Talk:Yellow bristled gremlin: Difference between revisions

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==Appraisal on March 28, 2017==
==Appraisal on March 28, 2017==
You are certain that it is about as strong as you are. (40)
You are certain that the yellow-bristled gremlin is healthy.

You are certain that it is about as strong as you are. (41)


You are certain that it is about as agile as you are. (40)
You are certain that it is about as agile as you are. (40)


You are certain that it is not quite as disciplined as you are. (45)
You are certain that it is not quite as disciplined as you are. (46)


You are certain that it is not quite as quick to react as you are. (45)
You are certain that it is far less quick to react than you are. (51)


You are certain that it is a great deal less conditioned than you are. (40)
You are certain that it is not quite as conditioned as you are. (45)


Taking stock of its offensive abilities, and defending with a lumium round sipar and a steel broadsword, you are certain that the yellow-bristled gremlin is a difficult opponent. (300 defense)
Taking stock of its offensive abilities, and defending with a lumium round sipar and a cherry Nisha shortbow, you are certain that the yellow-bristled gremlin is a relatively easy opponent. (318


Taking stock of its defensive abilities, and attacking with a steel broadsword, you are certain that the yellow-bristled gremlin is an easy opponent
Taking stock of its defensive abilities, and attacking with a cherry Nisha shortbow, you are certain that the yellow-bristled gremlin is something that you could tear to shreds. (388)


If you attacked with a steel broadsword, you are certain that the enemy would train rather well. (251)
If you attacked with a cherry Nisha shortbow, you are certain that the enemy would train acceptably. (280)


If you threw the broadsword at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows.
If you threw the shortbow at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (0)


If you defended by parrying attacks, you are certain that the enemy would train rather well. (328)
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (349)


If you defended by evading attacks, you are certain that the enemy would train acceptably. (358)
If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (388)


If you defended by blocking attacks, you are certain that the enemy would train rather well. (285)
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (301)


If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (334)
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (356)


If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it. (253)
If you attempted to debilitate the enemy, you are certain that it would train rather well. (271)
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Able to dance with 3 at melee using khri prowess/avoidance. Occasional good/hard hit. Also, they're magic gets me about 50% of the time, but typically light hits and small stuns. I easily train all armors and weapons without much trouble. Spawn cap appears to be 3 per person in the room.


Stances alternate between 100/44/40 and 100/5/78
Stances alternate between 100/44/40 and 100/5/78


Stealth only gets to 2/34 at 421 ranks Using snipe, poach, backstab, and ambush stun.
Stealth still moving well at 442, using ambush stun.

Recommend at least 45 stamina(Arc Light endure)/50 reflex (GZ dodge), in order to avoid most magical hits and be able to hunt for any period of time.


- [[User:CHRISTIANM7|CHRISTIANM7]] ([[User_talk:CHRISTIANM7|talk]]) 14:09, 28 March 2017 (CDT)
- [[User:CHRISTIANM7|CHRISTIANM7]] ([[User_talk:CHRISTIANM7|talk]]) 14:09, 28 March 2017 (CDT)



Still locking evasion at 410 (survival prime) after about an hour of three to four at melee. [[User:SERBITAR|SERBITAR]] ([[User talk:SERBITAR|talk]]) 09:29, 20 August 2020 (CDT)

Latest revision as of 08:29, 20 August 2020

with 295 in heavy thrown i was getting heavy to extreme hits on them

but even with clerical buffs such as mapp,mpp,dr and pfe 198 ranks in shield and 233 ranks in evasion were not enough to prevent me dieing so i recommend going in with more

Appraisal on March 28, 2017

You are certain that the yellow-bristled gremlin is healthy.

You are certain that it is about as strong as you are. (41)

You are certain that it is about as agile as you are. (40)

You are certain that it is not quite as disciplined as you are. (46)

You are certain that it is far less quick to react than you are. (51)

You are certain that it is not quite as conditioned as you are. (45)

Taking stock of its offensive abilities, and defending with a lumium round sipar and a cherry Nisha shortbow, you are certain that the yellow-bristled gremlin is a relatively easy opponent. (318

Taking stock of its defensive abilities, and attacking with a cherry Nisha shortbow, you are certain that the yellow-bristled gremlin is something that you could tear to shreds. (388)

If you attacked with a cherry Nisha shortbow, you are certain that the enemy would train acceptably. (280)

If you threw the shortbow at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows. (0)

If you defended by parrying attacks, you are certain that the enemy would train acceptably. (349)

If you defended by evading attacks, you are certain that the enemy would train somewhat poorly. (388)

If you defended by blocking attacks, you are certain that the enemy would train acceptably. (301)

If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (356)

If you attempted to debilitate the enemy, you are certain that it would train rather well. (271) ______________________________________________________________________________________________________________

Stances alternate between 100/44/40 and 100/5/78

Stealth still moving well at 442, using ambush stun.

Recommend at least 45 stamina(Arc Light endure)/50 reflex (GZ dodge), in order to avoid most magical hits and be able to hunt for any period of time.

- CHRISTIANM7 (talk) 14:09, 28 March 2017 (CDT)


Still locking evasion at 410 (survival prime) after about an hour of three to four at melee. SERBITAR (talk) 09:29, 20 August 2020 (CDT)