Elanthipedia Shops (script): Difference between revisions
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This script creates Elanthipedia forms for shops (that use the {{com|shop}} verb). The results are logged to the Shop file in Genie's Logs folder.<br> |
This script creates Elanthipedia forms for shops (that use the {{com|shop}} verb). The results are logged to the Shop file in Genie's Logs folder.<br> |
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<br> |
<br> |
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This script is intended for |
This script is intended for experienced Elanthipedia contributors only. The forms that are created by this script require some manual editing. (See below for details.) Please check for errors before posting them to Elanthipedia. |
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==Instructions== |
==Instructions== |
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===Syntax=== |
===Syntax=== |
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{{tt|.eshop |
{{tt|.eshop (yes)}}: Type yes if you want the script to create the ''Store At A Glance'' and ''ShopDescription'' sections. (''Store At A Glance'' is used once per shop. ''ShopDescription'' is used once per room. |
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A menu will prompt you to select the type of item you're adding: |
A menu will prompt you to select the type of item you're adding: |
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Line 19: | Line 19: | ||
#Weapon |
#Weapon |
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#Shield |
#Shield |
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#Armor |
#Armor/Barding |
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#Item: Clothing |
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#Item: Jewelry |
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#Item: Housing |
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#Item: Food/Drink |
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#Item: Other |
#Item: Other |
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<br> |
<br> |
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You must install and use this alias to set the shop surface variable. |
You must install and use this alias to set the shop surface variable. |
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<pre>#alias { |
<pre>#alias {aps} {appraise $0 $preposition $shop quick} |
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#alias {sh} {shop $0 on $shop} |
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#alias {sha} {shop $0 on $shop;appraise $0 on $shop careful} |
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#alias {shs} {shop;shop $shop} |
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#alias {sv} {#var shop $0}</pre> |
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<br> |
<br> |
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The "shop surface" is the thing on which the item is placed (for example, ''table'', ''second rack'', or '' oak shelf''). |
The "shop surface" is the thing on which the item is placed (for example, ''table'', ''second rack'', or '' oak shelf''). Every time you change shop surfaces (via the '''sv''' alias), you need to use the '''shs''' alias to set the preposition. |
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---- |
---- |
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Line 42: | Line 41: | ||
#trigger {^You .+ worth .+ kronars} {#var currency Kronars} |
#trigger {^You .+ worth .+ kronars} {#var currency Kronars} |
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#trigger {^You .+ worth .+ lirums} {#var currency Lirums}</pre> |
#trigger {^You .+ worth .+ lirums} {#var currency Lirums}</pre> |
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---- |
---- |
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You must install these triggers to set the preposition variable. ( |
You must install these triggers to set the preposition variable. (Use the '''shs''' alias to set it every time you change shop surfaces.) |
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<pre>#trigger {^ |
<pre>#trigger {^Behind .+, you see:$} {#var preposition behind} |
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#trigger {^In .+, you see:$} {#var preposition in} |
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#trigger {^On .+, you see:$} {#var preposition on} |
#trigger {^On .+, you see:$} {#var preposition on} |
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#trigger {^Under .+, you see:$} {#var preposition under}</pre> |
#trigger {^Under .+, you see:$} {#var preposition under}</pre> |
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===Sample Usage (Walkthrough)=== |
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====Running the Script==== |
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You want to add inventory for [[Misenseor Goods (4)]], so you go to a room in that shop. (For the purpose of this walkthrough, I will assume that nothing has been posted on this shop's page.) |
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<pre>> shop |
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The following items contain goods for sale: |
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an iron hook |
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a birch pedestal |
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a huge cedar rack |
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an antique fretwork table |
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[Type SHOP [ITEM] to see what's on it.]</pre> |
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The first surface with items to buy is the antique fretwork table, so you type '''sv fretwork table''' to set the shop surface variable. (You won't see anything when you do this.)<br> |
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<br> |
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Then you type '''shs''' to set the preposition variable (so the script knows whether to look on, in, or under the table). |
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<pre>> shs |
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On the fretwork table, you see: |
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a mammoth Botolf war icon set atop a bloodstained haft of hickory for 902000 copper Dokoras |
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a mammoth Be'ort war icon set atop a haft of weeping willow for 902000 copper Dokoras |
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a mammoth Asketi war icon set atop a haft of blighted mikkhalbamar for 902000 copper Dokoras |
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a mammoth Huldah war icon set atop a haft of silver-green mistwood for 902000 copper Dokoras |
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a mammoth Dergati war icon set atop a haft of black walnut for 902000 copper Dokoras |
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a mammoth Trothfang war icon set atop a haft of veiny copperwood for 902000 copper Dokoras |
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a mammoth Harawep war icon set atop a haft of burrowed oak for 902000 copper Dokoras |
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The inventory of an antique fretwork table rotates. |
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[Type SHOP [GOOD] to see some details about it.]</pre> |
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To run the script, you type '''.eshop yes'''. (Typing "yes" causes the script to generate a "Store At A Glance" and a "ShopDescription." If you already had that, you'd just type '''.eshop'''.) |
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<pre>ITEM TYPE: |
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1: Weapon |
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2: Shield |
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3: Armor/Barding |
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4: Item: Other |
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Enter Type Number:</pre> |
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The war icon is a weapon, so you enter '''1'''.<br> |
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<br> |
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The script then generates a ShopHeader section with item links and prices.<br> |
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<br> |
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Once it's done, you move on to the ''huge cedar rack''. (Type '''sv cedar rack''' and then '''shs'''.) |
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<pre>> shs |
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On the cedar rack, you see: |
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some silver-blue scythewing moth handwraps for 72160 copper Dokoras |
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a holy water sprinkler studded with stony basilisk fangs for 99220 copper Dokoras |
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a steel jambiya with a hilt wrapped in membranous kartais wing for 36080 copper Dokoras |
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a serrated bone-white scythe hung with a pair of sluagh claws for 63140 copper Dokoras |
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a twisted black horn for 8118 copper Dokoras |
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a dark crimson sword etched with spidery lightning for 8118 copper Dokoras |
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a golden-bladed scimitar with a hilt wrapped in metallic-red scaled leather for 13530 copper Dokoras |
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an oaken impalement stake branded with viperous coils for 9020 copper Dokoras |
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a granite mace sculpted like a gaunt greenish fist for 4510 copper Dokoras |
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a morning star studded with Adan'f tail barbs for 10824 copper Dokoras |
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a silver-bladed scimitar with a hilt wrapped in midnight-blue scaled leather for 13530 copper Dokoras |
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[Type SHOP [GOOD] to see some details about it.]</pre> |
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Start by typing '''.eshop'''. (You don't type ''yes'' this time, because you already have the Store At A Glance and a ShopDescription.)<br> |
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<br> |
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Repeat this process for every shop surface in the room. When you're done with the room, move on to the next room (if there is one) or open your Shop log (if that was the last room). Every time you move to a new room, include "yes" to generate the room's ShopDescription. |
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====Editing the Shop Form==== |
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See Required Manual Editing ([[Elanthipedia_Shops_(script)#Required_Manual_Editing|below]]) for details about how to edit shop forms.<br> |
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<br> |
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When you're done with the fretwork table and the cedar rack, your Shop log should look like this: |
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<pre>{{Store At A Glance |
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|Store Name =Misenseor Goods, Zealous Destruction |
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|Province = |
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|Town = |
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|MapNumber = |
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|Owner =n |
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|NumRooms = |
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|restrict = |
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|levelres = |
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|Store Type =[Guild],[Race],Alchemy,Armor,Barber,Boat,Cambrinth,Casino,Clothing,Container,Cosmetics,Crafting,Drink,Dye,Embroidery,Engraving,Estate Holder,Face Painting,Festival,Fishing Supply,Fletching,Florist,Food,Forging Supply,Furrier,Game,Gem,General,Heraldry,Herb,Hider,Horse,Housing,Jewelry,Juggling,Locksmithing,Magic,MAMAS,Map,Miscellaneous,Music,Origami,Pawn,Perfume,Pet,Rare Materials,Repair,Shield,Spellbook,Tack,Tanning,Tattoo,Tobacco,Toy,Trinket,Vault Furniture,Weapon,Wedding |
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|Fest = |
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|Coin =Dokoras |
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}} |
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{{ShopDescription |
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|roomname=Misenseor Goods, Zealous Destruction |
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|desc=The pinewood walls enclosing this side of the shop are equipped with implements of battle for the use of warrior monks. Large twin bowls, filled with red liquid, flank a stylized thirteen-pointed star burnt into the wall between the room's two egresses.<br /> |
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You also see an iron hook with a strap of braided mey mosshair on it, a birch pedestal with several things on it, a huge cedar rack with several things on it and an antique fretwork table with several things on it.<br /> |
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Obvious exits: southwest, northwest. |
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}} |
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{{ShopHeader|title=On the fretwork table}} |
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{{ShopItem|t= w | mammoth Kerenhappuch war icon set atop a red-gold haft of rosewood | 902000 }} |
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{{ShopItem|t= w | mammoth Zachriedek war icon set atop a haft of sickly aspen | 902000 }} |
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{{ShopItem|t= w | mammoth Botolf war icon set atop a bloodstained haft of hickory | 902000 }} |
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{{ShopItem|t= w | mammoth Be'ort war icon set atop a haft of weeping willow | 902000 }} |
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{{ShopItem|t= w | mammoth Asketi war icon set atop a haft of blighted mikkhalbamar | 902000 }} |
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{{ShopItem|t= w | mammoth Huldah war icon set atop a haft of silver-green mistwood | 902000 }} |
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{{ShopItem|t= w | mammoth Trothfang war icon set atop a haft of veiny copperwood | 902000 }} |
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|} |
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{{ShopHeader|title=On the cedar rack}} |
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{{ShopItem|t= w | silver-blue scythewing moth handwraps | 72160 }} |
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{{ShopItem|t= w | holy water sprinkler studded with stony basilisk fangs | 99220 }} |
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{{ShopItem|t= w | steel jambiya with a hilt wrapped in membranous kartais wing | 36080 }} |
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{{ShopItem|t= w | serrated bone-white scythe hung with a pair of sluagh claws | 63140 }} |
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{{ShopItem|t= w | twisted black horn | 8118 }} |
