Offer command: Difference between revisions

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{{stub}}
{{Command
|rp=No
[[page type is::command| ]]
|combat=No
[[guild association is::cleric| ]]
|magic=No
|settings=No
|systems=Yes
|description=Names a price while haggling with a shopkeeper, and sacrifices an item resting on a consecrated altar as an offering to the Immortals.
|messaging='''OFFER''' (outside a shop or an altar room)<br />
''You see'': You must be in the room with a merchant to OFFER money to him or her. If you are trying to hand an object to someone, try using GIVE.<br />


'''OFFER''' (at an altar, in any form but OFFER ''<item>'' ON ''<altar>'')<br />
==Syntax and Messaging==
''You see'': You must specify what you are offering.<br />
===In a General Room===
* {{tt|offer}}: You must be in the room with a merchant to OFFER money to him or her. If you are trying to hand an object to someone, try using {{com|GIVE}}.


'''OFFER ''<item>'' ON ''<altar>'''''<br />
===In an Altar Room===
''You see'': An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light. When your vision clears, ''<orb>'' rests in its place upon the ''<altar>''.<br />
* {{tt|OFFER}} ''<self>'': You close your eyes and turn your palms upwards, breathing in the serenity of the moment and murmuring a small prayer to the gods.
''Others see'': ''<Name>'''s offering is consumed in a blinding flash of light. When your vision clears, ''<orb>'' rests in its place upon the ''<altar>''.<br />
: ?
* {{tt|OFFER}} ''<person>'': As much as you'd like to, ''<person>'' would not make for a suitable offering.
: ''<Person>'' gazes at you speculatively.


'''OFFER ''<amount>'''''<br />
===Offering an item on altar===
''You see'': An offer of ''<amount>''? Are you SURE? (OFFER it again within the next 20 seconds if you are.)<br />
To offer an item on an altar, PUT <''item''> on altar and then OFFER <''item''> on altar. For a favor orb, you can PUT <''item''> on altar and then PRAY.
}}{{RTOC}}
==Syntax==
What {{tt|OFFER}} does depends on where you are. Away from a shop and an altar, every form of it just points you at {{com|give}}.


*{{tt|offer}} ''<amount>''
{{cat|Commands}}
: In a shop that haggles, names a price. See [[#Haggling|Haggling]].
*{{tt|offer}} ''<item>'' {{tt|on}} ''<altar>''
: Sacrifices an item that has already been placed on a consecrated altar. See [[#Offerings|Offerings]].

To hand an object to another character, use {{com|give}} or {{com|barter}} instead.

==Haggling==
In a shop that haggles, {{com|buy}} or {{com|order}} an item to get a quote, then {{tt|OFFER}} a number of coins. The shopkeeper either accepts, counters with a lower price, or rejects the bid, and you keep offering until the two of you agree or you {{com|refuse}} and walk away. Each offer must be higher than your last one; offering less than you did a moment ago is refused and may cost you the merchant's patience. In a shop with a clerk there is no haggling: {{com|buy}} pays the asking price outright and {{tt|OFFER}} has no part in it.

An offer the shopkeeper thinks too large, including anything above the quoted price, is confirmed first. The order stays open until you repeat the offer or refuse:
: An offer of ''<amount>''? Are you SURE? (OFFER it again within the next 20 seconds if you are.)

Wording varies from shopkeeper to shopkeeper, but the replies fall into a few kinds:
* A counter-offer naming a lower price, which you may accept or bid against.
* A final offer, below which the shopkeeper will not go.
* A refusal for bidding too low, or for bidding less than your previous offer.
* A reminder to order something first, if you offer coins with nothing pending.
* A walk-away, when a lowball bid gives offence and the shopkeeper closes the sale.

Carry the coins before you name a price. If the shopkeeper accepts an offer you cannot actually cover, the sale falls through and the shopkeeper takes offence, charging you higher prices for some time afterwards.
: You realize to your horror that you don't have enough money.

Other responses:
: You must specify how many coins you wish to offer.
: You're carrying far too many items already.

==Offerings==
Offerings are made in two steps: {{com|put}} the item on the altar, then {{tt|OFFER}} it on the altar. An offering the Immortal accepts is consumed and leaves a favor orb in its place; see [[Favors]] for what each Immortal accepts and [[Altar list]] for where the altars are. {{tt|OFFER}} is only for creating an orb. Redeeming a full one takes no offering at all: {{com|put}} it on an altar that accepts it and the favor is granted outright. Several [[Clerical rituals]] also use {{tt|OFFER}} to complete them.

An offering the altar will not take:
: You feel a sense of peace and tranquility but your offering slips unaccepted off the ''<altar>''.
:: ''<Name>'' looks up with a sigh as ''<item>'' slips silently off of the ''<altar>''.
: You feel a sense of shame as your offering is thrown violently from the dusty surface of the ''<altar>''.
:: ''<item>'' is thrown violently off the ''<altar>''.
: A tremor rocks the ground, shaking ''<altar>'' and sending the ''<item>'' tumbling to the ground.

A cursed item is destroyed and injures you:
: A disturbing black radiance begins to creep over the surface of the ''<item>'', inflicting in you a sense of great horror as you realize your offering is cursed in the eyes of the Gods.
:: A distrurbing black radiance begins to devour a ''<item>'' leaving no trace of its existance.

Other responses:
: The ''<item>'' must be ON the ''<altar>''.
: There is something on the altar that will interfere with your offering.
: You must place your offering on some type of consecrated device.
: The object upon which the item is offered must be properly consecrated!
: Would you mock the gods by offering something that is not yours?
: You get a feeling you have not selected the proper offering.
: The ''<item>'' was not properly prepared.
: This doesn't seem to be the right place to offer your ''<item>'' to the gods.
: You need to have the ''<item>'' in your hands to do that!
: You can't offer ''<item>''!

In an altar room the ritual takes over the verb completely. {{tt|OFFER}} accepts no form there but {{tt|OFFER}} ''<item>'' {{tt|ON}} ''<altar>''; anything else, including a bare {{tt|OFFER}} or a character's name, prints the usage:
<pre>
Usage: OFFER (offering) on (altar)
Note: offering must be on a consecrated device (such as an altar of some type.)
</pre>

==See Also==
* {{com|pray}}
* {{com|favor}}
* {{com|order}}
* {{com|buy}}
* {{com|refuse}}
* {{com|give}}
* {{com|barter}}
* [[Favors]]
* [[Altar list]]
* [[Clerical rituals]]

{{RefAl}}

Latest revision as of 19:35, 17 September 2026

Offer
Names a price while haggling with a shopkeeper, and sacrifices an item resting on a consecrated altar as an offering to the Immortals.
OFFER (outside a shop or an altar room)

You see: You must be in the room with a merchant to OFFER money to him or her. If you are trying to hand an object to someone, try using GIVE.

OFFER (at an altar, in any form but OFFER <item> ON <altar>)
You see: You must specify what you are offering.

OFFER <item> ON <altar>
You see: An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light. When your vision clears, <orb> rests in its place upon the <altar>.
Others see: <Name>'s offering is consumed in a blinding flash of light. When your vision clears, <orb> rests in its place upon the <altar>.

OFFER <amount>
You see: An offer of <amount>? Are you SURE? (OFFER it again within the next 20 seconds if you are.)


Syntax

What OFFER does depends on where you are. Away from a shop and an altar, every form of it just points you at GIVE.

  • OFFER <amount>
In a shop that haggles, names a price. See Haggling.
  • OFFER <item> ON <altar>
Sacrifices an item that has already been placed on a consecrated altar. See Offerings.

To hand an object to another character, use GIVE or BARTER instead.

Haggling

In a shop that haggles, BUY or ORDER an item to get a quote, then OFFER a number of coins. The shopkeeper either accepts, counters with a lower price, or rejects the bid, and you keep offering until the two of you agree or you REFUSE and walk away. Each offer must be higher than your last one; offering less than you did a moment ago is refused and may cost you the merchant's patience. In a shop with a clerk there is no haggling: BUY pays the asking price outright and OFFER has no part in it.

An offer the shopkeeper thinks too large, including anything above the quoted price, is confirmed first. The order stays open until you repeat the offer or refuse:

An offer of <amount>? Are you SURE? (OFFER it again within the next 20 seconds if you are.)

Wording varies from shopkeeper to shopkeeper, but the replies fall into a few kinds:

  • A counter-offer naming a lower price, which you may accept or bid against.
  • A final offer, below which the shopkeeper will not go.
  • A refusal for bidding too low, or for bidding less than your previous offer.
  • A reminder to order something first, if you offer coins with nothing pending.
  • A walk-away, when a lowball bid gives offence and the shopkeeper closes the sale.

Carry the coins before you name a price. If the shopkeeper accepts an offer you cannot actually cover, the sale falls through and the shopkeeper takes offence, charging you higher prices for some time afterwards.

You realize to your horror that you don't have enough money.

Other responses:

You must specify how many coins you wish to offer.
You're carrying far too many items already.

Offerings

Offerings are made in two steps: PUT the item on the altar, then OFFER it on the altar. An offering the Immortal accepts is consumed and leaves a favor orb in its place; see Favors for what each Immortal accepts and Altar list for where the altars are. OFFER is only for creating an orb. Redeeming a full one takes no offering at all: PUT it on an altar that accepts it and the favor is granted outright. Several Clerical rituals also use OFFER to complete them.

An offering the altar will not take:

You feel a sense of peace and tranquility but your offering slips unaccepted off the <altar>.
<Name> looks up with a sigh as <item> slips silently off of the <altar>.
You feel a sense of shame as your offering is thrown violently from the dusty surface of the <altar>.
<item> is thrown violently off the <altar>.
A tremor rocks the ground, shaking <altar> and sending the <item> tumbling to the ground.

A cursed item is destroyed and injures you:

A disturbing black radiance begins to creep over the surface of the <item>, inflicting in you a sense of great horror as you realize your offering is cursed in the eyes of the Gods.
A distrurbing black radiance begins to devour a <item> leaving no trace of its existance.

Other responses:

The <item> must be ON the <altar>.
There is something on the altar that will interfere with your offering.
You must place your offering on some type of consecrated device.
The object upon which the item is offered must be properly consecrated!
Would you mock the gods by offering something that is not yours?
You get a feeling you have not selected the proper offering.
The <item> was not properly prepared.
This doesn't seem to be the right place to offer your <item> to the gods.
You need to have the <item> in your hands to do that!
You can't offer <item>!

In an altar room the ritual takes over the verb completely. OFFER accepts no form there but OFFER <item> ON <altar>; anything else, including a bare OFFER or a character's name, prints the usage:

Usage: OFFER (offering) on (altar)
Note: offering must be on a consecrated device (such as an altar of some type.)

See Also


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