire, and further have a small drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.

Berserks may break the effects of a meditation, and they cannot be started while Berserking.

 BERSERK LIST - Recall all known berserker rages you can perform.
 BERSERK <ability> - Throw yourself into the specified frenzy.
 BERSERK STOP - Attempts to end all active berserks.


Ability Type Skill Difficulty Path Cost Prereqs Effect
Avalanche Berserk Augmentation Intro Horde 1 0 Pulsing Fatigue Regeneration
Famine Berserk Augmentation Basic Flame 1 1 Pulsing Vitality Regeneration
Tornado Berserk Augmentation Basic Predator 2 1 Shield and Stamina Bonus
Wildfire Berserk Augmentation Basic Horde 2 3 Agility and Damage Bonus
Earthquake Berserk ? Advanced Horde 3 4 Engaged Damage over Time
Flashflood Berserk Augmentation Advanced Predator 2 3 Pulsing AntiStun/AntiWeb/Standup
Cyclone Berserk Augmentation Advanced Flame 2 3 Charisma and Voice Recovery Bonus
Volcano Berserk Augmentation Expert Horde 3 6 Un-killable by normal means. Cannot be used in many other abilities.
Tsunami Berserk Augmentation Expert Flame 2 6 Increases Balance and Power of held weapon, reduces chance of critical miss

Pages in category "Berserks"

The following 13 pages are in this category, out of 13 total.