Divine Radiance: Difference between revisions

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{{Spell
{{Spell
|name=Divine Radiance
|abbrev=dr
|abbrev=dr
|minprep=5
|minprep=2
|castcap=100
|castcap=50
|minskill=0
|minskill=10
|maxskill=600
|maxskill=600
|minduration=10
|minduration=10
Line 14: Line 13:
|slot=3
|slot=3
|desc=The Divine Radiance spell is a matrix of two possible patterns.
|desc=The Divine Radiance spell is a matrix of two possible patterns.

The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.
The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.

The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.
The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.
|buffs=No buffs
|buffs=No buffs

Revision as of 04:29, 29 July 2016

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry for illegal, Infobox entry for corrupt
Cleric thumb.jpgCleric Guild


Divine Radiance
Abbreviation: DR
Prerequisites: Bless
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: The Divine Radiance spell is a matrix of two possible patterns.

The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.

The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.

Effect: -Balance, Knock-down. Holy damage amplification. Light source.
Example Messaging: Light source:

You gesture. A glowing aura surrounds you.

Knock Down:
A small peccary is momentarily engulfed in a blossom of crackling light!
< Moving in gracefully, you draw a steel scimitar at a small peccary. A small peccary attempts to dodge, avoiding only some of the blow. The scimitar lands a strong hit that just barely penetrates the skin to nick the stomach ('Tis but a scratch!).
[You're winded, adeptly balanced and in dominating position.]

Devices/Tattoos: No devices or tattoos documented.

Notes

  • When cast on yourself it provides a light source.
  • When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
    • To use this form of the spell on a target, prepare the spell, then TARGET. It cannot be prepped/targeted using the single TARGET command.
    • Knockdown appears to currently contest Utility skill, not Debilitation.