Health-Walk Crossing (script): Difference between revisions

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#REDIRECT [[Health-Walk Suite (script)]]
{{Script
|cat=training
|fe=Genie
|auth=[[User:Isharon|Isharon]]
}}
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br>
<br>
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/

==Required Genie Settings==

The script hums and uses [[cambrinth]]. You need to open your character's variables file and define variables for cambrinth and hum. For example:

<pre>#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}</pre>

I also recommend adding my humming triggers:

<pre>#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}</pre>

'''You must be using the official Genie maps [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.'''

==Changelog==

*'''08/04/2011''': Fixed avenger-related bug.
*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.)
*'''03/30/2011''': The script will no longer hang if you fumble while humming.

==Script==

<pre>setvariable gs avenger
put #class arrive off

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You .+ hum|^You are already performing something

send open my shalswar-hide compendium
pause

put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my shalswar-hide compendium
waitforre o
put turn my shalswar-hide compendium
waitforre o
put study my shalswar-hide compendium
wait
pause .2
goto HPERC

MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my shalswar-hide compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC

gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC

HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return

RETURN:
pause .5
return

PERC1:
save MAGIC
var ROOMID734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC

PERC2:
save APPRAISE
var ROOMID218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC

PERC3:
save FORAGE
var ROOMID426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC

PERC4:
save COMP
var ROOMID23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC

PERC5:
save MAGIC
var ROOMID192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC

PERC6:
save APPRAISE
var ROOMID14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC

PERC7:
save FORAGE
var ROOMID191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC

PERC8:
save COMP
var ROOMID15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC

PERC9:
save MAGIC
var ROOMID189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC

PERC10:
save APPRAISE
var ROOMID331
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub HPERC

PERC11:
save FORAGE
var ROOMID330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC

PERC12:
save COMP
var ROOMID341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC

PERC13:
save MAGIC
var ROOMID342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC

PERC14:
save APPRAISE
var ROOMID394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC

PERC15:
save FORAGE
var ROOMID622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC

PERC16:
save COMP
var ROOMID228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC

PERC17:
save MAGIC
var ROOMID461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC

PERC18:
save APPRAISE
var ROOMID462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC

PERC19:
save FORAGE
var ROOMID810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC

PERC20:
save COMP
var ROOMID908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC

PERC21:
save MAGIC
var ROOMID669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC

PERC22:
save APPRAISE
var ROOMID809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC

PERC23:
save FORAGE
var ROOMID226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC

PERC24:
save COMP
var ROOMID219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC

PERC25:
save MAGIC
var ROOMID405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC

PERC26:
save APPRAISE
var ROOMID493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC

PERC27:
save FORAGE
var ROOMID125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC

PERC28:
save COMP
var ROOMID220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC

PERC29:
save MAGIC
var ROOMID222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC

PERC30:
save APPRAISE
var ROOMID495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC

PERC31:
save FORAGE
var ROOMID459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC

PERC32:
save COMP
var ROOMID356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC

PERC33:
save MAGIC
var ROOMID784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC

PERC34:
save APPRAISE
var ROOMID223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC

PERC35:
save FORAGE
var ROOMID357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC

PERC36:
save COMP
var ROOMID576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC

PERC37:
save MAGIC
var ROOMID776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC

PERC38:
save APPRAISE
var ROOMID766
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub HPERC

gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my shalswar-hide compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room

send hum $hum</pre>

Latest revision as of 16:54, 4 March 2016