Blood wolf (2): Difference between revisions

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{{Critter
{{Critter
|new=Yes
|Image File=Bloodwolf.jpg
|Image File=Bloodwolf.jpg
|Province=Qi'Reshalia, Therengia
|MinCap=50
|City=El'Bain's, Aesry
|MaxCap=100
|MapList=*{{rmap|41 | 'Neer's Hummock (41)}}
|BodyType=Quadruped
|MapList2=*{{rmap|41a| Tumulus near El'Bain (41a)}}
|new=No
|MapList3=*{{rmap|98b | Faluchui Ikeme (98b)}}
|Skinnable=yes
|simulevel=14
|naturallevel=14
|weaponlevel=0
|defenselevel=15
|level=14
|MinCap=75
|MaxCap=90
|BodyType2=monstrous
|BodySize=medium
|Attack Range=Melee
|Has Coins=no
|Has Coins=no
|Has Gems=no
|Has Gems=no
Line 12: Line 23:
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
|BackStabbable=no
|Special=no
|Casts Spells=no
|Casts Spells=no
|Stealthy=no
|Stealthy=no
|Skinnable=yes
|Special=no
|Attack Range=Melee
|Province=Qi'Reshalia, Therengia
|City=El'Bain's, Aesry
|MapList=*{{rmap|41 | 'Neer's Hummock (41)}}
|MapList2=*{{rmap|41a| Tumulus near El'Bain (41a)}}
|MapList3=*{{rmap|98b | Faluchui Ikeme (98b)}}
|hasskin=Yes
|hasskin=Yes
|Skin Name=a blood wolf pelt
|Skin Name=a blood wolf pelt
Line 28: Line 33:
|Part Name=a blood wolf paw
|Part Name=a blood wolf paw
|Part Weight=4
|Part Weight=4
|hasbone=Yes
|hasbone=No
|Bone Name=some wolf bones
|Bone Weight=0
|RequiredRanks=57
|RequiredRanks=57
|MaxVal=221 Lirums
|MaxVal=221 Lirums
|MaxArrangedVal=376 Lirums
|MaxArrangedVal=376 Lirums
|Manipulated=yes
|Manipulated=yes
|BackStabbable=no
|hasorgan=No
|hasorgan=No
|InitCost=3
|InitCost=3
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==In Depth==
==In Depth==
Hard capped shield at 132 ranks dancing with 4. (Rocky Outcrop)<br>
Hard capped hiding at 132 ranks.<br>

Hard capped shield at 109 ranks. (Neer's Hummock)<br>
Hard capped evasion at 109 ranks.<br>
Hard capped parry at 101 ranks.<br>


==3.0==
==3.0==
Those in 'Neer's Hummock are fairly harmless with ~90 defenses.<br>
All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.<br>
Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.<br>
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br>
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br>


=== 3.1 ===
=== 3.1 ===
Defense Soft Cap: 89<br>
Defensive Soft Cap: 89<br>
Skinning still learning at 130 (survival primary)<br>
Manipulation Empathy Cap: 120
Tactics hard cap: 108<br>

Wolves out the west gate of the Crossing: Defense and Offense soft cap low 70s.


=== 3.2 ===
Tactics at 91 ranks doesn't move off clear. Maybe offense hard caps at before 90?
Defensive Soft Cap: 94<br>
Defensive Hard Cap: 104<br>
Weapons Soft Cap: 90<br>
Weapons Hard Cap: 97<br>
TM Hard Cap: 108<br>
Weapons Minimum: 72 (1 hit out of 2 attempts)<br>
Weapons Bare Minimum: 65 (1 hit out of 5 attempts)


===Area Information===
===Area Information===
Most races will need to kneel to get inside the [[RanikMap41a|Wolf Den]].<br>
Most races will need to kneel to get inside the [[RanikMap41a|Wolf Den]].<br>
Being in the Wolf Den will periodically inflict nerve damage.<br>
Being in the Wolf Den will periodically inflict nerve damage.<br>
The blood wolf area near El'bains [[RanikMap41|'Neer's Hummock (41)]] was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 80 ranks and higher.
The blood wolf area near El'bains [[RanikMap41|'Neer's Hummock (41)]] was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks.


==Messaging==
==Messaging==

Latest revision as of 20:01, 16 March 2021


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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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blood wolf (2)
Bloodwolf.jpg
Creature Levels:
    Overall 14
    Level Variance -
    Natural Attack 14
    Weapon Attack 0
    Defense 15
    Player Estimated 14
Potential overall skill: 56
Skill Cap 75 to 90
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) monstrous
Body Size medium
Located:,
Premium-Only Unknown
Skinning Details
Skin Name blood wolf pelt
Skin Weight 8
Part Name blood wolf paw
Part Weight 4
Ranks Required 57
Max Value 221 Lirums276.25 Kronars <br />199.342 Dokoras <br />0.276 LTBpoints <br />0.276 Tickets <br />0.276 Scrips <br />
Max Arranged 376 Lirums470 Kronars <br />339.152 Dokoras <br />0.47 LTBpoints <br />0.47 Tickets <br />0.47 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


There are other pages that use the name "Blood wolf." Follow the link for more details.



Description

A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.

In Depth

3.0

A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.

3.1

Defensive Soft Cap: 89
Skinning still learning at 130 (survival primary)
Tactics hard cap: 108

3.2

Defensive Soft Cap: 94
Defensive Hard Cap: 104
Weapons Soft Cap: 90
Weapons Hard Cap: 97
TM Hard Cap: 108
Weapons Minimum: 72 (1 hit out of 2 attempts)
Weapons Bare Minimum: 65 (1 hit out of 5 attempts)

Area Information

Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks.

Messaging

Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.