Weave command: Difference between revisions
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{{Command |
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|rp=No |
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[[page type is::command| ]] |
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|combat=Yes |
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| ⚫ | |||
|magic=No |
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|settings=No |
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|systems=No |
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|description=Tactical combat maneuver that shifts your footing against an opponent without attacking. It trains Tactics and is treated as the same maneuver as CIRCLE when the next attack's balance is calculated. |
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}} |
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{{RTOC}} |
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The '''{{tt|weave}} command''' is a non-damaging tactical maneuver used to work your position against an opponent. It is extremely fatiguing and unbalancing, which makes it much costlier than {{com|bob}} or {{com|circle}} for the same purpose. |
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==Syntax== |
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*{{tt|WEAVE}} |
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: Weave against the enemy you are facing. |
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*{{tt|WEAVE}} ''<target>'' |
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: Weave against the indicated enemy. |
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==Detailed Information== |
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Weave is a tactical maneuver.<br /> |
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Weave tends to be a extremely fatiguing maneuver. Attacking again too soon can make this worse.<br /> |
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Weave tends to be unbalancing.<br /> |
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Weave is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.<br /> |
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Weave is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.<br /> |
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Weave temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.<br /> |
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==Notes== |
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* The combat system treats {{tt|weave}} and {{com|circle}} as the same command when calculating the balance modifier of your next attack. |
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* Weave cannot be used while grappled. |
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==See Also== |
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* {{com|circle}} |
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* {{com|bob}} |
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* {{com|shove}} |
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* [[Combat maneuvers]] |
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* [[Tactics skill]] |
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| ⚫ | |||
{{RefAl}} |
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Latest revision as of 13:55, 12 September 2026
| Tactical combat maneuver that shifts your footing against an opponent without attacking. It trains Tactics and is treated as the same maneuver as CIRCLE when the next attack's balance is calculated. |
| Unknown |
The WEAVE command is a non-damaging tactical maneuver used to work your position against an opponent. It is extremely fatiguing and unbalancing, which makes it much costlier than BOB or CIRCLE for the same purpose.
Syntax
- WEAVE
- Weave against the enemy you are facing.
- WEAVE <target>
- Weave against the indicated enemy.
Detailed Information
Weave is a tactical maneuver.
Weave tends to be a extremely fatiguing maneuver. Attacking again too soon can make this worse.
Weave tends to be unbalancing.
Weave is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.
Weave is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.
Weave temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.
Notes
- The combat system treats WEAVE and CIRCLE as the same command when calculating the balance modifier of your next attack.
- Weave cannot be used while grappled.