Mountain giant: Difference between revisions

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{{Critter
|new=Yes
|Critter Name=Mountain Giant
|Province=Forfedhdar
|City=Raven's Point
|MapList=*{{rmap|125|Himineldar Shel area (125)}}
|simulevel=72
|naturallevel=76
|weaponlevel=76
|defenselevel=69
|level=72
|MinCap=375
|MaxCap=530
|BodyType=biped
|BodyType2=creatural
|BodySize=very large
|Attack Range=Pole
|Has Coins=yes
|Has Gems=yes
|Has Boxes=yes
|Evil=no
|Construct=no
|Corporeal=yes
|Special=yes
|Casts Spells=no
|Stealthy=no
|Defense=no
|Skinnable=no
|hasskin=No
|haspart=No
|hasbone=No
|Manipulated=yes
|BackStabbable=yes
|hasorgan=No
}}
__NOTOC__
__NOTOC__

{{Critter at a Glance |
==Description==
Critter Name = Mountain Giant |
Skinnable = No |
Has Coins = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Evil = No |
Corporeal = Yes |
BackStabbable = No |
Casts Spells = No |
Attack Range = Melee |
Stealthy = No |
Special = No |
MapList = *[[ RanikMap125 | Himineldar Shel area (125)]]
}}==Description==
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size!
The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size!


==In Depth==
==In Depth==
They don't move evasion (survival tert) or other defenses off dabbling at 520.

With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I've had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016)
Can throw a {{cloot|w|large boulder}}.
*NB: it should be noted that significant numbers of these critters will "shrug off" magical attempts to stun them
*Probably due to the fact that they have 100 strength increasing their fortitude defense in a spell contest.

60 reflex and 63 agility evasion at 517 evasion won't come off 3/34 with 4 at melee. 5/10/2017.

===Equipment/Loot===
===Equipment/Loot===
*It is wearing some makeshift patchwork boots, some tattered patchwork pants, an enormous patchwork pouch.
* some {{cloot|i|makeshift patchwork boots}}
* some {{cloot|i|tattered patchwork pants}}
* an {{cloot|i|enormous patchwork pouch}}

===Notes===
* Very high spawn rate.
* Creature has above average strength - harder hits.
* Boulders fill the room very quickly, but decay when you attempt to pick them up.

Latest revision as of 01:57, 15 April 2021


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Mountain Giant
Unknown creature.jpg
Creature Levels:
    Overall 72
    Level Variance -
    Natural Attack 76
    Weapon Attack 76
    Defense 69
    Player Estimated 72
Potential overall skill: 330
Skill Cap 375 to 530
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Pole
Stealthy No
Special Attacks Yes
Special Defenses No
Body Type biped
Body Type (Alt) creatural
Body Size very large
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The giant is as tall as the mountains it was named for, with legs the size of large trees and arms resembling slightly smaller ones. A thick layer of rock-strewn moss dangles from its shoulders and back, held securely by the root structure of the numerous juvenile saplings winding around its stone grey flesh. Thick verdant hair, littered with shards of bone and discarded food, falls in coarse layers from its head and narrow jaw, frame the sunken features of its craggy visage. Sunken red eyes, though showing little intelligence, reveal unrestrained hostility towards anything that may be considered food, no matter the size!

In Depth

They don't move evasion (survival tert) or other defenses off dabbling at 520.

With 50 reflex/agility these are NOT huntable as a survival secondary class with 350 shield/parry and 400 evasion. Can handle 2 at melee, but 4 is a continuous string of solid hits. Another issue arises with the fact that they can fight you at melee AND ranged. I've had situations where two of them are on me at melee and two are launching boulders at me, making it near impossible to stance dance.In my opinion, based on extensive testing, these are now significantly more difficult than Orc Raiders (2/19/2016) Can throw a large boulder.

  • NB: it should be noted that significant numbers of these critters will "shrug off" magical attempts to stun them
  • Probably due to the fact that they have 100 strength increasing their fortitude defense in a spell contest.

60 reflex and 63 agility evasion at 517 evasion won't come off 3/34 with 4 at melee. 5/10/2017.

Equipment/Loot

Notes

  • Very high spawn rate.
  • Creature has above average strength - harder hits.
  • Boulders fill the room very quickly, but decay when you attempt to pick them up.