Talk:Recall command: Difference between revisions

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== Or Obsolete? ==
== Or Obsolete? ==
I think this article appears to be more broken than average. Perhaps the system/requirements have substantially changed since 2010. Specifically, RECALLS famous, herb, herb (name), herb (body part), holiday, holiday list, holiday (name), and immortal (name) appear to have much lower (or NO?) requirements than were identified, and may be open to any guild. Several of my characters from non-listed guilds can do something with them, including my first circle Bard with only Intelligence 12, Charisma 11, and Scholarship Ranks 9. --[[User:Jbeetle|Jbeetle]] 23:38, 9 March 2015 (UTC)
I think this article appears to be more broken than average. Perhaps the system/requirements have substantially changed since 2010. Specifically, RECALLS famous, herb, herb (name), herb (body part), holiday, holiday list, holiday (name), and immortal (name) appear to have much lower (or NO?) requirements than were identified, and may be open to any guild. Several of my characters from non-listed guilds can do something with them, including my first circle Bard with only Intelligence 12, Charisma 11, and Scholarship Ranks 9. Perhaps because little/no skill check is involved, these uses of Recall do not appear to teach Scholarship. --[[User:JBEETLE|Jbeetle]] 23:38, 9 March 2015 (UTC)

RECALL HERB seems to be broken. This is what I got with my 15th circle bard:

'''You recall ithor root is used to heal internal chest wounds injuries, and is generally found in .'''

'''You recall aloe leaf is used to heal external skin wounds injuries, and is generally found in .'''

'''You recall ojhenik root is used to heal internal torso scars, and is generally found in .'''

My bard seems able to recall where some herbs are found, but not all. The incomplete sentences suggest to me that the information hasn't been coded rather than there being info that my bard can't recall yet (which I presume would be written as "you recall that aloe leaf is used to heal external skin wounds and injuries"). --[[User:GEHAYI|Gehayi]] 05:13 p.m., 8 October 2017 (EST)


== Requirements? ==
== Requirements? ==

Latest revision as of 15:11, 8 October 2017

Incomplete?

Do we really think this article is still considered incomplete? Compared to most other articles I would say this one is pretty darn helpful and has all the information that we collectively know about the ability. Just sayin'. --Luckysevens 01:48, 9 September 2010 (UTC)

I'm currently working on filling out a few missing details with a couple of the categories. And some work needs to be done on the timer section since its a bit hodge-podge and missing a few key points. I'm planning on removing the incomplete tag today once I finish updating the categories. The timer section will need to wait until I can devote proper time to it (pun intended), but I agree it probably doesn't need the incomplete tag because of it.--Evran 17:21, 9 September 2010 (UTC)
Done. Le pant.--Evran 20:12, 9 September 2010 (UTC)
The incomplete tag is to be used when there is information known to be missing, so that those who are interested in completeling articles can find them to add to. -Moderator Caraamon Makdasi(talk) 07:36, 10 September 2010 (UTC)

Or Obsolete?

I think this article appears to be more broken than average. Perhaps the system/requirements have substantially changed since 2010. Specifically, RECALLS famous, herb, herb (name), herb (body part), holiday, holiday list, holiday (name), and immortal (name) appear to have much lower (or NO?) requirements than were identified, and may be open to any guild. Several of my characters from non-listed guilds can do something with them, including my first circle Bard with only Intelligence 12, Charisma 11, and Scholarship Ranks 9. Perhaps because little/no skill check is involved, these uses of Recall do not appear to teach Scholarship. --Jbeetle 23:38, 9 March 2015 (UTC)

RECALL HERB seems to be broken. This is what I got with my 15th circle bard:

You recall ithor root is used to heal internal chest wounds injuries, and is generally found in .

You recall aloe leaf is used to heal external skin wounds injuries, and is generally found in .

You recall ojhenik root is used to heal internal torso scars, and is generally found in .

My bard seems able to recall where some herbs are found, but not all. The incomplete sentences suggest to me that the information hasn't been coded rather than there being info that my bard can't recall yet (which I presume would be written as "you recall that aloe leaf is used to heal external skin wounds and injuries"). --Gehayi 05:13 p.m., 8 October 2017 (EST)

Requirements?

"Requirements
50 Scholarship skill
15 Charisma"

Is this only for the Recall History skill? If so, what are the requirements for the other recalls? --Aracin 18:44, 17 March 2009 (UTC)

Here's some data Scholarship 207, Charisma 25 on an empath-
You recall the following herbs: blocil berries, eghmok moss, genich stem, georin grass, hulnik grass, hisan salve, jadice flower, jadice pollen, muljin sap, nemoih root, nilos grass, nuloe stem, plovik leaf, qun pollen, riolur leaf, sufil sap, yelith root, cebi root, and junliar stem.
Scholarship 78, Charisma 13 on an empath- You recall nothing about that.--Zamara 10:33, 29 March 2009 (UTC)

The requirements listed above are indeed for the Bard-only Recall History command, I'm certain of these two numbers, but there could be a third requirement that Dart has hinted at, that is lower than either of these two. (He hinted there was another stat involved). --Luckysevens 01:48, 9 September 2010 (UTC)

Timer?

What does this mean? "The timer is reset every time you use a specific type of recall."

I'm not sure, since I haven't tested the experience timer, but I believe each recall type (i.e. immortal, herb, history, etc.) has its own independent timer. If you use a recall of the same type before the timer is up, you learn progressively less than full experience and the timer starts over again. Obviously, testing would need to occur to confirm this.--Evran 13:43, 5 April 2010 (UTC)

This is correct. For example, the recall history timer is 5 minutes. You learn halved/diminished experience on the second recall, but not on any subsequent recall histories until the timer has run out. For the sake of brevity, I'm only putting the actual timer and not all the caveats. --Ysselt 18:28, 5 April 2010 (UTC)

Those must be some substantial caveats; when I run around and recall all the history locations in a city, I learn from the final recall.--Antendren 05:57, 7 April 2010 (UTC)

You're not recalling the same thing over and over. --Ysselt 10:43, 7 April 2010 (UTC)

I'm recalling the same type, and we had just agreed that the timer is per type. If the timer is per item, the page needs to be updated to reflect that. I'll grab a favor orb and do some testing.--Antendren 03:36, 8 April 2010 (UTC)

As far as I understand it, there are timer's for both. --Ysselt 04:45, 8 April 2010 (UTC)

Recall History was around long before the other recalls, so its different than the rest and in some ways is a separate beast. Its timer functions per individual history, while all the other recalls have one timer for each type. This was to reflect the fact that all the recalls but history can be done sitting in one place.--Evran 13:15, 8 April 2010 (UTC)

Okay, a little preliminary data:

Experiment 1. I recalled history, cleared the exp with an orb, and then began recalling history at the same spot every 10 seconds for 40 minutes straight. Never saw even a drop of exp. So it does look like the timer restarts if you try to recall before it's done.
Experiment 2. I recalled history, cleared the exp with an orb, and then began pausing increasing increments before recalling again. So I paused 30 seconds, recalled, paused 40 seconds, recalled, paused 50 seconds, recalled, etc. It took a pause of 200 seconds before I got any exp.
Experiment 3. I recalled history, cleared the exp with an orb, and then paused 205 seconds before recalling again. No exp. Combining this observation with the previous two suggests that something more complicated is going on. One explanation is that the exact length of the timer is randomized. Another is that the timer isn't actually restarted when you recall again; maybe it's just extended by a few seconds?
Regardless, further testing is in order. If only it didn't take so long.
--Antendren 22:45, 8 April 2010 (UTC)

Necromancer recall

Can someone with a Necromancer and reasonable scholarship check to see if they can get the spell-knowledge part of RECALL CRITTER? I think they should be able to since it is supposed to be open to all spellcasters, but I have no clue if it was retroactively put in or not. Thanks.--Evran 16:56, 23 July 2010 (UTC)