Pathway of Defense: Difference between revisions

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{{GuildAbility
{{GuildAbility
|name=Defense
|name=Defense
|abbrev=defend
|guild=warrior mage
|guild=warrior mage
|prereqs=44th Circle, Quest
|prereqs=44th Circle, Quest
Line 11: Line 10:
|skill=Summoning
|skill=Summoning
|path=Earth
|path=Earth
|desc=
|buffs=No buffs
|buffs=No buffs
|debuffs=No debuffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=Reduces accuracy of incoming TM spells
|effect=Reduces accuracy of incoming TM spells
|abbrev=defend
|messaging=
}}
}}
==Notes==
==Notes==

Latest revision as of 16:08, 14 July 2016

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on source description, Infobox entry on messaging
Wm thumb.jpgWarrior Mage Guild
Defense
Abbreviation: DEFEND
Requirements: 44th Circle, Quest
Difficulty: None
Type / Skill: pathway / summoning
Path: Earth
Description: Unknown
Effect: Reduces accuracy of incoming TM spells
Messaging: Unknown


Notes

"The eighth ability, is called Pathway Focus Defend. PF Defend, happening after PF Precise, allows a mage to manipulate aether, making it harder for targetted spells to hit them. This nifty ability comes eighth as by now the mage is pretty experienced. This ability allows these more experienced mages to defend themselves from incoming targetted magic attacks." -- GM Chakram