Adan'f spirit dancer: Difference between revisions

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(Added creature level from TEST EVALUATE)
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{{Critter
{{Critter
|new=No
|Image File=spiritdancer.jpg
|Image File=spiritdancer.jpg
|Province=Ilithi
|City=Shard
|MapList=*{{rmap|69a|Ice Caves (69a)}}
|simulevel=83
|naturallevel=82
|weaponlevel=88
|defenselevel=79
|level=83
|MinCap=425
|MinCap=425
|MaxCap=600
|MaxCap=600
|BodyType=Biped
|new=No
|level=90
|Skinnable=yes
|Skinnable=yes
|Has Coins=yes
|Has Coins=yes
Line 14: Line 20:
|Corporeal=yes
|Corporeal=yes
|Special=no
|Special=no
|BackStabbable=yes
|Casts Spells=yes
|Casts Spells=yes
|Stealthy=no
|Stealthy=no
|Attack Range=melee
|Province=Ilithi
|City=Shard
|MapList=*{{rmap|69a|Ice Caves (69a)}}
|hasskin=No
|hasskin=No
|haspart=Yes
|haspart=Yes
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|RequiredRanks=340
|RequiredRanks=340
|Manipulated=no
|Manipulated=no
|BackStabbable=yes
|hasorgan=No
|hasorgan=No
|name=Adan'f spirit dancer
|name=Adan'f spirit dancer

Revision as of 01:26, 10 June 2020


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on maximum unarranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on maximum arranged skin value
To add any of the missing information listed above, use THIS FORM.
Adan'f spirit dancer
Spiritdancer.jpg
Creature Levels:
    Overall 83
    Level Variance -
    Natural Attack 82
    Weapon Attack 88
    Defense 79
    Player Estimated 83
Potential overall skill: 385
Skill Cap 425 to 600
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Unknown
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name deep blue scale
Part Weight 4
Ranks Required 340
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

Like all of the Adan'f race, the spirit dancer vaguely resembles a large lizard, complete with blue-black scales and forked tongue. Slitted silver eyes are set deeply into its triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer's powerful legs give it great strength and speed, and its long curved tail lends it incredible balance.

From Anatomy Chart

The spirit dancer resembles a large bipedal lizard with blue-black scales and a forked tongue. Slitted silver eyes are set deeply into its triangular skull over triple rows of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body, rippled with muscle. The spirit dancer's powerful legs imply great strength and speed, while its long curved tail indicates incredible balance. Spidery writing in one corner notes that the spirit dancers are known to practice necromancy and sorcery, often poisoning their foes with crippling magical poisons.

In Depth

When a shadow mage or blood warrior is killed in front of a spirit dancer, the spirit dancer will automatically drag the killed creature away to be raised.

Immediately skinning or arranging the corpse will prevent them from being dragged.

Spells and Special Attacks

An Adan'f spirit dancer casts the Air_Lash and Sure Footing spells.

Spirit dancers are highly resilient to stuns. "The spirit dancer shakes off the stun."

They will also maneuver out of being knocked down and return from prone to standing instantly. "The spirit dancer falls to the ground, tucks itself into a ball and quickly rolls back to its feet!"

Equipment/Loot

It is wearing a rusty chain hauberk.
It is carrying an obsidian war mattock.


1/1/2017 - parry softcaps around 590. Weapons start slowing down around 570, but I can still lock around 580 with enough time.