Black ape: Difference between revisions

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{{Critter
{{Critter
|new=Yes
|Province=Forfedhdar
|City=Boar Clan
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}}
|simulevel=105
|naturallevel=86
|weaponlevel=105
|defenselevel=105
|level=105
|flex=No
|MinCap=490
|MinCap=490
|MaxCap=750
|MaxCap=750
|BodyType2=creatural
|new=Yes
|BodySize=very large
|Skinnable=yes
|Attack Range=Ranged
|Has Coins=no
|Has Coins=no
|Has Gems=yes
|Has Gems=yes
|Has Boxes=no
|Has Boxes=no
|Has Other=no
|Uses Weapons=yes
|Special=no
|Evil=no
|Evil=no
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=yes
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Special=no
|Defense=no
|Skinnable=yes
|Attack Range=Ranged
|Province=Forfedhdar
|City=Boar Clan
|MapList=*{{rmap|130 | Paasvadh Forest near Boar Clan (130)}}
|hasskin=Yes
|hasskin=Yes
|Skin Name=a thick black pelt
|Skin Name=a thick black pelt
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|hasbone=No
|hasbone=No
|RequiredRanks=390
|RequiredRanks=390
|MaxArrangedVal=2,325 Kronars
|MaxArrangedVal=2325,
|Manipulated=yes
|Manipulated=yes
|mcap=1000
|hasorgan=No
|InitCost=
|InitCost2=
|InitCost3=
|InitCost4=
|InitCost5=
|Skin Type=Pelt
|Weight=4 stones
|Tannable=yes
|NumPieces=4
|Crushable=no
}}
}}
__NOTOC__
__NOTOC__
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==Description==
==Description==
Standing at seven feet in height, the ape seems to be composed entirely of muscle. The ape's black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape's chest.
Standing at seven feet in height, the ape seems to be composed entirely of muscle. The ape's black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape's chest.

==Recall==
This is a black ape of [[Paasvadh Forest]].<br/>
The apes are known for their feats of strength.<br/>
The ivory teeth and fur pelts of the apes are highly prized by the locals.


==In Depth==
==In Depth==
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''A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!''
''A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!''


This creature is immune to electricity.
This creature is resistant to electricity.


~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer
~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer
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Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)
Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)


~ 7/31/2016
~ 7/31/2016<br />
Ideal training range seems to be from 500 to 680.
Ideal training range seems to be from 500 to 700.<br />
Backstab still locking at 660.<br />
Stealth still locks at 700 by sniping at melee, but rather slowly.
500 shield, 590 parry, 650 evasion they barely touch me.

Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914


~ 2/21/2022
Stealth trains slowly at 685 sniping from melee.
Weapons locking at 734
Parry soft capped around 740-745


~ 8/9/2022
Backstab still locking at 650.
Looks like about 375 or 376 is the sweet spot where dissect starts to become about a 50/50 shot on apes. 370 failed almost every time, 371 failed frequently with an occasional success. All three characters had the same stats and the same survival tert skill placement.

Latest revision as of 12:57, 9 August 2022


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on maximum unarranged skin value, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
black ape
Unknown creature.jpg
Creature Levels:
    Overall 105
    Level Variance -
    Natural Attack 86
    Weapon Attack 105
    Defense 105
    Player Estimated 105
Potential overall skill: 500
Skill Cap 490 to 750
Skinnable Yes
Has Coins No
Has Gems Yes
Has Boxes No
Has Other No
Uses Weapons Yes
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Ranged
Stealthy No
Special Attacks No
Special Defenses No
Body Type unknown
Body Type (Alt) creatural
Body Size very large
Located:
Premium-Only Unknown
Skinning Details
Skin Name thick black pelt
Skin Weight 7
Ranks Required 390
Max Value ?
Max Arranged 23252,325 Kronars <br />1,860 Lirums <br />1,677.72 Dokoras <br />2.325 LTBpoints <br />2.325 Tickets <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Standing at seven feet in height, the ape seems to be composed entirely of muscle. The ape's black fur is weathered with its eyes vigilant for intruders of its domain. There is silver fur running across the ape's chest.

Recall

This is a black ape of Paasvadh Forest.
The apes are known for their feats of strength.
The ivory teeth and fur pelts of the apes are highly prized by the locals.

In Depth

WARNING: Black Ape area is full of mud. If you don't have good athletics you may be permanently stuck until someone helps you out! Apes also throw bones as a ranged attack that are very damaging to shields. I found that if you get stuck and cant dig your way out, you can make a kill and then move along with no rt.


Will occasionally dig up an old bone that it can use as a weapon. Note that the bone cannot be picked up.
A black ape digs into the earth for a moment before letting out a happy grunt upon finding an old bone!

This creature is resistant to electricity.

~ in DR 3.1 all apes will pick up an old bone moments after locating an adventurer 110th Ranger with 70 agil + reflex, 600 evasion, 550+ in all defensive skills i can dance with 4. Stealth of 580, 460 bow and 440 xbow kill apes fine Edged are all 440-450 and i struggle to kill apes because of their parry. (including ambushing)

~ 7/31/2016
Ideal training range seems to be from 500 to 700.
Backstab still locking at 660.
Stealth still locks at 700 by sniping at melee, but rather slowly. 500 shield, 590 parry, 650 evasion they barely touch me.

Still teaches evasion at 846 but does not move off dabbling. Does not teach Parry at 914

~ 2/21/2022 Weapons locking at 734 Parry soft capped around 740-745

~ 8/9/2022 Looks like about 375 or 376 is the sweet spot where dissect starts to become about a 50/50 shot on apes. 370 failed almost every time, 371 failed frequently with an occasional success. All three characters had the same stats and the same survival tert skill placement.