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{{ShopItem|t= w | dark crimson sword etched with spidery lightning | 8118 }} |
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{{ShopItem|t= w | golden-bladed scimitar with a hilt wrapped in metallic-red scaled leather | 13530 }} |
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{{ShopItem|t= w | oaken impalement stake branded with viperous coils | 9020 }} |
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{{ShopItem|t= w | granite mace sculpted like a gaunt greenish fist | 4510 }} |
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{{ShopItem|t= w | morning star studded with Adan'f tail barbs | 10824 }} |
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{{ShopItem|t= w | silver-bladed scimitar with a hilt wrapped in midnight-blue scaled leather | 13530 }} |
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|}</pre> |
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#Most of the Store At A Glance table can't be filled out by the script, so the form leaves space for you to fill it out. Make sure the Store Name is the official name of the store. (The store name usually stops at the comma.) |
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#This is a festival shop, so Province, Town, and MapNumber are excluded. (Map numbers are Ranik map numbers from Elanthipedia.) |
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#If this shop has an obvious owner, fill out that person's first name. If not, leave it as n (for none). |
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#Fill out NumRooms. |
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#If there are no restrictions or circle requirements, you can delete those lines. |
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#Store Types: Delete whatever types don't apply. If this shop has items that are for a particular guild or race, fill those out. |
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#Fest: This is Hollow Eve Festival 410. |
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<pre>{{Store At A Glance |
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|Store Name =Misenseor Goods |
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|Owner =n |
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|NumRooms =5 |
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|Store Type =Cleric,Paladin,Clothing,Container,Jewelry,Magic,Weapon |
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|Fest =Hollow Eve Festival 410 |
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|Coin =Dokoras |
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}}</pre> |
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If the prices were written in something other than coppers, there will be underscores. Delete the underscores. |
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Add commas to prices that are 1,000 or greater. I left tabs between each field of the inventory table. This allows you to copy and paste the ShopItem lines into Excel to automatically add commas to the prices that are 1,000 or greater. If you would prefer to manually add the commas, I've included a version without tabs. |
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Delete the tabs. |
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<pre>{{ShopHeader|title=On the fretwork table}} |
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{{ShopItem|t=w|mammoth Kerenhappuch war icon set atop a red-gold haft of rosewood|902,000}} |
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{{ShopItem|t=w|mammoth Zachriedek war icon set atop a haft of sickly aspen|902,000}} |
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{{ShopItem|t=w|mammoth Botolf war icon set atop a bloodstained haft of hickory|902,000}} |
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{{ShopItem|t=w|mammoth Be'ort war icon set atop a haft of weeping willow|902,000}} |
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{{ShopItem|t=w|mammoth Asketi war icon set atop a haft of blighted mikkhalbamar|902,000}} |
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{{ShopItem|t=w|mammoth Huldah war icon set atop a haft of silver-green mistwood|902,000}} |
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{{ShopItem|t=w|mammoth Trothfang war icon set atop a haft of veiny copperwood|902,000}} |
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|} |
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{{ShopHeader|title=On the cedar rack}} |
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{{ShopItem|t=w|silver-blue scythewing moth handwraps|72,160}} |
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{{ShopItem|t=w|holy water sprinkler studded with stony basilisk fangs|99,220}} |
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{{ShopItem|t=w|steel jambiya with a hilt wrapped in membranous kartais wing|36,080}} |
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{{ShopItem|t=w|serrated bone-white scythe hung with a pair of sluagh claws|63,140}} |
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{{ShopItem|t=w|twisted black horn|8,118}} |
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{{ShopItem|t=w|dark crimson sword etched with spidery lightning|8,118}} |
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{{ShopItem|t=w|golden-bladed scimitar with a hilt wrapped in metallic-red scaled leather|13,530}} |
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{{ShopItem|t=w|oaken impalement stake branded with viperous coils|9,020}} |
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{{ShopItem|t=w|granite mace sculpted like a gaunt greenish fist|4,510}} |
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{{ShopItem|t=w|morning star studded with Adan'f tail barbs|10,824}} |
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{{ShopItem|t=w|silver-bladed scimitar with a hilt wrapped in midnight-blue scaled leather|13,530}} |
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|}</pre> |
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==Required Manual Editing== |
==Required Manual Editing== |
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If there is not a "You also see" line in the room, the script will print a line that is only one line break (<nowiki><br></nowiki>). Delete that. |
If there is not a "You also see" line in the room, the script will print a line that is only one line break (<nowiki><br></nowiki>). Delete that. |
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===Item Types=== |
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If your table contains more than one type of item, you need to manually change some of the item types in the t= field. The options are: |
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*Weapon: w |
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*Shield: s |
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*Armor: a |
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*Clothing: c |
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*Jewelry: j |
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*Housing: h |
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*Food/Drink: f |
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*Items (all other): i |
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===Prices=== |
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If the prices were written in something other than coppers, there will be underscores. Delete the underscores. |
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Add commas to prices that are 1,000 or greater. I left tabs between each field of the inventory table. This allows you to copy and paste the ShopItem lines into Excel to automatically add commas to the prices that are 1,000 or greater. If you would prefer to manually add the commas, I've included a version without tabs. |
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Delete the tabs. |
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====Ticket Prices==== |
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If the price is in tickets, you need to add the word "Tickets" after the price. For example: |
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<pre>{{ShopItem|t=w|throwing dagger with a buzzard hilt|2 Tickets}}</pre> |
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==Changelog== |
==Changelog== |
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'''2/26/2016''' |
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*Added support for bloodscrip|kernels? |
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'''5/23/2015''' |
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*Removed menu support for unused item type flags |
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'''11/4/2013''' |
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*Brand new version that greatly reduces the amount of time it takes to log inventory. Please read the documentation before posting these forms to Elanthipedia. |
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*Added "rotating stock" footnote |
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'''9/25/2013''' |
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*Added racial item class to combat/rp class toggles. |
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'''11/10/2012''' |
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*Shortened pauses by half a second. |
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'''11/4/2012''' |
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*Added "Hider" as a shop type. |
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'''5/16/2012''' |
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*Fixed bug that prevented taps from being set on items "atop several" surfaces. |
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'''4/28/2012''' |
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*Added support for items on "two" surfaces. (This was preventing certain taps from being read.) |
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'''11/14/2011''' |
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*Added support for items on '''the''' surface. (This was preventing certain taps from being read.) |
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'''11/9/2011''' |
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*Added support for items that are ''behind'' a shop surface. |
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'''11/4/2011''' |
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*Added more shop type options to the list; fixed "Store At A Glance" section so that it's not specific to [[Hollow Eve Festival 403]]. |
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*Added partial support for ticket prices. |
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'''11/2/2011''' |
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*Added barding (horse armor) to the menu. |
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'''05/23/2011''' |
'''05/23/2011''' |
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*The script now uses triggers to set the currency and preposition variables. |
*The script now uses triggers to set the currency and preposition variables. |
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Line 75: | Line 298: | ||
*Added store types to "Store At A Glance." (Erase the ones that don't apply to the shop that you're editing.) |
*Added store types to "Store At A Glance." (Erase the ones that don't apply to the shop that you're editing.) |
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==Script== |
==Script (With Tabs for Excel)== |
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<pre>put #class rp on |
<pre>put #class rp on |
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put #class arrive off |
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put #class combat off |
put #class combat off |
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put #class joust off |
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put #class racial off |
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put #class shop off |
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var source $roomname |
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action goto end when ^I could not find what (you|you were) referring to\.$ |
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var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh |
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var numbers.index 0 |
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action setvariable shopheader $1 when ^(.+), you see:$ |
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action setvariable tap $2 when ^You tap (a|an|some|the) (.+) (atop|behind|inside|under) (an?|several|\bsome\b|\bthe\b|\btwo\b) |
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action setvariable short $2 when ^Short: (a|an|some|the) (.+) |
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action setvariable costi $1 when ^Cost:\s+(\d+) (Kronars?|Lirums?|Dokoras?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame) |
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send shop $shop |
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waitforre ^(Behind|In|On|Under).+, you see:$ |
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if_1 goto ShopDesc |
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goto StartShop |
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ShopDesc: |
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put #log >Shop.txt {{Store At A Glance |
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put #log >Shop.txt |Store Name =$roomname |
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put #log >Shop.txt |Province = |
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put #log >Shop.txt |Town =$zonename |
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put #log >Shop.txt |MapNumber =$zoneid |
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put #log >Shop.txt |Owner =- |
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put #log >Shop.txt |NumRooms = |
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put #log >Shop.txt |restrict = |
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put #log >Shop.txt |levelres = |
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put #log >Shop.txt |Store Type =[Guild], [Race], Alchemy, Alteration, Armor, Barber, Boat, Book, Cambrinth, Casino, Clothing, Container, Cosmetics, Crafting, Drink, Dye, Embroidery, Engineering, Engraving, Estate Holder, Face paint, Festival, Fletching, Florist, Food, Forging, Furrier, Games, Gem, General, Heraldry, Herb, Hider, Horse, Housing, Jewelry, Juggling, Light, Locksmithing, Magic, MAMAS, Map, Miscellaneous, Music, Origami, Outfitting, Pawn, Perfume, Pet, Rare Materials, Repair, Shield, Siegery, Smoking, Spellbook, Tack, Tanning, Tattoo, Tobacco, Toy, Trinket, Vault Furniture, Weapon, Wedding, Writing |
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put #log >Shop.txt |Fest = |
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put #log >Shop.txt |Coin =$currency |
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put #log >Shop.txt }} |
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put #log >Shop.txt |
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put #log >Shop.txt {{ShopDescription |
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put #log >Shop.txt |roomname=$roomname |
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put #log >Shop.txt |desc=$roomdesc<br /> |
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put #log >Shop.txt $roomobjs<br /> |
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put #log >Shop.txt $roomexits |
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put #log >Shop.txt }} |
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put #log >Shop.txt |
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StartShop: |
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put #log >Shop.txt "{{ShopHeader|title=%shopheader}}" |
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put #echo |
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put #echo ITEM TYPE: |
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put #echo |
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put #echo 1: Weapon |
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put #echo |
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put #echo 2: Shield |
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put #echo |
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put #echo 3: Armor/Barding |
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put #echo |
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put #echo 4: Item: Other |
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put #echo |
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put #echo Enter Type Number: |
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matchre Weapon ^1$ |
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matchre Shield ^2$ |
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matchre Armor ^3$ |
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matchre Item ^4$ |
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matchwait |
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Weapon: |
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var type w |
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goto Shop1 |
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Shield: |
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var type s |
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goto Shop1 |
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Armor: |
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var type a |
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goto Shop1 |
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Item: |
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var type i |
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goto Shop1 |
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Shop1: |
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action setvariable tap $2;setvariable price $3 when ^\s+(an?|some|the) (.+) for (\d+) ([Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3 when ^\s+(an?|some|the) (.+) for (\d+) copper (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3_0 when ^\s+(an?|some|the) (.+) for (\d+) bronze (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) bronze (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3_00 when ^\s+(an?|some|the) (.+) for (\d+) silver (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3_0 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) silver (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3_000 when ^\s+(an?|some|the) (.+) for (\d+) gold (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3_00 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) gold (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
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action setvariable tap $2;setvariable price $3_0000 when ^\s+(an?|some|the) (.+) for (\d+) platinum (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
|||
action setvariable tap $2;setvariable price $3_000 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) platinum (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ |
|||
action put #log >Shop.txt "{{ShopItem|t= %type | %tap | %price }}" when for (\S+) (copper|bronze|silver|gold|platinum) (Kronars?|Dokoras?|Lirums?)$ |
|||
action put #log >Shop.txt "{{ShopItem|t= %type | %tap | %price }}" when for (\S+) ([Tt]ickets?|bloodscrip|kernels?|[Ff]ame) |
|||
action put #log >Shop.txt "{{ShopFootnote|rotating stock}}" when ^The inventory of.+rotates\.$ |
|||
send shop $shop |
|||
waitfor [Type SHOP [GOOD] to see some details about it.] |
|||
pause 1 |
|||
goto end |
|||
end: |
|||
put #log >Shop.txt |} |
|||
send shop |
|||
put #class racial on |
|||
exit</pre> |
|||
==Script (Without Tabs)== |
|||
<pre>put #class rp on |
|||
put #class arrive off |
put #class arrive off |
||
put #class combat off |
|||
put #class joust off |
|||
put #class racial off |
|||
put #class shop off |
|||
var source $roomname |
var source $roomname |
||
action goto end when ^I could not find what (you|you were) referring to\.$ |
action goto end when ^I could not find what (you|you were) referring to\.$ |
||
var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh |
var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh |
||
var numbers.index 0 |
var numbers.index 0 |
||
action setvariable tap $2 when ^You tap (a|an|some|the) (.+) (atop|inside|under) (an?|some) |
|||
action setvariable shopheader $1 when ^(.+), you see:$ |
|||
action setvariable tap $2 when ^You tap (a|an|some|the) (.+) (atop|behind|inside|under) (an?|several|\bsome\b|\bthe\b|\btwo\b) |
|||
action setvariable short $2 when ^Short: (a|an|some|the) (.+) |
action setvariable short $2 when ^Short: (a|an|some|the) (.+) |
||
action setvariable |
action setvariable costi $1 when ^Cost:\s+(\d+) (Kronars?|Lirums?|Dokoras?|Tickets?|bloodscrip|kernels?) |
||
action setvariable look - when ^Look: You see nothing unusual\.$ |
|||
send shop $shop |
|||
action setvariable read $1 when ^Read:\s+(.+)$ |
|||
waitforre ^(Behind|In|On|Under).+, you see:$ |
|||
action setvariable type2 container when ^The .+ (are|is) a container, and can be opened and closed\.$ |
|||
action setvariable type2 container when ^The .+ (are|is) a container\.$ |
|||
if_2 goto ShopDesc |
|||
action setvariable type2 container when ^The .+ (are|is) pocketed, and can be opened and closed\.$ |
|||
goto StartShop |
|||
action setvariable type2 container when ^The .+ (are|is) pocketed\.$ |
|||
action setvariable type2 container when ^The gem pouch is made for easy storage of gems |
|||
ShopDesc: |
|||
action setvariable wearloc $2 when ^It appears that .+ can be worn (around|in|on) the (.+)\.$ |
|||
put #log >Shop.txt {{Store At A Glance |
|||
action setvariable wearloc $1 when ^It appears that .+ can be draped over the (.+)\.$ |
|||
put #log >Shop.txt |Store Name =$roomname |
|||
action setvariable wearloc generic when ^It appears that .+ can be worn\.$ |
|||
put #log >Shop.txt |Province = |
|||
action setvariable wearloc belt when ^It appears that .+ can be worn attached to a belt\.$ |
|||
put #log >Shop.txt |Town =$zonename |
|||
action setvariable wearloc belt when ^The gem pouch is made for easy storage of gems |
|||
put #log >Shop.txt |MapNumber =$zoneid |
|||
action setvariable wearloc ear when ^It appears that .+ can be worn in one ear |
|||
put #log >Shop.txt |Owner =- |
|||
action setvariable wearloc ears when ^It appears that .+ can be worn in both ears |
|||
put #log >Shop.txt |NumRooms = |
|||
action setvariable wearloc hair (placed) when ^It appears that .+ can be worn in the hair\.$ |
|||
put #log >Shop.txt |restrict = |
|||
action setvariable wearloc pants when ^It appears that .+ can be worn like pants or a skirt\.$ |
|||
put #log >Shop.txt |levelres = |
|||
action setvariable wearloc shirt+ when ^It appears that .+ can be worn as a shirt or robe, even with armor\.$ |
|||
put #log >Shop.txt |Store Type =[Guild], [Race], Alchemy, Alteration, Armor, Barber, Boat, Book, Cambrinth, Casino, Clothing, Container, Cosmetics, Crafting, Drink, Dye, Embroidery, Engineering, Engraving, Estate Holder, Face paint, Festival, Fletching, Florist, Food, Forging, Furrier, Games, Gem, General, Heraldry, Herb, Hider, Horse, Housing, Jewelry, Juggling, Light, Locksmithing, Magic, MAMAS, Map, Miscellaneous, Music, Origami, Outfitting, Pawn, Perfume, Pet, Rare Materials, Repair, Shield, Siegery, Smoking, Spellbook, Tack, Tanning, Tattoo, Tobacco, Toy, Trinket, Vault Furniture, Weapon, Wedding, Writing |
|||
action setvariable wearloc shirt- when ^It appears that .+ can be worn like a shirt or robe\.$ |
|||
put #log >Shop.txt |Fest = |
|||
action setvariable wearloc shoulder when ^It appears that .+ can be slung over one shoulder\.$ |
|||
put #log >Shop.txt |Coin =$currency |
|||
action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ |
|||
put #log >Shop.txt }} |
|||
action setvariable appcosti $2 when ^You are certain that .+ (is|are) worth exactly (\d+) kronars\.$ |
|||
put #log >Shop.txt |
|||
action setvariable appcosti 1 when ^You are certain that .+ (is|are) worth exactly 1 kronar\.$ |
|||
put #log >Shop.txt {{ShopDescription |
|||
action setvariable appcosti 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
|||
put #log >Shop.txt |roomname=$roomname |
|||
action setvariable appcosti 0 when ^There doesn't appear to be anything in the gem pouch\.$ |
|||
put #log >Shop.txt |desc=$roomdesc<br /> |
|||
action setvariable costi $1 when ^Cost: (\d+) |
|||
put #log >Shop.txt $roomobjs<br /> |
|||
action setvariable maxcharge $1 when ^You are certain that the .+ holds? exactly (\d+) mana\.$ |
|||
put #log >Shop.txt $roomexits |
|||
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
|||
put #log >Shop.txt }} |
|||
action setvariable wtype1 LE when (is a|are a|and) light edged .+ weapon |
|||
put #log >Shop.txt |
|||
action setvariable wtype1 ME when (is a|are a|and) medium edged .+ weapon |
|||
action setvariable wtype1 HE when (is a|are a|and) heavy edged .+ weapon |
|||
StartShop: |
|||
action setvariable wtype1 2HE when (is a|are a|and) two-handed edged .+ weapon |
|||
put #log >Shop.txt "{{ShopHeader|title=%shopheader}}" |
|||
action setvariable wtype1 LB when (is a|are a|and) light blunt .+ weapon |
|||
put #echo |
|||
action setvariable wtype1 MB when (is a|are a|and) medium blunt .+ weapon |
|||
put #echo ITEM TYPE: |
|||
action setvariable wtype1 HB when (is a|are a|and) heavy blunt .+ weapon |
|||
put #echo |
|||
action setvariable wtype1 2HB when (is a|are a|and) two-handed blunt .+ weapon |
|||
put #echo 1: Weapon |
|||
action setvariable wtype1 2HB when (is a|are a|and) two-handed blunt .+ weapon |
|||
put #echo |
|||
action setvariable wtype1 SL when (is|are) a sling .+ weapon |
|||
put #echo 2: Shield |
|||
action setvariable wtype1 StS when (is|are) a staff sling .+ weapon |
|||
put #echo |
|||
action setvariable wtype1 SB when (is|are) a short bow .+ weapon |
|||
put #echo 3: Armor/Barding |
|||
action setvariable wtype1 LoB when (is|are) a long bow .+ weapon |
|||
put #echo |
|||
action setvariable wtype1 CB when (is|are) a composite bow .+ weapon |
|||
put #echo 4: Item: Other |
|||
action setvariable wtype1 LX when (is|are) a light crossbow .+ weapon |
|||
put #echo |
|||
action setvariable wtype1 HX when (is|are) a heavy crossbow .+ weapon |
|||
put #echo Enter Type Number: |
|||
action setvariable wtype1 SS when (is a|are a|and) short staff .+ weapon |
|||
action setvariable wtype1 QS when (is a|are a|and) quarter staff .+ weapon |
|||
matchre Weapon ^1$ |
|||
action setvariable wtype1 PI when (is a|are a|and) pike .+ weapon |
|||
matchre Shield ^2$ |
|||
action setvariable wtype1 HAL when (is a|are a|and) halberd .+ weapon |
|||
matchre Armor ^3$ |
|||
action setvariable wtype2 LT when (is|are) a light thrown and .+ weapon |
|||
matchre Item ^4$ |
|||
action setvariable wtype2 HT when (is|are) a heavy thrown and .+ weapon |
|||
action setvariable range melee when melee-ranged weapon |
|||
action setvariable range pole when pole-ranged weapon |
|||
action setvariable puncture $1 when ^\s+(.*) puncture damage |
|||
action setvariable slice $1 when ^\s+(.*) slice damage |
|||
action setvariable impact $1 when ^\s+(.*) impact damage |
|||
action setvariable puncturetype Yes when ^\s+(.*) puncture damage increase |
|||
action setvariable slicetype Yes when ^\s+(.*) slice damage increase |
|||
action setvariable impacttype Yes when ^\s+(.*) impact damage increase |
|||
action setvariable balance $1 when .+ is (.*) balanced |
|||
action setvariable power $1 when .+ is (.*) suited |
|||
action setvariable stype lsh when is large in size\.$ |
|||
action setvariable stype msh when is medium in size\.$ |
|||
action setvariable stype ssh when is small in size\.$ |
|||
action setvariable sprotection $1 when .+ offers (.*) protection |
|||
action setvariable smin $1 when ^You are certain that .+ offers (.*) to .+ protection\. |
|||
action setvariable smax $1 when ^You are certain that .+ offers .+ to (.*) protection\. |
|||
action setvariable shindrance $1 when .+ it imposes? an? (.*) maneuvering hinde?rance |
|||
action setvariable atype cloth armor when (is|are) cloth armor\.$|cloth\.$ |
|||
action setvariable atype leather armor when (is|are) leather armor\.$ |
|||
action setvariable atype bone armor when (is|are) bone armor\.$ |
|||
action setvariable atype light chain when (is|are) light chain\.$ |
|||
action setvariable atype heavy chain when (is|are) heavy chain\.$ |
|||
action setvariable atype light plate when (is|are) light plate\.$ |
|||
action setvariable atype heavy plate when (is|are) heavy plate\.$ |
|||
action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks |
|||
action setvariable abslice $1 when .+ \s(.*) for slice attacks |
|||
action setvariable abimpact $1 when .+ \s(.*) for impact attacks |
|||
action setvariable abfire $1 when .+ \s(.*) for fire attacks |
|||
action setvariable abcold $1 when .+ \s(.*) for cold attacks |
|||
action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks |
|||
action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks |
|||
action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks |
|||
action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks |
|||
action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks |
|||
action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks |
|||
action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks |
|||
action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks |
|||
action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks |
|||
action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks |
|||
action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks |
|||
action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks |
|||
action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks |
|||
action setvariable ahindrance $1 when .+ appears? to impose (.*), offering |
|||
action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and |
|||
action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance |
|||
action setvariable ahead head when ^\s+head$ |
|||
action setvariable aeyes eyes when ^\s+right eye$ |
|||
action setvariable aneck neck when ^\s+neck$ |
|||
action setvariable achest chest when ^\s+chest$ |
|||
action setvariable aback back when ^\s+back$ |
|||
action setvariable aabdomen abdomen when ^\s+abdomen$ |
|||
action setvariable aarms arms when ^\s+right arm$ |
|||
action setvariable alegs legs when ^\s+right leg$ |
|||
action setvariable ahands hands when ^\s+right hand$ |
|||
action setvariable construction $2 when ^You are certain that the .+ (is|are) (.*) (against|to) damage, and |
|||
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak, and |
|||
action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
|||
action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile, and |
|||
action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy, and |
|||
action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
|||
action setvariable construction average construction when ^You are certain that the .+ (is|are) of average construction, and |
|||
action setvariable construction very strong when ^You are certain that the .+ (is|are) very strong, and |
|||
echo |
|||
echo ITEM TYPE: |
|||
echo |
|||
echo 1: Weapon: Melee/Thrown |
|||
echo |
|||
echo 2: Weapon: Ranged |
|||
echo |
|||
echo 3: Weapon: Ammunition |
|||
echo |
|||
echo 4: Weapon: Brawling |
|||
echo |
|||
echo 5: Weapon: Parry Stick |
|||
echo |
|||
echo 6: Shield |
|||
echo |
|||
echo 7: Armor |
|||
echo |
|||
echo 8: Item |
|||
echo |
|||
echo Enter Type Number: |
|||
matchre WeaponApp1 ^1 |
|||
matchre WeaponApp2 ^2 |
|||
matchre WeaponApp3 ^3 |
|||
matchre WeaponApp4 ^4 |
|||
matchre WeaponApp5 ^5 |
|||
matchre ShieldApp ^6 |
|||
matchre ArmorApp ^7 |
|||
matchre ItemApp ^8 |
|||
matchwait |
matchwait |
||
WeaponApp1: |
|||
Weapon: |
|||
var type w |
|||
goto Shop1 |
|||
Shield: |
|||
var type s |
|||
goto Shop1 |
|||
Armor: |
|||
var type a |
|||
goto Shop1 |
|||
Item: |
|||
var type i |
|||
goto Shop1 |
|||
Shop1: |
|||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub |
gosub Shop2 |
||
math numbers.index add 1 |
math numbers.index add 1 |
||
if %numbers.index > 11 then goto end |
if %numbers.index > 11 then goto end |
||
goto |
goto Shop1 |
||
WeaponApp2: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseWeapon2 |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto WeaponApp2 |
|||
WeaponApp3: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseWeapon3 |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto WeaponApp3 |
|||
WeaponApp4: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseWeapon4 |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto WeaponApp4 |
|||
WeaponApp5: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseWeapon5 |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto WeaponApp5 |
|||
ShieldApp: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseShield |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto ShieldApp |
|||
ArmorApp: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseArmor |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto ArmorApp |
|||
ItemApp: |
|||
var number %numbers(%numbers.index) |
|||
gosub AppraiseItem |
|||
math numbers.index add 1 |
|||
if %numbers.index > 11 then goto end |
|||
goto ItemApp |
|||
number1: |
number1: |
||
var number first |
var number first |
||
Line 308: | Line 527: | ||
var number eleventh |
var number eleventh |
||
return |
return |
||
AppraiseWeapon1: |
|||
Shop2: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
send tap %number %1 $preposition $shop |
||
waitforre ^You |
waitforre ^You |
||
send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
||
waitforre ^Short |
waitforre ^Short |
||
pause .5 |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
gosub CommaCost |
||
put #log >Shop.txt "{{ShopItem|t=%type|%tap|%cost}}" |
|||
gosub Tagset |
|||
put #log >Shop.txt |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
echo |
|||
echo {{Weapon |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |range=%range |
|||
echo |type=%wtype1 |
|||
echo |type2=%wtype2 |
|||
echo |puncture=%puncture |
|||
echo |slice=%slice |
|||
echo |impact=%impact |
|||
echo |balance=%balance |
|||
echo |suitedness=%power |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |wearloc=%wearloc |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
put #log >Appraisal.txt {{Weapon |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |range=%range |
|||
put #log >Appraisal.txt |type=%wtype1 |
|||
put #log >Appraisal.txt |type2=%wtype2 |
|||
put #log >Appraisal.txt |puncture=%puncture |
|||
put #log >Appraisal.txt |slice=%slice |
|||
put #log >Appraisal.txt |impact=%impact |
|||
put #log >Appraisal.txt |balance=%balance |
|||
put #log >Appraisal.txt |suitedness=%power |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |wearloc=%wearloc |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
return |
||
AppraiseWeapon2: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
echo |
|||
echo {{Weapon |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |range=ranged |
|||
echo |ammo=%ammo |
|||
echo |ammocap= |
|||
echo |rangedRT= |
|||
echo |type=%wtype1 |
|||
echo |puncture=- |
|||
echo |balance=%balance |
|||
echo |suitedness=%power |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |wearloc=%wearloc |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
put #log >Appraisal.txt {{Weapon |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |range=ranged |
|||
put #log >Appraisal.txt |ammo=%ammo |
|||
put #log >Appraisal.txt |ammocap= |
|||
put #log >Appraisal.txt |rangedRT= |
|||
put #log >Appraisal.txt |type=%wtype1 |
|||
put #log >Appraisal.txt |puncture=- |
|||
put #log >Appraisal.txt |balance=%balance |
|||
put #log >Appraisal.txt |suitedness=%power |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |wearloc=%wearloc |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
AppraiseWeapon3: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
if (matchre ("%1", "(arrows?)")) then var wtype1 arrow |
|||
if (matchre ("%1", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt |
|||
if (matchre ("%1", "(bullets?|clumps?|lumps?|rocks?)")) then var wtype1 rock |
|||
gosub Tagset |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
echo |
|||
echo {{Weapon |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |type=%wtype1 |
|||
echo |puncture=%puncture |
|||
echo |slice=%slice |
|||
echo |impact=%impact |
|||
echo |balance=- |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |wearloc=%wearloc |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
put #log >Appraisal.txt {{Weapon |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |type=%wtype1 |
|||
put #log >Appraisal.txt |puncture=%puncture |
|||
put #log >Appraisal.txt |slice=%slice |
|||
put #log >Appraisal.txt |impact=%impact |
|||
put #log >Appraisal.txt |balance=- |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |wearloc=%wearloc |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
AppraiseWeapon4: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
if (matchre ("%1", "(handwraps?|knuckleguards?|knuckles?)")) then var wtype1 hands |
|||
if (matchre ("%tap", "(elbow)")) then var wtype1 elbows |
|||
if (matchre ("%tap", "(knee)")) then var wtype1 knees |
|||
if (matchre ("%1", "(footwraps?)")) then var wtype1 feet |
|||
gosub Tagset |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
echo |
|||
echo {{Weapon |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |brawl=yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |type=%wtype1 |
|||
echo |puncture=%puncture |
|||
echo |puncturetype=Yes |
|||
echo |slice=%slice |
|||
echo |slicetype=Yes |
|||
echo |impact=%impact |
|||
echo |impacttype=Yes |
|||
echo |balance=- |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
put #log >Appraisal.txt {{Weapon |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |brawl=yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |type=%wtype1 |
|||
put #log >Appraisal.txt |puncture=%puncture |
|||
put #log >Appraisal.txt |puncturetype=Yes |
|||
put #log >Appraisal.txt |slice=%slice |
|||
put #log >Appraisal.txt |slicetype=Yes |
|||
put #log >Appraisal.txt |impact=%impact |
|||
put #log >Appraisal.txt |impacttype=Yes |
|||
put #log >Appraisal.txt |balance=- |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |wearloc=%wearloc |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
AppraiseWeapon5: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
gosub Tagset |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
echo |
|||
echo {{Weapon |
|||
echo |brawl=yes |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |type=parry |
|||
echo |puncture=- |
|||
echo |puncturetype=No |
|||
echo |slicetype=No |
|||
echo |impacttype=No |
|||
echo |balance=%balance |
|||
echo |suitedness=%power |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Weapon:%tap&action=edit |
|||
put #log >Appraisal.txt {{Weapon |
|||
put #log >Appraisal.txt |brawl=yes |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |type=parry |
|||
put #log >Appraisal.txt |puncture=- |
|||
put #log >Appraisal.txt |puncturetype=No |
|||
put #log >Appraisal.txt |slicetype=No |
|||
put #log >Appraisal.txt |impacttype=No |
|||
put #log >Appraisal.txt |balance=%balance |
|||
put #log >Appraisal.txt |suitedness=%power |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |wearloc=%wearloc |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
AppraiseShield: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
gosub Tagset |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Shield:%tap&action=edit |
|||
echo |
|||
echo {{Shield |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |type=%stype |
|||
echo |hindrance=%shindrance |
|||
echo |minprotection=%smin |
|||
echo |maxprotection=%smax |
|||
echo |paladinapp=Yes |
|||
echo |puncture=%puncture |
|||
echo |slice=%slice |
|||
echo |impact=%impact |
|||
echo |balance=%balance |
|||
echo |suitedness=%power |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Shield:%tap&action=edit |
|||
put #log >Appraisal.txt {{Shield |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |type=%stype |
|||
put #log >Appraisal.txt |hindrance=%shindrance |
|||
put #log >Appraisal.txt |minprotection=%smin |
|||
put #log >Appraisal.txt |maxprotection=%smax |
|||
put #log >Appraisal.txt |paladinapp=Yes |
|||
put #log >Appraisal.txt |puncture=%puncture |
|||
put #log >Appraisal.txt |slice=%slice |
|||
put #log >Appraisal.txt |impact=%impact |
|||
put #log >Appraisal.txt |balance=%balance |
|||
put #log >Appraisal.txt |suitedness=%power |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
AppraiseArmor: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
if %aapuncture = %aaslice = %aaimpact = %aafire = %aacold = %aaelectrical then var absorbance %aapuncture |
|||
gosub Tagset |
|||
gosub Specialset |
|||
echo http://www.elanthipedia.com/wiki/Armor:%tap&action=edit |
|||
echo |
|||
echo {{Armor |
|||
echo |name=%tap |
|||
echo |newapp=Yes |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |type=%atype |
|||
echo |area=%ahead,%aeyes,%aneck,%achest,%aback,%aabdomen,%aarms,%alegs,%ahands |
|||
echo |hindrance=%mhindrance |
|||
echo |stealth=%shindrance |
|||
echo |puncture=%appuncture |
|||
echo |slice=%apslice |
|||
echo |impact=%apimpact |
|||
echo |fire=%apfire |
|||
echo |cold=%apcold |
|||
echo |electric=%apelectrical |
|||
echo |absorbance=%absorbance |
|||
echo |punctureab=%aapuncture |
|||
echo |sliceab=%aaslice |
|||
echo |impactab=%aaimpact |
|||
echo |fireab=%aafire |
|||
echo |coldab=%aacold |
|||
echo |electricab=%aaelectrical |
|||
echo |construction=%construction |
|||
echo |metal=%metal |
|||
echo |appcost=%appcost |
|||
echo |weight=%weight |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |special=%special |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Armor:%tap&action=edit |
|||
put #log >Appraisal.txt {{Armor |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |newapp=Yes |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |type=%atype |
|||
put #log >Appraisal.txt |area=%ahead,%aeyes,%aneck,%achest,%aback,%aabdomen,%aarms,%alegs,%ahands |
|||
put #log >Appraisal.txt |hindrance=%mhindrance |
|||
put #log >Appraisal.txt |stealth=%shindrance |
|||
put #log >Appraisal.txt |puncture=%appuncture |
|||
put #log >Appraisal.txt |slice=%apslice |
|||
put #log >Appraisal.txt |impact=%apimpact |
|||
put #log >Appraisal.txt |fire=%apfire |
|||
put #log >Appraisal.txt |cold=%apcold |
|||
put #log >Appraisal.txt |electric=%apelectrical |
|||
put #log >Appraisal.txt |absorbance=%absorbance |
|||
put #log >Appraisal.txt |punctureab=%aapuncture |
|||
put #log >Appraisal.txt |sliceab=%aaslice |
|||
put #log >Appraisal.txt |impactab=%aaimpact |
|||
put #log >Appraisal.txt |fireab=%aafire |
|||
put #log >Appraisal.txt |coldab=%aacold |
|||
put #log >Appraisal.txt |electricab=%aaelectrical |
|||
put #log >Appraisal.txt |construction=%construction |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |special=%special |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
AppraiseItem: |
|||
gosub VarBlank |
|||
pause 1 |
|||
send tap %number %1 $preposition $shop |
|||
waitforre ^You |
|||
send shop %number %1 $preposition $shop |
|||
waitforre ^Short |
|||
send appraise %number %1 $preposition $shop careful |
|||
wait |
|||
pause |
|||
gosub CommaAppcost |
|||
gosub CommaCost |
|||
gosub Tagset |
|||
gosub Typeset |
|||
echo http://www.elanthipedia.com/wiki/Item:%tap&action=edit |
|||
echo |
|||
echo {{Item |
|||
echo |name=%tap |
|||
echo |noun=%1 |
|||
echo |look=%look |
|||
echo <br>'''Read''': %read |
|||
echo |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
echo |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
echo |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
echo |type=%type1 |
|||
echo |type2=%type2 |
|||
echo |type3=%type3 |
|||
echo |type4=%type4 |
|||
echo |wearloc=%wearloc |
|||
echo |weight=%weight |
|||
echo |appcost=%appcost |
|||
echo |sourcetype=sold by |
|||
echo |source=%source |
|||
echo |cost=%cost $currency |
|||
echo |maxcharge=%maxcharge |
|||
echo |metal=%metal |
|||
echo }} |
|||
put #log >Appraisal.txt http://www.elanthipedia.com/wiki/Item:%tap&action=edit |
|||
put #log >Appraisal.txt {{Item |
|||
put #log >Appraisal.txt |name=%tap |
|||
put #log >Appraisal.txt |noun=%1 |
|||
put #log >Appraisal.txt |look=%look |
|||
put #log >Appraisal.txt <br>'''Read''': %read |
|||
put #log >Appraisal.txt |MTag=%mtags,%mtagg,%mtagm,%mtagw,%mtagf |
|||
put #log >Appraisal.txt |CTag=%ctagr,%ctago,%ctagy,%ctagg,%ctagb,%ctagv,%ctagn,%ctagm |
|||
put #log >Appraisal.txt |STag=%stagp,%stagg,%staga,%stagh,%stage,%stagr,%stagl |
|||
put #log >Appraisal.txt |type=%type1 |
|||
put #log >Appraisal.txt |type2=%type2 |
|||
put #log >Appraisal.txt |type3=%type3 |
|||
put #log >Appraisal.txt |type4=%type4 |
|||
put #log >Appraisal.txt |wearloc=%wearloc |
|||
put #log >Appraisal.txt |weight=%weight |
|||
put #log >Appraisal.txt |appcost=%appcost |
|||
put #log >Appraisal.txt |sourcetype=sold by |
|||
put #log >Appraisal.txt |source=%source |
|||
put #log >Appraisal.txt |cost=%cost $currency |
|||
put #log >Appraisal.txt |maxcharge=%maxcharge |
|||
put #log >Appraisal.txt |metal=%metal |
|||
put #log >Appraisal.txt }} |
|||
return |
|||
VarBlank: |
|||
var metal no |
|||
var maxcharge DELETE THIS LINE |
|||
var wearloc - |
|||
var appcost NOT SET |
|||
var mtags DELETE |
|||
var mtagg DELETE |
|||
var mtagm DELETE |
|||
var mtagw DELETE |
|||
var mtagf DELETE |
|||
var ctagr DELETE |
|||
var ctago DELETE |
|||
var ctagy DELETE |
|||
var ctagg DELETE |
|||
var ctagb DELETE |
|||
var ctagv DELETE |
|||
var ctagn DELETE |
|||
var ctagm DELETE |
|||
var stagp DELETE |
|||
var stagg DELETE |
|||
var staga DELETE |
|||
var stagh DELETE |
|||
var stage DELETE |
|||
var stagr DELETE |
|||
var stagl DELETE |
|||
var wtype2 NOT SET |
|||
var puncturetype No |
|||
var slicetype No |
|||
var impacttype No |
|||
var absorbance VALUES NOT EQUAL |
|||
var ahead DELETE |
|||
var aeyes DELETE |
|||
var aneck DELETE |
|||
var achest DELETE |
|||
var aback DELETE |
|||
var aabdomen DELETE |
|||
var aarms DELETE |
|||
var alegs DELETE |
|||
var ahands DELETE |
|||
var construction NOT SET |
|||
var type1 - |
|||
var type2 NOT SET |
|||
var type3 NOT SET |
|||
var type4 NOT SET |
|||
var special NOT SET |
|||
return |
|||
Tagset: |
|||
if (matchre ("%look", "(avaes|imnera|sraeth|dhhresh|hafaltu|indakar|ithridu|keismin|xibaryl|asketine|celstite|lemicule|negnetha|zengalmi|iheaneu'a|chakrel|soulstone)")) then var mtags $1 |
|||
if (matchre ("%look", "(\bbones?\b|\bcoal\b|\bjade\b|onyx|\bopals?\b|\bruby\b|\bagate\b|\bamber\b|beryl|chalk|coral|flint|\bglass\b|ivory|lapis|nacre|pearl|shale|slate|topaz|arkose|basalt|garnet|gneiss|iolite|jasper|\bmarble\b|pumice|pyrite|quartz|rubies|schist|spinel|svelae|zircon|anloral|axinite|azurite|ceramic|citrine|crystal|diamond|diorite|dwalgim|elbaite|eldring|emerald|granite|jadeite|kunzite|kyanite|larimar|lasmodi|olivine|peridot|sjatmal|amethyst|cinnabar|diopside|dolomite|feldspar|grazhite|hematite|ilmenite|ismenite|mudstone|neitrice|obsidian|porphyry|sapphire|selenite|sky opal|sodalite|sunstone|szeldite|verenite|waermodi|xibarite|yavasite|alabaster|ambergris|amlothite|carnelian|claystone|dawgolite|elanthite|erythrite|glowstone|kaolinite|katambite|limestone|malachite|mistglass|moonstone|morganite|penhetite|rhodonite|runestone|sandstone|scheelite|scrimshaw|snow opal|star ruby|tanzanite|tsavorite|turquoise|wulfenite|yoakenite|aevanstone|andalusite|anthracite|aquamarine|blood ruby|bloodstone|chalcedony|cloud ruby|estrildite|fang pearl|fire pearl|flame opal|frost opal|gloamstone|heartstone|lantholite|moon pearl|morleenite|nightstone|seordstone|smoke ruby|star-stone|thealstone|tourmaline|water opal|alexandrite|aurora opal|cherry opal|chrysoberyl|chrysoprase|durgauldite|er'?qutrite|fool's gold|geshi pearl|merewaldite|pitch pearl|smoky topaz|star rubies|sunset opal|talan pearl|Xibar topaz|blood rubies|blue diamond|chalcedonies|cloud rubies|dafora pearl|idopun pearl|lapis lazuli|mystic topaz|ocean jasper|pink diamond|smoke rubies|autumn jasper|black diamond|calav[ae]rite|damaryn pearl|damilyo pearl|draconic opal|firesilk opal|haze sapphire|imperial ruby|lilac diamond|midnight ruby|moonspun ruby|night diamond|nimbus garnet|saffron topaz|smoky diamond|star sapphire|white diamond|zenith spinel|frostfire opal|Ilithi emerald|imperial topaz|nightfire opal|starfire topaz|starlight ruby|Taisidon pearl|winter emerald|frostflare opal|glacier emerald|imperial rubies|midnight rubies|moonspun rubies|sana'?ati heart|crimson sapphire|dragon fire opal|dragonfire amber|katamba'?s spire|phantom sapphire|spiderweb jasper|starlight rubies|Taisidon emerald|tempest sapphire|aurora tourmaline|champagne diamond|dalterein diamond|fire maiden topaz|imperial sapphire|twilight sapphire|wild horse jasper|dragon'?s eye ruby|eventide moonstone|orchid alexandrite|Teiro'?s hate ruby|lion'?s heart topaz|molten-core diamond|royal zoluren topaz|dragon'?s blood ruby|dragon'?s eye rubies|dragon'?s heart ruby|Teiro'?s hate rubies|Hav'?roth'?s ambrosia|jackal'?s heart pearl|lotus flower sapphire|ocean'?s deep emerald|serpent'?s heart ruby|vela'?tohr tourmaline|dragon'?s blood rubies|dragon'?s heart rubies|forest'?s heart garnet|Musparan gold sapphire|shrike'?s eye sapphire|white Zoluren sapphire|Crystalline dragon tear|Eluned'?s tear sapphire|serpent'?s heart rubies|dragon'?s scale sapphire|mermaid'?s tear sapphire|nature'?s canopy emerald|summer'?s heart sapphire|violet'?s heart amethyst|volcano'?s heart citrine)")) then var mtagg $1 |
|||
if (matchre ("%look", "(\btin\b|gold|\biron\b|\blead\b|zinc|brass|glaes|steel|bronze|copper|damite|kertig|lumium|nickel|niello|niniam|oravir|pewter|silver|tyrium|animite|haralun|iridium|aluminum|audrualm|electrum|platinum|red gold|spangold|tantalum|titanium|blue gold|darkstone|grey gold|hepatizon|palladium|pink gold|rose gold|black gold|crown gold|green gold|orichalcum|white gold|purple gold|anlora[- ]avtoma)")) then var mtagm $1 |
|||
if (matchre ("%look", "(\bash\b|\belm\b|\bfir\b|\boak\b|\byew\b|haon|\bpine\b|\bteak\b|\balder\b|aspen|balsa|beech|birch|cedar|ebony|lunat|maple|rowan|shaal|acanth|bamboo|deobar|halmik|huljik|modwir|poplar|spruce|vellum|walnut|willow|cypress|dogwood|hickory|papyrus|redwood|chestnut|ebonwood|gethwood|goldbark|ironwood|mahogany|mistwood|plumwood|sana'?ati|wiirwood|wormwood|adderwood|bloodwood|e'?erdream|flamewood|gloomwood|goldenoak|khor-?vela|parchment|satinwood|smokewood|taborwood|witchclaw|wyndewood|cherrywood|copperleaf|copperwood|cottonwood|dragonwood|eucalyptus|flamethorn|sandalwood|silverwood|whitethorn|aganylosh'?a|diamondwood|bricklebranch|hhr'?lav'?geluhh)")) then var mtagw $1 |
|||
if (matchre ("%look", "(\bfur\b|\bfelt\b|\bhemp\b|\blace\b|\bsilk\b|\bwool\b|khaki|linen|satin|sinew|\bstraw\b|suede|tweed|\btwine\b|angora|burlap|canvas|cotton|muslin|velvet|brocade|\bfeathers?\b|flannel|gingham|khiynit|leather|rawhide|worsted|shagreen|grosgrain|haircloth|longcloth|broadclothlava samite|(ice|fire|moon|blood|Elven|night|shade|steel|storm|water|marble|shadow|spider|duchess|bluefire|Elothean|Musparan|fae woven|oceanmist|starlight|nightreaver|nightweaver|nightstalker) ?(lace|silk|satin|velvet|snowlace))")) then var mtagf $1 |
|||
if (matchre ("%look", "(\bred\b|\bpink\b|gules|auburn|cerise|maroon|murrey|carmine|crimson|magenta|reddish|scarlet|burgundy|cardinal|chestnut|sanguine|blood-red|carnelian|vermilion|orange-red)")) then var ctagr $1 |
|||
if (matchre ("%look", "(orange|\btan\b|brown|fiery|sepia|tawny|tenne|\bumber\b|russet|persimmon|red-orange)")) then var ctago $1 |
|||
if (matchre ("%look", "(yellow|\becru\b|gold|amber|lemon|saffron|green-yellow|canary[- ]yellow)")) then var ctagy $1 |
|||
if (matchre ("%look", "(green|\blime\b|\bvert\b|clover|celadon|viridian|asparagus|chartreuse|sea[- ]green|yellow-green|olive[- ]drab|olive[- ]green|forest[- ]green|hunter[- ]green)")) then var ctagg $1 |
|||
if (matchre ("%look", "(\bblue\b|\bceil\b|\bcyan\b|\bteal\b|azure|cobalt|indigo|cerulean|turquoise|sky[- ]blue|ultramarine|baby[- ]blue|navy[- ]blue|royal[- ]blue|cobalt[- ]blue|blue[- ]celeste)")) then var ctagb $1 |
|||
if (matchre ("%look", "(violet|lilac|mauve|orchid|purple|fuchsia|purpure|thistle|eggplant|lavender|periwinkle|red-violet)")) then var ctagv $1 |
|||
if (matchre ("%look", "(\bgr[ae]y\b|ashen|beige|\bblack\b|cream|eisen|ivory|\bsable\b|taupe|white|argent|silver|arsenic|eggshell|feldgrau|glaucous|platinum|cinereous|colorless|ash[- ]gray|slate[- ]gray|midnight[- ]black)")) then var ctagn $1 |
|||
if (matchre ("%look", "(rainbow|multi-?hued|multi-?colored)")) then var ctagm $1 |
|||
if (matchre ("%look", "(Bard|\bheroe?s?\b|\bmages?\b|\bmonks?\b|\bpoets?\b|\bsages?\b|\bseers?\b|felon|judge|\bmedics?\b|nurse|rogue|Thief|amazon|bandit|beggar|Cleric|doctor|Empath|farmer|fencer|healer|herald|hunter|knight|martyr|mystic|pastor|pirate|priest|Ranger|sailor|Trader|weaver|wizard|acolyte|brigand|burglar|captain|citizen|convict|diviner|duelist|marshal|Paladin|peddler|pilgrim|prophet|psychic|scholar|soldier|surgeon|Thieves|villain|warrior|assassin|champion|commoner|criminal|engineer|merchant|minister|minstrel|preacher|prisoner|shepherd|smuggler|villager|alchemist|Barbarian|buccaneer|celebrant|combatant|elemancer|gladiator|historian|justiciar|locksmith|messenger|Moon Mage|navigator|physician|sham[ae]n|apothecary|armorsmith|blacksmith|hangm[ae]n|hierophant|Inquisitor|mastermind|researcher|executioner|Necromancer|philosopher|weaponsmith|woodsm[ae]n|ecclesiastic|elementalist|spiritualist|swashbuckler|Warrior Mage|highwaym[ae]n|clergy(man|woman)|medicine (m[ae]n|wom[ae]n))")) then var stagp $1 |
|||
if (matchre ("%look", "(\bgods?\b|Immortal|\bEu\b|\bIdon\b|Mrod|Aniek|Elide|Aliesa|Asketi|Botolf|Drogor|Eerayn|Eimeuz|Eluned|Enelne|Faiyka|Firulf|Glacis|Huldah|Iladza|Kuniyo|Meraud|Merion|Orisas|Phelim|Sieben|Sildua|Tieheq|Alamhif|Albreda|Aldauth|Be'?ort|Coshivi|Damaris|Demrris|Dergati|Everild|Eylhaar|Harawep|Lemicus|Murrula|Rutilor|Saemaus|Shariza|Sraxaec|Tamsine|Ushnish|Chadatru|Divyaush|Faenella|Gizzbolf|Hodierna|Issendar|Kertigen|Kirmhara|Krigglin|Misiumos|Peri'?el|Tenemlor|Thirteen|Glythtide|Hav'?roth|Spangklud|Triquetra|Trothfang|Truffenyi|Xosiurion|Berengaria|Zachriedek|Urrem'?tier|Kerenhappuch|World Dragon)")) then var stagg $1 |
|||
if (matchre ("%look", "(animal|\bbeasts?\b|insect|\boxe?n?\b|\bapes?\b|\bass\b|\bbats?\b|\bbees?\b|\bcats?\b|\bcows?\b|\bdoes?\b|\bdogs?\b|\beels?\b|\belk\b|\bewes?\b|\bfly\b|\bfox\b|\bhogs?\b|\bimps?\b|\bowls?\b|\bpigs?\b|\brams?\b|\brats?\b|\byaks?\b|\bbears?\b|bird|\bboars?\b|\bbucks?\b|\bbulls?\b|\bclams?\b|\bcocks?\b|\bcrabs?\b|\bcrows?\b|\bdeers?\b|\bdoves?\b|duck|\bfauns?\b|fish|frog|goat|\bhares?\b|\bhawks?\b|ibex|\blambs?\b|\blarks?\b|\blions?\b|lynx|mink|\bmoths?\b|\bmules?\b|nyad|pika|puma|\bstags?\b|\bswans?\b|toad|\bvoles?\b|wasp|\bwings?\b|wolf|\bwrens?\b|yale|adder|alfar|bison|burro|camel|civet|cobra|coney|crane|\bdemons?\b|\bdevils?\b|dingo|dryad|eagle|fairy|\bfiends?\b|finch|gecko|genie|\bghosts?\b|\bghouls?\b|goose|harpy|heron|hinny|horse|hound|hydra|hyena|kirin|lemur|llama|moose|mouse|otter|prawn|puppy|quail|raven|robin|satyr|shark|sheep|shrew|skull|snail|snake|stoat|stork|swine|tiger|troll|trout|viper|whale|zebra|alpaca|alphyn|antler|badger|bagwyn|beaver|beetle|canary|cattle|cicada|collie|condor|cougar|coyote|curlew|donkey|\bdragons?\b|ermines?|falcon|ferret|gerbil|goblin|gopher|grouse|hornet|iguana|impala|jackal|jaguar|kelpie|kitten|kobold|lizard|locust|magpie|mantis|marmot|marten|merman|minnow|monkey|muskox|ocelot|onager|osprey|oyster|parrot|pigeon|possum|python|rabbit|remora|salmon|scarab|selkie|shrike|shrimp|sphinx|spider|\bspirits?\b|sprite|talbot|thrush|toucan|turkey|turtle|undead|walrus|weasel|welkin|wraith|wyvern|yeehar|zombie|anchovy|aurochs|banshee|boggart|boobrie|buffalo|bustard|buzzard|calopus|caracal|centaur|cheetah|chimera|cricket|dolphin|echidna|gazelle|giraffe|gorilla|goshawk|griffin|griffon|gryphon|hamster|herring|katydid|lemming|leopard|lioness|lobster|mammoth|manatee|martlet|mastiff|meerkat|merelew|mermaid|mouflon|musimon|opossum|ostrich|panther|peacock|pegasus|pelican|phoenix|polecat|primate|raccoon|rooster|sardine|seagull|serpent|sparrow|specter|swallow|termite|tityrus|unicorn|vulture|wildcat|aardvark|antelope|arachnid|barnacle|basilisk|behemoth|capybara|cardinal|chipmunk|elephant|flounder|hedgehog|inkhorne|kangaroo|minotaur|mongoose|mosquito|parakeet|pheasant|platypus|popinjay|reindeer|scorpion|skeleton|squirrel|starling|sturgeon|terrapin|tortoise|werewolf|albatross|alligator|armadillo|blackbird|blue ?jay|butterfly|centipede|chameleon|cockroach|crocodile|damselfly|dragonfly|greyhound|groundhog|hippocamp|manticore|partridge|porcupine|springbok|swordfish|tarantula|wolverine|woodchuck|apparition|camelopard|chimpanzee|chinchilla|cockatrice|cottontail|guinea pig|hippogriff|honey ?bee|kingfisher|rhinoceros|salamander|black widow|bumble ?bee|grasshopper|king ?snake|mockingbird|nightingale|prairie ?dog|winged horse|mountain lion)")) then var staga $1 |
|||
if (matchre ("%look", "(\bquns?\b|aloe|\bcebi\b|herb|hisan|hulij|ithor|nilos|nuloe|sufil|aevaes|blocil|Datura|eghmok|genich|georin|hulnik|jadice|muljin|nemoih|plovik|riolur|yelith|hemlock|junliar|ojhenik|foxglove|glaysker|lujeakave|belladonna|draconeaia|nightshade)")) then var stagh $1 |
|||
if (matchre ("%look", "(\belement\b|\bair|\bice|fire|wind|earth|\bflame\b|water|\ba?ether\b|inferno|thunder|lightning|electricity)")) then var stage $1 |
|||
if (matchre ("%look", "(\bElfs?\b|\bOlvis?\b|Dwarf|\bElves\b|Gnome|Human|Kaldar|Ocular|Rakash|Dwarves|Gorbesh|Prydaen|Elothean|Gor'?Tog|Halfling|S'?Kra ?Mur)")) then var stagr $1 |
|||
if (matchre ("%look", "(\bplanets?\b|constellation|\bbogs?\b|\bfens?\b|\bseas?\b|\bsuns?\b|\blakes?\b|\bmoons?\b|\bstars?\b|\bislands?\b|\bdeserts?\b|\bforests?\b|\brivers?\b|\bAesry\b|bayou|comet|Dirge|marsh|\boceans?\b|\bRatha\b|\bShard\b|swamp|taiga|\bXibar\b|canyon|Ilithi|jungle|morass|\bReshal\b|steppe|tundra|Velaka|Verena|Yavash|Amlothi|Faldesu|Grazhir|Ismenia|\bKatamba\b|M'?Riss|prairie|savanna|volcano|Szeldia|wetland|Yoakena|Zoluren|Elanthia|Estrilda|Fornsted|Hekemhhg|Kermoria|Morleena|mountain|Penhetia|quagmire|Reshalia|Sawstwar|Segoltha|Shamilho|Siksraja|Taisgath|woodland|Zaulfung|Zhamikhh|Boar Clan|Dawgolesh|Durgaulda|Er'?qutra|grassland|Gwenalion|Irasushen|Jantspyre|Merewalda|Muspar'?i|Pi'?Qanah|Ratamipak|shrubland|Surlaenis|Therengia|Wolf Clan|Ain Ghazal|Arthe Dale|Forfedhdar|Hara'?jaal|Knife Clan|Mer'?Kresh|Oxenwaithe|rainforest|Riverhaven|Sarasunath|Stone Clan|Tiger Clan|Belarritaco|El'?Bain'?s|Ilaya Taipa|Langenfirth|Leth Deriel|Nenav Dalar|Throne City|Hibarnhvidar|Qi'?Reshalia|The Crossing|Therenborough|Fayrin'?s Rest|Kaerna Village|Raven'?s Point|Steelclaw Clan|Chyolvea Tayeu'?a|Aesry Surlaenis'?a|Rossman'?s Landing)")) then var stagl $1 |
|||
if (matchre ("%tap", "(avaes|imnera|sraeth|dhhresh|hafaltu|indakar|ithridu|keismin|xibaryl|asketine|celstite|lemicule|negnetha|zengalmi|iheaneu'a|chakrel|soulstone)")) then var mtags $1 |
|||
if (matchre ("%tap", "(\bbones?\b|\bcoal\b|\bjade\b|onyx|\bopals?\b|\bruby\b|\bagate\b|\bamber\b|beryl|chalk|coral|flint|\bglass\b|ivory|lapis|nacre|pearl|shale|slate|topaz|arkose|basalt|garnet|gneiss|iolite|jasper|\bmarble\b|pumice|pyrite|quartz|rubies|schist|spinel|svelae|zircon|anloral|axinite|azurite|ceramic|citrine|crystal|diamond|diorite|dwalgim|elbaite|eldring|emerald|granite|jadeite|kunzite|kyanite|larimar|lasmodi|olivine|peridot|sjatmal|amethyst|cinnabar|diopside|dolomite|feldspar|grazhite|hematite|ilmenite|ismenite|mudstone|neitrice|obsidian|porphyry|sapphire|selenite|sky opal|sodalite|sunstone|szeldite|verenite|waermodi|xibarite|yavasite|alabaster|ambergris|amlothite|carnelian|claystone|dawgolite|elanthite|erythrite|glowstone|kaolinite|katambite|limestone|malachite|mistglass|moonstone|morganite|penhetite|rhodonite|runestone|sandstone|scheelite|scrimshaw|snow opal|star ruby|tanzanite|tsavorite|turquoise|wulfenite|yoakenite|aevanstone|andalusite|anthracite|aquamarine|blood ruby|bloodstone|chalcedony|cloud ruby|estrildite|fang pearl|fire pearl|flame opal|frost opal|gloamstone|heartstone|lantholite|moon pearl|morleenite|nightstone|seordstone|smoke ruby|star-stone|thealstone|tourmaline|water opal|alexandrite|aurora opal|cherry opal|chrysoberyl|chrysoprase|durgauldite|er'?qutrite|fool's gold|geshi pearl|merewaldite|pitch pearl|smoky topaz|star rubies|sunset opal|talan pearl|Xibar topaz|blood rubies|blue diamond|chalcedonies|cloud rubies|dafora pearl|idopun pearl|lapis lazuli|mystic topaz|ocean jasper|pink diamond|smoke rubies|autumn jasper|black diamond|calav[ae]rite|damaryn pearl|damilyo pearl|draconic opal|firesilk opal|haze sapphire|imperial ruby|lilac diamond|midnight ruby|moonspun ruby|night diamond|nimbus garnet|saffron topaz|smoky diamond|star sapphire|white diamond|zenith spinel|frostfire opal|Ilithi emerald|imperial topaz|nightfire opal|starfire topaz|starlight ruby|Taisidon pearl|winter emerald|frostflare opal|glacier emerald|imperial rubies|midnight rubies|moonspun rubies|sana'?ati heart|crimson sapphire|dragon fire opal|dragonfire amber|katamba'?s spire|phantom sapphire|spiderweb jasper|starlight rubies|Taisidon emerald|tempest sapphire|aurora tourmaline|champagne diamond|dalterein diamond|fire maiden topaz|imperial sapphire|twilight sapphire|wild horse jasper|dragon'?s eye ruby|eventide moonstone|orchid alexandrite|Teiro'?s hate ruby|lion'?s heart topaz|molten-core diamond|royal zoluren topaz|dragon'?s blood ruby|dragon'?s eye rubies|dragon'?s heart ruby|Teiro'?s hate rubies|Hav'?roth'?s ambrosia|jackal'?s heart pearl|lotus flower sapphire|ocean'?s deep emerald|serpent'?s heart ruby|vela'?tohr tourmaline|dragon'?s blood rubies|dragon'?s heart rubies|forest'?s heart garnet|Musparan gold sapphire|shrike'?s eye sapphire|white Zoluren sapphire|Crystalline dragon tear|Eluned'?s tear sapphire|serpent'?s heart rubies|dragon'?s scale sapphire|mermaid'?s tear sapphire|nature'?s canopy emerald|summer'?s heart sapphire|violet'?s heart amethyst|volcano'?s heart citrine)")) then var mtagg $1 |
|||
if (matchre ("%tap", "(\btin\b|gold|\biron\b|\blead\b|zinc|brass|glaes|steel|bronze|copper|damite|kertig|lumium|nickel|niello|niniam|oravir|pewter|silver|tyrium|animite|haralun|iridium|aluminum|audrualm|electrum|platinum|red gold|spangold|tantalum|titanium|blue gold|darkstone|grey gold|hepatizon|palladium|pink gold|rose gold|black gold|crown gold|green gold|orichalcum|white gold|purple gold|anlora[- ]avtoma)")) then var mtagm $1 |
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if (matchre ("%tap", "(\bash\b|\belm\b|\bfir\b|\boak\b|\byew\b|haon|\bpine\b|\bteak\b|\balder\b|aspen|balsa|beech|birch|cedar|ebony|lunat|maple|rowan|shaal|acanth|bamboo|deobar|halmik|huljik|modwir|poplar|spruce|vellum|walnut|willow|cypress|dogwood|hickory|papyrus|redwood|chestnut|ebonwood|gethwood|goldbark|ironwood|mahogany|mistwood|plumwood|sana'?ati|wiirwood|wormwood|adderwood|bloodwood|e'?erdream|flamewood|gloomwood|goldenoak|khor-?vela|parchment|satinwood|smokewood|taborwood|witchclaw|wyndewood|cherrywood|copperleaf|copperwood|cottonwood|dragonwood|eucalyptus|flamethorn|sandalwood|silverwood|whitethorn|aganylosh'?a|diamondwood|bricklebranch|hhr'?lav'?geluhh)")) then var mtagw $1 |
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if (matchre ("%tap", "(\bfur\b|\bfelt\b|\bhemp\b|\blace\b|\bsilk\b|\bwool\b|khaki|linen|satin|sinew|\bstraw\b|suede|tweed|\btwine\b|angora|burlap|canvas|cotton|muslin|velvet|brocade|\bfeathers?\b|flannel|gingham|khiynit|leather|rawhide|worsted|shagreen|grosgrain|haircloth|longcloth|broadclothlava samite|(ice|fire|moon|blood|Elven|night|shade|steel|storm|water|marble|shadow|spider|duchess|bluefire|Elothean|Musparan|fae woven|oceanmist|starlight|nightreaver|nightweaver|nightstalker) ?(lace|silk|satin|velvet|snowlace))")) then var mtagf $1 |
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if (matchre ("%tap", "(\bred\b|\bpink\b|gules|auburn|cerise|maroon|murrey|carmine|crimson|magenta|reddish|scarlet|burgundy|cardinal|chestnut|sanguine|blood-red|carnelian|vermilion|orange-red)")) then var ctagr $1 |
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if (matchre ("%tap", "(orange|\btan\b|brown|fiery|sepia|tawny|tenne|\bumber\b|russet|persimmon|red-orange)")) then var ctago $1 |
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if (matchre ("%tap", "(yellow|\becru\b|gold|amber|lemon|saffron|green-yellow|canary[- ]yellow)")) then var ctagy $1 |
|||
if (matchre ("%tap", "(green|\blime\b|\bvert\b|clover|celadon|viridian|asparagus|chartreuse|sea[- ]green|yellow-green|olive[- ]drab|olive[- ]green|forest[- ]green|hunter[- ]green)")) then var ctagg $1 |
|||
if (matchre ("%tap", "(\bblue\b|\bceil\b|\bcyan\b|\bteal\b|azure|cobalt|indigo|cerulean|turquoise|sky[- ]blue|ultramarine|baby[- ]blue|navy[- ]blue|royal[- ]blue|cobalt[- ]blue|blue[- ]celeste)")) then var ctagb $1 |
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if (matchre ("%tap", "(violet|lilac|mauve|orchid|purple|fuchsia|purpure|thistle|eggplant|lavender|periwinkle|red-violet)")) then var ctagv $1 |
|||
if (matchre ("%tap", "(\bgr[ae]y\b|ashen|beige|\bblack\b|cream|eisen|ivory|\bsable\b|taupe|white|argent|silver|arsenic|eggshell|feldgrau|glaucous|platinum|cinereous|colorless|ash[- ]gray|slate[- ]gray|midnight[- ]black)")) then var ctagn $1 |
|||
if (matchre ("%tap", "(rainbow|multi-?hued|multi-?colored)")) then var ctagm $1 |
|||
if (matchre ("%tap", "(Bard|\bheroe?s?\b|\bmages?\b|\bmonks?\b|\bpoets?\b|\bsages?\b|\bseers?\b|felon|judge|\bmedics?\b|nurse|rogue|Thief|amazon|bandit|beggar|Cleric|doctor|Empath|farmer|fencer|healer|herald|hunter|knight|martyr|mystic|pastor|pirate|priest|Ranger|sailor|Trader|weaver|wizard|acolyte|brigand|burglar|captain|citizen|convict|diviner|duelist|marshal|Paladin|peddler|pilgrim|prophet|psychic|scholar|soldier|surgeon|Thieves|villain|warrior|assassin|champion|commoner|criminal|engineer|merchant|minister|minstrel|preacher|prisoner|shepherd|smuggler|villager|alchemist|Barbarian|buccaneer|celebrant|combatant|elemancer|gladiator|historian|justiciar|locksmith|messenger|Moon Mage|navigator|physician|sham[ae]n|apothecary|armorsmith|blacksmith|hangm[ae]n|hierophant|Inquisitor|mastermind|researcher|executioner|Necromancer|philosopher|weaponsmith|woodsm[ae]n|ecclesiastic|elementalist|spiritualist|swashbuckler|Warrior Mage|highwaym[ae]n|clergy(man|woman)|medicine (m[ae]n|wom[ae]n))")) then var stagp $1 |
|||
if (matchre ("%tap", "(\bgods?\b|Immortal|\bEu\b|\bIdon\b|Mrod|Aniek|Elide|Aliesa|Asketi|Botolf|Drogor|Eerayn|Eimeuz|Eluned|Enelne|Faiyka|Firulf|Glacis|Huldah|Iladza|Kuniyo|Meraud|Merion|Orisas|Phelim|Sieben|Sildua|Tieheq|Alamhif|Albreda|Aldauth|Be'?ort|Coshivi|Damaris|Demrris|Dergati|Everild|Eylhaar|Harawep|Lemicus|Murrula|Rutilor|Saemaus|Shariza|Sraxaec|Tamsine|Ushnish|Chadatru|Divyaush|Faenella|Gizzbolf|Hodierna|Issendar|Kertigen|Kirmhara|Krigglin|Misiumos|Peri'?el|Tenemlor|Thirteen|Glythtide|Hav'?roth|Spangklud|Triquetra|Trothfang|Truffenyi|Xosiurion|Berengaria|Zachriedek|Urrem'?tier|Kerenhappuch|World Dragon)")) then var stagg $1 |
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if (matchre ("%tap", "(animal|\bbeasts?\b|insect|\boxe?n?\b|\bapes?\b|\bass\b|\bbats?\b|\bbees?\b|\bcats?\b|\bcows?\b|\bdoes?\b|\bdogs?\b|\beels?\b|\belk\b|\bewes?\b|\bfly\b|\bfox\b|\bhogs?\b|\bimps?\b|\bowls?\b|\bpigs?\b|\brams?\b|\brats?\b|\byaks?\b|\bbears?\b|bird|\bboars?\b|\bbucks?\b|\bbulls?\b|\bclams?\b|\bcocks?\b|\bcrabs?\b|\bcrows?\b|\bdeers?\b|\bdoves?\b|duck|\bfauns?\b|fish|\bfleas?\b|frog|goat|\bhares?\b|\bhawks?\b|ibex|\blambs?\b|\blarks?\b|\blions?\b|lynx|mink|\bmoths?\b|\bmules?\b|nyad|pika|puma|\bstags?\b|\bswans?\b|toad|\bvoles?\b|wasp|\bwings?\b|wolf|\bwrens?\b|yale|adder|alfar|bison|burro|camel|civet|cobra|coney|crane|\bdemons?\b|\bdevils?\b|dingo|dryad|eagle|fairy|\bfiends?\b|finch|gecko|genie|\bghosts?\b|\bghouls?\b|goose|harpy|heron|hinny|horse|hound|hydra|hyena|kirin|leech|lemur|llama|moose|mouse|otter|prawn|puppy|quail|raven|robin|satyr|shark|sheep|shrew|skull|snail|snake|stoat|stork|swine|tiger|troll|trout|viper|whale|zebra|alpaca|alphyn|antler|badger|bagwyn|beaver|beetle|canary|cattle|cicada|collie|condor|cougar|coyote|curlew|donkey|\bdragons?\b|ermine|falcon|ferret|gerbil|goblin|gopher|grouse|hornet|iguana|impala|jackal|jaguar|kelpie|kitten|kobold|lizard|locust|maggot|magpie|mantis|marmot|marten|merman|minnow|monkey|muskox|ocelot|onager|osprey|oyster|parrot|pigeon|possum|python|rabbit|remora|salmon|scarab|selkie|shrike|shrimp|sphinx|spider|\bspirits?\b|sprite|talbot|thrush|toucan|turkey|turtle|undead|walrus|weasel|welkin|wraith|wyvern|yeehar|zombie|anchovy|aurochs|banshee|boggart|boobrie|buffalo|bustard|buzzard|calopus|caracal|centaur|cheetah|chimera|cricket|dolphin|echidna|gazelle|giraffe|gorilla|goshawk|griffin|griffon|gryphon|hamster|herring|katydid|kestrel|ladybug|lemming|leopard|lioness|lobster|mammoth|manatee|martlet|mastiff|meerkat|merelew|mermaid|mouflon|musimon|opossum|ostrich|panther|peacock|pegasus|pelican|phoenix|polecat|primate|raccoon|rooster|sardine|seagull|serpent|sparrow|specter|swallow|termite|tityrus|unicorn|vulture|wildcat|aardvark|antelope|arachnid|barnacle|basilisk|behemoth|capybara|cardinal|chipmunk|elephant|flounder|hedgehog|inkhorne|kangaroo|minotaur|mongoose|mosquito|parakeet|pheasant|platypus|popinjay|reindeer|scorpion|skeleton|squirrel|starling|sturgeon|terrapin|tortoise|werewolf|albatross|alligator|armadillo|blackbird|bloodworm|blue ?jay|butterfly|centipede|chameleon|cockroach|crocodile|damselfly|dragonfly|greyhound|groundhog|hippocamp|manticore|partridge|porcupine|springbok|swordfish|tarantula|wolverine|woodchuck|apparition|camelopard|chimpanzee|chinchilla|cockatrice|cottontail|guinea pig|hippogriff|honey ?bee|kingfisher|rhinoceros|salamander|black widow|bumble ?bee|caterpillar|grasshopper|king ?snake|mockingbird|nightingale|prairie ?dog|winged horse|mountain lion)")) then var staga $1 |
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if (matchre ("%tap", "(\bquns?\b|aloe|\bcebi\b|herb|hisan|hulij|ithor|nilos|nuloe|sufil|aevaes|blocil|Datura|eghmok|genich|georin|hulnik|jadice|muljin|nemoih|plovik|riolur|yelith|hemlock|junliar|ojhenik|foxglove|glaysker|lujeakave|belladonna|draconeaia|nightshade)")) then var stagh $1 |
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if (matchre ("%tap", "(\belement\b|\bair|\bice|fire|wind|earth|\bflame\b|water|a?ether|inferno|thunder|lightning|electricity)")) then var stage $1 |
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if (matchre ("%tap", "(\bElfs?\b|\bOlvis?\b|Dwarf|\bElves\b|Gnome|Human|Kaldar|Ocular|Rakash|Dwarves|Gorbesh|Prydaen|Elothean|Gor'?Tog|Halfling|S'?Kra ?Mur)")) then var stagr $1 |
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if (matchre ("%tap", "(\bplanets?\b|constellation|\bbogs?\b|\bfens?\b|\bseas?\b|\bsuns?\b|\blakes?\b|\bmoons?\b|\bstars?\b|\bislands?\b|\bdeserts?\b|\bforests?\b|\brivers?\b|\bAesry\b|bayou|comet|Dirge|marsh|\boceans?\b|\bRatha\b|\bShard\b|swamp|taiga|\bXibar\b|canyon|Ilithi|jungle|morass|\bReshal\b|steppe|tundra|Velaka|Verena|Yavash|Amlothi|Faldesu|Grazhir|Ismenia|\bKatamba\b|M'?Riss|prairie|savanna|volcano|Szeldia|wetland|Yoakena|Zoluren|Elanthia|Estrilda|Fornsted|Hekemhhg|Kermoria|Morleena|mountain|Penhetia|quagmire|Reshalia|Sawstwar|Segoltha|Shamilho|Siksraja|Taisgath|woodland|Zaulfung|Zhamikhh|Boar Clan|Dawgolesh|Durgaulda|Er'?qutra|grassland|Gwenalion|Irasushen|Jantspyre|Merewalda|Muspar'?i|Pi'?Qanah|Ratamipak|shrubland|Surlaenis|Therengia|Wolf Clan|Ain Ghazal|Arthe Dale|Forfedhdar|Hara'?jaal|Knife Clan|Mer'?Kresh|Oxenwaithe|rainforest|Riverhaven|Sarasunath|Stone Clan|Tiger Clan|Belarritaco|El'?Bain'?s|Ilaya Taipa|Langenfirth|Leth Deriel|Nenav Dalar|Throne City|Hibarnhvidar|Qi'?Reshalia|The Crossing|Therenborough|Fayrin'?s Rest|Kaerna Village|Raven'?s Point|Steelclaw Clan|Chyolvea Tayeu'?a|Aesry Surlaenis'?a|Rossman'?s Landing)")) then var stagl $1 |
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return |
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Specialset: |
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if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var special barbarian style |
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if (matchre ("%look", "(Bard|Bardic|neithrel)")) then var special bard style |
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if (matchre ("%look", "(cambrinth)")) then var special cambrinth |
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if (matchre ("%look", "(Cleric|benediction|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|monk|\bnun\b|pastor|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style |
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if (matchre ("%look", "(Dwarf|Dwarve[ns]|Haakish)")) then var special dwarf style |
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if (matchre ("%look", "(Elf|Elve[ns]|Elvish|Ilithic|sana'ati dyaus)")) then var special elf style |
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if (matchre ("%look", "(Eloth|Gerenshuge)")) then var special elothean style |
|||
if (matchre ("%look", "(Empath|alfar|apothecaries|apothecary|colepexies|colepexy|dirnel|doctor|empathic|foraging|healer|healing|herbs?|medicine|medic|narmorbreth|nurse|physician|surgeon|woodwisp)")) then var special empath style |
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if (matchre ("%look", "(gaethzen)")) then var special gaethzen |
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if (matchre ("%look", "(Gnome|Gnomic|Gnomish|Gizzbolf|Krigglin|Spangklud)")) then var special gnome style |
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if (matchre ("%look", "(Gor'Tog|Toggish|Toggler)")) then var special gortog style |
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if (matchre ("%look", "(Halfling|Olvi)")) then var special halfling style |
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if (matchre ("%look", "(Human|Gamgweth)")) then var special human style |
|||
if (matchre ("%look", "(Kaldar|Gorbesh|Aliesa|Aniek|Eimeuz|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style |
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if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|telescope|Tezirah|Tokka)")) then var special moon mage style |
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if (matchre ("%look", "(Paladin|soulstone)")) then var special paladin style |
|||
if (matchre ("%look", "(Prydaen|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Tenemlor)")) then var special prydaen style |
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if (matchre ("%look", "(Rakash|Moonskin|Coshivi|Enelne|Mrod)")) then var special rakash style |
|||
if (matchre ("%look", "(Ranger)")) then var special ranger style |
|||
if (matchre ("%look", "(S'?Kra|Eth'ral'khh|ama'hhrsk|Hav'roth|Indakar|Irhhnth|Malk|mehath|Mhhg|Nehgris|Peri'el|Rasha|ru'at|sharmiit'mhhg|Smolg|Sraan|tail drape|T'Lar Venda)")) then var special skra mur style |
|||
if (matchre ("%look", "(Thief|Thieves|brigand|burglar|highwaym[ae]n|pirate|robber|smuggler)")) then var special thief style |
|||
if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style |
|||
if (matchre ("%look", "(Warrior Mage|\ba?ether\b|element|talisman)")) then var special warrior mage style |
|||
if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var special barbarian style |
|||
if (matchre ("%tap", "(Bard|Bardic|neithrel)")) then var special bard style |
|||
if (matchre ("%tap", "(cambrinth)")) then var special cambrinth |
|||
if (matchre ("%tap", "(Cleric|benediction|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|monk|\bnun\b|pastor|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style |
|||
if (matchre ("%tap", "(Dwarf|Dwarve[ns]|Haakish)")) then var special dwarf style |
|||
if (matchre ("%tap", "(Elf|Elve[ns]|Elvish|Ilithic|sana'ati dyaus)")) then var special elf style |
|||
if (matchre ("%tap", "(Eloth|Gerenshuge)")) then var special elothean style |
|||
if (matchre ("%tap", "(Empath|alfar|apothecaries|apothecary|colepexies|colepexy|dirnel|doctor|empathic|foraging|healer|healing|herbs?|medicine|medic|narmorbreth|nurse|physician|surgeon|woodwisp)")) then var special empath style |
|||
if (matchre ("%tap", "(gaethzen)")) then var special gaethzen |
|||
if (matchre ("%tap", "(Gnome|Gnomic|Gnomish|Gizzbolf|Krigglin|Spangklud)")) then var special gnome style |
|||
if (matchre ("%tap", "(Gor'Tog|Toggish|Toggler)")) then var special gortog style |
|||
if (matchre ("%tap", "(Halfling|Olvi)")) then var special halfling style |
|||
if (matchre ("%tap", "(Human|Gamgweth)")) then var special human style |
|||
if (matchre ("%tap", "(Kaldar|Gorbesh|Aliesa|Aniek|Eimeuz|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style |
|||
if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|telescope|Tezirah|Tokka)")) then var special moon mage style |
|||
if (matchre ("%tap", "(Paladin|soulstone)")) then var special paladin style |
|||
if (matchre ("%tap", "(Prydaen|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Tenemlor)")) then var special prydaen style |
|||
if (matchre ("%tap", "(Rakash|Moonskin|Coshivi|Enelne|Mrod)")) then var special rakash style |
|||
if (matchre ("%tap", "(Ranger)")) then var special ranger style |
|||
if (matchre ("%tap", "(S'?Kra|Eth'ral'khh|ama'hhrsk|Hav'roth|Indakar|Irhhnth|Malk|mehath|Mhhg|Nehgris|Peri'el|Rasha|ru'at|sharmiit'mhhg|Smolg|Sraan|tail drape|T'Lar Venda)")) then var special skra mur style |
|||
if (matchre ("%tap", "(Thief|Thieves|brigand|burglar|highwaym[ae]n|pirate|robber|smuggler)")) then var special thief style |
|||
if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style |
|||
if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|element|talisman)")) then var special warrior mage style |
|||
return |
|||
Typeset: |
