Weapon:Damaris sling: Difference between revisions
Jump to navigation
Jump to search
TEVESHSZAT (talk | contribs) No edit summary |
TEVESHSZAT (talk | contribs) No edit summary |
||
Line 26: | Line 26: | ||
|hsize=1 |
|hsize=1 |
||
|enchanted=No |
|enchanted=No |
||
|appcost=162,500 |
|||
|sourcetype=- |
|sourcetype=- |
||
|fname=No |
|fname=No |
Revision as of 21:59, 5 November 2021
Damaris sling | |
---|---|
Look: | You see nothing unusual. |
Ammo: | 1 rock(s). |
Type: | Slings (2/3 RT) |
Range: | ranged |
Fire: | no (0/28) |
Cold: | no (0/28) |
Electric: | no (0/28) |
Force of Impact: | decently (6/17) |
Balance: | incredibly (14/17) |
Suitedness: | reasonably (7/17) |
Construction: | extremely resistant (15/18) |
Metal: | No |
Weight: | 10 stones |
Appraised Cost: | 162,500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br /> |
Properties: |
|
Dimensions: | 6 length x 1 width x 1 height |
Sources: | Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot, Aesthene's Close 449/End Loot |
About Damaris Weapons
Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.
Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.
Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.