Blood wolf (2): Difference between revisions
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Defensive Soft Cap: 89<br> |
Defensive Soft Cap: 89<br> |
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Skinning still learning at 130 (survival primary)<br> |
Skinning still learning at 130 (survival primary)<br> |
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Tactics hard cap: 108 |
Tactics hard cap: 108<br><br> |
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=== 3.2 === |
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Defensive Soft Cap: 94<br> |
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Defensive Hard Cap: 104<br> |
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Weapons Soft Cap: 90<br> |
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Weapons Hard Cap: 97<br> |
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Weapons Minimum: 72 (1 hit out of 2 attempts)<br> |
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Weapons Bare Minimum: 65 (1 hit out of 5 attempts) |
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===Area Information=== |
===Area Information=== |
Revision as of 12:00, 18 April 2018
Missing or Incomplete Creature Information Needed |
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- There are other pages that use the name "Blood wolf." Follow the link for more details.
Description
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.
In Depth
3.0
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.
3.1
Defensive Soft Cap: 89
Skinning still learning at 130 (survival primary)
Tactics hard cap: 108
3.2
Defensive Soft Cap: 94
Defensive Hard Cap: 104
Weapons Soft Cap: 90
Weapons Hard Cap: 97
Weapons Minimum: 72 (1 hit out of 2 attempts)
Weapons Bare Minimum: 65 (1 hit out of 5 attempts)
Area Information
Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks.
Messaging
Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- El'Bain's creatures
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures