Dantia/Scripts/Shifting: Difference between revisions
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{{Script |
{{Script |
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|cat= |
|cat=Genie, Emapath |
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|fe=Genie |
|fe=Genie |
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|auth=[[Dantia]] |
|auth=[[Dantia]] |
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}} |
}} |
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== Description == |
== Description == |
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This script creates an interactable window to allow you to select the type of shift and option. It will also track the progress of the shift, and allow you to select follow up shifts once your ability returns to you. |
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Self healing script meant for lower Circles. Casts regen at a low level (currently 12, but can be edited in the script) and then casts [[Heal Wounds]] and [[Heal Scars]] to heal remaining wounds, starting with the worst wounds first (always checks scars first). I do not anticipate continuing to upkeep this script, but if you encounter issues let me know and I can make a quick edit. |
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== Instructions == |
== Instructions == |
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As with all shifting, ensure you are in a justice-free zone by typing JUSTICE. Then, with your patient in the same room as you, initiate the script by typing .shift <patient_name>. |
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Make sure you are able to cast Regen, Heal Wounds and Heal Scars, and then review the mana levels used at the top of the script. The goal of the mana levels is to one cast heal the affected area, but if it does not, the script will come back to heal that wound again when it detects that wound is the next worst wound available. |
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== Version History == |
== Version History == |
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* Version 1.8: Added window height and positioning, auto sit after shift completed. |
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* Version 1. |
* Version 1.7: Fixed 'square' vs 'square-jawed' face shape. |
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* Version 1.6: Added decade shifting. |
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* Version 1.5: Fixed missing eye shape options for Prydaen. |
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* Version 1.4: Fixed spelling of Prydaen. Whoops. |
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* Version 1.3: Fixed nose shape base variable, cleft chin base variable. |
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* Version 1.2: Fixed skin color base variable. |
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* Version 1.1: Fixed goto label for beard options. |
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* Version 1.0: Original script. |
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== Script == |
== Script == |
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<pre> |
<pre> |
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# Dantia's |
# Dantia's Shift Selector |
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# Use at your own risk. |
# Use at your own risk. |
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# Version 1. |
# Version 1.8 |
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# Has anyone told you that you are incredibly funny? |
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VAR ManaInsignificantWounds 3 |
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VAR ManaInsignificantScars 5 |
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VAR ManaNegligibleWounds 4 |
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VAR ManaNegligibleScars 6 |
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VAR ManaMinorWounds 6 |
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VAR ManaMinorScars 10 |
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VAR ManaMoreThanMinorWounds 10 |
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VAR ManaMoreThanMinorScars 12 |
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VAR ManaHarmfulWounds 13 |
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VAR ManaHarmfulScars 17 |
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VAR ManaVeryHarmfulWounds 15 |
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VAR ManaVeryHarmfulScars 22 |
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VAR ManaDamagingWounds 16 |
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VAR ManaDamagingScars 19 |
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VAR ManaVeryDamagingWounds 22 |
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VAR ManaVeryDamagingScars 31 |
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VAR ManaSevereWounds 21 |
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VAR ManaSevereScars 20 |
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VAR ManaVerySevereWounds 20 |
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VAR ManaVerySevereScars 22 |
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VAR ManaDevastatingWounds 21 |
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VAR ManaDevastatingScars 20 |
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VAR ManaVeryDevastingWounds 21 |
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VAR ManaVeryDevastatingScars 21 |
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VAR ManaUselessWounds 20 |
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VAR ManaUselessScars 20 |
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checkregen: |
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MATCH checkheal You sense the Regenerate spell upon you |
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MATCH castregen Roundtime |
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put conc |
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MATCHWAIT |
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checkheal: |
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pause 4 |
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MATCH start You sense the Heal spell upon you |
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MATCH castheal Roundtime |
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put conc |
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MATCHWAIT |
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castregen: |
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pause 4 |
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put prep regen 12 |
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pause 20 |
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put cast |
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goto checkheal |
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castheal: |
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pause 4 |
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put prep heal 5 |
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pause 17 |
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put harness 40 |
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pause 3 |
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put cast |
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goto start |
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Start: |
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ECHO Check for Useless |
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MATCH Vitality in death’s grasp |
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MATCH Vitality near death |
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MATCH SkinScarUseless severe skin loss exposing bone and internal organs |
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MATCH SkinScarUseless general numbness all over and have difficulty thinking |
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MATCH HeadScarUseless a stump for a head |
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MATCH HeadScarUseless blank stare |
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MATCH RightEyeScarUseless empty right eye socket overgrown with bits of odd shaped flesh |
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MATCH RightEyeScarUseless blind right eye |
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MATCH LeftEyeScarUseless empty left eye socket overgrown with bits of odd shaped flesh |
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MATCH LeftEyeScarUseless blind left eye |
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MATCH NeckScarUseless ugly flesh stump for a neck with little left to support the head |
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MATCH NeckScarUseless completely paralyzed neck |
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MATCH ChestScarUseless mostly non-existent chest filled with ugly chunks of scarred flesh |
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MATCH ChestScarUseless extremely painful chest while gasping for breath in short shallow bursts |
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MATCH AbdomenScarUseless mostly non-existent abdomen filled with ugly chunks of scarred flesh |
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MATCH AbdomenScarUseless death pallor and extreme loss of weight |
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MATCH BackScarUseless mostly non-existent back filled with ugly chunks of scarred flesh and rearranged bone |
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MATCH BackScarUseless an extremely painful and bizarrely twisted back making it nearly impossible to move |
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MATCH LeftHandScarUseless ugly flesh stump for a left hand |
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MATCH LeftHandScarUseless completely paralyzed left hand |
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MATCH RightHandScarUseless ugly flesh stump for a right hand |
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MATCH RightHandScarUseless completely paralyzed right hand |
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MATCH LeftArmScarUseless ugly flesh stump for a left arm |
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MATCH LeftArmScarUseless completely paralyzed left arm |
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MATCH RightArmScarUseless ugly flesh stump for a right arm |
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MATCH RightArmScarUseless completely paralyzed right hand |
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MATCH LeftLegScarUseless ugly flesh stump for a left leg |
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MATCH LeftLegScarUseless completely paralyzed left leg |
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MATCH RightLegScarUseless ugly flesh stump for a right leg |
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MATCH RightLegScarUseless completely paralyzed right leg |
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MATCH TailScarUseless ugly flesh stump for a tail |
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MATCH TailScarUseless completely paralyzed tail |
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MATCH HeadUseless grotesquely bloated head with bleeding from the eyes and ears |
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MATCH HeadUseless pulpy stump for a head |
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MATCH RightEyeUseless pulpy cavity for a right eye |
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MATCH RightEyeUseless severely swollen, bruised and blind right eye |
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MATCH LeftEyeUseless pulpy cavity for a left eye |
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MATCH LeftEyeUseless severely swollen, bruised and blind left eye |
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MATCH NeckUseless completely useless neck with nearly all flesh and bone torn away |
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MATCH NeckUseless severely swollen and shattered neck which appears useless to hold up the head |
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MATCH ChestUseless completely destroyed chest with nearly all flesh and bone torn away revealing a gaping hole |
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MATCH ChestUseless severely swollen chest area with a shattered rib cage |
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MATCH AbdomenUseless completely destroyed abdomen with nearly all flesh and bone torn away revealing a gaping hole |
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MATCH AbdomenUseless severely bloated and discolored abdomen which appears oddly rearranged |
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MATCH BackUseless completely destroyed back with nearly all flesh and bone torn away revealing a gaping hole |
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MATCH BackUseless severely swollen back with a shattered spinal cord |
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MATCH LeftHandUseless ugly stump for a left hand |
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MATCH LeftHandUseless severely swollen and shattered left hand which appears completely useless |
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MATCH RightHandUseless ugly stump for a right hand |
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MATCH RightHandUseless severely swollen and shattered right hand which appears completely useless |
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MATCH LeftArmUseless ugly stump for a left arm |
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MATCH LeftArmUseless severely swollen and shattered left arm which appears completely useless |
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MATCH RightArmUseless ugly stump for a right arm |
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MATCH RightArmUseless severely swollen and shattered right arm which appears completely useless |
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MATCH LeftLegUseless ugly stump for a left leg |
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MATCH LeftLegUseless severely swollen and shattered left leg which appears completely useless |
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MATCH RightLegUseless ugly stump for a right leg |
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MATCH RightLegUseless severely swollen and shattered right leg which appears completely useless |
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MATCH TailUseless ugly stump for a tail |
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MATCH TailUseless severely swollen and shattered tail which appears completely useless |
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MATCH SkinUseless open and bleeding sores all over the skin |
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MATCH SkinUseless complete paralysis of the entire body |
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ECHO Check for Very Devastating |
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MATCH SkinScarVeryDevastating severely stiff and shriveled skin that seems to be peeling off the body |
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MATCH SkinScarVeryDevastating general numbness all over |
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MATCH HeadScarVeryDevastating mangled and malformed head |
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MATCH HeadScarVeryDevastating confused look with sporadic twitching of the forehead |
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MATCH RightEyeScarVeryDevastating painfully mangled and malformed right eye in a shattered eye socket |
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MATCH RightEyeScarVeryDevastating completely clouded right eye |
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MATCH LeftEyeScarVeryDevastating painfully mangled and malformed left eye in a shattered eye socket |
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MATCH LeftEyeScarVeryDevastating completely clouded left eye |
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MATCH NeckScarVeryDevastating severely scarred, mangled and malformed neck |
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MATCH NeckScarVeryDevastating severely paralyzed neck |
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MATCH ChestScarVeryDevastating severely scarred, mangled and malformed chest area |
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MATCH ChestScarVeryDevastating severely painful chest area with significant problems breathing |
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MATCH AbdomenScarVeryDevastating severely scarred, mangled and malformed abdomen |
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MATCH AbdomenScarVeryDevastating severely yellow pallor and a look of starvation |
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MATCH BackScarVeryDevastating severely scarred, mangled and malformed back |
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MATCH BackScarVeryDevastating severely painful back with significant problems moving |
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MATCH LeftHandScarVeryDevastating severely scarred, mangled and malformed left hand |
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MATCH LeftHandScarVeryDevastating severely paralyzed left hand |
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MATCH RightHandScarVeryDevastating severely scarred, mangled and malformed right hand |
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MATCH RightHandScarVeryDevastating severely paralyzed right hand |
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MATCH LeftArmScarVeryDevastating severely scarred, mangled and malformed left arm |
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MATCH LeftArmScarVeryDevastating severely paralyzed left arm |
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MATCH RightArmScarVeryDevastating severely scarred, mangled and malformed right arm |
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MATCH RightArmScarVeryDevastating severely paralyzed right arm |
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MATCH LeftLegScarVeryDevastating severely scarred, mangled and malformed left leg |
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MATCH LeftLegScarVeryDevastating severely paralyzed left leg |
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MATCH RightLegScarVeryDevastating severely scarred, mangled and malformed right leg |
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MATCH RightLegScarVeryDevastating severely paralyzed right leg |
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MATCH TailScarVeryDevastating severely scarred, mangled and malformed tail |
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MATCH TailScarVeryDevastating severely paralyzed tail |
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MATCH HeadVeryDevastating ghastly bloated head with bleeding from the ears |
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MATCH HeadVeryDevastating crushed skull with horrendous wounds |
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MATCH RightEyeVeryDevastating bruised, swollen and shattered right eye |
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MATCH LeftEyeVeryDevastating bruised, swollen and shattered left eye |
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MATCH NeckVeryDevastating shattered neck with gaping wounds |
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MATCH NeckVeryDevastating severely swollen and deeply bruised neck with bones protruding out from the skin |
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MATCH ChestVeryDevastating shattered chest area with gaping wounds |
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MATCH ChestVeryDevastating severely swollen and deeply bruised chest area with ribs protruding out from the skin |
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MATCH AbdomenVeryDevastating abdomen deeply gouged with gaping wounds |
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MATCH AbdomenVeryDevastating severely bloated and discolored abdomen with strange round lumps under the skin |
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MATCH BackVeryDevastating shattered back with gaping wounds |
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MATCH BackVeryDevastating severely swollen and deeply bruised back with ribs or vertebrae protruding out from the skin |
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MATCH LeftHandVeryDevastating shattered left hand with gaping wounds |
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MATCH LeftHandVeryDevastating severely swollen and deeply bruised left hand with bones protruding out from the skin |
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MATCH RightHandVeryDevastating shattered right hand with gaping wounds |
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MATCH RightHandVeryDevastating severely swollen and deeply bruised right hand with bones protruding out from the skin |
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MATCH LeftArmVeryDevastating shattered left arm with gaping wounds |
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MATCH LeftArmVeryDevastating severely swollen and deeply bruised left arm with bones protruding out from the skin |
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MATCH RightArmVeryDevastating shattered right arm with gaping wounds |
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MATCH RightArmVeryDevastating severely swollen and deeply bruised right arm with bones protruding out from the skin |
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MATCH LeftLegVeryDevastating shattered left leg with gaping wounds |
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MATCH LeftLegVeryDevastating severely swollen and deeply bruised left leg with bones protruding out from the skin |
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MATCH RightLegVeryDevastating shattered right leg with gaping wounds |
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MATCH RightLegVeryDevastating severely swollen and deeply bruised right leg with bones protruding out from the skin |
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MATCH TailVeryDevastating shattered tail with gaping wounds |
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MATCH TailVeryDevastating severely swollen and deeply bruised tail with bones protruding out from the skin |
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MATCH SkinVeryDevastating boils and sores around the skin |
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MATCH SkinVeryDevastating severe paralysis of the entire body |
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ECHO Check for Devastating |
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ECHO Check for Very Severe |
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MATCH Disease Your wounds are infected. |
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MATCH SkinScarVerySevere shriveled and oddly folded skin |
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MATCH SkinScarVerySevere numbness in your arms and legs |
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MATCH HeadScarVerySevere missing chunks out of the head |
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MATCH RightEyeScarVerySevere punctured and shriveled right eye |
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MATCH RightEyeScarVerySevere clouded right eye |
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MATCH LeftEyeScarVerySevere punctured and shriveled left eye |
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MATCH LeftEyeScarVerySevere clouded left eye |
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MATCH NeckScarVerySevere severe scarring and chunks of flesh missing from the neck |
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MATCH NeckScarVerySevere partially paralyzed neck |
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MATCH ChestScarVerySevere severe scarring and chunks of flesh missing from the chest area |
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MATCH ChestScarVerySevere painful chest area and difficulty getting a breath without pain |
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MATCH AbdomenScarVerySevere severe scarring and chunks of flesh missing from the abdomen |
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MATCH AbdomenScarVerySevere definite greenish pallor and emaciated look |
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MATCH BackScarVerySevere severe scarring and chunks of flesh missing from the back |
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MATCH BackScarVerySevere painful back and difficulty moving without pain |
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MATCH LeftHandScarVerySevere severe scarring and chunks of flesh missing from the left hand |
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MATCH LeftHandScarVerySevere partially paralyzed left hand |
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MATCH RightHandScarVerySevere severe scarring and chunks of flesh missing from the right hand |
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MATCH RightHandScarVerySevere partially paralyzed right hand |
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MATCH LeftArmScarVerySevere severe scarring and chunks of flesh missing from the left arm |
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MATCH LeftArmScarVerySevere partially paralyzed left arm |
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MATCH RightArmScarVerySevere severe scarring and chunks of flesh missing from the right arm |
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MATCH RightArmScarVerySevere partially paralyzed right hand |
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MATCH LeftLegScarVerySevere severe scarring and chunks of flesh missing from the left leg |
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MATCH LeftLegScarVerySevere partially paralyzed left leg |
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MATCH RightLegScarVerySevere severe scarring and chunks of flesh missing from the right leg |
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MATCH RightLegScarVerySevere partially paralyzed right leg |
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MATCH TailScarVerySevere severe scarring and chunks of flesh missing from the tail |
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MATCH TailScarVerySevere partially paralyzed tail |
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MATCH HeadVerySevere cracked skull with deep slashes |
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MATCH RightEyeVerySevere bruised, swollen and slashed right eye |
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MATCH RightEyeVerySevere severely swollen, bruised and cloudy right eye |
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MATCH LeftEyeVerySevere bruised, swollen and slashed left eye |
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MATCH LeftEyeVerySevere severely swollen, bruised and cloudy left eye |
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MATCH NeckVerySevere gaping holes in the neck |
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MATCH NeckVerySevere severely swollen and deeply bruised neck with odd protrusions under the skin |
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MATCH ChestVerySevere gaping holes in the chest area |
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MATCH ChestVerySevere severely swollen and deeply bruised chest area with odd protrusions under the skin |
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MATCH AbdomenVerySevere gaping holes in the abdomen |
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MATCH BackVerySevere gaping holes in the back |
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MATCH BackVerySevere severely swollen and deeply bruised back with odd protrusions under the skin |
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MATCH LeftHandVerySevere broken left hand with gaping holes |
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MATCH LeftHandVerySevere severely swollen and deeply bruised left hand with odd protrusions under the skin |
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MATCH RightHandVerySevere broken right hand with gaping holes |
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MATCH RightHandVerySevere severely swollen and deeply bruised right hand with odd protrusions under the skin |
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MATCH LeftArmVerySevere broken left arm with gaping holes |
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MATCH LeftArmVerySevere severely swollen and deeply bruised left arm with odd protrusions under the skin |
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MATCH RightArmVerySevere broken right arm with gaping holes |
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MATCH RightArmVerySevere severely swollen and deeply bruised right arm with odd protrusions under the skin |
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MATCH LeftLegVerySevere broken left leg with gaping holes |
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MATCH LeftLegVerySevere severely swollen and deeply bruised left leg with odd protrusions under the skin |
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MATCH RightLegVerySevere broken right leg with gaping holes |
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MATCH RightLegVerySevere severely swollen and deeply bruised right arm with odd protrusions under the skin |
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MATCH TailVerySevere broken tail with gaping holes |
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MATCH TailVerySevere severely swollen and deeply bruised tail with odd protrusions under the skin |
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MATCH SkinVerySevere painful, inflamed body rash |
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MATCH SkinVerySevere partial paralysis of the entire body |
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ECHO Check for Severe |
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ECHO Check for Very Damaging |
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MATCH SkinScarVeryDamaging severe skin discoloration |
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MATCH SkinScarVeryDamaging numbness in your fingers and toes |
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MATCH HeadScarVeryDamaging severe scarring and ugly gashes about the head |
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MATCH RightEyeScarVeryDamaging deeply scarred gashes across the right eye |
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MATCH RightEyeScarVeryDamaging constant twitching in the right eye |
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MATCH LeftEyeScarVeryDamaging deeply scarred gashes across the left eye |
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MATCH LeftEyeScarVeryDamaging constant twitching in the left eye |
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MATCH NeckScarVeryDamaging constant twitching in the neck |
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MATCH ChestScarVeryDamaging severe scarring and ugly gashes about the chest area |
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MATCH ChestScarVeryDamaging constant twitching in the chest area and difficulty breathing |
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MATCH AbdomenScarVeryDamaging severe scarring and ugly gashes about the abdomen |
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MATCH AbdomenScarVeryDamaging somewhat emaciated look |
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MATCH BackScarVeryDamaging severe scarring and ugly gashes about the back |
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MATCH BackScarVeryDamaging constant twitching in the back and difficulty moving in general |
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MATCH LeftHandScarVeryDamaging severe scarring and ugly gashes about the left hand |
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MATCH LeftHandScarVeryDamaging constant twitching in the left hand |
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MATCH RightHandScarVeryDamaging severe scarring and ugly gashes about the right hand |
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MATCH RightHandScarVeryDamaging constant twitching in the right hand |
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MATCH LeftArmScarVeryDamaging severe scarring and ugly gashes about the left arm |
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MATCH LeftArmScarVeryDamaging constant twitching in the left arm |
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MATCH RightArmScarVeryDamaging severe scarring and ugly gashes about the right arm |
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MATCH RightArmScarVeryDamaging constant twitching in the right arm |
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MATCH LeftLegScarVeryDamaging severe scarring and ugly gashes about the left leg |
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MATCH LeftLegScarVeryDamaging constant twitching in the left leg |
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MATCH RightLegScarVeryDamaging severe scarring and ugly gashes about the right leg |
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MATCH RightLegScarVeryDamaging constant twitching in the right leg |
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MATCH TailScarVeryDamaging severe scarring and ugly gashes about the tail |
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MATCH TailScarVeryDamaging constant twitching in the tail |
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MATCH SkinVeryDamaging body rash |
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MATCH SkinVeryDamaging difficulty controlling actions |
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MATCH HeadVeryDamaging deep slashes and cuts about the head |
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MATCH HeadVeryDamaging major swelling and bruising around the head |
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MATCH RightEyeVeryDamaging bruised, swollen and bleeding right eye |
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MATCH RightEyeVeryDamaging severely swollen, bruised and crossed right eye |
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MATCH LeftEyeVeryDamaging bruised, swollen and bleeding left eye |
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MATCH LeftEyeVeryDamaging severely swollen, bruised and crossed left eye |
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MATCH NeckVeryDamaging deep slashes across the neck |
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MATCH ChestVeryDamaging deep slashes across the chest area |
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MATCH ChestVeryDamaging severely swollen and bruised chest area |
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MATCH AbdomenVeryDamaging deep slashes across the abdomen |
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MATCH AbdomenVeryDamaging severely swollen and bruised abdomen |
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MATCH BackVeryDamaging deep slashes across the back |
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MATCH BackVeryDamaging severely swollen and bruised back |
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MATCH LeftHandVeryDamaging deep slashes across the left hand |
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MATCH LeftHandVeryDamaging severely swollen and deeply bruised left hand |
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MATCH RightHandVeryDamaging deep slashes across the right hand |
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MATCH RightHandVeryDamaging severely swollen and deeply bruised right hand |
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MATCH LeftArmVeryDamaging deep slashes across the left arm |
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MATCH LeftArmVeryDamaging severely swollen and deeply bruised left arm |
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MATCH RightArmVeryDamaging deep slashes across the right arm |
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MATCH RightArmVeryDamaging severely swollen and deeply bruised right arm |
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MATCH LeftLegVeryDamaging deep slashes across the left leg |
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MATCH LeftLegVeryDamaging severely swollen and deeply bruised left leg |
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MATCH RightLegVeryDamaging deep slashes across the right leg |
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MATCH RightLegVeryDamaging severely swollen and deeply bruised right leg |
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MATCH TailVeryDamaging deep slashes across the tail |
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MATCH TailVeryDamaging severely swollen and deeply bruised tail |
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ECHO Check for Damaging |
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ECHO Check for Very Harmful |
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MATCH Poison somewhat tired and seem to be having trouble breathing |
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MATCH Poison poisoned |
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MATCH Vitality terribly wounded |
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MATCH vitality smashed up |
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MATCH SkinScarVeryHarmful slight numbness in your arms and legs |
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MATCH SkinScarVeryHarmful minor skin discoloration |
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MATCH HeadScarVeryHarmful severe scarring about the head |
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MATCH RightEyeScarVeryHarmful severe scarring across the right eye |
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MATCH LeftEyeScarVeryHarmful severe scarring across the left eye |
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MATCH NeckScarVeryHarmful severe scarring along the neck |
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MATCH ChestScarVeryHarmful severe scarring along the chest area |
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MATCH ChestScarVeryHarmful constant twitching in the chest area |
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MATCH AbdomenScarVeryHarmful severe scarring along the abdomen |
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MATCH AbdomenScarVeryHarmful constant twitching in the abdomen |
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MATCH BackScarVeryHarmful severe scarring along the back |
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MATCH BackScarVeryHarmful constant twitching in the back |
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MATCH LeftHandScarVeryHarmful severe scarring along the left hand |
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MATCH RightHandScarVeryHarmful severe scarring along the right hand |
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MATCH LeftArmScarVeryHarmful severe scarring along the left arm |
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MATCH RightArmScarVeryHarmful severe scarring along the right arm |
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MATCH LeftLegScarVeryHarmful severe scarring along the left leg |
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MATCH RightLegScarVeryHarmful severe scarring along the right leg |
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MATCH TailScarVeryHarmful severe scarring along the tail |
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MATCH SkinVeryHarmful large skin rash |
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MATCH HeadVeryHarmful moderately deep cuts about the head |
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MATCH HeadVeryHarmful deeply bruised head |
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MATCH RightEyeVeryHarmful bruised and swollen right eye |
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MATCH RightEyeVeryHarmful severely swollen and bruised right eye |
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MATCH LeftEyeVeryHarmful bruised and swollen left eye |
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MATCH LeftEyeVeryHarmful severely swollen and bruised left eye |
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MATCH NeckVeryHarmful deep cuts across the neck |
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MATCH NeckVeryHarmful severely swollen and deeply bruised neck |
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MATCH ChestVeryHarmful deep cuts across the chest area |
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MATCH AbdomenVeryHarmful deep cuts across the abdomen |
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MATCH BackVeryHarmful deep cuts across the back |
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MATCH LeftHandVeryHarmful deep cuts across the left hand |
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MATCH RightHandVeryHarmful deep cuts across the right hand |
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MATCH LeftArmVeryHarmful deep cuts across the left arm |
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MATCH RightArmVeryHarmful deep cuts across the right arm |
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MATCH LeftLegVeryHarmful deep cuts across the left leg |
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MATCH RightLegVeryHarmful deep cuts across the right leg |
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MATCH TailVeryHarmful deep cuts across the tail |
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MATCH SkinVeryHarmful severe twitching |
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ECHO Check for Harmful |
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ECHO Check for More than Minor |
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MATCH Vitality very badly hurt |
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MATCH Vitality badly hurt |
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MATCH Vitality very beat up |
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MATCH Vitality beat up |
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MATCH SkinMoreThanMinor small skin rash |
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MATCH SkinMoreThanMinor minor twitching |
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MATCH HeadMoreThanMinor cuts and bruises about the head |
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MATCH HeadMoreThanMinor bruised head |
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MATCH RightEyeMoreThanMinor black and blue right eye |
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MATCH RightEyeMoreThanMinor minor swelling and bruising around the right eye |
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MATCH LeftEyeMoreThanMinor black and blue left eye |
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MATCH LeftEyeMoreThanMinor minor swelling and bruising around the left eye |
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MATCH NeckMoreThanMinor minor swelling and bruising around the neck |
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MATCH NeckMoreThanMinor cuts and bruises about the neck |
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MATCH ChestMoreThanMinor cuts and bruises about the chest area |
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MATCH ChestMoreThanMinor minor swelling and bruising in the chest |
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MATCH AbdomenMoreThanMinor cuts and bruises about the abdomen |
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MATCH AbdomenMoreThanMinor minor swelling and bruising in the abdomen |
|||
MATCH BackMoreThanMinor cuts and bruises about the back |
|||
MATCH BackMoreThanMinor minor swelling and bruising in the back |
|||
MATCH LeftHandMoreThanMinor cuts and bruises about the left hand |
|||
MATCH LeftHandMoreThanMinor minor swelling and bruising around the left hand |
|||
MATCH RightHandMoreThanMinor cuts and bruises about the right hand |
|||
MATCH RightHandMoreThanMinor minor swelling and bruising around the right hand |
|||
MATCH LeftArmMoreThanMinor cuts and bruises about the left arm |
|||
MATCH LeftArmMoreThanMinor minor swelling and bruising around the left arm |
|||
MATCH RightArmMoreThanMinor cuts and bruises about the right arm |
|||
MATCH RightArmMoreThanMinor minor swelling and bruising around the right arm |
|||
MATCH LeftLegMoreThanMinor cuts and bruises about the left leg |
|||
MATCH LeftLegMoreThanMinor minor swelling and bruising around the left leg |
|||
MATCH RightLegMoreThanMinor cuts and bruises about the right leg |
|||
MATCH RightLegMoreThanMinor minor swelling and bruising around the right leg |
|||
MATCH TailMoreThanMinor cuts and bruises about the tail |
|||
MATCH TailMoreThanMinor minor swelling and bruising around the tail |
|||
MATCH SkinScarMoreThanMinor loss of skin tone |
|||
MATCH HeadScarMoreThanMinor minor scars about the head |
|||
MATCH HeadScarMoreThanMinor occasional twitch on the forehead |
|||
MATCH RightEyeScarMoreThanMinor minor scars across the right eye |
|||
MATCH RightEyeScarMoreThanMinor occasional twitching in the right eye |
|||
MATCH LeftEyeScarMoreThanMinor minor scars across the left eye |
|||
MATCH LeftEyeScarMoreThanMinor occasional twitching in the left eye |
|||
MATCH NeckScarMoreThanMinor minor scarring along the neck |
|||
MATCH NeckScarMoreThanMinor occasional twitching in the neck |
|||
MATCH ChestScarMoreThanMinor minor scarring along the chest area |
|||
MATCH ChestScarMoreThanMinor occasional twitching in the chest |
|||
MATCH AbdomenScarMoreThanMinor minor scarring along the abdomen |
|||
MATCH AbdomenScarMoreThanMinor occasional twitching in the abdomen |
|||
MATCH BackScarMoreThanMinor minor scarring along the back |
|||
MATCH BackScarMoreThanMinor occasional twitching in the back |
|||
MATCH LeftHandScarMoreThanMinor minor scarring along the left hand |
|||
MATCH LeftHandScarMoreThanMinor occasional twitching in the left hand |
|||
MATCH RightHandScarMoreThanMinor minor scarring along the right hand |
|||
MATCH RightHandScarMoreThanMinor occasional twitching in the right hand |
|||
MATCH LeftArmScarMoreThanMinor minor scarring along the left arm |
|||
MATCH LeftArmScarMoreThanMinor occasional twitching in the left arm |
|||
MATCH RightArmScarMoreThanMinor minor scarring along the right arm |
|||
MATCH RightArmScarMoreThanMinor occasional twitching in the right arm |
|||
MATCH LeftLegScarMoreThanMinor minor scarring along the left leg |
|||
MATCH LeftLegScarMoreThanMinor occasional twitching in the left leg |
|||
MATCH RightLegScarMoreThanMinor minor scarring along the right leg |
|||
MATCH RightLegScarMoreThanMinor occasional twitching in the right leg |
|||
MATCH TailScarMoreThanMinor minor scarring along the tail |
|||
MATCH TailScarMoreThanMinor occasional twitching in the tail |
|||
ECHO Check for Minor |
|||
ECHO Check for Negligible |
|||
MATCH SkinNegligible tiny scratches to the skin |
|||
MATCH HeadNegligible tiny scratches to the head |
|||
MATCH RightEyeNegligible tiny scratches to the right eye |
|||
MATCH LeftEyeNegligible tiny scratches to the left eye |
|||
MATCH NeckNegligible tiny scratches to the neck |
|||
MATCH ChestNegligible tiny scratches to the chest |
|||
MATCH AbdomenNegligible tiny scratches to the abdomen |
|||
MATCH BackNegligible tiny scratches to the back |
|||
MATCH LeftHandNegligible tiny scratches to the left hand |
|||
MATCH RightHandNegligible tiny scratches to the right hand |
|||
MATCH LeftArmNegligible tiny scratches to the left arm |
|||
MATCH RightArmNegligible tiny scratches to the right arm |
|||
MATCH LeftLegNegligible tiny scratches to the left leg |
|||
MATCH RightLegNegligible tiny scratches to the right leg |
|||
MATCH TailNegligible tiny scratches to the tail |
|||
MATCH SkinScarNegligible tiny scars across the skin |
|||
MATCH HeadScarNegligible tiny scars across the head |
|||
MATCH RightEyeScarNegligible tiny scars across the right eye |
|||
MATCH LeftEyeScarNegligible tiny scars across the left eye |
|||
MATCH NeckScarNegligible tiny scars across the neck |
|||
MATCH ChestScarNegligible tiny scars across the chest |
|||
MATCH AbdomenScarNegligible tiny scars across the abdomen |
|||
MATCH BackScarNegligible tiny scars across the back |
|||
MATCH LeftHandScarNegligible tiny scars across the left hand |
|||
MATCH RightHandScarNegligible tiny scars across the right hand |
|||
MATCH LeftArmScarNegligible tiny scars across the left arm |
|||
MATCH RightArmScarNegligible tiny scars across the right arm |
|||
MATCH LeftLegScarNegligible tiny scars across the left leg |
|||
MATCH RightLegScarNegligible tiny scars across the right leg |
|||
MATCH TaiLScarNegligible tiny scars across the tail |
|||
ECHO Check for Insignificant |
|||
MATCH SkinInsignificant minor abrasions to the skin |
|||
MATCH HeadInsignificant minor abrasions to the head |
|||
MATCH RightEyeInsignificant minor abrasions to the right eye |
|||
MATCH LeftEyeInsignificant minor abrasions to the left eye |
|||
MATCH NeckInsignificant minor abrasions to the neck |
|||
MATCH ChestInsignificant minor abrasions to the chest |
|||
MATCH ChestInsignificant minor abrasions the chest |
|||
MATCH AbdomenInsignificant minor abrasions to the abdomen |
|||
MATCH BackInsignificant minor abrasions to the back |
|||
MATCH LeftHandInsignificant minor abrasions to the left hand |
|||
MATCH RightHandInsignificant minor abrasions to the right hand |
|||
MATCH LeftArmInsignificant minor abrasions to the left arm |
|||
MATCH RightArmInsignificant minor abrasions to the right arm |
|||
MATCH LeftLegInsignificant minor abrasions to the left leg |
|||
MATCH RightLegInsignificant minor abrasions to the right leg |
|||
MATCH TailInsignificant minor abrasions to the tail |
|||
MATCH SkinScarInsignificant few nearly invisible scars along the skin |
|||
MATCH HeadScarInsignificant few nearly invisible scars along the head |
|||
MATCH RightEyeScarInsignificant few nearly invisible scars along the right eye |
|||
MATCH LeftEyeScarInsignificant few nearly invisible scars along the left eye |
|||
MATCH NeckScarInsignificant few nearly invisible scars along the neck |
|||
MATCH ChestScarInsignificant few nearly invisible scars along the chest |
|||
MATCH AbdomenScarInsignificant few nearly invisible scars along the abdomen |
|||
MATCH BackScarInsignificant few nearly invisible scars along the back |
|||
MATCH LeftHandScarInsignificant few nearly invisible scars along the left hand |
|||
MATCH RightHandScarInsignificant few nearly invisible scars along the right hand |
|||
MATCH LeftArmScarInsignificant few nearly invisible scars along the left arm |
|||
MATCH RightArmScarInsignificant few nearly invisible scars along the right arm |
|||
MATCH LeftLegScarInsignificant few nearly invisible scars along the left leg |
|||
MATCH RightLegScarInsignificant few nearly invisible scars along the right leg |
|||
MATCH TailScarInsignificant few nearly invisible scars along the tail |
|||
Echo No More Wounds! |
|||
MATCH AllDone You have no significant injuries. |
|||
put health |
|||
MATCHWAIT |
|||
AllDone: |
|||
Echo *************** |
|||
ECHO ALL HEALED |
|||
Echo *************** |
|||
Pause 1 |
|||
Put glance |
|||
Exit |
|||
SkinInsignificant: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
SkinNegligible: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
SkinMinor: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
SkinMoreThanMinor: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
SkinHarmful: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
SkinVeryHarmful: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
SkinDamaging: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
SkinVeryDamaging: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
SkinSevere: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
SkinVerySevere: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
SkinDevastating: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
SkinVeryDevastating: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaVeryDevastingWounds |
|||
goto CastHealWounds |
|||
SkinUseless: |
|||
VAR bodypart skin |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
SkinScarInsignificant: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
SkinScarNegligible: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
SkinScarMinor: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
SkinScarMoreThanMinor: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
SkinScarHarmful: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
SkinScarVeryHarmful: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
SkinScarDamaging: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
SkinScarVeryDamaging: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
SkinScarSevere: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
SkinScarVerySevere: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
SkinScarDevastating: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
SkinScarVeryDevastating: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
SkinScarUseless: |
|||
VAR bodypart skin |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
HeadInsignificant: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
HeadNegligible: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
HeadMinor: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
HeadMoreThanMinor: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
HeadHarmful: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
HeadVeryHarmful: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
HeadDamaging: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
HeadVeryDamaging: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
HeadSevere: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
HeadVerySevere: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
HeadDevastating: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
HeadVeryDevastating: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
HeadUseless: |
|||
VAR bodypart head |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
HeadScarInsignificant: |
|||
VAR bodypart head |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
HeadScarNegligible: |
|||
VAR bodypart head |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
HeadScarMinor: |
|||
VAR bodypart head |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
HeadScarMoreThanMinor: |
|||
VAR bodypart head |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
HeadScarHarmful: |
|||
VAR bodypart head |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
HeadScarVeryHarmful: |
|||
VAR bodypart head |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
HeadScarDamaging: |
|||
VAR bodypart head |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
HeadScarVeryDamaging: |
|||
VAR bodypart head |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
HeadScarSevere: |
|||
VAR bodypart head |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
HeadScarVerySevere: |
|||
VAR bodypart head |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
HeadScarDevastating: |
|||
VAR bodypart head |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
HeadScarVeryDevastating: |
|||
VAR bodypart head |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
HeadScarUseless: |
|||
VAR bodypart head |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
RightEyeInsignificant: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
RightEyeNegligible: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
RightEyeMinor: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
RightEyeMoreThanMinor: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
RightEyeHarmful: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
RightEyeVeryHarmful: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
RightEyeDamaging: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
RightEyeVeryDamaging: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
RightEyeSevere: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
RightEyeVerySevere: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
RightEyeDevastating: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
RightEyeVeryDevastating: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
RightEyeUseless: |
|||
VAR bodypart right eye |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
RightEyeScarInsignificant: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
RightEyeScarNegligible: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
RightEyeScarMinor: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
RightEyeScarMoreThanMinor: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
RightEyeScarHarmful: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
RightEyeScarVeryHarmful: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
RightEyeScarDamaging: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
RightEyeScarVeryDamaging: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
RightEyeScarSevere: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
RightEyeScarVerySevere: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
RightEyeScarDevastating: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
RightEyeScarVeryDevastating: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
RightEyeScarUseless: |
|||
VAR bodypart right eye |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
LeftEyeInsignificant: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
LeftEyeNegligible: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
LeftEyeMinor: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
LeftEyeMoreThanMinor: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
LeftEyeHarmful: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
LeftEyeVeryHarmful: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
LeftEyeDamaging: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
LeftEyeVeryDamaging: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
LeftEyeSevere: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
LeftEyeVerySevere: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
LeftEyeDevastating: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
LeftEyeVeryDevastating: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
LeftEyeUseless: |
|||
VAR bodypart left eye |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
LeftEyeScarInsignificant: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
LeftEyeScarNegligible: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
LeftEyeScarMinor: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
LeftEyeScarMoreThanMinor: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
LeftEyeScarHarmful: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
LeftEyeScarVeryHarmful: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
LeftEyeScarDamaging: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
LeftEyeScarVeryDamaging: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
LeftEyeScarSevere: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
LeftEyeScarVerySevere: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
LeftEyeScarDevastating: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
LeftEyeScarVeryDevastating: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
LeftEyeScarUseless: |
|||
VAR bodypart left eye |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
NeckInsignificant: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
NeckNegligible: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
NeckMinor: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
NeckMoreThanMinor: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
NeckHarmful: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
NeckVeryHarmful: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
NeckDamaging: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
NeckVeryDamaging: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
NeckSevere: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
NeckVerySevere: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
NeckDevastating: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
NeckVeryDevastating: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
NeckUseless: |
|||
VAR bodypart neck |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
NeckScarInsignificant: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
NeckScarNegligible: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
NeckScarMinor: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
NeckScarMoreThanMinor: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
NeckScarHarmful: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
NeckScarVeryHarmful: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
NeckScarDamaging: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
NeckScarVeryDamaging: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
NeckScarSevere: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
NeckScarVerySevere: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
NeckScarDevastating: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
NeckScarVeryDevastating: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
NeckScarUseless: |
|||
VAR bodypart neck |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
RightArmInsignificant: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
RightArmNegligible: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
RightArmMinor: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
RightArmMoreThanMinor: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
RightArmHarmful: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
RightArmVeryHarmful: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
RightArmDamaging: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
RightArmVeryDamaging: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
RightArmSevere: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
RightArmVerySevere: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
RightArmDevastating: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
RightArmVeryDevastating: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
RightArmUseless: |
|||
VAR bodypart right arm |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
RightArmScarInsignificant: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
RightArmScarNegligible: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
RightArmScarMinor: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
RightArmScarMoreThanMinor: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
RightArmScarHarmful: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
RightArmScarVeryHarmful: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
RightArmScarDamaging: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
RightArmScarVeryDamaging: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
RightArmScarSevere: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
RightArmScarVerySevere: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
RightArmScarDevastating: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
RightArmScarVeryDevastating: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
RightArmScarUseless: |
|||
VAR bodypart right arm |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
LeftArmInsignificant: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
LeftArmNegligible: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
LeftArmMinor: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
LeftArmMoreThanMinor: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
LeftArmHarmful: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
LeftArmVeryHarmful: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
LeftArmDamaging: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
LeftArmVeryDamaging: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
LeftArmSevere: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
LeftArmVerySevere: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
LeftArmDevastating: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
LeftArmVeryDevastating: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
LeftArmUseless: |
|||
VAR bodypart left arm |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
LeftArmScarInsignificant: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
LeftArmScarNegligible: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
LeftArmScarMinor: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
LeftArmScarMoreThanMinor: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
LeftArmScarHarmful: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
LeftArmScarVeryHarmful: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
LeftArmScarDamaging: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
LeftArmScarVeryDamaging: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
LeftArmScarSevere: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
LeftArmScarVerySevere: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
LeftArmScarDevastating: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
LeftArmScarVeryDevastating: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
LeftArmScarUseless: |
|||
VAR bodypart left arm |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
RightHandInsignificant: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
RightHandNegligible: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
RightHandMinor: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
RightHandMoreThanMinor: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
RightHandHarmful: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
RightHandVeryHarmful: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
RightHandDamaging: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
RightHandVeryDamaging: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
RightHandSevere: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
RightHandVerySevere: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
RightHandDevastating: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
RightHandVeryDevastating: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
RightHandUseless: |
|||
VAR bodypart right hand |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
RightHandScarInsignificant: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
RightHandScarNegligible: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
RightHandScarMinor: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
RightHandScarMoreThanMinor: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
RightHandScarHarmful: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
RightHandScarVeryHarmful: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
RightHandScarDamaging: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
RightHandScarVeryDamaging: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
RightHandScarSevere: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
RightHandScarVerySevere: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
RightHandScarDevastating: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
RightHandScarVeryDevastating: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
RightHandScarUseless: |
|||
VAR bodypart right hand |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
LeftHandInsignificant: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
LeftHandNegligible: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
LeftHandMinor: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
LeftHandMoreThanMinor: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
LeftHandHarmful: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
LeftHandVeryHarmful: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
LeftHandDamaging: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
LeftHandVeryDamaging: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
LeftHandSevere: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
LeftHandVerySevere: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
LeftHandDevastating: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
LeftHandVeryDevastating: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
LeftHandUseless: |
|||
VAR bodypart left hand |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
LeftHandScarInsignificant: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
LeftHandScarNegligible: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
LeftHandScarMinor: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
LeftHandScarMoreThanMinor: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
LeftHandScarHarmful: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
LeftHandScarVeryHarmful: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
LeftHandScarDamaging: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
LeftHandScarVeryDamaging: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
LeftHandScarSevere: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
LeftHandScarVerySevere: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
LeftHandScarDevastating: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
LeftHandScarVeryDevastating: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
LeftHandScarUseless: |
|||
VAR bodypart left hand |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
ChestInsignificant: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
ChestNegligible: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
ChestMinor: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
ChestMoreThanMinor: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
ChestHarmful: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
ChestVeryHarmful: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
ChestDamaging: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
ChestVeryDamaging: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
ChestSevere: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
ChestVerySevere: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
ChestDevastating: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
ChestVeryDevastating: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
ChestUseless: |
|||
VAR bodypart chest |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
ChestScarInsignificant: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
ChestScarNegligible: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
ChestScarMinor: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
ChestScarMoreThanMinor: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
ChestScarHarmful: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
ChestScarVeryHarmful: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
ChestScarDamaging: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
ChestScarVeryDamaging: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
ChestScarSevere: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
ChestScarVerySevere: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
ChestScarDevastating: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
ChestScarVeryDevastating: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
ChestScarUseless: |
|||
VAR bodypart chest |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
AbdomenInsignificant: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
AbdomenNegligible: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
AbdomenMinor: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
AbdomenMoreThanMinor: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
AbdomenHarmful: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
AbdomenVeryHarmful: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
AbdomenDamaging: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
AbdomenVeryDamaging: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
AbdomenSevere: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
AbdomenVerySevere: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
AbdomenDevastating: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
AbdomenVeryDevastating: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
AbdomenUseless: |
|||
VAR bodypart abdomen |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
AbdomenScarInsignificant: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
AbdomenScarNegligible: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
AbdomenScarMinor: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
AbdomenScarMoreThanMinor: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
AbdomenScarHarmful: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
AbdomenScarVeryHarmful: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
AbdomenScarDamaging: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
AbdomenScarVeryDamaging: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
AbdomenScarSevere: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
AbdomenScarVerySevere: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
AbdomenScarDevastating: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
AbdomenScarVeryDevastating: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
AbdomenScarUseless: |
|||
VAR bodypart abdomen |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
BackInsignificant: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
BackNegligible: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
BackMinor: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
BackMoreThanMinor: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
BackHarmful: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
BackVeryHarmful: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
BackDamaging: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
BackVeryDamaging: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
BackSevere: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
BackVerySevere: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaVerySevereWounds |
|||
VAR woundlevel Very Severe |
|||
goto CastHealWounds |
|||
BackDevastating: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
BackVeryDevastating: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
BackUseless: |
|||
VAR bodypart back |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
BackScarInsignificant: |
|||
VAR bodypart back |
|||
VAR manascars %ManaInsignificantScars |
|||
VAR woundlevel Insignificant |
|||
goto CastHealScars |
|||
BackScarNegligible: |
|||
VAR bodypart back |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
BackScarMinor: |
|||
VAR bodypart back |
|||
VAR manascars %ManaMinorScars |
|||
VAR woundlevel Minor |
|||
goto CastHealScars |
|||
BackScarMoreThanMinor: |
|||
VAR bodypart back |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
BackScarHarmful: |
|||
VAR bodypart back |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
BackScarVeryHarmful: |
|||
VAR bodypart back |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
BackScarDamaging: |
|||
VAR bodypart back |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
BackScarVeryDamaging: |
|||
VAR bodypart back |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
BackScarSevere: |
|||
VAR bodypart back |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
BackScarVerySevere: |
|||
VAR bodypart back |
|||
VAR manascars %ManaVerySevereScars |
|||
VAR woundlevel Very Severe |
|||
goto CastHealScars |
|||
BackScarDevastating: |
|||
VAR bodypart back |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
BackScarVeryDevastating: |
|||
VAR bodypart back |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealScars |
|||
BackScarUseless: |
|||
VAR bodypart back |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
RightLegInsignificant: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
RightLegNegligible: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
RightLegMinor: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaMinorWounds |
|||
VAR woundlevel Minor |
|||
goto CastHealWounds |
|||
RightLegMoreThanMinor: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
RightLegHarmful: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
RightLegVeryHarmful: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealWounds |
|||
RightLegDamaging: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
RightLegVeryDamaging: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealWounds |
|||
action instant goto parsefeature when RETURN TO FEATURES |
|||
RightLegSevere: |
|||
action instant goto cancelshift when CANCEL SHIFT |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
parsefeature: |
|||
RightLegVerySevere: |
|||
put #window remove ShiftSelect |
|||
VAR bodypart right leg |
|||
pause 0.1 |
|||
VAR manawounds %ManaVerySevereWounds |
|||
put #window add ShiftSelect |
|||
VAR woundlevel Very Severe |
|||
put #window position ShiftSelect 300 700 0 0 |
|||
goto CastHealWounds |
|||
put #clear ShiftSelect |
|||
put #echo >ShiftSelect ** Welcome to Dantia's Shift Selector. ** |
|||
put #echo >ShiftSelect ** Let's make %1 beautiful! ** |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect ** Please select the feature you wish to shift. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Age (by years)} {#parse Shift feature_age} |
|||
put #link >ShiftSelect {Age (by decades)} {#parse Shift feature_age_decade} |
|||
put #link >ShiftSelect {Gender} {#parse Shift feature_gender} |
|||
put #link >ShiftSelect {Body Height} {#parse Shift feature_body_height} |
|||
put #link >ShiftSelect {Body Build} {#parse Shift feature_body_build} |
|||
put #link >ShiftSelect {Skin/Fur/Scales} {#parse Shift feature_skin_fur_scales} |
|||
put #link >ShiftSelect {Fur Markings} {#parse Shift feature_primary_markings} |
|||
put #link >ShiftSelect {Face Masking} {#parse Shift feature_secondary_color} |
|||
put #link >ShiftSelect {Secondary Markings} {#parse Shift feature_secondary_markings} |
|||
put #link >ShiftSelect {Pale Silver Underbelly} {#parse Shift feature_pale_silver_underbelly} |
|||
put #link >ShiftSelect {Hair Length} {#parse Shift feature_hair_length} |
|||
put #link >ShiftSelect {Hair Color} {#parse Shift feature_hair_color} |
|||
put #link >ShiftSelect {Hair Streak} {#parse Shift feature_hair_streak} |
|||
put #link >ShiftSelect {Hair Texture} {#parse Shift feature_hair_texture} |
|||
put #link >ShiftSelect {Head Crest} {#parse Shift feature_head_crest} |
|||
put #link >ShiftSelect {Face Shape} {#parse Shift feature_face_shape} |
|||
put #link >ShiftSelect {Ear Shape} {#parse Shift feature_ear_shape} |
|||
put #link >ShiftSelect {Tufted Ears} {#parse Shift feature_tufted_ears} |
|||
put #link >ShiftSelect {Eye Color} {#parse Shift feature_eye_color} |
|||
put #link >ShiftSelect {Eye Shape} {#parse Shift feature_eye_shape} |
|||
put #link >ShiftSelect {Nose Shape} {#parse Shift feature_nose_shape} |
|||
put #link >ShiftSelect {Dimples} {#parse Shift feature_dimples} |
|||
put #link >ShiftSelect {Cleft Chin} {#parse Shift feature_cleft_chin} |
|||
put #link >ShiftSelect {Beard} {#parse Shift feature_beard} |
|||
put #link >ShiftSelect {Distinguishing Mark} {#parse Shift feature_distinguishing_mark} |
|||
put #link >ShiftSelect {Tail Shape} {#parse Shift feature_tail_shape} |
|||
put #link >ShiftSelect {Tufted Tail} {#parse Shift feature_tufted_tail} |
|||
waitforre Shift feature_(age|gender|body_height|body_build|skin_fur_scales|primary_markings|secondary_color|secondary_markings|pale_silver_underbelly|hair_length|hair_color|hair_streak|hair_texture|head_crest|face_shape|ear_shape|tufted_ears|eye_color|eye_shape|nose_shape|dimples|cleft_chin|beard|distinguishing_mark|tail_shape|tufted_tail) |
|||
goto feature_$1 |
|||
################## AGE, BY YEAR ################## |
|||
feature_age: |
|||
RightLegDevastating: |
|||
put #var Shift.Feature.Base age year |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaDevastatingWounds |
|||
pause 0.1 |
|||
VAR woundlevel Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's AGE by a SINGLE YEAR. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Younger} {#parse set option young} |
|||
put #link >ShiftSelect {Older} {#parse set option old} |
|||
waitforre set option (young|old) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## AGE, BY DECADE ################## |
|||
feature_age: |
|||
RightLegVeryDevastating: |
|||
put #var Shift.Feature.Base age decade |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's AGE by a DECADE. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Younger} {#parse set option young} |
|||
put #link >ShiftSelect {Older} {#parse set option old} |
|||
waitforre set option (young|old) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## GENDER ################## |
|||
RightLegUseless: |
|||
VAR bodypart right leg |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
feature_gender: |
|||
RightLegScarInsignificant: |
|||
put #var Shift.Feature.Base gender |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaInsignificantScars |
|||
pause 0.1 |
|||
VAR woundlevel Insignificant |
|||
put #echo >ShiftSelect ** We're shifting %1's GENDER. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Male} {#parse set option male} |
|||
put #link >ShiftSelect {Female} {#parse set option female} |
|||
waitforre set option (male|female) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## HEIGHT ################## |
|||
RightLegScarNegligible: |
|||
VAR bodypart right leg |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
feature_body_height: |
|||
RightLegScarMinor: |
|||
put #var Shift.Feature.Base height |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaMinorScars |
|||
pause 0.1 |
|||
VAR woundlevel Minor |
|||
put #echo >ShiftSelect ** We're shifting %1's HEIGHT. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Taller} {#parse set option tall} |
|||
put #link >ShiftSelect {Shorter} {#parse set option short} |
|||
waitforre set option (tall|short) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## BUILD ################## |
|||
RightLegScarMoreThanMinor: |
|||
VAR bodypart right leg |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
feature_body_build: |
|||
RightLegScarHarmful: |
|||
put #var Shift.Feature.Base build |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaHarmfulScars |
|||
pause 0.1 |
|||
VAR woundlevel Harmful |
|||
put #echo >ShiftSelect ** We're shifting %1's BUILD. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Athletic} {#parse set option athletic} |
|||
put #link >ShiftSelect {Brawny} {#parse set option brawny} |
|||
put #link >ShiftSelect {Burly} {#parse set option burly} |
|||
put #link >ShiftSelect {Curvacious} {#parse set option curvaceous} |
|||
put #link >ShiftSelect {Emaciated} {#parse set option emaciated} |
|||
put #link >ShiftSelect {Fat} {#parse set option fat} |
|||
put #link >ShiftSelect {Generous} {#parse set option generous} |
|||
put #link >ShiftSelect {Hefty} {#parse set option hefty} |
|||
put #link >ShiftSelect {Lean} {#parse set option lean} |
|||
put #link >ShiftSelect {Lithe} {#parse set option lithe} |
|||
put #link >ShiftSelect {Lissome} {#parse set option lissome} |
|||
put #link >ShiftSelect {Matronly (female)} {#parse set option thin} |
|||
put #link >ShiftSelect {Plump} {#parse set option plump} |
|||
put #link >ShiftSelect {Portly} {#parse set option portly} |
|||
put #link >ShiftSelect {Pot-Bellied} {#parse set option pot-bellied} |
|||
put #link >ShiftSelect {Rotund} {#parse set option rotund} |
|||
put #link >ShiftSelect {Thin} {#parse set option thin} |
|||
put #link >ShiftSelect {Scrawny} {#parse set option scrawny} |
|||
put #link >ShiftSelect {Shapely} {#parse set option shapely} |
|||
put #link >ShiftSelect {Slender} {#parse set option slender} |
|||
put #link >ShiftSelect {Stocky} {#parse set option stocky} |
|||
put #link >ShiftSelect {Stout} {#parse set option stout} |
|||
put #link >ShiftSelect {Svelte} {#parse set option svelte} |
|||
put #link >ShiftSelect {Wiry} {#parse set option wiry} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (creation default)} {#parse set option original} |
|||
waitforre set option (athletic|brawny|burly|curvaceous|emaciated|fat|generous|hefty|lean|lithe|lissome|thin|plump|portly|pot-bellied|rotund|thin|scrawny|shapely|slender|stocky|stout|svelte|wity|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## SKIN/FUR/SCALES ################## |
|||
RightLegScarVeryHarmful: |
|||
VAR bodypart right leg |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
feature_skin_fur_scales: |
|||
RightLegScarDamaging: |
|||
put #clear ShiftSelect |
|||
VAR bodypart right leg |
|||
pause 0.1 |
|||
VAR manascars %ManaDamagingScars |
|||
put #echo >ShiftSelect ** We're shifting %1's SKIN/FUR/SCALES. ** |
|||
VAR woundlevel Damaging |
|||
put #echo >ShiftSelect |
|||
goto CastHealScars |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Client race: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Dwarf} {#parse set race dwarf} |
|||
put #link >ShiftSelect {Elf} {#parse set race elf} |
|||
put #link >ShiftSelect {Elothian} {#parse set race elothian} |
|||
put #link >ShiftSelect {Gnome} {#parse set race gnome} |
|||
put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} |
|||
put #link >ShiftSelect {Halfling} {#parse set race halfling} |
|||
put #link >ShiftSelect {Human} {#parse set race human} |
|||
put #link >ShiftSelect {Kaldar} {#parse set race kaldar} |
|||
put #link >ShiftSelect {Prydaen} {#parse set race prydaen} |
|||
put #link >ShiftSelect {Rakash} {#parse set race rakash} |
|||
put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} |
|||
put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} |
|||
waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) |
|||
goto feature_skin_fur_scales_$1 |
|||
feature_skin_fur_scales_dwarf: |
|||
RightLegScarVeryDamaging: |
|||
feature_skin_fur_scales_elf: |
|||
VAR bodypart right leg |
|||
feature_skin_fur_scales_elothian: |
|||
VAR manascars %ManaVeryDamagingScars |
|||
feature_skin_fur_scales_gnome: |
|||
VAR woundlevel Very Damaging |
|||
feature_skin_fur_scales_halfling: |
|||
goto CastHealScars |
|||
feature_skin_fur_scales_human: |
|||
feature_skin_fur_scales_kaldar: |
|||
put #var Shift.Feature.Base skin color |
|||
put #clear ShiftSelect |
|||
pause 0.1 |
|||
put #echo >ShiftSelect ** We're shifting %1's SKIN. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blue-veined} {#parse set option blue-veined} |
|||
put #link >ShiftSelect {Copper} {#parse set option copper} |
|||
put #link >ShiftSelect {Dark} {#parse set option dark} |
|||
put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} |
|||
put #link >ShiftSelect {Ebon} {#parse set option ebon} |
|||
put #link >ShiftSelect {Fair} {#parse set option fair} |
|||
put #link >ShiftSelect {Freckled} {#parse set option freckled} |
|||
put #link >ShiftSelect {Leathery} {#parse set option leathery} |
|||
put #link >ShiftSelect {Pale} {#parse set option pale} |
|||
put #link >ShiftSelect {Pockmarked} {#parse set option pockmarked} |
|||
put #link >ShiftSelect {Rosy} {#parse set option rosy} |
|||
put #link >ShiftSelect {Smooth} {#parse set option smooth} |
|||
put #link >ShiftSelect {Tanned} {#parse set option tanned} |
|||
put #link >ShiftSelect {Translucent} {#parse set option translucent} |
|||
put #link >ShiftSelect {Weathered} {#parse set option weathered} |
|||
put #link >ShiftSelect {Wrinkled} {#parse set option wrinkled} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (black|blue-veined|copper|dark|dark brown|ebon|fair|freckled|leathery|pale|pockmarked|rosy|smooth|tanned|translucent|weathered|wrinkled|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_skin_fur_scales_rakash: |
|||
RightLegScarSevere: |
|||
put #var Shift.Feature.Base fur color |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaSevereScars |
|||
pause 0.1 |
|||
VAR woundlevel Severe |
|||
put #echo >ShiftSelect ** We're shifting %1's FUR. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blue-veined} {#parse set option blue-veined} |
|||
put #link >ShiftSelect {Copper} {#parse set option copper} |
|||
put #link >ShiftSelect {Dark} {#parse set option dark} |
|||
put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} |
|||
put #link >ShiftSelect {Ebon} {#parse set option ebon} |
|||
put #link >ShiftSelect {Fair} {#parse set option fair} |
|||
put #link >ShiftSelect {Freckled} {#parse set option freckled} |
|||
put #link >ShiftSelect {Leathery} {#parse set option leathery} |
|||
put #link >ShiftSelect {Pale} {#parse set option pale} |
|||
put #link >ShiftSelect {Pockmarked} {#parse set option pockmarked} |
|||
put #link >ShiftSelect {Rosy} {#parse set option rosy} |
|||
put #link >ShiftSelect {Smooth} {#parse set option smooth} |
|||
put #link >ShiftSelect {Tanned} {#parse set option tanned} |
|||
put #link >ShiftSelect {Translucent} {#parse set option translucent} |
|||
put #link >ShiftSelect {Weathered} {#parse set option weathered} |
|||
put #link >ShiftSelect {Wrinkled} {#parse set option wrinkled} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (black|blue-veined|copper|dark|dark brown|ebon|fair|freckled|leathery|pale|pockmarked|rosy|smooth|tanned|translucent|weathered|wrinkled|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_skin_fur_scales_gortog: |
|||
RightLegScarVerySevere: |
|||
put #var Shift.Feature.Base skin color |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaVerySevereScars |
|||
pause 0.1 |
|||
VAR woundlevel Very Severe |
|||
put #echo >ShiftSelect ** We're shifting %1's SKIN. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Bronze-Green} {#parse set option bronze-green} |
|||
put #link >ShiftSelect {Coppery-Green} {#parse set option coppery-green} |
|||
put #link >ShiftSelect {Dusky Olive} {#parse set option dusky olive} |
|||
put #link >ShiftSelect {Dark Green} {#parse set option dark green} |
|||
put #link >ShiftSelect {Ebon} {#parse set option ebon} |
|||
put #link >ShiftSelect {Emerald} {#parse set option emerald} |
|||
put #link >ShiftSelect {Green} {#parse set option green} |
|||
put #link >ShiftSelect {Green-Grey} {#parse set option green-grey} |
|||
put #link >ShiftSelect {Jade} {#parse set option jade} |
|||
put #link >ShiftSelect {Leathery} {#parse set option leathery} |
|||
put #link >ShiftSelect {Olive} {#parse set option olive} |
|||
put #link >ShiftSelect {Pale Green} {#parse set option pale green} |
|||
put #link >ShiftSelect {Pockmarked} {#parse set option pockmarked} |
|||
put #link >ShiftSelect {Smooth} {#parse set option smooth} |
|||
put #link >ShiftSelect {Weathered} {#parse set option weathered} |
|||
put #link >ShiftSelect {Wrinkled} {#parse set option wrinkled} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (bronze-green|coppery-green|dusky olive|dark green|ebon|emerald|green|green-grey|jade|leathery|olive|pale green|pockmarked|smooth|weathered|wrinkled|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_skin_fur_scales_skramur: |
|||
RightLegScarDevastating: |
|||
put #var Shift.Feature.Base scales color |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaDevastatingScars |
|||
pause 0.1 |
|||
VAR woundlevel Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's SCALES. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Brown} {#parse set brown} |
|||
put #link >ShiftSelect {Dark Gold-Edged} {#parse set option dark gold-edged} |
|||
put #link >ShiftSelect {Camouflage} {#parse set option camouflage} |
|||
put #link >ShiftSelect {Golden} {#parse set option golden} |
|||
put #link >ShiftSelect {Green} {#parse set option green} |
|||
put #link >ShiftSelect {Green-Brown} {#parse set option green-brown} |
|||
put #link >ShiftSelect {Green-Grey} {#parse set option green-grey} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Mottled} {#parse set option mottled} |
|||
put #link >ShiftSelect {Olive} {#parse set option olive} |
|||
put #link >ShiftSelect {Red-Gold} {#parse set option red-gold} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Sorrel} {#parse set option sorrel} |
|||
put #link >ShiftSelect {Speckled} {#parse set option speckled} |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (black|brown|dark gold-edged|camouflage|golden|green|green-brown|green-grey|grey|mottled|olive|red-gold|silver|sorrel|speckled|white|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_skin_fur_scales_prydaen: |
|||
RightLegScarVeryDevastating: |
|||
put #var Shift.Feature.Base fur color |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
pause 0.1 |
|||
VAR woundlevel Very Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's FUR. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blue-Grey} {#parse set option blue-grey} |
|||
put #link >ShiftSelect {Brown} {#parse set option brown} |
|||
put #link >ShiftSelect {Calico} {#parse set option calico} |
|||
put #link >ShiftSelect {Creamy White} {#parse set option creamy white} |
|||
put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} |
|||
put #link >ShiftSelect {Golden} {#parse set golden} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Orange} {#parse set option orange} |
|||
put #link >ShiftSelect {Rust-Colored} {#parse set option rust-colored} |
|||
put #link >ShiftSelect {Sandy} {#parse set option sandy} |
|||
put #link >ShiftSelect {Sepia} {#parse set option sepia} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Tawny} {#parse set option tawny} |
|||
put #link >ShiftSelect {Tortoiseshell} {#parse set option tortoiseshell} |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (black|blue-grey|brown|calico|creamy white|dark brown|golden|grey|orange|rust-colored|sandy|sepia|silver|tawny|tortoiseshell|white|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_skin_fur_scales_rakashmoonskin: |
|||
RightLegScarUseless: |
|||
put #var Shift.Feature.Base fur color |
|||
VAR bodypart right leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaUselessScars |
|||
pause 0.1 |
|||
VAR woundlevel Useless |
|||
put #echo >ShiftSelect ** We're shifting %1's FUR. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Blonde} {#parse set option blonde} |
|||
put #link >ShiftSelect {Agouti} {#parse set option agouti} |
|||
put #link >ShiftSelect {Tan} {#parse set option tan} |
|||
put #link >ShiftSelect {Ruddy} {#parse set option ruddy} |
|||
put #link >ShiftSelect {Piebald} {#parse set option piebald} |
|||
put #link >ShiftSelect {Sable} {#parse set option sable} |
|||
put #link >ShiftSelect {Silvered Black} {#parse set option silvered black} |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Tri-Color} {#parse set option tri-color} |
|||
put #link >ShiftSelect {Brown} {#parse set option brown} |
|||
put #link >ShiftSelect {Brindled} {#parse set option brindled} |
|||
put #link >ShiftSelect {Fawn} {#parse set option fawn} |
|||
put #link >ShiftSelect {Russet} {#parse set option russet} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (black|blue-grey|brown|calico|creamy white|dark brown|golden|grey|orange|rust-colored|sandy|sepia|silver|tawny|tortoiseshell|white|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## PRIMARY MARKINGS ################## |
|||
LeftLegInsignificant: |
|||
VAR bodypart left leg |
|||
VAR manawounds %ManaInsignificantWounds |
|||
VAR woundlevel Insignificant |
|||
goto CastHealWounds |
|||
feature_primary_markings: |
|||
LeftLegNegligible: |
|||
put #var Shift.Feature.Base primary markings |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaNegligibleWounds |
|||
pause 0.1 |
|||
VAR woundlevel Negligible |
|||
put #echo >ShiftSelect ** We're shifting %1's PRIMARY MARKINGS. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Client race: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Prydaen} {#parse set race prydaen} |
|||
put #link >ShiftSelect {Rakash} {#parse set race rakash} |
|||
put #link >ShiftSelect |
|||
waitforre set race (prydaen|rakash) |
|||
goto feature_primary_markings_$1 |
|||
feature_primary_markings_prydaen: |
|||
LeftLegMinor: |
|||
put #clear ShiftSelect |
|||
VAR bodypart left leg |
|||
pause 0.1 |
|||
VAR manawounds %ManaMinorWounds |
|||
put #echo >ShiftSelect ** We're shifting %1's PRIMARY MARKINGS. ** |
|||
VAR woundlevel Minor |
|||
put #echo >ShiftSelect |
|||
goto CastHealWounds |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Black Belly} {#parse set option black belly} |
|||
put #link >ShiftSelect {Black Points} {#parse set option black points} |
|||
put #link >ShiftSelect {Brown Belly} {#parse set option brown belly} |
|||
put #link >ShiftSelect {Brown Points} {#parse set option brown points} |
|||
put #link >ShiftSelect {Glittered} {#parse set option glittered} |
|||
put #link >ShiftSelect {Grey Belly} {#parse set option grey belly} |
|||
put #link >ShiftSelect {Grey Points} {#parse set option grey points} |
|||
put #link >ShiftSelect {Sepia Belly} {#parse set option sepia belly} |
|||
put #link >ShiftSelect {Sepia Points} {#parse set option sepia points} |
|||
put #link >ShiftSelect {Silver Belly} {#parse set option silver belly} |
|||
put #link >ShiftSelect {Silver Points} {#parse set option silver points} |
|||
put #link >ShiftSelect {White Belly} {#parse set option white belly} |
|||
put #link >ShiftSelect {White Points} {#parse set option white points} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (black belly|black points|brown belly|brown points|glittered|grey belly|grey points|sepia belly|sepia points|silver belly|silver points|white belly|white points|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_primary_markings_rakash: |
|||
LeftLegMoreThanMinor: |
|||
put #clear ShiftSelect |
|||
VAR bodypart left leg |
|||
pause 0.1 |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
put #echo >ShiftSelect ** We're shifting %1's PRIMARY MARKINGS. ** |
|||
VAR woundlevel More Than Minor |
|||
put #echo >ShiftSelect |
|||
goto CastHealWounds |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Blonde} {#parse set option blonde} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Ruddy} {#parse set option ruddy} |
|||
put #link >ShiftSelect {Sable} {#parse set option sable} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Silvered Black} {#parse set option silvered black} |
|||
put #link >ShiftSelect {Tan} {#parse set option tan} |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (blond|grey|ruddy|sable|silver|silvered black|tan|white|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## SECONDARY COLOR ################## |
|||
LeftLegHarmful: |
|||
VAR bodypart left leg |
|||
VAR manawounds %ManaHarmfulWounds |
|||
VAR woundlevel Harmful |
|||
goto CastHealWounds |
|||
feature_secondary_color: |
|||
LeftLegVeryHarmful: |
|||
put #var Shift.Feature.Base secondary color |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Harmful |
|||
put #echo >ShiftSelect ** We're shifting %1's SECONDARY COLOR. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blonde} {#parse set option blonde} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Ruddy} {#parse set option ruddy} |
|||
put #link >ShiftSelect {Sable} {#parse set option sable} |
|||
put #link >ShiftSelect {Sepia} {#parse set option sepia} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Silvered Black} {#parse set option silvered black} |
|||
put #link >ShiftSelect {Tan} {#parse set option tan} |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (black|blonde|grey|ruddy|sable|sepia|silver|silvered black|tan|white|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## SECONDARY MARKINGS ################## |
|||
LeftLegDamaging: |
|||
VAR bodypart left leg |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
feature_secondary_markings: |
|||
LeftLegVeryDamaging: |
|||
put #var Shift.Feature.Base secondary markings |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Damaging |
|||
put #echo >ShiftSelect ** We're shifting %1's SECONDARY MARKINGS. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Marbling} {#parse set option marbling} |
|||
put #link >ShiftSelect {Rosettes} {#parse set option rosettes} |
|||
put #link >ShiftSelect {Stripes} {#parse set option stripes} |
|||
put #link >ShiftSelect {Spots} {#parse set option spots} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (marbling|rosettes|stripes|spots|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## PALE SILVER UNDERBELLY ################## |
|||
LeftLegSevere: |
|||
VAR bodypart left leg |
|||
VAR manawounds %ManaSevereWounds |
|||
VAR woundlevel Severe |
|||
goto CastHealWounds |
|||
feature_pale_silver_underbelly: |
|||
LeftLegVerySevere: |
|||
put #var Shift.Feature.Base belly |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVerySevereWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Severe |
|||
put #echo >ShiftSelect ** We're shifting %1's PALE SILVER UNDERBELLY. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
put #link >ShiftSelect {Present} {#parse set option present} |
|||
waitforre set option (absent|present) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## HAIR LENGTH ################## |
|||
LeftLegDevastating: |
|||
VAR bodypart left leg |
|||
VAR manawounds %ManaDevastatingWounds |
|||
VAR woundlevel Devastating |
|||
goto CastHealWounds |
|||
feature_hair_length: |
|||
LeftLegVeryDevastating: |
|||
put #var Shift.Feature.Base hair length |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's HAIR LENGTH. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Longer} {#parse set option long} |
|||
put #link >ShiftSelect {Shorter} {#parse set option short} |
|||
waitforre set option (long|short) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## HAIR COLOR ################## |
|||
LeftLegUseless: |
|||
VAR bodypart left leg |
|||
VAR manawounds %ManaUselessWounds |
|||
VAR woundlevel Useless |
|||
goto CastHealWounds |
|||
feature_hair_color: |
|||
LeftLegScarInsignificant: |
|||
put #var Shift.Feature.Base hair color |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaInsignificantScars |
|||
pause 0.1 |
|||
VAR woundlevel Insignificant |
|||
put #echo >ShiftSelect ** We're shifting %1's HAIR COLOR. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Amber} {#parse set option amber} |
|||
put #link >ShiftSelect {Ash-Blonde} {#parse set option ash-blonde} |
|||
put #link >ShiftSelect {Auburn} {#parse set option auburn} |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blonde} {#parse set option blonde} |
|||
put #link >ShiftSelect {Blue-Black} {#parse set option blue-black} |
|||
put #link >ShiftSelect {Bright Green} {#parse set option bright green} |
|||
put #link >ShiftSelect {Bright Orange} {#parse set option bright orange} |
|||
put #link >ShiftSelect {Brown} {#parse set option brown} |
|||
put #link >ShiftSelect {Brunette} {#parse set option brunette} |
|||
put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} |
|||
put #link >ShiftSelect {Deep Blue} {#parse set option deep blue} |
|||
put #link >ShiftSelect {Deep Purple} {#parse set option deep purple} |
|||
put #link >ShiftSelect {Flaxen} {#parse set option flaxen} |
|||
put #link >ShiftSelect {Ginger} {#parse set option ginger} |
|||
put #link >ShiftSelect {Golden} {#parse set option golden} |
|||
put #link >ShiftSelect {Golden Brown} {#parse set option golden brown} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Honey} {#parse set option honey} |
|||
put #link >ShiftSelect {Lavender} {#parse set option lavender} |
|||
put #link >ShiftSelect {Light Brown} {#parse set option light brown} |
|||
put #link >ShiftSelect {Mouse Brown} {#parse set option mouse brown} |
|||
put #link >ShiftSelect {Platinum} {#parse set option platinum} |
|||
put #link >ShiftSelect {Red} {#parse set option red} |
|||
put #link >ShiftSelect {Red-Gold} {#parse set option red-gold} |
|||
put #link >ShiftSelect {Russet} {#parse set option russet} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Silver-Gilt} {#parse set option silver-gilt} |
|||
put #link >ShiftSelect {Snow-White} {#parse set option snow-white} |
|||
put #link >ShiftSelect {Strawberry} {#parse set option strawberry} |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original} {#parse set option original} |
|||
waitforre set option (amber|ash-blonde|auburn|black|blonde|blue-black|bright green|bright orange|brown|brunette|dark brown|deep blue|deep purple|flaxen|ginger|golden|golden brown|grey|honey|lavender|light brown|mouse brown|platinum|red|red-gold|russet|silver|silver-gilt|snow-white|strawberry|white|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## HAIR STREAK ################## |
|||
LeftLegScarNegligible: |
|||
VAR bodypart left leg |
|||
VAR manascars %ManaNegligibleScars |
|||
VAR woundlevel Negligible |
|||
goto CastHealScars |
|||
feature_hair_streak: |
|||
LeftLegScarMinor: |
|||
put #var Shift.Feature.Base hair streak |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaMinorScars |
|||
pause 0.1 |
|||
VAR woundlevel Minor |
|||
put #echo >ShiftSelect ** We're shifting %1's HAIR STREAK. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Amber} {#parse set option amber} |
|||
put #link >ShiftSelect {Ash-Blonde} {#parse set option ash-blonde} |
|||
put #link >ShiftSelect {Auburn} {#parse set option auburn} |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blonde} {#parse set option blonde} |
|||
put #link >ShiftSelect {Blue-Black} {#parse set option blue-black} |
|||
put #link >ShiftSelect {Bright Green} {#parse set option bright green} |
|||
put #link >ShiftSelect {Bright Orange} {#parse set option bright orange} |
|||
put #link >ShiftSelect {Brown} {#parse set option brown} |
|||
put #link >ShiftSelect {Brunette} {#parse set option brunette} |
|||
put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} |
|||
put #link >ShiftSelect {Deep Blue} {#parse set option deep blue} |
|||
put #link >ShiftSelect {Deep Purple} {#parse set option deep purple} |
|||
put #link >ShiftSelect {Flaxen} {#parse set option flaxen} |
|||
put #link >ShiftSelect {Ginger} {#parse set option ginger} |
|||
put #link >ShiftSelect {Golden} {#parse set option golden} |
|||
put #link >ShiftSelect {Golden Brown} {#parse set option golden brown} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Honey} {#parse set option honey} |
|||
put #link >ShiftSelect {Lavender} {#parse set option lavender} |
|||
put #link >ShiftSelect {Light Brown} {#parse set option light brown} |
|||
put #link >ShiftSelect {Mouse Brown} {#parse set option mouse brown} |
|||
put #link >ShiftSelect {Platinum} {#parse set option platinum} |
|||
put #link >ShiftSelect {Red} {#parse set option red} |
|||
put #link >ShiftSelect {Red-Gold} {#parse set option red-gold} |
|||
put #link >ShiftSelect {Russet} {#parse set option russet} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Silver-Gilt} {#parse set option silver-gilt} |
|||
put #link >ShiftSelect {Snow-White} {#parse set option snow-white} |
|||
put #link >ShiftSelect {Strawberry} {#parse set option strawberry} |
|||
put #link >ShiftSelect {White} {#parse set option white} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (amber|ash-blonde|auburn|black|blonde|blue-black|bright green|bright orange|brown|brunette|dark brown|deep blue|deep purple|flaxen|ginger|golden|golden brown|grey|honey|lavender|light brown|mouse brown|platinum|red|red-gold|russet|silver|silver-gilt|snow-white|strawberry|white|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## HAIR TEXTURE ################## |
|||
LeftLegScarMoreThanMinor: |
|||
VAR bodypart left leg |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealScars |
|||
feature_hair_texture: |
|||
LeftLegScarHarmful: |
|||
put #var Shift.Feature.Base hair texture |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaHarmfulScars |
|||
pause 0.1 |
|||
VAR woundlevel Harmful |
|||
put #echo >ShiftSelect ** We're shifting %1's HAIR TEXTURE. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Curly} {#parse set option curly} |
|||
put #link >ShiftSelect {Fine} {#parse set option fine} |
|||
put #link >ShiftSelect {Peppered} {#parse set option peppered} |
|||
put #link >ShiftSelect {Straight} {#parse set option straight} |
|||
put #link >ShiftSelect {Thick} {#parse set option thick} |
|||
put #link >ShiftSelect {Wavy} {#parse set option wavy} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (curly|fine|peppered|straight|thick|wavy|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## HEAD CREST ################## |
|||
LeftLegScarVeryHarmful: |
|||
VAR bodypart left leg |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
VAR woundlevel Very Harmful |
|||
goto CastHealScars |
|||
feature_head_crest: |
|||
LeftLegScarDamaging: |
|||
put #var Shift.Feature.Base head crest |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaDamagingScars |
|||
pause 0.1 |
|||
VAR woundlevel Damaging |
|||
put #echo >ShiftSelect ** We're shifting %1's HEAD CREST. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
put #link >ShiftSelect {Present} {#parse set option present} |
|||
waitforre set option (absent|present) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## FACE SHAPE ################## |
|||
LeftLegScarVeryDamaging: |
|||
VAR bodypart left leg |
|||
VAR manascars %ManaVeryDamagingScars |
|||
VAR woundlevel Very Damaging |
|||
goto CastHealScars |
|||
feature_face_shape: |
|||
LeftLegScarSevere: |
|||
put #var Shift.Feature.Base face shape |
|||
VAR bodypart left leg |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaSevereScars |
|||
pause 0.1 |
|||
VAR woundlevel Severe |
|||
put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Client race: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Dwarf} {#parse set race dwarf} |
|||
put #link >ShiftSelect {Elf} {#parse set race elf} |
|||
put #link >ShiftSelect {Elothian} {#parse set race elothian} |
|||
put #link >ShiftSelect {Gnome} {#parse set race gnome} |
|||
put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} |
|||
put #link >ShiftSelect {Halfling} {#parse set race halfling} |
|||
put #link >ShiftSelect {Human} {#parse set race human} |
|||
put #link >ShiftSelect {Kaldar} {#parse set race kaldar} |
|||
put #link >ShiftSelect {Prydaen} {#parse set race prydaen} |
|||
put #link >ShiftSelect {Rakash} {#parse set race rakash} |
|||
put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} |
|||
put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} |
|||
put #link >ShiftSelect |
|||
waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) |
|||
goto feature_face_shape_$1 |
|||
feature_face_shape_dwarf: |
|||
LeftLegScarVerySevere: |
|||
feature_face_shape_elf: |
|||
VAR bodypart left leg |
|||
feature_face_shape_elothian: |
|||
VAR manascars %ManaVerySevereScars |
|||
feature_face_shape_gnome: |
|||
VAR woundlevel Very Severe |
|||
feature_face_shape_gortog: |
|||
goto CastHealScars |
|||
feature_face_shape_halfling: |
|||
feature_face_shape_human: |
|||
feature_face_shape_kaldar: |
|||
feature_face_shape_prydaen: |
|||
feature_face_shape_rakash: |
|||
put #clear ShiftSelect |
|||
pause 0.1 |
|||
put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Angular} {#parse set option angular} |
|||
put #link >ShiftSelect {Heart-Shaped} {#parse set option heart-shaped} |
|||
put #link >ShiftSelect {Oval} {#parse set option oval} |
|||
put #link >ShiftSelect {Round} {#parse set option round} |
|||
put #link >ShiftSelect {Square} {#parse set option square} |
|||
put #link >ShiftSelect {Square-Jawed} {#parse set option square-jawed} |
|||
put #link >ShiftSelect {Triangular} {#parse set option triangular} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (angular|heart-shaped|oval|round|square-jawed|square|triangular|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_face_shape_skramur: |
|||
LeftLegScarDevastating: |
|||
put #clear ShiftSelect |
|||
VAR bodypart left leg |
|||
pause 0.1 |
|||
VAR manascars %ManaDevastatingScars |
|||
put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** |
|||
VAR woundlevel Devastating |
|||
put #echo >ShiftSelect |
|||
goto CastHealScars |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Angular} {#parse set option angular} |
|||
put #link >ShiftSelect {Elongated} {#parse set option elongated} |
|||
put #link >ShiftSelect {Flat-Featured} {#parse set option flat-featured} |
|||
put #link >ShiftSelect {Round} {#parse set option round} |
|||
put #link >ShiftSelect {Shallow-Featured} {#parse set option shallow-featured} |
|||
put #link >ShiftSelect {Sharp-Featured} {#parse set option sharp-featured} |
|||
put #link >ShiftSelect {Triangular} {#parse set option triangular} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (angular|elongated|flat-featured|round|shallow-featured|sharp-featured|triangular|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_face_shape_rakashmoonskin: |
|||
LeftLegScarVeryDevastating: |
|||
put #clear ShiftSelect |
|||
VAR bodypart left leg |
|||
pause 0.1 |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** |
|||
VAR woundlevel Very Devastating |
|||
put #echo >ShiftSelect |
|||
goto CastHealScars |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Angular} {#parse set option angular} |
|||
put #link >ShiftSelect {Classic Lupine} {#parse set option classic lupine} |
|||
put #link >ShiftSelect {Pointy-Eared} {#parse set option pointy-eared} |
|||
put #link >ShiftSelect {Pudgy} {#parse set option pudgy} |
|||
put #link >ShiftSelect {Square} {#parse set option square} |
|||
put #link >ShiftSelect {Triangular} {#parse set option triangular} |
|||
put #link >ShiftSelect {Wolfish} {#parse set option wolfish} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (angular|classic lupine|pointy-eared|pudgy|square|triangular|wolfish|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## EAR SHAPE ################## |
|||
LeftLegScarUseless: |
|||
VAR bodypart left leg |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
feature_ear_shape: |
|||
TailInsignificant: |
|||
put #var Shift.Feature.Base ear shape |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaInsignificantWounds |
|||
pause 0.1 |
|||
VAR woundlevel Insignificant |
|||
put #echo >ShiftSelect ** We're shifting %1's EAR SHAPE. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Pointed Ears} {#parse set option pointed ears} |
|||
put #link >ShiftSelect {Slightly Pointed Ears} {#parse set option slightly pointed ears} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (pointed ears|slightly pointed ears|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## TUFTED EARS ################## |
|||
TailNegligible: |
|||
VAR bodypart tail |
|||
VAR manawounds %ManaNegligibleWounds |
|||
VAR woundlevel Negligible |
|||
goto CastHealWounds |
|||
feature_tufted_ears: |
|||
TailMinor: |
|||
put #var Shift.Feature.Base tufted ears |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaMinorWounds |
|||
pause 0.1 |
|||
VAR woundlevel Minor |
|||
put #echo >ShiftSelect ** We're shifting %1's TUFTED EARS. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
put #link >ShiftSelect {Present} {#parse set option present} |
|||
waitforre set option (absent|present) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## EYE COLOR ################## |
|||
TailMoreThanMinor: |
|||
VAR bodypart tail |
|||
VAR manawounds %ManaMoreThanMinorWounds |
|||
VAR woundlevel More Than Minor |
|||
goto CastHealWounds |
|||
feature_eye_color: |
|||
TailHarmful: |
|||
put #clear ShiftSelect |
|||
VAR bodypart tail |
|||
pause 0.1 |
|||
VAR manawounds %ManaHarmfulWounds |
|||
put #echo >ShiftSelect ** We're shifting %1's EYE COLOR. ** |
|||
VAR woundlevel Harmful |
|||
put #echo >ShiftSelect |
|||
goto CastHealWounds |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Which eye: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Left Eye} {#parse set eye left eye} |
|||
put #link >ShiftSelect {Right Eye} {#parse set eye right eye} |
|||
put #link >ShiftSelect {Both Eyes} {#parse set eye both eyes} |
|||
put #link >ShiftSelect |
|||
waitforre set eye (left eye|right eye|both eyes) |
|||
goto feature_eye_color_color |
|||
feature_eye_color_color: |
|||
TailVeryHarmful: |
|||
put #var Shift.Feature.Base $1 |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVeryHarmfulWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Harmful |
|||
put #echo >ShiftSelect ** We're shifting %1's EYE COLOR. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Ale-Brown} {#parse set option ale-brown} |
|||
put #link >ShiftSelect {Amber} {#parse set option amber} |
|||
put #link >ShiftSelect {Black} {#parse set option black} |
|||
put #link >ShiftSelect {Blue} {#parse set option blue} |
|||
put #link >ShiftSelect {Blue-Green} {#parse set option blue-green} |
|||
put #link >ShiftSelect {Blue-Grey} {#parse set option blue-grey} |
|||
put #link >ShiftSelect {Brown} {#parse set option brown} |
|||
put #link >ShiftSelect {Clear Colored} {#parse set option clear colored} |
|||
put #link >ShiftSelect {Crystal Blue} {#parse set option crystal blue} |
|||
put #link >ShiftSelect {Crystal Green} {#parse set option crystal green} |
|||
put #link >ShiftSelect {Dark} {#parse set option dark} |
|||
put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} |
|||
put #link >ShiftSelect {Emerald} {#parse set option emerald} |
|||
put #link >ShiftSelect {Gold} {#parse set option gold} |
|||
put #link >ShiftSelect {Green} {#parse set option green} |
|||
put #link >ShiftSelect {Grey} {#parse set option grey} |
|||
put #link >ShiftSelect {Hazel} {#parse set option hazel} |
|||
put #link >ShiftSelect {Jade} {#parse set option jade} |
|||
put #link >ShiftSelect {Leaf-Green} {#parse set option leaf-green} |
|||
put #link >ShiftSelect {Milky Blue} {#parse set option milky blue} |
|||
put #link >ShiftSelect {Milky White} {#parse set option milky white} |
|||
put #link >ShiftSelect {Moss-Green} {#parse set option moss-green} |
|||
put #link >ShiftSelect {Red} {#parse set option red} |
|||
put #link >ShiftSelect {Sapphire} {#parse set option sapphire} |
|||
put #link >ShiftSelect {Silver} {#parse set option silver} |
|||
put #link >ShiftSelect {Steely Grey} {#parse set option steely grey} |
|||
put #link >ShiftSelect {Stormy Grey} {#parse set option stormy grey} |
|||
put #link >ShiftSelect {Topaz} {#parse set option topaz} |
|||
put #link >ShiftSelect {Turquoise} {#parse set option turquoise} |
|||
put #link >ShiftSelect {Violet} {#parse set option violet} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (ale-brown|amber|black|blue|blue-green|blue-grey|brown|clear colored|crystal blue|crystal green|dark|dark brown|emerald|gold|green|grey|hazel|jade|leaf-green|milky blue|milky white|moss-green|red|sapphire|silver|steely grey|stormy grey|topaz|turquoise|violet|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## EYE SHAPE ################## |
|||
TailDamaging: |
|||
VAR bodypart tail |
|||
VAR manawounds %ManaDamagingWounds |
|||
VAR woundlevel Damaging |
|||
goto CastHealWounds |
|||
feature_eye_shape: |
|||
TailVeryDamaging: |
|||
put #var Shift.Feature.Base eye shape |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVeryDamagingWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Damaging |
|||
put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Client race: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Dwarf} {#parse set race dwarf} |
|||
put #link >ShiftSelect {Elf} {#parse set race elf} |
|||
put #link >ShiftSelect {Elothian} {#parse set race elothian} |
|||
put #link >ShiftSelect {Gnome} {#parse set race gnome} |
|||
put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} |
|||
put #link >ShiftSelect {Halfling} {#parse set race halfling} |
|||
put #link >ShiftSelect {Human} {#parse set race human} |
|||
put #link >ShiftSelect {Kaldar} {#parse set race kaldar} |
|||
put #link >ShiftSelect {Prydaen} {#parse set race prydaen} |
|||
put #link >ShiftSelect {Rakash} {#parse set race rakash} |
|||
put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} |
|||
put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} |
|||
put #link >ShiftSelect |
|||
waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) |
|||
goto feature_eye_shape_$1 |
|||
feature_eye_shape_dwarf: |
|||
TailSevere: |
|||
feature_eye_shape_human: |
|||
VAR bodypart tail |
|||
feature_eye_shape_elf: |
|||
VAR manawounds %ManaSevereWounds |
|||
feature_eye_shape_elothian: |
|||
VAR woundlevel Severe |
|||
feature_eye_shape_gnome: |
|||
goto CastHealWounds |
|||
feature_eye_shape_halfling: |
|||
feature_eye_shape_kaldar: |
|||
put #clear ShiftSelect |
|||
pause 0.1 |
|||
put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Almond-Shaped} {#parse set option almond-shaped} |
|||
put #link >ShiftSelect {Beady} {#parse set option beady} |
|||
put #link >ShiftSelect {Bulging} {#parse set option bulging} |
|||
put #link >ShiftSelect {Close-Set} {#parse set option close-set} |
|||
put #link >ShiftSelect {Crossed} {#parse set option crossed} |
|||
put #link >ShiftSelect {Deep-Set} {#parse set option deep-set} |
|||
put #link >ShiftSelect {Gold-Flecked} {#parse set option gold-flecked} |
|||
put #link >ShiftSelect {Limpid} {#parse set option limpid} |
|||
put #link >ShiftSelect {Red-Veined} {#parse set option red-veined} |
|||
put #link >ShiftSelect {Silver-Flecked} {#parse set option silver-flecked} |
|||
put #link >ShiftSelect {Sparkling} {#parse set option sparkling} |
|||
put #link >ShiftSelect {Thick-Lashed} {#parse set option thick-lashed} |
|||
put #link >ShiftSelect {Tilted} {#parse set option tilted} |
|||
put #link >ShiftSelect {Tilted Almond-Shaped} {#parse set option tilted almond-shaped} |
|||
put #link >ShiftSelect {Twitching} {#parse set option twitching} |
|||
put #link >ShiftSelect {Wide-Set} {#parse set option wide-set} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (almond-shaped|beady|bulging|close-set|crossed|deep-set|gold-flecked|limpid|red-veined|silver-flecked|sparkling|thick-lashed|tilted|tilted almond-shaped|twitching|wide-set|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_eye_shape_gortog: |
|||
TailVerySevere: |
|||
feature_eye_shape_skramur: |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaVerySevereWounds |
|||
pause 0.1 |
|||
VAR woundlevel Very Severe |
|||
put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Almond-Shaped} {#parse set option almond-shaped} |
|||
put #link >ShiftSelect {Beady} {#parse set option beady} |
|||
put #link >ShiftSelect {Bulging} {#parse set option bulging} |
|||
put #link >ShiftSelect {Close-Set} {#parse set option close-set} |
|||
put #link >ShiftSelect {Crinkled} {#parse set option crinkled} |
|||
put #link >ShiftSelect {Crossed} {#parse set option crossed} |
|||
put #link >ShiftSelect {Deep-Set} {#parse set option deep-set} |
|||
put #link >ShiftSelect {Gold-Flecked} {#parse set option gold-flecked} |
|||
put #link >ShiftSelect {Limpid} {#parse set option limpid} |
|||
put #link >ShiftSelect {Red-Veined} {#parse set option red-veined} |
|||
put #link >ShiftSelect {Silver-Flecked} {#parse set option silver-flecked} |
|||
put #link >ShiftSelect {Sparkling} {#parse set option sparkling} |
|||
put #link >ShiftSelect {Tilted} {#parse set option tilted} |
|||
put #link >ShiftSelect {Twitching} {#parse set option twitching} |
|||
put #link >ShiftSelect {Wide-Set} {#parse set option wide-set} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (almond-shaped|beady|bulging|close-set|crinkled|crossed|deep-set|gold-flecked|limpid|red-veined|silver-flecked|sparkling|tilted|twitching|wide-set|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_eye_shape_prydaen: |
|||
TailDevastating: |
|||
feature_eye_shape_rakash: |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaDevastatingWounds |
|||
pause 0.1 |
|||
VAR woundlevel Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Almond-Shaped} {#parse set option almond-shaped} |
|||
put #link >ShiftSelect {Beady} {#parse set option beady} |
|||
put #link >ShiftSelect {Bulging} {#parse set option bulging} |
|||
put #link >ShiftSelect {Close-Set} {#parse set option close-set} |
|||
put #link >ShiftSelect {Crossed} {#parse set option crossed} |
|||
put #link >ShiftSelect {Deep-Set} {#parse set option deep-set} |
|||
put #link >ShiftSelect {Gold-Flecked} {#parse set option gold-flecked} |
|||
put #link >ShiftSelect {Limpid} {#parse set option limpid} |
|||
put #link >ShiftSelect {Red-Veined} {#parse set option red-veined} |
|||
put #link >ShiftSelect {Silver-Flecked} {#parse set option silver-flecked} |
|||
put #link >ShiftSelect {Sparkling} {#parse set option sparkling} |
|||
put #link >ShiftSelect {Thick-Lashed} {#parse set option thick-lashed} |
|||
put #link >ShiftSelect {Tilted} {#parse set option tilted} |
|||
put #link >ShiftSelect {Twitching} {#parse set option twitching} |
|||
put #link >ShiftSelect {Wide-Set} {#parse set option wide-set} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
waitforre set option (almond-shaped|beady|bulging|close-set|crossed|deep-set|gold-flecked|limpid|red-veined|silver-flecked|sparkling|thick-lashed|tilted|twitching|wide-set|standard|original|absent) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## NOSE SHAPE ################## |
|||
TailVeryDevastating: |
|||
VAR bodypart tail |
|||
VAR manawounds %ManaVeryDevastatingWounds |
|||
VAR woundlevel Very Devastating |
|||
goto CastHealWounds |
|||
feature_nose_shape: |
|||
TailUseless: |
|||
put #var Shift.Feature.Base nose shape |
|||
VAR bodypart tail |
|||
put #clear ShiftSelect |
|||
VAR manawounds %ManaUselessWounds |
|||
pause 0.1 |
|||
VAR woundlevel Useless |
|||
put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** |
|||
goto CastHealWounds |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Client race: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Dwarf} {#parse set race dwarf} |
|||
put #link >ShiftSelect {Elf} {#parse set race elf} |
|||
put #link >ShiftSelect {Elothian} {#parse set race elothian} |
|||
put #link >ShiftSelect {Gnome} {#parse set race gnome} |
|||
put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} |
|||
put #link >ShiftSelect {Halfling} {#parse set race halfling} |
|||
put #link >ShiftSelect {Human} {#parse set race human} |
|||
put #link >ShiftSelect {Kaldar} {#parse set race kaldar} |
|||
put #link >ShiftSelect {Prydaen} {#parse set race prydaen} |
|||
put #link >ShiftSelect {Rakash} {#parse set race rakash} |
|||
put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} |
|||
put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} |
|||
put #link >ShiftSelect |
|||
waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) |
|||
goto feature_nose_shape_$1 |
|||
feature_nose_shape_dwarf: |
|||
TailScarInsignificant: |
|||
feature_nose_shape_human: |
|||
VAR bodypart tail scar |
|||
feature_nose_shape_elf: |
|||
VAR manascars %ManaInsignificantScars |
|||
feature_nose_shape_elothian: |
|||
VAR woundlevel Insignificant |
|||
feature_nose_shape_gnome: |
|||
goto CastHealScars |
|||
feature_nose_shape_gortog: |
|||
feature_nose_shape_halfling: |
|||
feature_nose_shape_kaldar: |
|||
feature_nose_shape_rakash: |
|||
put #clear ShiftSelect |
|||
pause 0.1 |
|||
put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Aquiline} {#parse set option aquiline} |
|||
put #link >ShiftSelect {Beak-Like} {#parse set option beak-like} |
|||
put #link >ShiftSelect {Broken} {#parse set option broken} |
|||
put #link >ShiftSelect {Bulbous} {#parse set option bulbous} |
|||
put #link >ShiftSelect {Button} {#parse set option button} |
|||
put #link >ShiftSelect {Classical} {#parse set option classical} |
|||
put #link >ShiftSelect {Crooked} {#parse set option crooked} |
|||
put #link >ShiftSelect {Freckled} {#parse set option freckled} |
|||
put #link >ShiftSelect {Hooked} {#parse set option hooked} |
|||
put #link >ShiftSelect {Pinched} {#parse set option pinched} |
|||
put #link >ShiftSelect {Pointy} {#parse set option pointy} |
|||
put #link >ShiftSelect {Small} {#parse set option small} |
|||
put #link >ShiftSelect {Straight} {#parse set option straight} |
|||
put #link >ShiftSelect {Upturned} {#parse set option upturned} |
|||
put #link >ShiftSelect {Wart-Tipped} {#parse set option wart-tipped} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (aquiline|beak-like|broken|bulbous|button|classical|crooked|freckled|hooked|pinched|pointy|small|straight|upturned|wart-tipped|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_nose_shape_skramur: |
|||
TailScarNegligible: |
|||
put #clear ShiftSelect |
|||
VAR bodypart tail scar |
|||
pause 0.1 |
|||
VAR manascars %ManaNegligibleScars |
|||
put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** |
|||
VAR woundlevel Negligible |
|||
put #echo >ShiftSelect |
|||
goto CastHealScars |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Blunt} {#parse set option blunt} |
|||
put #link >ShiftSelect {Crooked} {#parse set option crooked} |
|||
put #link >ShiftSelect {Dappled} {#parse set option dappled} |
|||
put #link >ShiftSelect {Elegant} {#parse set option elegant} |
|||
put #link >ShiftSelect {Flat} {#parse set option flat} |
|||
put #link >ShiftSelect {Long} {#parse set option long} |
|||
put #link >ShiftSelect {Narrow} {#parse set option narrow} |
|||
put #link >ShiftSelect {Pointed} {#parse set option pointed} |
|||
put #link >ShiftSelect {Rounded} {#parse set option rounded} |
|||
put #link >ShiftSelect {Slender} {#parse set option slender} |
|||
put #link >ShiftSelect {Speckled} {#parse set option speckled} |
|||
put #link >ShiftSelect {Straight} {#parse set option straight} |
|||
put #link >ShiftSelect {Striped} {#parse set option striped} |
|||
put #link >ShiftSelect {Squared} {#parse set option squared} |
|||
put #link >ShiftSelect {Upturned} {#parse set option upturned} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (blunt|crooked|dappled|elegant|flat|long|narrow|pointed|rounded|slender|speckled|straight|striped|squared|upturned|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_nose_shape_prydaen: |
|||
TailScarMinor: |
|||
put #clear ShiftSelect |
|||
VAR bodypart tail scar |
|||
pause 0.1 |
|||
VAR manascars %ManaMinorScars |
|||
put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** |
|||
VAR woundlevel Minor |
|||
put #echo >ShiftSelect |
|||
goto CastHealScars |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Aquiline} {#parse set option aquiline} |
|||
put #link >ShiftSelect {Beak-Like} {#parse set option beak-like} |
|||
put #link >ShiftSelect {Broken} {#parse set option broken} |
|||
put #link >ShiftSelect {Bulbous} {#parse set option bulbous} |
|||
put #link >ShiftSelect {Button} {#parse set option button} |
|||
put #link >ShiftSelect {Classical} {#parse set option classical} |
|||
put #link >ShiftSelect {Crooked} {#parse set option crooked} |
|||
put #link >ShiftSelect {Hooked} {#parse set option hooked} |
|||
put #link >ShiftSelect {Narrow} {#parse set option narrow} |
|||
put #link >ShiftSelect {Pointy} {#parse set option pointy} |
|||
put #link >ShiftSelect {Pushed-In} {#parse set option pushed-in} |
|||
put #link >ShiftSelect {Pinched} {#parse set option pinched} |
|||
put #link >ShiftSelect {Small} {#parse set option small} |
|||
put #link >ShiftSelect {Straight} {#parse set option straight} |
|||
put #link >ShiftSelect {Upturned} {#parse set option upturned} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (aquiline|beak-like|broken|bulbous|button|classical|crooked|hooked|narrow|point|pushed-in|pinched|small|straight|upturned|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
feature_nose_shape_rakashmoonskin: |
|||
TailScarMoreThanMinor: |
|||
put #clear ShiftSelect |
|||
VAR bodypart tail scar |
|||
pause 0.1 |
|||
VAR manascars %ManaMoreThanMinorScars |
|||
put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** |
|||
VAR woundlevel More Than Minor |
|||
put #echo >ShiftSelect |
|||
goto CastHealScars |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Select option: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Blunted} {#parse set option blunted} |
|||
put #link >ShiftSelect {Crooked} {#parse set option crooked} |
|||
put #link >ShiftSelect {Dewlapped} {#parse set option dewlapped} |
|||
put #link >ShiftSelect {Elegant} {#parse set option elegant} |
|||
put #link >ShiftSelect {Long} {#parse set option long} |
|||
put #link >ShiftSelect {Narrow} {#parse set option narrow} |
|||
put #link >ShiftSelect {Patchy} {#parse set option patchy} |
|||
put #link >ShiftSelect {Pointed} {#parse set option pointed} |
|||
put #link >ShiftSelect {Pug} {#parse set option pug} |
|||
put #link >ShiftSelect {Pushed-In} {#parse set option pushed-in} |
|||
put #link >ShiftSelect {Rounded} {#parse set option rounded} |
|||
put #link >ShiftSelect {Slender} {#parse set option slender} |
|||
put #link >ShiftSelect {Straight} {#parse set option straight} |
|||
put #link >ShiftSelect {Stubby} {#parse set option stubby} |
|||
put #link >ShiftSelect {Squared} {#parse set option squared} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (blunted|crooked|dewlapped|elegant|long|narrow|patchy|pointed|pug|pushed-in|rounded|slender|straight|stubby|squared|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## DIMPLES ################## |
|||
TailScarHarmful: |
|||
VAR bodypart tail scar |
|||
VAR manascars %ManaHarmfulScars |
|||
VAR woundlevel Harmful |
|||
goto CastHealScars |
|||
feature_dimples: |
|||
TailScarVeryHarmful: |
|||
put #var Shift.Feature.Base dimples |
|||
VAR bodypart tail scar |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaVeryHarmfulScars |
|||
pause 0.1 |
|||
VAR woundlevel Very Harmful |
|||
put #echo >ShiftSelect ** We're shifting %1's DIMPLES. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
put #link >ShiftSelect {Present} {#parse set option present} |
|||
waitforre set option (absent|present) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## CLEFT CHIN ################## |
|||
TailScarDamaging: |
|||
VAR bodypart tail scar |
|||
VAR manascars %ManaDamagingScars |
|||
VAR woundlevel Damaging |
|||
goto CastHealScars |
|||
feature_cleft_chin: |
|||
TailScarVeryDamaging: |
|||
put #var Shift.Feature.Base chin |
|||
VAR bodypart tail scar |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaVeryDamagingScars |
|||
pause 0.1 |
|||
VAR woundlevel Very Damaging |
|||
put #echo >ShiftSelect ** We're shifting %1's CLEFT CHIN. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
put #link >ShiftSelect {Present} {#parse set option present} |
|||
waitforre set option (absent|present) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## BEARD ################## |
|||
TailScarSevere: |
|||
VAR bodypart tail scar |
|||
VAR manascars %ManaSevereScars |
|||
VAR woundlevel Severe |
|||
goto CastHealScars |
|||
feature_beard: |
|||
TailScarVerySevere: |
|||
put #var Shift.Feature.Base beard |
|||
VAR bodypart tail scar |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaVerySevereScars |
|||
pause 0.1 |
|||
VAR woundlevel Very Severe |
|||
put #echo >ShiftSelect ** We're shifting %1's BEARD. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Freeze} {#parse set option freeze} |
|||
put #link >ShiftSelect {Longer} {#parse set option long} |
|||
put #link >ShiftSelect {Shorter} {#parse set option short} |
|||
waitforre set option (freeze|long|short) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## DISTINGUISHING MARK ################## |
|||
TailScarDevastating: |
|||
VAR bodypart tail scar |
|||
VAR manascars %ManaDevastatingScars |
|||
VAR woundlevel Devastating |
|||
goto CastHealScars |
|||
feature_distinguishing_mark: |
|||
TailScarVeryDevastating: |
|||
put #var Shift.Feature.Base distinguishing mark |
|||
VAR bodypart tail scar |
|||
put #clear ShiftSelect |
|||
VAR manascars %ManaVeryDevastatingScars |
|||
pause 0.1 |
|||
VAR woundlevel Very Devastating |
|||
put #echo >ShiftSelect ** We're shifting %1's DISTINGUISHING MARK. ** |
|||
goto CastHealScars |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Elegant Arched Eyebrows} {#parse set option elegant arched eyebrows} |
|||
put #link >ShiftSelect {Frown Lines} {#parse set option frown lines} |
|||
put #link >ShiftSelect {Generous Mouth} {#parse set option generous mouth} |
|||
put #link >ShiftSelect {Heavy Jowls} {#parse set option heavy jowls} |
|||
put #link >ShiftSelect {Laugh Lines} {#parse set option laugh lines} |
|||
put #link >ShiftSelect {Missing Tooth} {#parse set option missing tooth} |
|||
put #link >ShiftSelect {Pouting Lips} {#parse set option pouting lips} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Standard (race default)} {#parse set option standard} |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (elegant arched eyebrows|frown lines|generous mouth|heavy jowls|laugh lines|missing tooth|pouting lips|standard|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## TAIL SHAPE ################## |
|||
TailScarUseless: |
|||
VAR bodypart tail scar |
|||
VAR manascars %ManaUselessScars |
|||
VAR woundlevel Useless |
|||
goto CastHealScars |
|||
feature_tail_shape: |
|||
put #var Shift.Feature.Base tail shape |
|||
put #clear ShiftSelect |
|||
pause 0.1 |
|||
put #echo >ShiftSelect ** We're shifting %1's TAIL SHAPE. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Crooked Tail} {#parse set option crooked tail} |
|||
put #link >ShiftSelect {Curving Tail} {#parse set option curving tail} |
|||
put #link >ShiftSelect {Kinked Tail} {#parse set option kinked tail} |
|||
put #link >ShiftSelect {Long Tail} {#parse set option long tail} |
|||
put #link >ShiftSelect {Slender Tail} {#parse set option slender tail} |
|||
put #link >ShiftSelect {Straight Tail} {#parse set option straight tail} |
|||
put #link >ShiftSelect {Stubby Tail} {#parse set option stubby tail} |
|||
put #link >ShiftSelect {Thick Tail} {#parse set option thick tail} |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Original (character creation)} {#parse set option original} |
|||
waitforre set option (crooked tail|curving tail|kinked tail|long tail|slender tail|straight tail|stubby tail|thick tail|original) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
################## TUFTED TAIL ################## |
|||
feature_tufted_tail: |
|||
put #var Shift.Feature.Base tufted tail |
|||
put #clear ShiftSelect |
|||
pause 0.1 |
|||
put #echo >ShiftSelect ** We're shifting %1's TUFTED TAIL. ** |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Shift options: |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Absent} {#parse set option absent} |
|||
put #link >ShiftSelect {Present} {#parse set option present} |
|||
waitforre set option (absent|present) |
|||
put #var Shift.Feature.Option $1 |
|||
goto checkshift |
|||
############### SHIFTING SECTION ################## |
|||
Vitality: |
|||
Put prep vh 1 |
|||
Pause 1 |
|||
Put charge camb belt 14 |
|||
Pause 5 |
|||
Put invoke camb belt 14 |
|||
pause 15 |
|||
Put cast |
|||
Pause 1 |
|||
Goto start |
|||
checkshift: |
|||
Poison: |
|||
put #clear ShiftSelect |
|||
PUT prep fp 5 |
|||
pause |
pause 0.1 |
||
put #echo >ShiftSelect ** Client: %1 |
|||
put harness 5 |
|||
put #echo >ShiftSelect ** Feature: $Shift.Feature.Base |
|||
pause 3 |
|||
put #echo >ShiftSelect ** Option: $Shift.Feature.Option |
|||
PUT cast |
|||
put #echo >ShiftSelect |
|||
pause 1 |
|||
put #echo >ShiftSelect Is this correct? |
|||
put stand |
|||
put #echo >ShiftSelect |
|||
pause 1 |
|||
put #link >ShiftSelect {Yes} {#parse set confirm yes} |
|||
goto start |
|||
put #link >ShiftSelect {No} {#parse RETURN TO FEATURES} |
|||
waitfor set confirm yes |
|||
goto startshift |
|||
startshift: |
|||
Disease: |
|||
put #clear ShiftSelect |
|||
PUT prep cd 15 |
|||
pause |
pause 0.1 |
||
put #echo >ShiftSelect ** Client: %1 |
|||
put harness 10 |
|||
put #echo >ShiftSelect ** Feature: $Shift.Feature.Base |
|||
pause 3 |
|||
put #echo >ShiftSelect ** Option: $Shift.Feature.Option |
|||
put cast |
|||
put #echo >ShiftSelect |
|||
pause 1 |
|||
put #link >ShiftSelect ** {CANCEL SHIFT} {#parse CANCEL SHIFT} |
|||
goto start |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect ** Initiating link... |
|||
put touch %1 |
|||
pause 0.5 |
|||
put #echo >ShiftSelect ** Requesting shift... |
|||
put shift %1 $Shift.Feature.Base $Shift.Feature.Option |
|||
put #echo >ShiftSelect ** Waiting for shift acceptance... |
|||
waitfor eyes lower briefly |
|||
put #echo >ShiftSelect ** Shift accepted... |
|||
put shift %1 |
|||
put #echo >ShiftSelect ** Shift in progress... |
|||
waitfor You fall over, feeling the ability to alter others' features slip from your grasp |
|||
put sit |
|||
put #echo >ShiftSelect ** Shift complete! |
|||
put #echo >ShiftSelect ** Waiting for shift ability to return... |
|||
pause 60 |
|||
put #echo >ShiftSelect |
|||
put #echo >ShiftSelect Perform another shift? |
|||
put #echo >ShiftSelect |
|||
put #link >ShiftSelect {Yes} {#parse RETURN TO FEATURES} |
|||
put #link >ShiftSelect {No} {#parse TIME TO QUIT} |
|||
waitfor TIME TO QUIT |
|||
goto exit |
|||
cancelshift: |
|||
CastHealWounds: |
|||
shift cancel |
|||
pause 1 |
|||
goto exit |
|||
echo healing %woundlevel wounds on %bodypart at %manawounds |
|||
math manawounds subtract 10 |
|||
echo %manawounds |
|||
echo manawounds is now %manawounds |
|||
put prep hw %manawounds |
|||
pause 1 |
|||
put prep hw 1 |
|||
pause 17 |
|||
put harness 10 |
|||
pause 3 |
|||
put cast %bodypart |
|||
Pause 1 |
|||
goto start |
|||
exit: |
|||
CastHealScars: |
|||
put #clear ShiftSelect |
|||
pause 1 |
|||
pause 0.1 |
|||
echo healing %woundlevel scars on %bodypart at %manascars |
|||
put #window remove ShiftSelect |
|||
math manascars subtract 10 |
|||
exit |
|||
echo %manascars |
|||
echo manascars is now %manascars |
|||
put prep hs %manascars |
|||
pause 1 |
|||
put prep hs 1 |
|||
pause 17 |
|||
put harness 10 |
|||
pause 3 |
|||
put cast %bodypart |
|||
Pause 1 |
|||
goto start |
|||
</pre> |
</pre> |
Latest revision as of 08:10, 4 November 2022
Dantia/Scripts/Shifting | |
---|---|
Category | Genie,Emapath |
Front-end | Genie |
Author | Dantia |
Description
This script creates an interactable window to allow you to select the type of shift and option. It will also track the progress of the shift, and allow you to select follow up shifts once your ability returns to you.
Instructions
As with all shifting, ensure you are in a justice-free zone by typing JUSTICE. Then, with your patient in the same room as you, initiate the script by typing .shift <patient_name>.
Version History
- Version 1.8: Added window height and positioning, auto sit after shift completed.
- Version 1.7: Fixed 'square' vs 'square-jawed' face shape.
- Version 1.6: Added decade shifting.
- Version 1.5: Fixed missing eye shape options for Prydaen.
- Version 1.4: Fixed spelling of Prydaen. Whoops.
- Version 1.3: Fixed nose shape base variable, cleft chin base variable.
- Version 1.2: Fixed skin color base variable.
- Version 1.1: Fixed goto label for beard options.
- Version 1.0: Original script.
Script
