Stand command: Difference between revisions
(Updated template and added roleplay usage) |
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The attempt to stand may fail if one is heavily encumbered, exhausted, significantly off balance or gravely wounded. A failed attempt results in a short [[Roundtime|roundtime]]. The difficulty of the attempt is derived from the starting position, e.g. standing from a prone position is harder than standing from a kneeling position. Attempting to {{com|sit}} or {{com|kneel}} before standing can help avoid failing and incurring the roundtime. |
The attempt to stand may fail if one is heavily encumbered, exhausted, significantly off balance or gravely wounded. A failed attempt results in a short [[Roundtime|roundtime]]. The difficulty of the attempt is derived from the starting position, e.g. standing from a prone position is harder than standing from a kneeling position. Attempting to {{com|sit}} or {{com|kneel}} before standing can help avoid failing and incurring the roundtime. |
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[[Category:Commands]] |
[[Category:Commands]] |
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==See Also== |
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* {{com|Kneel}} |
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* {{com|Sit}} |
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* {{com|Lie} |
Revision as of 21:50, 24 March 2021
Returns one to a standing position from a prone, sitting or kneeling position. |
STAND You see: You stand back up.
STAND <player> STAND <item> (Item that can be stood upon, like chair) STAND <item> (other items) |
Notes
The attempt to stand may fail if one is heavily encumbered, exhausted, significantly off balance or gravely wounded. A failed attempt results in a short roundtime. The difficulty of the attempt is derived from the starting position, e.g. standing from a prone position is harder than standing from a kneeling position. Attempting to SIT or KNEEL before standing can help avoid failing and incurring the roundtime.