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== What This Script Does ==
== What This Script Does ==

This script is designed for barbarians to train [[expertise]]. If you're looking to train tactics as a member of a different guild, check out the general adaptation: [[Tactics *KS* (Script)]].


Regardless of the melee weapon that you're using, whether it's edged, blunt, or brawling, this script will ANALYZE FLAME and complete the sequence over and over until [[expertise]] is mind locked.<br><br>
Regardless of the melee weapon that you're using, whether it's edged, blunt, or brawling, this script will ANALYZE FLAME and complete the sequence over and over until [[expertise]] is mind locked.<br><br>


I've tried it with other ANALYZE options, unfortunately I wasn't able to keep them going in a continuous loop. If you find a more advanced one, that teaches better, just change the very first line of the script "setvariable T flame", to change 'flame' to the name of your analyze of choice.<br><br>
I've tried it with other ANALYZE options, unfortunately I wasn't able to keep them going in a continuous loop. If you find a more advanced analyze option, that teaches better, just change the very first line of the script "setvariable T flame", to change 'flame' to the name of your analyze of choice.<br><br>


It also tracks your balance and fatigue to keep things on track throughout.<br><br>
It also tracks your balance and fatigue to keep things on track throughout and will skin and "loot" the creature upon death. It does not, however, pick up anything that the creature drops.<br><br>


There's a rudimentary skin & search sequence built in.<br><br>

To start the script, just type .Analyze CREATURE<br><br>


== Analyze (Script) ==
== Analyze (Script) ==
<pre>
<pre>
setvariable T flame
setvariable T flame

echo
echo ************************
echo
echo *** Usage:
echo *** .Analyze CREATURE
echo
echo ************************
echo
pause 1


Bob:
Bob:
Line 128: Line 117:
Dead:
Dead:
pause 1
pause 1
put skin %1
put skin
pause 2
pause 2
put sear %1
put loot
goto BalanceCheck
goto BalanceCheck



Latest revision as of 19:05, 30 April 2019

Analyze *KS* (script)
Category Barbarian,Combat
Front-end StormFront
Author Kashna


What This Script Does

This script is designed for barbarians to train expertise. If you're looking to train tactics as a member of a different guild, check out the general adaptation: Tactics *KS* (Script).

Regardless of the melee weapon that you're using, whether it's edged, blunt, or brawling, this script will ANALYZE FLAME and complete the sequence over and over until expertise is mind locked.

I've tried it with other ANALYZE options, unfortunately I wasn't able to keep them going in a continuous loop. If you find a more advanced analyze option, that teaches better, just change the very first line of the script "setvariable T flame", to change 'flame' to the name of your analyze of choice.

It also tracks your balance and fatigue to keep things on track throughout and will skin and "loot" the creature upon death. It does not, however, pick up anything that the creature drops.


Analyze (Script)

setvariable T flame

Bob:
put bob
goto CounterReset

CounterReset:
counter set 0
goto Analyze

Analyze:
pause 1
put analyz %T
match Analyze ...wait
match Bob analyze what
match Jab landing a jab
match Feint landing a feint
match Chop landing a chop
match Thrust landing a thrust
match Lunge landing a lunge
match Slice landing a slice
match Draw landing a draw
match Sweep landing a sweep
match Swing landing a swing
match Bash landing a bash
match Slam landing a slam
match Punch landing a punch
match Claw landing a claw
match Kick landing a kick
match Elbow landing an elbow
match Slap landing a slap
match Bite landing a bite
match Butt landing a butt
match Knee landing a knee
matchwait

Attack:
pause 1
counter add 1
put %A
match Attack ...wait
match Dead You turn to face
match Dead There is nothing else to
match Dead sand sprite slowly
match Dead howls and falls on its side
match Dead lies still
match Dead falls to the ground like a stone
match Dead falls still
match Dead falls over with a *THUD*
match Dead one last time and collapses
match Dead before closing its eyes forever
match Dead crumples to the ground
match Dead with a heavy thud
match Dead ceases all movement
match Dead ceasing all movement
match Exp4 combat expertise
match FatigueCheck Roundtime
matchwait

FatigueCheck:
pause 1
put fatigue
match BalanceCheck slightly fatigued
match BalanceCheck rested
match BerserkAvalanche somewhat tired
match BerserkAvalanche You are tired
match BerserkAvalanche You are fatigued
match BerserkAvalanche worn-out
match BerserkAvalanche You are beat
match BerserkAvalanche exhausted
matchwait

BerserkAvalanche:
put bers ava
goto BalanceCheck

BalanceCheck:
put balance
match Exp%c nimbly balanced
match Exp%c adeptly balanced
match Exp%c incredibly balanced
match BalanceCycle slightly off
match BalanceCycle solidly balanced
match BalanceCycle You are off balance
match BalanceCycle You are somewhat off
match BalanceCycle badly balanced
match BalanceCycle imbalanced
match BalanceCycle unbalanced
matchwait

BalanceCycle:
pause 1
put bob
waitfor Roundtime
goto BalanceCheck


Dead:
pause 1
put skin
pause 2
put loot
goto BalanceCheck

Exp0:
Exp1:
Exp2:
Exp3:
goto Analyze

Exp4:
pause 1
put exp expertise
match Done 34/34
match Done 33/34
match CounterReset /34
matchwait

Done:
pause 1
echo
echo *************************
echo
echo *** Expertise mind locked ***
echo
echo *************************
echo
Exit

Jab:
setvariable A jab
goto Attack

Feint:
setvariable A feint
goto Attack

Chop:
setvariable A chop
goto Attack

Thrust:
setvariable A thrust
goto Attack

Lunge:
setvariable A lunge
goto Attack

Slice:
setvariable A slice
goto Attack

Draw:
setvariable A draw
goto Attack

Sweep:
setvariable A sweep
goto Attack

Swing:
setvariable A swing
goto Attack

Bash:
setvariable A bash
goto Attack

Slam:
setvariable A slam
goto Attack

Punch:
setvariable A punch
goto Attack

Claw:
setvariable A claw
goto Attack

Kick:
setvariable A kick
goto Attack

Elbow:
setvariable A elbow
goto Attack

Slap:
setvariable A slap
goto Attack

Bite:
setvariable A bite
goto Attack

Butt:
setvariable A butt
goto Attack

Knee:
setvariable A knee
goto Attack