See the Wind: Difference between revisions

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|validtarget=Self
|validtarget=Self
|guild=Ranger
|guild=Ranger
|magic=Life magic
|spellbook=Animal Abilities
|spellbook=Animal Abilities
|prereqs=-
|prereqs=-

Revision as of 06:47, 22 September 2018


Ranger thumb.jpgRanger Guild


See the Wind
Abbreviation: STW
Prerequisites: -
Signature: Yes
Spell Slots: 1
Mana Type: Life magic
Spell Type: standard / augmentation
Difficulty: intro
Prep (min/max): 1 / 100
Skill Range (min/max): 0 / 400
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with ranged weaponry. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable.
Effect: +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load
Example Messaging: You gesture.

The glowing lines fade away along with the See the Wind spell. As a growing reptilian sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind.

Devices/Tattoos: Item:Rough wooden mask painted with a detailed wave pattern, Rough wooden mask painted with a detailed wave pattern

Notes

  • Animal sense messaging varies from character to character (based off your PIN number).
  • Enables Dual load for Rangers who know that ability.