Unlock command: Difference between revisions

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{{stub}}
{{Command
|rp=No
|combat=No
|magic=No
|settings=No
|systems=Yes
|description=Unlocks a closed door, container, home or other lockable object.
|messaging='''UNLOCK <home>'''<br />
''You see'': You unlock <home>.<br />
''or'': You unlock the door to <home>.<br />
''Others see'': <Name> unlocks <home>.<br />
''or'': <Name> unlocks the door to <home>.<br />


'''UNLOCK <closed home door>'''<br />
[[Category:Commands]]
''You see'': You unlock the <door>.<br />
''Others see'': <Name> unlocks the <door>.<br />

'''UNLOCK <already unlocked home door>'''<br />
''You see'': You rattle the handle to the <door>. It's already unlocked.<br />
''Others see'': <Name> rattles the handle of the <door>.<br />

'''UNLOCK <target> WITH <key>'''<br />
''You see'': The key turns easily. CLICK!<br />
''Others see'': <Name> unlocks the <target> with <his/her> key.<br />

'''UNLOCK <target> WITH <wrong key>'''<br />
''You see'': The key doesn't fit.<br />

'''UNLOCK <target> WITH <key not held>'''<br />
''You see'': But you're not holding the <key>.<br />
}}
==Syntax==
*{{tt|UNLOCK <target>}}
: Unlocks a home or another target that does not require an explicitly named key.
*{{tt|UNLOCK <target> WITH <key>}}
: Attempts to unlock a door, container or other lockable object with a held key.

==Notes==
* Most keyed locks require the matching key to be held. An incorrect key does not unlock the target.
* Homes do not require a key. A home's owner or designated guest can unlock it with {{tt|UNLOCK <home>}}.
* Spellbooks fitted with a lock use {{tt|UNLOCK <spellbook> WITH <key>}}. The spellbook must be held or worn.
* Unlocking does not open the target; use {{com|open}} afterward.

==See Also==
* {{com|lock}}
* {{com|open}}
* {{com|unlatch}}
* {{com|pick}}

{{RefAl}}

Latest revision as of 11:13, 22 September 2026

Unlock
Unlocks a closed door, container, home or other lockable object.
UNLOCK <home>

You see: You unlock <home>.
or: You unlock the door to <home>.
Others see: <Name> unlocks <home>.
or: <Name> unlocks the door to <home>.

UNLOCK <closed home door>
You see: You unlock the <door>.
Others see: <Name> unlocks the <door>.

UNLOCK <already unlocked home door>
You see: You rattle the handle to the <door>. It's already unlocked.
Others see: <Name> rattles the handle of the <door>.

UNLOCK <target> WITH <key>
You see: The key turns easily. CLICK!
Others see: <Name> unlocks the <target> with <his/her> key.

UNLOCK <target> WITH <wrong key>
You see: The key doesn't fit.

UNLOCK <target> WITH <key not held>
You see: But you're not holding the <key>.


Syntax

  • UNLOCK <TARGET>
Unlocks a home or another target that does not require an explicitly named key.
  • UNLOCK <TARGET> WITH <KEY>
Attempts to unlock a door, container or other lockable object with a held key.

Notes

  • Most keyed locks require the matching key to be held. An incorrect key does not unlock the target.
  • Homes do not require a key. A home's owner or designated guest can unlock it with UNLOCK <HOME>.
  • Spellbooks fitted with a lock use UNLOCK <SPELLBOOK> WITH <KEY>. The spellbook must be held or worn.
  • Unlocking does not open the target; use OPEN afterward.

See Also


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