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Weapon:Damaris scythe: Difference between revisions
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TEVESHSZAT (talk | contribs) (Created page with "{{Weapon |noun=scythe |newapp2=Yes |look=- |MTag=- |range=pole |adraw=No |type=HAL |puncture=very heavy |slice=extreme |impact=heavy |fire=no |cold=no |electric=no |foi=fairly...") |
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|enchanted=No |
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|generator=No |
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{{DamarisWeapon}} |
{{DamarisWeapon}} |
Latest revision as of 22:24, 25 November 2023
Damaris scythe | |
---|---|
Look: | You see nothing unusual. |
Type: | Polearms |
Range: | pole |
Puncture: | very heavy (10/28) |
Slice: | extreme (15/28) |
Impact: | heavy (9/28) |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | fairly (5/17) |
Balance: | inadequately (4/17) |
Suitedness: | very well (10/17) |
Construction: | practically invulnerable (18/18) |
Metal: | Yes |
Weight: | 75 stones |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Source is Hollow Eve Festival 447/Auction |
About Damaris Weapons
Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.
Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.
Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.