Expertise skill: Difference between revisions
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:{{com|ANALYZE}} <type> |
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:Barbarians can analyze themselves to begin a self combo. These work very similar to Tactics-based analyze combat maneuvers, except they use Expertise skill and can only be advanced by the Barbarian while engaged in combat. BCMs do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM. |
:Barbarians can analyze themselves to begin a self combo. These work very similar to Tactics-based analyze combat maneuvers, except they use Expertise skill and can only be advanced by the Barbarian while engaged in combat. BCMs do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.<br/> |
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NOTE: The durations below were based on testing with 980 ranks of Expertise. Additional information is needed to determine if durations are based on ranks in Expertise. |
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Revision as of 10:45, 3 September 2016
Expertise is the Barbarian-only skill. This skill represents the ultimate combat mastery that barbs have.
Spells and abilities that boost Expertise
None
Spells and abilities that decrease Expertise
None
Training
Expertise is learned from either using Charged Combat Maneuvers (CCM) or Barbarian Combat Maneuvers (BCM), known as self analyzes.
Barbarian combat maneuvers
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These BCMs are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.
- ANALYZE <type>
- Barbarians can analyze themselves to begin a self combo. These work very similar to Tactics-based analyze combat maneuvers, except they use Expertise skill and can only be advanced by the Barbarian while engaged in combat. BCMs do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
NOTE: The durations below were based on testing with 980 ranks of Expertise. Additional information is needed to determine if durations are based on ranks in Expertise.
Combo | Expertise | End message | Duration | Effect |
---|---|---|---|---|
Flame | 0 | n/a | Instantaneous | Gives an IF boost when successfully completed. |
Accuracy | 50 | You sense your combat accuracy decrease as the battle shifts before you. | ~ 6.25 minutes | Increases your combat accuracy to hit with weapons. |
Damage | 125 | You sense your ability to land deadly blows decrease as the battle shifts before you. | ~6.5 minutes | Increases your combat damage with all weapons. |
Intimidation | 200 | n/a | Instantaneous | Prevents retreating for a short period of time. |
Fatigue | 350 | The moment of respite brought by your attack combination is lost as the battle shifts. | ~2 minutes | Reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time) |
Balance | 600 | Your enhanced balance escapes as the battle shifts before you. | ~2 minutes | Reduces balance lost from combat. |
Vitality | 900 | The invigoration brought by your attack combination diminishes. | ~3.75 minutes | Recovers some lost vitality in combat. |
Rage | 1200 | ? | Instantaneous | Allows the next Berserk to be started at reduced initial IF cost. |
Calm | 1600 | ? | Instantaneous | Allows the next meditation to be used at reduced IF cost. |