# Dantia's Shift Selector # Use at your own risk. # Version 1.8 # Has anyone told you that you are incredibly funny? action instant goto parsefeature when RETURN TO FEATURES action instant goto cancelshift when CANCEL SHIFT parsefeature: put #window remove ShiftSelect pause 0.1 put #window add ShiftSelect put #window position ShiftSelect 300 700 0 0 put #clear ShiftSelect put #echo >ShiftSelect ** Welcome to Dantia's Shift Selector. ** put #echo >ShiftSelect ** Let's make %1 beautiful! ** put #echo >ShiftSelect put #echo >ShiftSelect ** Please select the feature you wish to shift. ** put #echo >ShiftSelect put #link >ShiftSelect {Age (by years)} {#parse Shift feature_age} put #link >ShiftSelect {Age (by decades)} {#parse Shift feature_age_decade} put #link >ShiftSelect {Gender} {#parse Shift feature_gender} put #link >ShiftSelect {Body Height} {#parse Shift feature_body_height} put #link >ShiftSelect {Body Build} {#parse Shift feature_body_build} put #link >ShiftSelect {Skin/Fur/Scales} {#parse Shift feature_skin_fur_scales} put #link >ShiftSelect {Fur Markings} {#parse Shift feature_primary_markings} put #link >ShiftSelect {Face Masking} {#parse Shift feature_secondary_color} put #link >ShiftSelect {Secondary Markings} {#parse Shift feature_secondary_markings} put #link >ShiftSelect {Pale Silver Underbelly} {#parse Shift feature_pale_silver_underbelly} put #link >ShiftSelect {Hair Length} {#parse Shift feature_hair_length} put #link >ShiftSelect {Hair Color} {#parse Shift feature_hair_color} put #link >ShiftSelect {Hair Streak} {#parse Shift feature_hair_streak} put #link >ShiftSelect {Hair Texture} {#parse Shift feature_hair_texture} put #link >ShiftSelect {Head Crest} {#parse Shift feature_head_crest} put #link >ShiftSelect {Face Shape} {#parse Shift feature_face_shape} put #link >ShiftSelect {Ear Shape} {#parse Shift feature_ear_shape} put #link >ShiftSelect {Tufted Ears} {#parse Shift feature_tufted_ears} put #link >ShiftSelect {Eye Color} {#parse Shift feature_eye_color} put #link >ShiftSelect {Eye Shape} {#parse Shift feature_eye_shape} put #link >ShiftSelect {Nose Shape} {#parse Shift feature_nose_shape} put #link >ShiftSelect {Dimples} {#parse Shift feature_dimples} put #link >ShiftSelect {Cleft Chin} {#parse Shift feature_cleft_chin} put #link >ShiftSelect {Beard} {#parse Shift feature_beard} put #link >ShiftSelect {Distinguishing Mark} {#parse Shift feature_distinguishing_mark} put #link >ShiftSelect {Tail Shape} {#parse Shift feature_tail_shape} put #link >ShiftSelect {Tufted Tail} {#parse Shift feature_tufted_tail} waitforre Shift feature_(age|gender|body_height|body_build|skin_fur_scales|primary_markings|secondary_color|secondary_markings|pale_silver_underbelly|hair_length|hair_color|hair_streak|hair_texture|head_crest|face_shape|ear_shape|tufted_ears|eye_color|eye_shape|nose_shape|dimples|cleft_chin|beard|distinguishing_mark|tail_shape|tufted_tail) goto feature_$1 ################## AGE, BY YEAR ################## feature_age: put #var Shift.Feature.Base age year put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's AGE by a SINGLE YEAR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Younger} {#parse set option young} put #link >ShiftSelect {Older} {#parse set option old} waitforre set option (young|old) put #var Shift.Feature.Option $1 goto checkshift ################## AGE, BY DECADE ################## feature_age: put #var Shift.Feature.Base age decade put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's AGE by a DECADE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Younger} {#parse set option young} put #link >ShiftSelect {Older} {#parse set option old} waitforre set option (young|old) put #var Shift.Feature.Option $1 goto checkshift ################## GENDER ################## feature_gender: put #var Shift.Feature.Base gender put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's GENDER. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Male} {#parse set option male} put #link >ShiftSelect {Female} {#parse set option female} waitforre set option (male|female) put #var Shift.Feature.Option $1 goto checkshift ################## HEIGHT ################## feature_body_height: put #var Shift.Feature.Base height put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's HEIGHT. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Taller} {#parse set option tall} put #link >ShiftSelect {Shorter} {#parse set option short} waitforre set option (tall|short) put #var Shift.Feature.Option $1 goto checkshift ################## BUILD ################## feature_body_build: put #var Shift.Feature.Base build put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's BUILD. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Athletic} {#parse set option athletic} put #link >ShiftSelect {Brawny} {#parse set option brawny} put #link >ShiftSelect {Burly} {#parse set option burly} put #link >ShiftSelect {Curvacious} {#parse set option curvaceous} put #link >ShiftSelect {Emaciated} {#parse set option emaciated} put #link >ShiftSelect {Fat} {#parse set option fat} put #link >ShiftSelect {Generous} {#parse set option generous} put #link >ShiftSelect {Hefty} {#parse set option hefty} put #link >ShiftSelect {Lean} {#parse set option lean} put #link >ShiftSelect {Lithe} {#parse set option lithe} put #link >ShiftSelect {Lissome} {#parse set option lissome} put #link >ShiftSelect {Matronly (female)} {#parse set option thin} put #link >ShiftSelect {Plump} {#parse set option plump} put #link >ShiftSelect {Portly} {#parse set option portly} put #link >ShiftSelect {Pot-Bellied} {#parse set option pot-bellied} put #link >ShiftSelect {Rotund} {#parse set option rotund} put #link >ShiftSelect {Thin} {#parse set option thin} put #link >ShiftSelect {Scrawny} {#parse set option scrawny} put #link >ShiftSelect {Shapely} {#parse set option shapely} put #link >ShiftSelect {Slender} {#parse set option slender} put #link >ShiftSelect {Stocky} {#parse set option stocky} put #link >ShiftSelect {Stout} {#parse set option stout} put #link >ShiftSelect {Svelte} {#parse set option svelte} put #link >ShiftSelect {Wiry} {#parse set option wiry} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (creation default)} {#parse set option original} waitforre set option (athletic|brawny|burly|curvaceous|emaciated|fat|generous|hefty|lean|lithe|lissome|thin|plump|portly|pot-bellied|rotund|thin|scrawny|shapely|slender|stocky|stout|svelte|wity|standard|original) put #var Shift.Feature.Option $1 goto checkshift ################## SKIN/FUR/SCALES ################## feature_skin_fur_scales: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's SKIN/FUR/SCALES. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Client race: put #echo >ShiftSelect put #link >ShiftSelect {Dwarf} {#parse set race dwarf} put #link >ShiftSelect {Elf} {#parse set race elf} put #link >ShiftSelect {Elothian} {#parse set race elothian} put #link >ShiftSelect {Gnome} {#parse set race gnome} put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} put #link >ShiftSelect {Halfling} {#parse set race halfling} put #link >ShiftSelect {Human} {#parse set race human} put #link >ShiftSelect {Kaldar} {#parse set race kaldar} put #link >ShiftSelect {Prydaen} {#parse set race prydaen} put #link >ShiftSelect {Rakash} {#parse set race rakash} put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) goto feature_skin_fur_scales_$1 feature_skin_fur_scales_dwarf: feature_skin_fur_scales_elf: feature_skin_fur_scales_elothian: feature_skin_fur_scales_gnome: feature_skin_fur_scales_halfling: feature_skin_fur_scales_human: feature_skin_fur_scales_kaldar: put #var Shift.Feature.Base skin color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's SKIN. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blue-veined} {#parse set option blue-veined} put #link >ShiftSelect {Copper} {#parse set option copper} put #link >ShiftSelect {Dark} {#parse set option dark} put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} put #link >ShiftSelect {Ebon} {#parse set option ebon} put #link >ShiftSelect {Fair} {#parse set option fair} put #link >ShiftSelect {Freckled} {#parse set option freckled} put #link >ShiftSelect {Leathery} {#parse set option leathery} put #link >ShiftSelect {Pale} {#parse set option pale} put #link >ShiftSelect {Pockmarked} {#parse set option pockmarked} put #link >ShiftSelect {Rosy} {#parse set option rosy} put #link >ShiftSelect {Smooth} {#parse set option smooth} put #link >ShiftSelect {Tanned} {#parse set option tanned} put #link >ShiftSelect {Translucent} {#parse set option translucent} put #link >ShiftSelect {Weathered} {#parse set option weathered} put #link >ShiftSelect {Wrinkled} {#parse set option wrinkled} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (black|blue-veined|copper|dark|dark brown|ebon|fair|freckled|leathery|pale|pockmarked|rosy|smooth|tanned|translucent|weathered|wrinkled|original) put #var Shift.Feature.Option $1 goto checkshift feature_skin_fur_scales_rakash: put #var Shift.Feature.Base fur color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FUR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blue-veined} {#parse set option blue-veined} put #link >ShiftSelect {Copper} {#parse set option copper} put #link >ShiftSelect {Dark} {#parse set option dark} put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} put #link >ShiftSelect {Ebon} {#parse set option ebon} put #link >ShiftSelect {Fair} {#parse set option fair} put #link >ShiftSelect {Freckled} {#parse set option freckled} put #link >ShiftSelect {Leathery} {#parse set option leathery} put #link >ShiftSelect {Pale} {#parse set option pale} put #link >ShiftSelect {Pockmarked} {#parse set option pockmarked} put #link >ShiftSelect {Rosy} {#parse set option rosy} put #link >ShiftSelect {Smooth} {#parse set option smooth} put #link >ShiftSelect {Tanned} {#parse set option tanned} put #link >ShiftSelect {Translucent} {#parse set option translucent} put #link >ShiftSelect {Weathered} {#parse set option weathered} put #link >ShiftSelect {Wrinkled} {#parse set option wrinkled} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (black|blue-veined|copper|dark|dark brown|ebon|fair|freckled|leathery|pale|pockmarked|rosy|smooth|tanned|translucent|weathered|wrinkled|original) put #var Shift.Feature.Option $1 goto checkshift feature_skin_fur_scales_gortog: put #var Shift.Feature.Base skin color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's SKIN. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Bronze-Green} {#parse set option bronze-green} put #link >ShiftSelect {Coppery-Green} {#parse set option coppery-green} put #link >ShiftSelect {Dusky Olive} {#parse set option dusky olive} put #link >ShiftSelect {Dark Green} {#parse set option dark green} put #link >ShiftSelect {Ebon} {#parse set option ebon} put #link >ShiftSelect {Emerald} {#parse set option emerald} put #link >ShiftSelect {Green} {#parse set option green} put #link >ShiftSelect {Green-Grey} {#parse set option green-grey} put #link >ShiftSelect {Jade} {#parse set option jade} put #link >ShiftSelect {Leathery} {#parse set option leathery} put #link >ShiftSelect {Olive} {#parse set option olive} put #link >ShiftSelect {Pale Green} {#parse set option pale green} put #link >ShiftSelect {Pockmarked} {#parse set option pockmarked} put #link >ShiftSelect {Smooth} {#parse set option smooth} put #link >ShiftSelect {Weathered} {#parse set option weathered} put #link >ShiftSelect {Wrinkled} {#parse set option wrinkled} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (bronze-green|coppery-green|dusky olive|dark green|ebon|emerald|green|green-grey|jade|leathery|olive|pale green|pockmarked|smooth|weathered|wrinkled|original) put #var Shift.Feature.Option $1 goto checkshift feature_skin_fur_scales_skramur: put #var Shift.Feature.Base scales color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's SCALES. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Brown} {#parse set brown} put #link >ShiftSelect {Dark Gold-Edged} {#parse set option dark gold-edged} put #link >ShiftSelect {Camouflage} {#parse set option camouflage} put #link >ShiftSelect {Golden} {#parse set option golden} put #link >ShiftSelect {Green} {#parse set option green} put #link >ShiftSelect {Green-Brown} {#parse set option green-brown} put #link >ShiftSelect {Green-Grey} {#parse set option green-grey} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Mottled} {#parse set option mottled} put #link >ShiftSelect {Olive} {#parse set option olive} put #link >ShiftSelect {Red-Gold} {#parse set option red-gold} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Sorrel} {#parse set option sorrel} put #link >ShiftSelect {Speckled} {#parse set option speckled} put #link >ShiftSelect {White} {#parse set option white} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (black|brown|dark gold-edged|camouflage|golden|green|green-brown|green-grey|grey|mottled|olive|red-gold|silver|sorrel|speckled|white|original) put #var Shift.Feature.Option $1 goto checkshift feature_skin_fur_scales_prydaen: put #var Shift.Feature.Base fur color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FUR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blue-Grey} {#parse set option blue-grey} put #link >ShiftSelect {Brown} {#parse set option brown} put #link >ShiftSelect {Calico} {#parse set option calico} put #link >ShiftSelect {Creamy White} {#parse set option creamy white} put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} put #link >ShiftSelect {Golden} {#parse set golden} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Orange} {#parse set option orange} put #link >ShiftSelect {Rust-Colored} {#parse set option rust-colored} put #link >ShiftSelect {Sandy} {#parse set option sandy} put #link >ShiftSelect {Sepia} {#parse set option sepia} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Tawny} {#parse set option tawny} put #link >ShiftSelect {Tortoiseshell} {#parse set option tortoiseshell} put #link >ShiftSelect {White} {#parse set option white} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (black|blue-grey|brown|calico|creamy white|dark brown|golden|grey|orange|rust-colored|sandy|sepia|silver|tawny|tortoiseshell|white|original) put #var Shift.Feature.Option $1 goto checkshift feature_skin_fur_scales_rakashmoonskin: put #var Shift.Feature.Base fur color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FUR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {White} {#parse set option white} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Blonde} {#parse set option blonde} put #link >ShiftSelect {Agouti} {#parse set option agouti} put #link >ShiftSelect {Tan} {#parse set option tan} put #link >ShiftSelect {Ruddy} {#parse set option ruddy} put #link >ShiftSelect {Piebald} {#parse set option piebald} put #link >ShiftSelect {Sable} {#parse set option sable} put #link >ShiftSelect {Silvered Black} {#parse set option silvered black} put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Tri-Color} {#parse set option tri-color} put #link >ShiftSelect {Brown} {#parse set option brown} put #link >ShiftSelect {Brindled} {#parse set option brindled} put #link >ShiftSelect {Fawn} {#parse set option fawn} put #link >ShiftSelect {Russet} {#parse set option russet} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (black|blue-grey|brown|calico|creamy white|dark brown|golden|grey|orange|rust-colored|sandy|sepia|silver|tawny|tortoiseshell|white|original) put #var Shift.Feature.Option $1 goto checkshift ################## PRIMARY MARKINGS ################## feature_primary_markings: put #var Shift.Feature.Base primary markings put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's PRIMARY MARKINGS. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Client race: put #echo >ShiftSelect put #link >ShiftSelect {Prydaen} {#parse set race prydaen} put #link >ShiftSelect {Rakash} {#parse set race rakash} put #link >ShiftSelect waitforre set race (prydaen|rakash) goto feature_primary_markings_$1 feature_primary_markings_prydaen: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's PRIMARY MARKINGS. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Black Belly} {#parse set option black belly} put #link >ShiftSelect {Black Points} {#parse set option black points} put #link >ShiftSelect {Brown Belly} {#parse set option brown belly} put #link >ShiftSelect {Brown Points} {#parse set option brown points} put #link >ShiftSelect {Glittered} {#parse set option glittered} put #link >ShiftSelect {Grey Belly} {#parse set option grey belly} put #link >ShiftSelect {Grey Points} {#parse set option grey points} put #link >ShiftSelect {Sepia Belly} {#parse set option sepia belly} put #link >ShiftSelect {Sepia Points} {#parse set option sepia points} put #link >ShiftSelect {Silver Belly} {#parse set option silver belly} put #link >ShiftSelect {Silver Points} {#parse set option silver points} put #link >ShiftSelect {White Belly} {#parse set option white belly} put #link >ShiftSelect {White Points} {#parse set option white points} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (black belly|black points|brown belly|brown points|glittered|grey belly|grey points|sepia belly|sepia points|silver belly|silver points|white belly|white points|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift feature_primary_markings_rakash: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's PRIMARY MARKINGS. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Blonde} {#parse set option blonde} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Ruddy} {#parse set option ruddy} put #link >ShiftSelect {Sable} {#parse set option sable} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Silvered Black} {#parse set option silvered black} put #link >ShiftSelect {Tan} {#parse set option tan} put #link >ShiftSelect {White} {#parse set option white} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (blond|grey|ruddy|sable|silver|silvered black|tan|white|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift ################## SECONDARY COLOR ################## feature_secondary_color: put #var Shift.Feature.Base secondary color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's SECONDARY COLOR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blonde} {#parse set option blonde} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Ruddy} {#parse set option ruddy} put #link >ShiftSelect {Sable} {#parse set option sable} put #link >ShiftSelect {Sepia} {#parse set option sepia} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Silvered Black} {#parse set option silvered black} put #link >ShiftSelect {Tan} {#parse set option tan} put #link >ShiftSelect {White} {#parse set option white} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (black|blonde|grey|ruddy|sable|sepia|silver|silvered black|tan|white|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift ################## SECONDARY MARKINGS ################## feature_secondary_markings: put #var Shift.Feature.Base secondary markings put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's SECONDARY MARKINGS. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Marbling} {#parse set option marbling} put #link >ShiftSelect {Rosettes} {#parse set option rosettes} put #link >ShiftSelect {Stripes} {#parse set option stripes} put #link >ShiftSelect {Spots} {#parse set option spots} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (marbling|rosettes|stripes|spots|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift ################## PALE SILVER UNDERBELLY ################## feature_pale_silver_underbelly: put #var Shift.Feature.Base belly put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's PALE SILVER UNDERBELLY. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Absent} {#parse set option absent} put #link >ShiftSelect {Present} {#parse set option present} waitforre set option (absent|present) put #var Shift.Feature.Option $1 goto checkshift ################## HAIR LENGTH ################## feature_hair_length: put #var Shift.Feature.Base hair length put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's HAIR LENGTH. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Longer} {#parse set option long} put #link >ShiftSelect {Shorter} {#parse set option short} waitforre set option (long|short) put #var Shift.Feature.Option $1 goto checkshift ################## HAIR COLOR ################## feature_hair_color: put #var Shift.Feature.Base hair color put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's HAIR COLOR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Amber} {#parse set option amber} put #link >ShiftSelect {Ash-Blonde} {#parse set option ash-blonde} put #link >ShiftSelect {Auburn} {#parse set option auburn} put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blonde} {#parse set option blonde} put #link >ShiftSelect {Blue-Black} {#parse set option blue-black} put #link >ShiftSelect {Bright Green} {#parse set option bright green} put #link >ShiftSelect {Bright Orange} {#parse set option bright orange} put #link >ShiftSelect {Brown} {#parse set option brown} put #link >ShiftSelect {Brunette} {#parse set option brunette} put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} put #link >ShiftSelect {Deep Blue} {#parse set option deep blue} put #link >ShiftSelect {Deep Purple} {#parse set option deep purple} put #link >ShiftSelect {Flaxen} {#parse set option flaxen} put #link >ShiftSelect {Ginger} {#parse set option ginger} put #link >ShiftSelect {Golden} {#parse set option golden} put #link >ShiftSelect {Golden Brown} {#parse set option golden brown} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Honey} {#parse set option honey} put #link >ShiftSelect {Lavender} {#parse set option lavender} put #link >ShiftSelect {Light Brown} {#parse set option light brown} put #link >ShiftSelect {Mouse Brown} {#parse set option mouse brown} put #link >ShiftSelect {Platinum} {#parse set option platinum} put #link >ShiftSelect {Red} {#parse set option red} put #link >ShiftSelect {Red-Gold} {#parse set option red-gold} put #link >ShiftSelect {Russet} {#parse set option russet} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Silver-Gilt} {#parse set option silver-gilt} put #link >ShiftSelect {Snow-White} {#parse set option snow-white} put #link >ShiftSelect {Strawberry} {#parse set option strawberry} put #link >ShiftSelect {White} {#parse set option white} put #echo >ShiftSelect put #link >ShiftSelect {Original} {#parse set option original} waitforre set option (amber|ash-blonde|auburn|black|blonde|blue-black|bright green|bright orange|brown|brunette|dark brown|deep blue|deep purple|flaxen|ginger|golden|golden brown|grey|honey|lavender|light brown|mouse brown|platinum|red|red-gold|russet|silver|silver-gilt|snow-white|strawberry|white|original) put #var Shift.Feature.Option $1 goto checkshift ################## HAIR STREAK ################## feature_hair_streak: put #var Shift.Feature.Base hair streak put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's HAIR STREAK. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Amber} {#parse set option amber} put #link >ShiftSelect {Ash-Blonde} {#parse set option ash-blonde} put #link >ShiftSelect {Auburn} {#parse set option auburn} put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blonde} {#parse set option blonde} put #link >ShiftSelect {Blue-Black} {#parse set option blue-black} put #link >ShiftSelect {Bright Green} {#parse set option bright green} put #link >ShiftSelect {Bright Orange} {#parse set option bright orange} put #link >ShiftSelect {Brown} {#parse set option brown} put #link >ShiftSelect {Brunette} {#parse set option brunette} put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} put #link >ShiftSelect {Deep Blue} {#parse set option deep blue} put #link >ShiftSelect {Deep Purple} {#parse set option deep purple} put #link >ShiftSelect {Flaxen} {#parse set option flaxen} put #link >ShiftSelect {Ginger} {#parse set option ginger} put #link >ShiftSelect {Golden} {#parse set option golden} put #link >ShiftSelect {Golden Brown} {#parse set option golden brown} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Honey} {#parse set option honey} put #link >ShiftSelect {Lavender} {#parse set option lavender} put #link >ShiftSelect {Light Brown} {#parse set option light brown} put #link >ShiftSelect {Mouse Brown} {#parse set option mouse brown} put #link >ShiftSelect {Platinum} {#parse set option platinum} put #link >ShiftSelect {Red} {#parse set option red} put #link >ShiftSelect {Red-Gold} {#parse set option red-gold} put #link >ShiftSelect {Russet} {#parse set option russet} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Silver-Gilt} {#parse set option silver-gilt} put #link >ShiftSelect {Snow-White} {#parse set option snow-white} put #link >ShiftSelect {Strawberry} {#parse set option strawberry} put #link >ShiftSelect {White} {#parse set option white} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (amber|ash-blonde|auburn|black|blonde|blue-black|bright green|bright orange|brown|brunette|dark brown|deep blue|deep purple|flaxen|ginger|golden|golden brown|grey|honey|lavender|light brown|mouse brown|platinum|red|red-gold|russet|silver|silver-gilt|snow-white|strawberry|white|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift ################## HAIR TEXTURE ################## feature_hair_texture: put #var Shift.Feature.Base hair texture put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's HAIR TEXTURE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Curly} {#parse set option curly} put #link >ShiftSelect {Fine} {#parse set option fine} put #link >ShiftSelect {Peppered} {#parse set option peppered} put #link >ShiftSelect {Straight} {#parse set option straight} put #link >ShiftSelect {Thick} {#parse set option thick} put #link >ShiftSelect {Wavy} {#parse set option wavy} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (curly|fine|peppered|straight|thick|wavy|original) put #var Shift.Feature.Option $1 goto checkshift ################## HEAD CREST ################## feature_head_crest: put #var Shift.Feature.Base head crest put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's HEAD CREST. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Absent} {#parse set option absent} put #link >ShiftSelect {Present} {#parse set option present} waitforre set option (absent|present) put #var Shift.Feature.Option $1 goto checkshift ################## FACE SHAPE ################## feature_face_shape: put #var Shift.Feature.Base face shape put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Client race: put #echo >ShiftSelect put #link >ShiftSelect {Dwarf} {#parse set race dwarf} put #link >ShiftSelect {Elf} {#parse set race elf} put #link >ShiftSelect {Elothian} {#parse set race elothian} put #link >ShiftSelect {Gnome} {#parse set race gnome} put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} put #link >ShiftSelect {Halfling} {#parse set race halfling} put #link >ShiftSelect {Human} {#parse set race human} put #link >ShiftSelect {Kaldar} {#parse set race kaldar} put #link >ShiftSelect {Prydaen} {#parse set race prydaen} put #link >ShiftSelect {Rakash} {#parse set race rakash} put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} put #link >ShiftSelect waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) goto feature_face_shape_$1 feature_face_shape_dwarf: feature_face_shape_elf: feature_face_shape_elothian: feature_face_shape_gnome: feature_face_shape_gortog: feature_face_shape_halfling: feature_face_shape_human: feature_face_shape_kaldar: feature_face_shape_prydaen: feature_face_shape_rakash: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Angular} {#parse set option angular} put #link >ShiftSelect {Heart-Shaped} {#parse set option heart-shaped} put #link >ShiftSelect {Oval} {#parse set option oval} put #link >ShiftSelect {Round} {#parse set option round} put #link >ShiftSelect {Square} {#parse set option square} put #link >ShiftSelect {Square-Jawed} {#parse set option square-jawed} put #link >ShiftSelect {Triangular} {#parse set option triangular} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (angular|heart-shaped|oval|round|square-jawed|square|triangular|standard|original) put #var Shift.Feature.Option $1 goto checkshift feature_face_shape_skramur: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Angular} {#parse set option angular} put #link >ShiftSelect {Elongated} {#parse set option elongated} put #link >ShiftSelect {Flat-Featured} {#parse set option flat-featured} put #link >ShiftSelect {Round} {#parse set option round} put #link >ShiftSelect {Shallow-Featured} {#parse set option shallow-featured} put #link >ShiftSelect {Sharp-Featured} {#parse set option sharp-featured} put #link >ShiftSelect {Triangular} {#parse set option triangular} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (angular|elongated|flat-featured|round|shallow-featured|sharp-featured|triangular|standard|original) put #var Shift.Feature.Option $1 goto checkshift feature_face_shape_rakashmoonskin: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's FACE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Angular} {#parse set option angular} put #link >ShiftSelect {Classic Lupine} {#parse set option classic lupine} put #link >ShiftSelect {Pointy-Eared} {#parse set option pointy-eared} put #link >ShiftSelect {Pudgy} {#parse set option pudgy} put #link >ShiftSelect {Square} {#parse set option square} put #link >ShiftSelect {Triangular} {#parse set option triangular} put #link >ShiftSelect {Wolfish} {#parse set option wolfish} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (angular|classic lupine|pointy-eared|pudgy|square|triangular|wolfish|standard|original) put #var Shift.Feature.Option $1 goto checkshift ################## EAR SHAPE ################## feature_ear_shape: put #var Shift.Feature.Base ear shape put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EAR SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Pointed Ears} {#parse set option pointed ears} put #link >ShiftSelect {Slightly Pointed Ears} {#parse set option slightly pointed ears} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (pointed ears|slightly pointed ears|standard|original) put #var Shift.Feature.Option $1 goto checkshift ################## TUFTED EARS ################## feature_tufted_ears: put #var Shift.Feature.Base tufted ears put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's TUFTED EARS. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Absent} {#parse set option absent} put #link >ShiftSelect {Present} {#parse set option present} waitforre set option (absent|present) put #var Shift.Feature.Option $1 goto checkshift ################## EYE COLOR ################## feature_eye_color: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EYE COLOR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Which eye: put #echo >ShiftSelect put #link >ShiftSelect {Left Eye} {#parse set eye left eye} put #link >ShiftSelect {Right Eye} {#parse set eye right eye} put #link >ShiftSelect {Both Eyes} {#parse set eye both eyes} put #link >ShiftSelect waitforre set eye (left eye|right eye|both eyes) goto feature_eye_color_color feature_eye_color_color: put #var Shift.Feature.Base $1 put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EYE COLOR. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Ale-Brown} {#parse set option ale-brown} put #link >ShiftSelect {Amber} {#parse set option amber} put #link >ShiftSelect {Black} {#parse set option black} put #link >ShiftSelect {Blue} {#parse set option blue} put #link >ShiftSelect {Blue-Green} {#parse set option blue-green} put #link >ShiftSelect {Blue-Grey} {#parse set option blue-grey} put #link >ShiftSelect {Brown} {#parse set option brown} put #link >ShiftSelect {Clear Colored} {#parse set option clear colored} put #link >ShiftSelect {Crystal Blue} {#parse set option crystal blue} put #link >ShiftSelect {Crystal Green} {#parse set option crystal green} put #link >ShiftSelect {Dark} {#parse set option dark} put #link >ShiftSelect {Dark Brown} {#parse set option dark brown} put #link >ShiftSelect {Emerald} {#parse set option emerald} put #link >ShiftSelect {Gold} {#parse set option gold} put #link >ShiftSelect {Green} {#parse set option green} put #link >ShiftSelect {Grey} {#parse set option grey} put #link >ShiftSelect {Hazel} {#parse set option hazel} put #link >ShiftSelect {Jade} {#parse set option jade} put #link >ShiftSelect {Leaf-Green} {#parse set option leaf-green} put #link >ShiftSelect {Milky Blue} {#parse set option milky blue} put #link >ShiftSelect {Milky White} {#parse set option milky white} put #link >ShiftSelect {Moss-Green} {#parse set option moss-green} put #link >ShiftSelect {Red} {#parse set option red} put #link >ShiftSelect {Sapphire} {#parse set option sapphire} put #link >ShiftSelect {Silver} {#parse set option silver} put #link >ShiftSelect {Steely Grey} {#parse set option steely grey} put #link >ShiftSelect {Stormy Grey} {#parse set option stormy grey} put #link >ShiftSelect {Topaz} {#parse set option topaz} put #link >ShiftSelect {Turquoise} {#parse set option turquoise} put #link >ShiftSelect {Violet} {#parse set option violet} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (ale-brown|amber|black|blue|blue-green|blue-grey|brown|clear colored|crystal blue|crystal green|dark|dark brown|emerald|gold|green|grey|hazel|jade|leaf-green|milky blue|milky white|moss-green|red|sapphire|silver|steely grey|stormy grey|topaz|turquoise|violet|original) put #var Shift.Feature.Option $1 goto checkshift ################## EYE SHAPE ################## feature_eye_shape: put #var Shift.Feature.Base eye shape put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Client race: put #echo >ShiftSelect put #link >ShiftSelect {Dwarf} {#parse set race dwarf} put #link >ShiftSelect {Elf} {#parse set race elf} put #link >ShiftSelect {Elothian} {#parse set race elothian} put #link >ShiftSelect {Gnome} {#parse set race gnome} put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} put #link >ShiftSelect {Halfling} {#parse set race halfling} put #link >ShiftSelect {Human} {#parse set race human} put #link >ShiftSelect {Kaldar} {#parse set race kaldar} put #link >ShiftSelect {Prydaen} {#parse set race prydaen} put #link >ShiftSelect {Rakash} {#parse set race rakash} put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} put #link >ShiftSelect waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) goto feature_eye_shape_$1 feature_eye_shape_dwarf: feature_eye_shape_human: feature_eye_shape_elf: feature_eye_shape_elothian: feature_eye_shape_gnome: feature_eye_shape_halfling: feature_eye_shape_kaldar: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Almond-Shaped} {#parse set option almond-shaped} put #link >ShiftSelect {Beady} {#parse set option beady} put #link >ShiftSelect {Bulging} {#parse set option bulging} put #link >ShiftSelect {Close-Set} {#parse set option close-set} put #link >ShiftSelect {Crossed} {#parse set option crossed} put #link >ShiftSelect {Deep-Set} {#parse set option deep-set} put #link >ShiftSelect {Gold-Flecked} {#parse set option gold-flecked} put #link >ShiftSelect {Limpid} {#parse set option limpid} put #link >ShiftSelect {Red-Veined} {#parse set option red-veined} put #link >ShiftSelect {Silver-Flecked} {#parse set option silver-flecked} put #link >ShiftSelect {Sparkling} {#parse set option sparkling} put #link >ShiftSelect {Thick-Lashed} {#parse set option thick-lashed} put #link >ShiftSelect {Tilted} {#parse set option tilted} put #link >ShiftSelect {Tilted Almond-Shaped} {#parse set option tilted almond-shaped} put #link >ShiftSelect {Twitching} {#parse set option twitching} put #link >ShiftSelect {Wide-Set} {#parse set option wide-set} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (almond-shaped|beady|bulging|close-set|crossed|deep-set|gold-flecked|limpid|red-veined|silver-flecked|sparkling|thick-lashed|tilted|tilted almond-shaped|twitching|wide-set|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift feature_eye_shape_gortog: feature_eye_shape_skramur: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Almond-Shaped} {#parse set option almond-shaped} put #link >ShiftSelect {Beady} {#parse set option beady} put #link >ShiftSelect {Bulging} {#parse set option bulging} put #link >ShiftSelect {Close-Set} {#parse set option close-set} put #link >ShiftSelect {Crinkled} {#parse set option crinkled} put #link >ShiftSelect {Crossed} {#parse set option crossed} put #link >ShiftSelect {Deep-Set} {#parse set option deep-set} put #link >ShiftSelect {Gold-Flecked} {#parse set option gold-flecked} put #link >ShiftSelect {Limpid} {#parse set option limpid} put #link >ShiftSelect {Red-Veined} {#parse set option red-veined} put #link >ShiftSelect {Silver-Flecked} {#parse set option silver-flecked} put #link >ShiftSelect {Sparkling} {#parse set option sparkling} put #link >ShiftSelect {Tilted} {#parse set option tilted} put #link >ShiftSelect {Twitching} {#parse set option twitching} put #link >ShiftSelect {Wide-Set} {#parse set option wide-set} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (almond-shaped|beady|bulging|close-set|crinkled|crossed|deep-set|gold-flecked|limpid|red-veined|silver-flecked|sparkling|tilted|twitching|wide-set|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift feature_eye_shape_prydaen: feature_eye_shape_rakash: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's EYE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Almond-Shaped} {#parse set option almond-shaped} put #link >ShiftSelect {Beady} {#parse set option beady} put #link >ShiftSelect {Bulging} {#parse set option bulging} put #link >ShiftSelect {Close-Set} {#parse set option close-set} put #link >ShiftSelect {Crossed} {#parse set option crossed} put #link >ShiftSelect {Deep-Set} {#parse set option deep-set} put #link >ShiftSelect {Gold-Flecked} {#parse set option gold-flecked} put #link >ShiftSelect {Limpid} {#parse set option limpid} put #link >ShiftSelect {Red-Veined} {#parse set option red-veined} put #link >ShiftSelect {Silver-Flecked} {#parse set option silver-flecked} put #link >ShiftSelect {Sparkling} {#parse set option sparkling} put #link >ShiftSelect {Thick-Lashed} {#parse set option thick-lashed} put #link >ShiftSelect {Tilted} {#parse set option tilted} put #link >ShiftSelect {Twitching} {#parse set option twitching} put #link >ShiftSelect {Wide-Set} {#parse set option wide-set} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} put #link >ShiftSelect {Absent} {#parse set option absent} waitforre set option (almond-shaped|beady|bulging|close-set|crossed|deep-set|gold-flecked|limpid|red-veined|silver-flecked|sparkling|thick-lashed|tilted|twitching|wide-set|standard|original|absent) put #var Shift.Feature.Option $1 goto checkshift ################## NOSE SHAPE ################## feature_nose_shape: put #var Shift.Feature.Base nose shape put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Client race: put #echo >ShiftSelect put #link >ShiftSelect {Dwarf} {#parse set race dwarf} put #link >ShiftSelect {Elf} {#parse set race elf} put #link >ShiftSelect {Elothian} {#parse set race elothian} put #link >ShiftSelect {Gnome} {#parse set race gnome} put #link >ShiftSelect {Gor'Tog} {#parse set race gortog} put #link >ShiftSelect {Halfling} {#parse set race halfling} put #link >ShiftSelect {Human} {#parse set race human} put #link >ShiftSelect {Kaldar} {#parse set race kaldar} put #link >ShiftSelect {Prydaen} {#parse set race prydaen} put #link >ShiftSelect {Rakash} {#parse set race rakash} put #link >ShiftSelect {Rakash (moonskin)} {#parse set race rakashmoonskin} put #link >ShiftSelect {S'Kra Mur} {#parse set race skramur} put #link >ShiftSelect waitforre set race (dwarf|elf|elothian|gnome|gortog|halfling|human|kaldar|prydaen|rakash|rakashmoonskin|skramur) goto feature_nose_shape_$1 feature_nose_shape_dwarf: feature_nose_shape_human: feature_nose_shape_elf: feature_nose_shape_elothian: feature_nose_shape_gnome: feature_nose_shape_gortog: feature_nose_shape_halfling: feature_nose_shape_kaldar: feature_nose_shape_rakash: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Aquiline} {#parse set option aquiline} put #link >ShiftSelect {Beak-Like} {#parse set option beak-like} put #link >ShiftSelect {Broken} {#parse set option broken} put #link >ShiftSelect {Bulbous} {#parse set option bulbous} put #link >ShiftSelect {Button} {#parse set option button} put #link >ShiftSelect {Classical} {#parse set option classical} put #link >ShiftSelect {Crooked} {#parse set option crooked} put #link >ShiftSelect {Freckled} {#parse set option freckled} put #link >ShiftSelect {Hooked} {#parse set option hooked} put #link >ShiftSelect {Pinched} {#parse set option pinched} put #link >ShiftSelect {Pointy} {#parse set option pointy} put #link >ShiftSelect {Small} {#parse set option small} put #link >ShiftSelect {Straight} {#parse set option straight} put #link >ShiftSelect {Upturned} {#parse set option upturned} put #link >ShiftSelect {Wart-Tipped} {#parse set option wart-tipped} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (aquiline|beak-like|broken|bulbous|button|classical|crooked|freckled|hooked|pinched|pointy|small|straight|upturned|wart-tipped|standard|original) put #var Shift.Feature.Option $1 goto checkshift feature_nose_shape_skramur: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Blunt} {#parse set option blunt} put #link >ShiftSelect {Crooked} {#parse set option crooked} put #link >ShiftSelect {Dappled} {#parse set option dappled} put #link >ShiftSelect {Elegant} {#parse set option elegant} put #link >ShiftSelect {Flat} {#parse set option flat} put #link >ShiftSelect {Long} {#parse set option long} put #link >ShiftSelect {Narrow} {#parse set option narrow} put #link >ShiftSelect {Pointed} {#parse set option pointed} put #link >ShiftSelect {Rounded} {#parse set option rounded} put #link >ShiftSelect {Slender} {#parse set option slender} put #link >ShiftSelect {Speckled} {#parse set option speckled} put #link >ShiftSelect {Straight} {#parse set option straight} put #link >ShiftSelect {Striped} {#parse set option striped} put #link >ShiftSelect {Squared} {#parse set option squared} put #link >ShiftSelect {Upturned} {#parse set option upturned} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (blunt|crooked|dappled|elegant|flat|long|narrow|pointed|rounded|slender|speckled|straight|striped|squared|upturned|standard|original) put #var Shift.Feature.Option $1 goto checkshift feature_nose_shape_prydaen: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Aquiline} {#parse set option aquiline} put #link >ShiftSelect {Beak-Like} {#parse set option beak-like} put #link >ShiftSelect {Broken} {#parse set option broken} put #link >ShiftSelect {Bulbous} {#parse set option bulbous} put #link >ShiftSelect {Button} {#parse set option button} put #link >ShiftSelect {Classical} {#parse set option classical} put #link >ShiftSelect {Crooked} {#parse set option crooked} put #link >ShiftSelect {Hooked} {#parse set option hooked} put #link >ShiftSelect {Narrow} {#parse set option narrow} put #link >ShiftSelect {Pointy} {#parse set option pointy} put #link >ShiftSelect {Pushed-In} {#parse set option pushed-in} put #link >ShiftSelect {Pinched} {#parse set option pinched} put #link >ShiftSelect {Small} {#parse set option small} put #link >ShiftSelect {Straight} {#parse set option straight} put #link >ShiftSelect {Upturned} {#parse set option upturned} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (aquiline|beak-like|broken|bulbous|button|classical|crooked|hooked|narrow|point|pushed-in|pinched|small|straight|upturned|standard|original) put #var Shift.Feature.Option $1 goto checkshift feature_nose_shape_rakashmoonskin: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's NOSE SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Select option: put #echo >ShiftSelect put #link >ShiftSelect {Blunted} {#parse set option blunted} put #link >ShiftSelect {Crooked} {#parse set option crooked} put #link >ShiftSelect {Dewlapped} {#parse set option dewlapped} put #link >ShiftSelect {Elegant} {#parse set option elegant} put #link >ShiftSelect {Long} {#parse set option long} put #link >ShiftSelect {Narrow} {#parse set option narrow} put #link >ShiftSelect {Patchy} {#parse set option patchy} put #link >ShiftSelect {Pointed} {#parse set option pointed} put #link >ShiftSelect {Pug} {#parse set option pug} put #link >ShiftSelect {Pushed-In} {#parse set option pushed-in} put #link >ShiftSelect {Rounded} {#parse set option rounded} put #link >ShiftSelect {Slender} {#parse set option slender} put #link >ShiftSelect {Straight} {#parse set option straight} put #link >ShiftSelect {Stubby} {#parse set option stubby} put #link >ShiftSelect {Squared} {#parse set option squared} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (blunted|crooked|dewlapped|elegant|long|narrow|patchy|pointed|pug|pushed-in|rounded|slender|straight|stubby|squared|standard|original) put #var Shift.Feature.Option $1 goto checkshift ################## DIMPLES ################## feature_dimples: put #var Shift.Feature.Base dimples put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's DIMPLES. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Absent} {#parse set option absent} put #link >ShiftSelect {Present} {#parse set option present} waitforre set option (absent|present) put #var Shift.Feature.Option $1 goto checkshift ################## CLEFT CHIN ################## feature_cleft_chin: put #var Shift.Feature.Base chin put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's CLEFT CHIN. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Absent} {#parse set option absent} put #link >ShiftSelect {Present} {#parse set option present} waitforre set option (absent|present) put #var Shift.Feature.Option $1 goto checkshift ################## BEARD ################## feature_beard: put #var Shift.Feature.Base beard put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's BEARD. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Freeze} {#parse set option freeze} put #link >ShiftSelect {Longer} {#parse set option long} put #link >ShiftSelect {Shorter} {#parse set option short} waitforre set option (freeze|long|short) put #var Shift.Feature.Option $1 goto checkshift ################## DISTINGUISHING MARK ################## feature_distinguishing_mark: put #var Shift.Feature.Base distinguishing mark put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's DISTINGUISHING MARK. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Elegant Arched Eyebrows} {#parse set option elegant arched eyebrows} put #link >ShiftSelect {Frown Lines} {#parse set option frown lines} put #link >ShiftSelect {Generous Mouth} {#parse set option generous mouth} put #link >ShiftSelect {Heavy Jowls} {#parse set option heavy jowls} put #link >ShiftSelect {Laugh Lines} {#parse set option laugh lines} put #link >ShiftSelect {Missing Tooth} {#parse set option missing tooth} put #link >ShiftSelect {Pouting Lips} {#parse set option pouting lips} put #echo >ShiftSelect put #link >ShiftSelect {Standard (race default)} {#parse set option standard} put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (elegant arched eyebrows|frown lines|generous mouth|heavy jowls|laugh lines|missing tooth|pouting lips|standard|original) put #var Shift.Feature.Option $1 goto checkshift ################## TAIL SHAPE ################## feature_tail_shape: put #var Shift.Feature.Base tail shape put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's TAIL SHAPE. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Crooked Tail} {#parse set option crooked tail} put #link >ShiftSelect {Curving Tail} {#parse set option curving tail} put #link >ShiftSelect {Kinked Tail} {#parse set option kinked tail} put #link >ShiftSelect {Long Tail} {#parse set option long tail} put #link >ShiftSelect {Slender Tail} {#parse set option slender tail} put #link >ShiftSelect {Straight Tail} {#parse set option straight tail} put #link >ShiftSelect {Stubby Tail} {#parse set option stubby tail} put #link >ShiftSelect {Thick Tail} {#parse set option thick tail} put #echo >ShiftSelect put #link >ShiftSelect {Original (character creation)} {#parse set option original} waitforre set option (crooked tail|curving tail|kinked tail|long tail|slender tail|straight tail|stubby tail|thick tail|original) put #var Shift.Feature.Option $1 goto checkshift ################## TUFTED TAIL ################## feature_tufted_tail: put #var Shift.Feature.Base tufted tail put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** We're shifting %1's TUFTED TAIL. ** put #echo >ShiftSelect put #link >ShiftSelect {< Go back} {#parse RETURN TO FEATURES} put #echo >ShiftSelect put #echo >ShiftSelect put #echo >ShiftSelect Shift options: put #echo >ShiftSelect put #link >ShiftSelect {Absent} {#parse set option absent} put #link >ShiftSelect {Present} {#parse set option present} waitforre set option (absent|present) put #var Shift.Feature.Option $1 goto checkshift ############### SHIFTING SECTION ################## checkshift: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** Client: %1 put #echo >ShiftSelect ** Feature: $Shift.Feature.Base put #echo >ShiftSelect ** Option: $Shift.Feature.Option put #echo >ShiftSelect put #echo >ShiftSelect Is this correct? put #echo >ShiftSelect put #link >ShiftSelect {Yes} {#parse set confirm yes} put #link >ShiftSelect {No} {#parse RETURN TO FEATURES} waitfor set confirm yes goto startshift startshift: put #clear ShiftSelect pause 0.1 put #echo >ShiftSelect ** Client: %1 put #echo >ShiftSelect ** Feature: $Shift.Feature.Base put #echo >ShiftSelect ** Option: $Shift.Feature.Option put #echo >ShiftSelect put #link >ShiftSelect ** {CANCEL SHIFT} {#parse CANCEL SHIFT} put #echo >ShiftSelect put #echo >ShiftSelect ** Initiating link... put touch %1 pause 0.5 put #echo >ShiftSelect ** Requesting shift... put shift %1 $Shift.Feature.Base $Shift.Feature.Option put #echo >ShiftSelect ** Waiting for shift acceptance... waitfor eyes lower briefly put #echo >ShiftSelect ** Shift accepted... put shift %1 put #echo >ShiftSelect ** Shift in progress... waitfor You fall over, feeling the ability to alter others' features slip from your grasp put sit put #echo >ShiftSelect ** Shift complete! put #echo >ShiftSelect ** Waiting for shift ability to return... pause 60 put #echo >ShiftSelect put #echo >ShiftSelect Perform another shift? put #echo >ShiftSelect put #link >ShiftSelect {Yes} {#parse RETURN TO FEATURES} put #link >ShiftSelect {No} {#parse TIME TO QUIT} waitfor TIME TO QUIT goto exit cancelshift: shift cancel goto exit exit: put #clear ShiftSelect pause 0.1 put #window remove ShiftSelect exit