|||
if (matchre ("%1", "(aggahhpel|amulet|anklet|armband|armlet|badge|band|bangle|barrette|bead|boutonniere|bracelet|bracer|brooch|button|chain|charm|choker|circlet|clasp|claw|crown|cuff|earcuff|earring|feather|fetish|haircomb|hairnet|hairpin|locket|medal|medallion|necklace|pendant|periapt|pilonu|pin|por'nidrel|ring|stud|sur'nidrel|tailband|torque|trinket|venda|wristband|wristcuff|wristlet)")) then var type1 jewelry |
|||
if (matchre ("%1", "(aggahhpel|gamantang|pel'hhsmur|pilonu|por'nidrel|rasha'hhsograth|sur'nidrel|uaro's'sugi)")) then var type3 skra mur style |
|||
if (matchre ("%1", "(alb|apron|bandeau|belt|beret|blouse|bodice|bonnet|boots|breeches|caftan|cape|cassock|chemise|cloak|clogs|coat|corset|dirndl|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|gamantang|gloves|gown|hat|hood|hose|jacket|jerkin|josta|kilt|kimono|krekls|leggings|loincloth|mantle|mask|moccasins|mra'sin|nauda|odaj|overalls|pall|pants|pelt|ribbon|robe|safros|sandals|sarong|sarrak|sash|scarf|shawl|shirt|shoes|skirt|skullcap|slippers|smock|snood|sochi|socks|stockings|stole|tabard|tam|tights|toga|trousers|tunic|turban|uaro's'sugi|veil|vest|vikses|vluze|wimple|wing|wrap)")) then var type1 clothing |
|||
if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|mortar|pattern|primer|shears|thread)")) then var type1 creation |
|||
if (matchre ("%1", "(bagpipes|bassoon|cane flute|clarin|cornet|didjeridu|fife|flute|gemshorn|hichiriki|horn|minjayrah|mirliton|mitbiq|oboe|ocarina|physalis|recorder|sackbut|serpent|shakuhachi|shawm|syrinx|txistu|whistle|yarghul|zurna)")) then var type1 wind instrument |
|||
if (matchre ("%1", "(banjo|cistre|cittern|faenellica|fiddle|gittern|guti'adar|harp|khurmary|kithara|lute|lyre|mandolin|psaltery|rebec|sarangi|sitar|sra'ajahh|tambura|violin|zither)")) then var type1 string instrument |
|||
if (matchre ("%1", "(bodhran|bones|castanets|cymbals|damaru|darje|doumbec|frottoir|gansa-gambang|guiro|naqqara|spoons|tabla|tambourine|tapani|zills)")) then var type1 percussion instrument |
|||
if (matchre ("%1", "(cassock|censer)")) then var type3 cleric style |
|||
if (matchre ("%1", "(doll|puppet)")) then var type1 toy |
|||
if (matchre ("%1", "(feedbag)")) then var type1 trader style |
|||
if (matchre ("%1", "(kimono)")) then var type3 elothean style |
|||
if (matchre ("%1", "(mra'sin|josta|krekls|rugursora|safros|sarrak|sega|sochi|vikses|vluze)")) then var type3 prydaen style |
|||
if (matchre ("%1", "(nauda|odaj)")) then var type3 rakash style |
|||
if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var type1 moon mage style |
|||
if (matchre ("%1", "(warhorn)")) then var type1 barbarian style |
|||
if (matchre ("%1", "(warhorn)")) then var type2 bard style |
|||
if (matchre ("%look", "(cambrinth)")) then var type4 cambrinth |
|||
if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var type1 jewelry |
|||
if (matchre ("%look", "(gaethzen)")) then var type4 gaethzen |
|||
if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var type1 housing |
|||
if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|Wayerd pyramid|wood shaper)")) then var type1 creation |
|||
if (matchre ("%tap", "(acolyte|clergy|clerical|Cleric|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|monk|\bnun\b|pastor|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var type3 cleric style |
|||
if (matchre ("%tap", "(anatomy chart)")) then var type1 anatomy chart |
|||
if (matchre ("%tap", "(anatomy chart)")) then var type2 empath style |
|||
if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var type2 cleric style |
|||
if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var type3 paladin style |
|||
if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var type3 barbarian style |
|||
if (matchre ("%tap", "(Bard|Bardic|neithrel)")) then var type3 bard style |
|||
if (matchre ("%tap", "(cambrinth)")) then var type4 cambrinth |
|||
if (matchre ("%tap", "(Dwarf|Dwarve[ns]|Haakish)")) then var type3 dwarf style |
|||
if (matchre ("%tap", "(Elf|Elve[ns]|Elvish|Ilithic|sana'ati dyaus)")) then var type3 elf style |
|||
if (matchre ("%tap", "(Eloth|Gerenshuge)")) then var type3 elothean style |
|||
if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medicine|medic|nurse|physician|surgeon)")) then var type3 empath style |
|||
if (matchre ("%tap", "(gaethzen)")) then var type4 gaethzen |
|||
if (matchre ("%tap", "(Gnome|Gnomic|Gnomish|Gizzbolf|Krigglin|Spangklud)")) then var type3 gnome style |
|||
if (matchre ("%tap", "(Gor'Tog|Toggish|Toggler)")) then var type3 gortog style |
|||
if (matchre ("%tap", "(Halfling|Olvi)")) then var halfling race style |
|||
if (matchre ("%tap", "(Human|Gamgweth)")) then var human race style |
|||
if (matchre ("%tap", "(Kaldar|Gorbesh|Aliesa|Aniek|Eimeuz|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var type3 kaldar style |
|||
if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var type3 moon mage style |
|||
if (matchre ("%tap", "(Paladin|soulstone)")) then var type3 paladin style |
|||
if (matchre ("%tap", "(Prydaen|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Tenemlor)")) then var type3 prydaen style |
|||
if (matchre ("%tap", "(Rakash|Moonskin|Coshivi|Enelne|Mrod)")) then var type3 rakash style |
|||
if (matchre ("%tap", "(Ranger)")) then var type3 ranger style |
|||
if (matchre ("%tap", "(S'?Kra|Eth'ral'khh|ama'hhrsk|Hav'roth|Indakar|Irhhnth|Malk|mehath|Mhhg|Nehgris|Peri'el|Rasha|ru'at|sharmiit'mhhg|Smolg|Sraan|tail drape|T'Lar Venda)")) then var type3 skra mur style |
|||
if (matchre ("%tap", "(Thief|Thieves|brigand|burglar|highwaym[ae]n|pirate|robber|smuggler)")) then var type3 thief style |
|||
if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var type3 trader style |
|||
if (matchre ("%tap", "(trail map)")) then var type1 ranger style |
|||
if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|element|talisman)")) then var type3 warrior mage style |
|||
return |
|||
CommaAppcost: |
|||
var commanumber %appcosti |
|||
eval length len(%commanumber) |
|||
var appcost %commanumber |
|||
if %length < 4 then goto return |
|||
evalmath length %length - 3 |
|||
eval temp substr(%commanumber, %length, 3) |
|||
var appcost %temp |
|||
topapp: |
|||
if %length < 3 then goto lastapp |
|||
evalmath length %length - 3 |
|||
eval temp substr(%commanumber, %length, 3) |
|||
var appcost %temp,%appcost |
|||
goto topapp |
|||
lastapp: |
|||
if %length > 0 then |
|||
{ |
|||
eval temp substr(%commanumber, 0, %length) |
|||
var appcost %temp,%appcost |
|||
} |
|||
goto return |
|||
CommaCost: |
CommaCost: |
||
var commanumber %costi |
var commanumber %costi |
||
Line 1,139: | Line 560: | ||
} |
} |
||
goto return |
goto return |
||
return: |
return: |
||
return |
return |
||
end: |
end: |
||
put #log >Shop.txt |} |
|||
send shop |
send shop |
||
waitforre ^\[Type SHOP \[ITEM\] to see what's on it|^There is nothing to buy here |
|||
send shop $shop |
send shop $shop |
||
waitforre ^\[Type SHOP \[GOOD\] to see some details about it|^There is nothing to buy here |
|||
echo Last noun: %1 ($preposition $shop) |
put #echo Last noun: %1 ($preposition $shop) |
||
put #class racial on |
|||
exit</pre> |
exit</pre> |
Latest revision as of 18:22, 11 November 2019
Elanthipedia Shops (script) | |
---|---|
Category | information |
Front-end | Genie |
Author | Isharon |
This script creates Elanthipedia forms for shops (that use the SHOP verb). The results are logged to the Shop file in Genie's Logs folder.
This script is intended for experienced Elanthipedia contributors only. The forms that are created by this script require some manual editing. (See below for details.) Please check for errors before posting them to Elanthipedia.
Instructions
Syntax
.ESHOP (YES): Type yes if you want the script to create the Store At A Glance and ShopDescription sections. (Store At A Glance is used once per shop. ShopDescription is used once per room.
A menu will prompt you to select the type of item you're adding:
- Weapon
- Shield
- Armor/Barding
- Item: Other
Required Genie Settings
You must install and use this alias to set the shop surface variable.
#alias {aps} {appraise $0 $preposition $shop quick} #alias {sh} {shop $0 on $shop} #alias {sha} {shop $0 on $shop;appraise $0 on $shop careful} #alias {shs} {shop;shop $shop} #alias {sv} {#var shop $0}
The "shop surface" is the thing on which the item is placed (for example, table, second rack, or oak shelf). Every time you change shop surfaces (via the sv alias), you need to use the shs alias to set the preposition.
You must install these triggers to set the currency variable. (Appraise something once to set it.)
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras} #trigger {^You .+ worth .+ kronars} {#var currency Kronars} #trigger {^You .+ worth .+ lirums} {#var currency Lirums}
You must install these triggers to set the preposition variable. (Use the shs alias to set it every time you change shop surfaces.)
#trigger {^Behind .+, you see:$} {#var preposition behind} #trigger {^In .+, you see:$} {#var preposition in} #trigger {^On .+, you see:$} {#var preposition on} #trigger {^Under .+, you see:$} {#var preposition under}
Sample Usage (Walkthrough)
Running the Script
You want to add inventory for Misenseor Goods (4), so you go to a room in that shop. (For the purpose of this walkthrough, I will assume that nothing has been posted on this shop's page.)
> shop The following items contain goods for sale: an iron hook a birch pedestal a huge cedar rack an antique fretwork table [Type SHOP [ITEM] to see what's on it.]
The first surface with items to buy is the antique fretwork table, so you type sv fretwork table to set the shop surface variable. (You won't see anything when you do this.)
Then you type shs to set the preposition variable (so the script knows whether to look on, in, or under the table).
> shs On the fretwork table, you see: a mammoth Botolf war icon set atop a bloodstained haft of hickory for 902000 copper Dokoras a mammoth Be'ort war icon set atop a haft of weeping willow for 902000 copper Dokoras a mammoth Asketi war icon set atop a haft of blighted mikkhalbamar for 902000 copper Dokoras a mammoth Huldah war icon set atop a haft of silver-green mistwood for 902000 copper Dokoras a mammoth Dergati war icon set atop a haft of black walnut for 902000 copper Dokoras a mammoth Trothfang war icon set atop a haft of veiny copperwood for 902000 copper Dokoras a mammoth Harawep war icon set atop a haft of burrowed oak for 902000 copper Dokoras The inventory of an antique fretwork table rotates. [Type SHOP [GOOD] to see some details about it.]
To run the script, you type .eshop yes. (Typing "yes" causes the script to generate a "Store At A Glance" and a "ShopDescription." If you already had that, you'd just type .eshop.)
ITEM TYPE: 1: Weapon 2: Shield 3: Armor/Barding 4: Item: Other Enter Type Number:
The war icon is a weapon, so you enter 1.
The script then generates a ShopHeader section with item links and prices.
Once it's done, you move on to the huge cedar rack. (Type sv cedar rack and then shs.)
> shs On the cedar rack, you see: some silver-blue scythewing moth handwraps for 72160 copper Dokoras a holy water sprinkler studded with stony basilisk fangs for 99220 copper Dokoras a steel jambiya with a hilt wrapped in membranous kartais wing for 36080 copper Dokoras a serrated bone-white scythe hung with a pair of sluagh claws for 63140 copper Dokoras a twisted black horn for 8118 copper Dokoras a dark crimson sword etched with spidery lightning for 8118 copper Dokoras a golden-bladed scimitar with a hilt wrapped in metallic-red scaled leather for 13530 copper Dokoras an oaken impalement stake branded with viperous coils for 9020 copper Dokoras a granite mace sculpted like a gaunt greenish fist for 4510 copper Dokoras a morning star studded with Adan'f tail barbs for 10824 copper Dokoras a silver-bladed scimitar with a hilt wrapped in midnight-blue scaled leather for 13530 copper Dokoras [Type SHOP [GOOD] to see some details about it.]
Start by typing .eshop. (You don't type yes this time, because you already have the Store At A Glance and a ShopDescription.)
Repeat this process for every shop surface in the room. When you're done with the room, move on to the next room (if there is one) or open your Shop log (if that was the last room). Every time you move to a new room, include "yes" to generate the room's ShopDescription.
Editing the Shop Form
See Required Manual Editing (below) for details about how to edit shop forms.
When you're done with the fretwork table and the cedar rack, your Shop log should look like this:
{{Store At A Glance |Store Name =Misenseor Goods, Zealous Destruction |Province = |Town = |MapNumber = |Owner =n |NumRooms = |restrict = |levelres = |Store Type =[Guild],[Race],Alchemy,Armor,Barber,Boat,Cambrinth,Casino,Clothing,Container,Cosmetics,Crafting,Drink,Dye,Embroidery,Engraving,Estate Holder,Face Painting,Festival,Fishing Supply,Fletching,Florist,Food,Forging Supply,Furrier,Game,Gem,General,Heraldry,Herb,Hider,Horse,Housing,Jewelry,Juggling,Locksmithing,Magic,MAMAS,Map,Miscellaneous,Music,Origami,Pawn,Perfume,Pet,Rare Materials,Repair,Shield,Spellbook,Tack,Tanning,Tattoo,Tobacco,Toy,Trinket,Vault Furniture,Weapon,Wedding |Fest = |Coin =Dokoras }} {{ShopDescription |roomname=Misenseor Goods, Zealous Destruction |desc=The pinewood walls enclosing this side of the shop are equipped with implements of battle for the use of warrior monks. Large twin bowls, filled with red liquid, flank a stylized thirteen-pointed star burnt into the wall between the room's two egresses.<br /> You also see an iron hook with a strap of braided mey mosshair on it, a birch pedestal with several things on it, a huge cedar rack with several things on it and an antique fretwork table with several things on it.<br /> Obvious exits: southwest, northwest. }} {{ShopHeader|title=On the fretwork table}} {{ShopItem|t= w | mammoth Kerenhappuch war icon set atop a red-gold haft of rosewood | 902000 }} {{ShopItem|t= w | mammoth Zachriedek war icon set atop a haft of sickly aspen | 902000 }} {{ShopItem|t= w | mammoth Botolf war icon set atop a bloodstained haft of hickory | 902000 }} {{ShopItem|t= w | mammoth Be'ort war icon set atop a haft of weeping willow | 902000 }} {{ShopItem|t= w | mammoth Asketi war icon set atop a haft of blighted mikkhalbamar | 902000 }} {{ShopItem|t= w | mammoth Huldah war icon set atop a haft of silver-green mistwood | 902000 }} {{ShopItem|t= w | mammoth Trothfang war icon set atop a haft of veiny copperwood | 902000 }} |} {{ShopHeader|title=On the cedar rack}} {{ShopItem|t= w | silver-blue scythewing moth handwraps | 72160 }} {{ShopItem|t= w | holy water sprinkler studded with stony basilisk fangs | 99220 }} {{ShopItem|t= w | steel jambiya with a hilt wrapped in membranous kartais wing | 36080 }} {{ShopItem|t= w | serrated bone-white scythe hung with a pair of sluagh claws | 63140 }} {{ShopItem|t= w | twisted black horn | 8118 }} {{ShopItem|t= w | dark crimson sword etched with spidery lightning | 8118 }} {{ShopItem|t= w | golden-bladed scimitar with a hilt wrapped in metallic-red scaled leather | 13530 }} {{ShopItem|t= w | oaken impalement stake branded with viperous coils | 9020 }} {{ShopItem|t= w | granite mace sculpted like a gaunt greenish fist | 4510 }} {{ShopItem|t= w | morning star studded with Adan'f tail barbs | 10824 }} {{ShopItem|t= w | silver-bladed scimitar with a hilt wrapped in midnight-blue scaled leather | 13530 }} |}
- Most of the Store At A Glance table can't be filled out by the script, so the form leaves space for you to fill it out. Make sure the Store Name is the official name of the store. (The store name usually stops at the comma.)
- This is a festival shop, so Province, Town, and MapNumber are excluded. (Map numbers are Ranik map numbers from Elanthipedia.)
- If this shop has an obvious owner, fill out that person's first name. If not, leave it as n (for none).
- Fill out NumRooms.
- If there are no restrictions or circle requirements, you can delete those lines.
- Store Types: Delete whatever types don't apply. If this shop has items that are for a particular guild or race, fill those out.
- Fest: This is Hollow Eve Festival 410.
{{Store At A Glance |Store Name =Misenseor Goods |Owner =n |NumRooms =5 |Store Type =Cleric,Paladin,Clothing,Container,Jewelry,Magic,Weapon |Fest =Hollow Eve Festival 410 |Coin =Dokoras }}
If the prices were written in something other than coppers, there will be underscores. Delete the underscores.
Add commas to prices that are 1,000 or greater. I left tabs between each field of the inventory table. This allows you to copy and paste the ShopItem lines into Excel to automatically add commas to the prices that are 1,000 or greater. If you would prefer to manually add the commas, I've included a version without tabs.
Delete the tabs.
{{ShopHeader|title=On the fretwork table}} {{ShopItem|t=w|mammoth Kerenhappuch war icon set atop a red-gold haft of rosewood|902,000}} {{ShopItem|t=w|mammoth Zachriedek war icon set atop a haft of sickly aspen|902,000}} {{ShopItem|t=w|mammoth Botolf war icon set atop a bloodstained haft of hickory|902,000}} {{ShopItem|t=w|mammoth Be'ort war icon set atop a haft of weeping willow|902,000}} {{ShopItem|t=w|mammoth Asketi war icon set atop a haft of blighted mikkhalbamar|902,000}} {{ShopItem|t=w|mammoth Huldah war icon set atop a haft of silver-green mistwood|902,000}} {{ShopItem|t=w|mammoth Trothfang war icon set atop a haft of veiny copperwood|902,000}} |} {{ShopHeader|title=On the cedar rack}} {{ShopItem|t=w|silver-blue scythewing moth handwraps|72,160}} {{ShopItem|t=w|holy water sprinkler studded with stony basilisk fangs|99,220}} {{ShopItem|t=w|steel jambiya with a hilt wrapped in membranous kartais wing|36,080}} {{ShopItem|t=w|serrated bone-white scythe hung with a pair of sluagh claws|63,140}} {{ShopItem|t=w|twisted black horn|8,118}} {{ShopItem|t=w|dark crimson sword etched with spidery lightning|8,118}} {{ShopItem|t=w|golden-bladed scimitar with a hilt wrapped in metallic-red scaled leather|13,530}} {{ShopItem|t=w|oaken impalement stake branded with viperous coils|9,020}} {{ShopItem|t=w|granite mace sculpted like a gaunt greenish fist|4,510}} {{ShopItem|t=w|morning star studded with Adan'f tail barbs|10,824}} {{ShopItem|t=w|silver-bladed scimitar with a hilt wrapped in midnight-blue scaled leather|13,530}} |}
Required Manual Editing
Store At A Glance and ShopDescription
The script will add "Store At A Glance" and "ShopDescription" every time you run it. Delete all but the first ones.
- Store At A Glance" Most of this needs to be filled out manually. See Template:Store At A Glance for help.
- Store Name: You'll probably need to edit this, as most room names have extra text. For example, if the room is "Gersvinda's Natural Studies, Studio," it should be changed to just "Gersvinda's Natural Studies."
ShopDescription
If there is not a "You also see" line in the room, the script will print a line that is only one line break (<br>). Delete that.
Item Types
If your table contains more than one type of item, you need to manually change some of the item types in the t= field. The options are:
- Weapon: w
- Shield: s
- Armor: a
- Clothing: c
- Jewelry: j
- Housing: h
- Food/Drink: f
- Items (all other): i
Prices
If the prices were written in something other than coppers, there will be underscores. Delete the underscores.
Add commas to prices that are 1,000 or greater. I left tabs between each field of the inventory table. This allows you to copy and paste the ShopItem lines into Excel to automatically add commas to the prices that are 1,000 or greater. If you would prefer to manually add the commas, I've included a version without tabs.
Delete the tabs.
Ticket Prices
If the price is in tickets, you need to add the word "Tickets" after the price. For example:
{{ShopItem|t=w|throwing dagger with a buzzard hilt|2 Tickets}}
Changelog
2/26/2016
- Added support for bloodscrip|kernels?
5/23/2015
- Removed menu support for unused item type flags
11/4/2013
- Brand new version that greatly reduces the amount of time it takes to log inventory. Please read the documentation before posting these forms to Elanthipedia.
- Added "rotating stock" footnote
9/25/2013
- Added racial item class to combat/rp class toggles.
11/10/2012
- Shortened pauses by half a second.
11/4/2012
- Added "Hider" as a shop type.
5/16/2012
- Fixed bug that prevented taps from being set on items "atop several" surfaces.
4/28/2012
- Added support for items on "two" surfaces. (This was preventing certain taps from being read.)
11/14/2011
- Added support for items on the surface. (This was preventing certain taps from being read.)
11/9/2011
- Added support for items that are behind a shop surface.
11/4/2011
- Added more shop type options to the list; fixed "Store At A Glance" section so that it's not specific to Hollow Eve Festival 403.
- Added partial support for ticket prices.
11/2/2011
- Added barding (horse armor) to the menu.
05/23/2011
- The script now uses triggers to set the currency and preposition variables.
05/13/2011
- The script now adds the room objects and room exits to the ShopDescription.
- Fixed a bug that caused the script to list the last item twice.
- The "Store At A Glance" and "ShopDescription" sections are now optional.
05/14/2011
- Added store types to "Store At A Glance." (Erase the ones that don't apply to the shop that you're editing.)
Script (With Tabs for Excel)
put #class rp on put #class arrive off put #class combat off put #class joust off put #class racial off put #class shop off var source $roomname action goto end when ^I could not find what (you|you were) referring to\.$ var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh var numbers.index 0 action setvariable shopheader $1 when ^(.+), you see:$ action setvariable tap $2 when ^You tap (a|an|some|the) (.+) (atop|behind|inside|under) (an?|several|\bsome\b|\bthe\b|\btwo\b) action setvariable short $2 when ^Short: (a|an|some|the) (.+) action setvariable costi $1 when ^Cost:\s+(\d+) (Kronars?|Lirums?|Dokoras?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame) send shop $shop waitforre ^(Behind|In|On|Under).+, you see:$ if_1 goto ShopDesc goto StartShop ShopDesc: put #log >Shop.txt {{Store At A Glance put #log >Shop.txt |Store Name =$roomname put #log >Shop.txt |Province = put #log >Shop.txt |Town =$zonename put #log >Shop.txt |MapNumber =$zoneid put #log >Shop.txt |Owner =- put #log >Shop.txt |NumRooms = put #log >Shop.txt |restrict = put #log >Shop.txt |levelres = put #log >Shop.txt |Store Type =[Guild], [Race], Alchemy, Alteration, Armor, Barber, Boat, Book, Cambrinth, Casino, Clothing, Container, Cosmetics, Crafting, Drink, Dye, Embroidery, Engineering, Engraving, Estate Holder, Face paint, Festival, Fletching, Florist, Food, Forging, Furrier, Games, Gem, General, Heraldry, Herb, Hider, Horse, Housing, Jewelry, Juggling, Light, Locksmithing, Magic, MAMAS, Map, Miscellaneous, Music, Origami, Outfitting, Pawn, Perfume, Pet, Rare Materials, Repair, Shield, Siegery, Smoking, Spellbook, Tack, Tanning, Tattoo, Tobacco, Toy, Trinket, Vault Furniture, Weapon, Wedding, Writing put #log >Shop.txt |Fest = put #log >Shop.txt |Coin =$currency put #log >Shop.txt }} put #log >Shop.txt put #log >Shop.txt {{ShopDescription put #log >Shop.txt |roomname=$roomname put #log >Shop.txt |desc=$roomdesc<br /> put #log >Shop.txt $roomobjs<br /> put #log >Shop.txt $roomexits put #log >Shop.txt }} put #log >Shop.txt StartShop: put #log >Shop.txt "{{ShopHeader|title=%shopheader}}" put #echo put #echo ITEM TYPE: put #echo put #echo 1: Weapon put #echo put #echo 2: Shield put #echo put #echo 3: Armor/Barding put #echo put #echo 4: Item: Other put #echo put #echo Enter Type Number: matchre Weapon ^1$ matchre Shield ^2$ matchre Armor ^3$ matchre Item ^4$ matchwait Weapon: var type w goto Shop1 Shield: var type s goto Shop1 Armor: var type a goto Shop1 Item: var type i goto Shop1 Shop1: action setvariable tap $2;setvariable price $3 when ^\s+(an?|some|the) (.+) for (\d+) ([Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3 when ^\s+(an?|some|the) (.+) for (\d+) copper (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_0 when ^\s+(an?|some|the) (.+) for (\d+) bronze (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) bronze (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_00 when ^\s+(an?|some|the) (.+) for (\d+) silver (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_0 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) silver (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_000 when ^\s+(an?|some|the) (.+) for (\d+) gold (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_00 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) gold (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_0000 when ^\s+(an?|some|the) (.+) for (\d+) platinum (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action setvariable tap $2;setvariable price $3_000 when ^\s+(an?|some|the) (.+) for (\d+\.\d+) platinum (Kronars?|Dokoras?|Lirums?|[Tt]ickets?|bloodscrip|kernels?|[Ff]ame)$ action put #log >Shop.txt "{{ShopItem|t= %type | %tap | %price }}" when for (\S+) (copper|bronze|silver|gold|platinum) (Kronars?|Dokoras?|Lirums?)$ action put #log >Shop.txt "{{ShopItem|t= %type | %tap | %price }}" when for (\S+) ([Tt]ickets?|bloodscrip|kernels?|[Ff]ame) action put #log >Shop.txt "{{ShopFootnote|rotating stock}}" when ^The inventory of.+rotates\.$ send shop $shop waitfor [Type SHOP [GOOD] to see some details about it.] pause 1 goto end end: put #log >Shop.txt |} send shop put #class racial on exit
Script (Without Tabs)
put #class rp on put #class arrive off put #class combat off put #class joust off put #class racial off put #class shop off var source $roomname action goto end when ^I could not find what (you|you were) referring to\.$ var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh var numbers.index 0 action setvariable shopheader $1 when ^(.+), you see:$ action setvariable tap $2 when ^You tap (a|an|some|the) (.+) (atop|behind|inside|under) (an?|several|\bsome\b|\bthe\b|\btwo\b) action setvariable short $2 when ^Short: (a|an|some|the) (.+) action setvariable costi $1 when ^Cost:\s+(\d+) (Kronars?|Lirums?|Dokoras?|Tickets?|bloodscrip|kernels?) send shop $shop waitforre ^(Behind|In|On|Under).+, you see:$ if_2 goto ShopDesc goto StartShop ShopDesc: put #log >Shop.txt {{Store At A Glance put #log >Shop.txt |Store Name =$roomname put #log >Shop.txt |Province = put #log >Shop.txt |Town =$zonename put #log >Shop.txt |MapNumber =$zoneid put #log >Shop.txt |Owner =- put #log >Shop.txt |NumRooms = put #log >Shop.txt |restrict = put #log >Shop.txt |levelres = put #log >Shop.txt |Store Type =[Guild], [Race], Alchemy, Alteration, Armor, Barber, Boat, Book, Cambrinth, Casino, Clothing, Container, Cosmetics, Crafting, Drink, Dye, Embroidery, Engineering, Engraving, Estate Holder, Face paint, Festival, Fletching, Florist, Food, Forging, Furrier, Games, Gem, General, Heraldry, Herb, Hider, Horse, Housing, Jewelry, Juggling, Light, Locksmithing, Magic, MAMAS, Map, Miscellaneous, Music, Origami, Outfitting, Pawn, Perfume, Pet, Rare Materials, Repair, Shield, Siegery, Smoking, Spellbook, Tack, Tanning, Tattoo, Tobacco, Toy, Trinket, Vault Furniture, Weapon, Wedding, Writing put #log >Shop.txt |Fest = put #log >Shop.txt |Coin =$currency put #log >Shop.txt }} put #log >Shop.txt put #log >Shop.txt {{ShopDescription put #log >Shop.txt |roomname=$roomname put #log >Shop.txt |desc=$roomdesc<br /> put #log >Shop.txt $roomobjs<br /> put #log >Shop.txt $roomexits put #log >Shop.txt }} put #log >Shop.txt StartShop: put #log >Shop.txt "{{ShopHeader|title=%shopheader}}" put #echo put #echo ITEM TYPE: put #echo put #echo 1: Weapon put #echo put #echo 2: Shield put #echo put #echo 3: Armor/Barding put #echo put #echo 4: Item: Other put #echo put #echo Enter Type Number: matchre Weapon ^1$ matchre Shield ^2$ matchre Armor ^3$ matchre Item ^4$ matchwait Weapon: var type w goto Shop1 Shield: var type s goto Shop1 Armor: var type a goto Shop1 Item: var type i goto Shop1 Shop1: var number %numbers(%numbers.index) gosub Shop2 math numbers.index add 1 if %numbers.index > 11 then goto end goto Shop1 number1: var number first return number2: var number second return number3: var number third return number4: var number fourth return number5: var number fifth return number6: var number sixth return number7: var number seventh return number8: var number eighth return number9: var number ninth return number10: var number tenth return number11: var number eleventh return Shop2: send tap %number %1 $preposition $shop waitforre ^You send shop %number %1 $preposition $shop waitforre ^Short pause .5 gosub CommaCost put #log >Shop.txt "{{ShopItem|t=%type|%tap|%cost}}" put #log >Shop.txt return CommaCost: var commanumber %costi eval length len(%commanumber) var cost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp topcost: if %length < 3 then goto lastcost evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp,%cost goto topcost lastcost: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var cost %temp,%cost } goto return return: return end: put #log >Shop.txt |} send shop waitforre ^\[Type SHOP \[ITEM\] to see what's on it|^There is nothing to buy here send shop $shop waitforre ^\[Type SHOP \[GOOD\] to see some details about it|^There is nothing to buy here put #echo Last noun: %1 ($preposition $shop) put #class racial on exit