Weapon:Damaris javelin: Difference between revisions

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(Created page with "{{Weapon |noun=javelin |newapp2=Yes |look=- |MTag=- |CTag=- |STag=- |range=melee |adraw=No |type=HT |puncture=very heavy |slice=fair |impact=somewhat fair |fire=no |cold=no |e...")
 
(condensed appraisal since both weapons appraised the same)
 
Line 19: Line 19:
|suitedness=fairly
|suitedness=fairly
|type2=PI
|type2=PI
|puncture2=very heavy
|slice2=fair
|impact2=somewhat fair
|fire2=no
|cold2=no
|electric2=no
|foi2=poorly
|balance2=well
|suitedness2=fairly
|construction=extremely resistant
|construction=extremely resistant
|metal=yes
|metal=yes
|verby=No
|verby=No
|pcrystal=No
|atmos=No
|atmos=No
|istone=No
|wearloc=-
|wearloc=-
|special=-
|special=-
Line 38: Line 31:
|weight=30
|weight=30
|appcost=162,500
|appcost=162,500
|rarity=end loot
|lsize=13
|lsize=13
|wsize=1
|wsize=1
|hsize=1
|hsize=1
|enchanted=No
|enchanted=No
|generator=No
|rarity=end loot
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No

Latest revision as of 16:55, 26 March 2025


damaris javelin
Look: You see nothing unusual.
Type: Heavy Thrown \ Polearms
Range: melee
Puncture: very heavy (10/28)
Slice: fair (5/28)
Impact: somewhat fair (4/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: poorly (3/17)
Balance: well (9/17)
Suitedness: fairly (5/17)
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 30 stones
Appraised Cost: 162,500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br />
Properties:
Dimensions: 13 length x 1 width x 1 height
Sources: Source is Temporal Pocket/End Loot, Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Aesthene's Close 452/End Loot, Aesthene's Close 449/End Loot


About Damaris Weapons

Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.

Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.

Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.