Item:Medicated bandage: Difference between revisions
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(changed wording since you cannot target which bleeding wounds are healed. shortened example for clarity. added wiki formatting.) |
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* {{tt|RUB}} the medicated bandage over bleeding wounds to heal them. |
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==How it works |
==How it works== |
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*Players can {{ |
* Players can {{com|RUB}} the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of [[#Unlocks|unlocks]]). |
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* |
* The bandage first targets any external bleeding areas, then any internal bleeding areas. |
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* The bandage does not prioritize strongest bleeders first. |
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**Example healing usage: |
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===Example=== |
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In the example below, a medicated bandage without any upgrades completely heals all external head wounds. Notice that internal head wounds are not healed. |
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Bleeding (before use) |
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Area Rate |
Area Rate |
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right arm slight |
right arm slight |
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left arm slight |
left arm slight |
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right hand slight |
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chest light |
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abdomen light |
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back slight |
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inside head slight |
inside head slight |
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inside neck slight |
inside neck slight |
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inside r. arm slight |
inside r. arm slight |
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inside l. arm slight |
inside l. arm slight |
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inside chest light |
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inside abdomen light |
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inside back light |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
neck slight |
neck slight |
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right arm slight |
right arm slight |
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left arm slight |
left arm slight |
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right hand slight |
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left hand slight |
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chest light |
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abdomen light |
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back slight |
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inside head slight |
inside head slight |
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inside neck slight |
inside neck slight |
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inside r. arm slight |
inside r. arm slight |
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inside l. arm slight |
inside l. arm slight |
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inside chest light |
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inside abdomen light |
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inside back light |
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:The exterior head bleeding wound and scars are gone, but the interior injuries are still there. The example shown is the tier 1 bandage which healed 1 bleeding wound and left no scars behind. |
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==Unlocks== |
==Unlocks== |
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Applying a [[Item:Potency crystal|potency crystal]] increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored. |
Applying a [[Item:Potency crystal|potency crystal]] increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored. |
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1) Heal two bleeding wounds, 6 day cooldown (locked) |
1) Heal two bleeding wounds, 6 day cooldown (locked) |
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2) Heal three bleeding wounds, 5 day cooldown (locked) |
2) Heal three bleeding wounds, 5 day cooldown (locked) |
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3) Heal four bleeding wounds, 4 day cooldown (locked) |
3) Heal four bleeding wounds, 4 day cooldown (locked) |
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The next unlock will heal 2 bleeding wounds with a cooldown of 6 days. |
The next unlock will heal 2 bleeding wounds with a cooldown of 6 days. |
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==Recharge Info== |
==Recharge Info== |
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Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses. |
Using an [[Item:Infuser stone|infuser stone]] on the medicated bandage will remove any remaining cooldown between uses. |
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[There's no current active cooldown. You can't use an infuser stone at this time.] |
[There's no current active cooldown. You can't use an infuser stone at this time.] |
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You can't tell anything else about a medicated bandage. |
You can't tell anything else about a medicated bandage. |
Revision as of 11:06, 29 January 2016
medicated bandage | |
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Look: | You see nothing unusual. |
Weight: | 5 stones |
Metal: | Unknown |
Appraised Cost: | 12,500 Kronars10,000 Lirums <br />9,020 Dokoras <br />12.5 LTBpoints <br />12.5 Tickets <br />12.5 Scrips <br /> |
Properties: |
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Dimensions: | ? length x ? width x ? height |
Sources: | Source is Drathrok's Duskruin 426/Drathrok's Assemblage, Drathrok's Duskruin 422/Drathrok's Assemblage, Drathrok's Duskruin 421/Drathrok's Assemblage, Drathrok's Duskruin 419/Drathrok's Assemblage |
How it works
- Players can RUB the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of unlocks).
- The bandage first targets any external bleeding areas, then any internal bleeding areas.
- Priority is location based. In order, that is: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, and skin.
- The bandage does not prioritize strongest bleeders first.
Example
In the example below, a medicated bandage without any upgrades completely heals all external head wounds. Notice that internal head wounds are not healed. Bleeding (before use)
Area Rate head slight neck slight right arm slight left arm slight inside head slight inside neck slight inside r. arm slight inside l. arm slight
>rub band You gently drape the medicated bandage over your painful areas. With a relieving rush, the wounds concealed beneath the bandage heal! Roundtime: 8 sec.
Bleeding (after use)
Area Rate neck slight right arm slight left arm slight inside head slight inside neck slight inside r. arm slight inside l. arm slight
Unlocks
Applying a potency crystal increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day. The maximum upgraded version allowed is 4 wounds with a 4 day cooldown. Wounds below the bleeding threshold are ignored. 1) Heal two bleeding wounds, 6 day cooldown (locked) 2) Heal three bleeding wounds, 5 day cooldown (locked) 3) Heal four bleeding wounds, 4 day cooldown (locked) The next unlock will heal 2 bleeding wounds with a cooldown of 6 days.
Recharge Info
Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses. [There's no current active cooldown. You can't use an infuser stone at this time.] You can't tell anything else about a medicated bandage.