Risen Shell (2.0): Difference between revisions
Jump to navigation
Jump to search
(Risen Shell) |
No edit summary |
||
Line 15: | Line 15: | ||
|held= yes |
|held= yes |
||
|scroll= no |
|scroll= no |
||
|status=planned |
|||
|planned= yes |
|||
}} |
}} |
||
Revision as of 17:10, 8 February 2011
|
Abbreviation: | RIS | |
---|---|---|
Prerequisites: | Worm's Mist | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | Unknown / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Unknown | |
Duration (min/max): | Unknown minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | For as long as you hold the mana, the Risen Shell spell will generate a bruise-colored 'armour' around your Risen -- no matter where it is -- that dramatically hinders all spell attacks. Holy magic in particular is weakened the most. | |
Effect: | Unknown | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |