Bonus command: Difference between revisions

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{{Command
The {{tt|Bonus}} command shows global short term special events that affect all players such as:
|rp=No
*No bank exchange fees
|combat=No
*Bonus coins or gem value from hunting
|magic=No
*Bonus task rewards
|settings=No
*Increased chance of scroll, item and map loot drops
|systems=Yes
*Other bonuses as the system expands over time
|description=Shows global bonus-event status, including active-event expiration and upcoming-event start times.
|messaging='''BONUS (active event)'''<br />
''You see'': Current Bonus Event: <event><br />
&nbsp;&nbsp;Event Expires: <date and time><br />
&nbsp;&nbsp;&#91;<relative time> from now&#93;<br />

'''BONUS (no active event)'''<br />
''You see'': No bonus event is currently active.<br />

'''BONUS (upcoming event)'''<br />
''You see'': Upcoming Bonus Event: <event><br />
&nbsp;&nbsp;Event Begins: <date and time><br />
&nbsp;&nbsp;&#91;<relative time> from now&#93;<br />
}}
{{RTOC}}==Syntax==
*{{tt|BONUS}}
: Shows the active global bonus event, its expiration time and the approximate time remaining. The display can also report an upcoming event, its start time and the approximate wait.

==Bonus Events==
Bonus events are short-term effects applied to all players on an instance. Event types include:
* Removal of bank exchange fees.
* Increased coin drops from creatures and coin rewards from task completions.
* Increased value for gems dropped by creatures.
* Increased chances for scrolls, items and [[Treasure map|treasure maps]] to drop.
* A 10% bonus to [[Work order|work order]] payouts.
* A 25% bonus to [[Crafting|crafting]] experience.
* A 25% bonus to crafting prestige.
* A 10% bonus to all experience gains.
* Increasing [[Experience#Rested Experience System|rested experience]] to four times the normal rate instead of three times.
* Increased creature spawning.
* Global +1 or -1 [[Luck]] effects.

Additional event types may be added over time.

An experience-gain bonus fills field experience pools with fewer actions; it does not increase the rate at which experience drains from those pools.

==Bonus Event Messaging==
;Event begins
:A sense of abundance briefly washes over you as a bounty is bestowed upon the realms.
;First expiration warning
:The abundance affecting the realms wavers. You're certain it won't last much longer.
;Second expiration warning
:The abundance affecting the realms falters. It will soon be spent entirely.
;Event expires
:A sense of absence briefly washes over you as a bounty fades away from the realms.

==See Also==
* {{com|exchange}}
* [[Experience#Rested Experience System|Rested Experience System]]


==Syntax==
*{{com|Bonus}}: (example)
Current Bonus Event: bank fee removal
::Event Expires: Fri Nov 1 18:51:32 ET 2019
:::[about a day from now]
{{RefAl}}
{{RefAl}}
[[Category:Commands]]

Latest revision as of 10:48, 21 September 2026

Bonus
Shows global bonus-event status, including active-event expiration and upcoming-event start times.
BONUS (active event)

You see: Current Bonus Event: <event>
  Event Expires: <date and time>
  [<relative time> from now]

BONUS (no active event)
You see: No bonus event is currently active.

BONUS (upcoming event)
You see: Upcoming Bonus Event: <event>
  Event Begins: <date and time>
  [<relative time> from now]


Syntax

  • BONUS
Shows the active global bonus event, its expiration time and the approximate time remaining. The display can also report an upcoming event, its start time and the approximate wait.

Bonus Events

Bonus events are short-term effects applied to all players on an instance. Event types include:

  • Removal of bank exchange fees.
  • Increased coin drops from creatures and coin rewards from task completions.
  • Increased value for gems dropped by creatures.
  • Increased chances for scrolls, items and treasure maps to drop.
  • A 10% bonus to work order payouts.
  • A 25% bonus to crafting experience.
  • A 25% bonus to crafting prestige.
  • A 10% bonus to all experience gains.
  • Increasing rested experience to four times the normal rate instead of three times.
  • Increased creature spawning.
  • Global +1 or -1 Luck effects.

Additional event types may be added over time.

An experience-gain bonus fills field experience pools with fewer actions; it does not increase the rate at which experience drains from those pools.

Bonus Event Messaging

Event begins
A sense of abundance briefly washes over you as a bounty is bestowed upon the realms.
First expiration warning
The abundance affecting the realms wavers. You're certain it won't last much longer.
Second expiration warning
The abundance affecting the realms falters. It will soon be spent entirely.
Event expires
A sense of absence briefly washes over you as a bounty fades away from the realms.

See Also


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