Risen Shell (2.0): Difference between revisions

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Necromancer thumb.jpgNecromancer Guild


Risen Shell
Abbreviation: RIS
Prerequisites: Worm's Mist
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes
Justice: Unknown
Corruption: Unknown
Description: For as long as you hold the mana, the Risen Shell spell will generate a bruise-colored 'armour' around your Risen -- no matter where it is -- that dramatically hinders all spell attacks. Holy magic in particular is weakened the most.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.