Ranger Guildhall (Crossing): Difference between revisions

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{{RTOC}}
[[guild association is::Ranger| ]][[page type is::place| ]][[found on map::RanikMap1e| ]]
[[guild association is::Ranger| ]][[page type is::place| ]][[found on map::RanikMap1e| ]]
This [[Ranger guildhall]] is found in northwest [[Crossing]]. (Use DIR RANGER for detailed directions.)
This [[Ranger Guildhall]] is found in northwest [[Crossing]]. (Use DIR RANGER for detailed directions, {{tt|go gate}} from RoomID #10058.)


==Pine Needle Path==
{{RoomDescription|roomname=Wilds, Pine Needle Path
|desc=A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine. Lean, muscular figures stride by briskly, some carrying longbows, others staves, and all garbed in muted tones of earth and forest.<br>
You also see a journeyman.<br>
Obvious paths: north.}}

==Pine Needle Path==
{{RoomDescription|roomname=Wilds, Pine Needle Path
|desc=Birds dart in and out of the dense shrubbery here, calling to one another in cadences that are almost comprehendible. Responses seem to emanate from the wooden structure ahead, a timber building with ornately carved double doors, and seemingly without a roof.<br>
You also see a simple wooden picnic table covered in gingham with several things on it, some pine logs, a tall wooden figure whose gaze seems to vigilantly scan the surroundings and a waste bin.<br>
Obvious paths: south.}}

{{ShopHeader|title=On the picnic table}}
{{ShopItem|t=i|slice of honey-drizzled bread|name=several loaves of fresh honey-drizzled bread|0}}
{{ShopItem|t=i|plump boar sausage spiced with cloves and tarragon|name=trencher of plump boar sausage spiced with cloves and tarragon|0}}
{{ShopItem|t=i|bran and berry muffin|name=tray of bran and berry muffins|0}}
{{ShopItem|t=i|chocolate s'mores|name=chocolate s'mores|0}}
{{ShopItem|t=i|chicken jerky|name=spicy chicken jerky|0}}
{{ShopItem|t=i|beef jerky|name=salted beef jerky|0}}
{{ShopItem|t=i|Water (beverage) (3)|name=glass of water|0}}
|}

==Main Hall==
{{RoomDescription|roomname=Ranger Guild, Main Hall
{{RoomDescription|roomname=Ranger Guild, Main Hall
|desc=The Main Hall lacks a permanent roof and is open to the wide sky in all but the harshest weather. Atop the rear wall is a canvas canopy that can serve as a cover for the Hall when needed. Several well-polished bows line the walls and a banner at the far end of the long room displays the guild emblem. A large picture window provides a view of the grove behind the Hall.
|desc=The Main Hall lacks a permanent roof and is open to the wide sky in all but the harshest weather. Atop the rear wall is a canvas canopy that can serve as a cover for the Hall when needed. Several well-polished bows line the walls and a banner at the far end of the long room displays the guild emblem. A large picture window provides a view of the grove behind the Hall. <br>
<br>You also see the Ranger Guildleader [[Kalika]], an open archway, a small stand with a guild register on it, a green curtain hanging in an open archway, a polished lunat door, and a thick gold tasseled cord.
You also see a thick gold tasseled cord, a polished lunat door, a green curtain hanging in an open archway, a small stand with a guild register on it and the Ranger Guildleader [[Kalika]].<br>
Obvious paths: out.}}
}}

* The door here is for Rangers only; pulling the cord will ring for assistance if a Ranger is within the private areas.


[[Category:Guildhalls]]
[[Category:Guildhalls]]

Latest revision as of 21:11, 9 May 2025


This Ranger Guildhall is found in northwest Crossing. (Use DIR RANGER for detailed directions, GO GATE from RoomID #10058.)

Pine Needle Path

[Wilds, Pine Needle Path]
A well-trod path leads from a small open gateway in the town wall and heads into a grove of whispering pine. Lean, muscular figures stride by briskly, some carrying longbows, others staves, and all garbed in muted tones of earth and forest.
You also see a journeyman.
Obvious paths: north.


Pine Needle Path

[Wilds, Pine Needle Path]
Birds dart in and out of the dense shrubbery here, calling to one another in cadences that are almost comprehendible. Responses seem to emanate from the wooden structure ahead, a timber building with ornately carved double doors, and seemingly without a roof.
You also see a simple wooden picnic table covered in gingham with several things on it, some pine logs, a tall wooden figure whose gaze seems to vigilantly scan the surroundings and a waste bin.
Obvious paths: south.


On the picnic table
Item Price Done
several loaves of fresh honey-drizzled bread 0   
trencher of plump boar sausage spiced with cloves and tarragon 0   
tray of bran and berry muffins 0   
chocolate s'mores 0   
spicy chicken jerky 0   
salted beef jerky 0   
glass of water 0   

Main Hall

[Ranger Guild, Main Hall]
The Main Hall lacks a permanent roof and is open to the wide sky in all but the harshest weather. Atop the rear wall is a canvas canopy that can serve as a cover for the Hall when needed. Several well-polished bows line the walls and a banner at the far end of the long room displays the guild emblem. A large picture window provides a view of the grove behind the Hall.
You also see a thick gold tasseled cord, a polished lunat door, a green curtain hanging in an open archway, a small stand with a guild register on it and the Ranger Guildleader Kalika.
Obvious paths: out.


  • The door here is for Rangers only; pulling the cord will ring for assistance if a Ranger is within the private areas.