Category:Pulse damage abilities: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
Pulse damage abilities have the potential to cause multiple hits to a target from a single cast, but the hits are calculated independently of each other in succession. Most of these abilities have a delay between hits, however, some still appear to be simultaneous hits from the player standpoint. Note that this is different from [[:Category:Cyclic spells|cyclic spells]] which are effectively recast on each pulse. For abilities which cause multiple strikes per target that are calculated simultaneously see [[:Category:Multistrike abilities|multistrike abilities]].
Pulse damage abilities cause multiple hits to a target, but do not use [[:Category:Multistrike abilities|multistrike ability]] mechanics. Some of these abilities have a delay between hits, however, some will appear to be simultaneous hits from the player standpoint.


==Summary of multistrike abilities==
==Summary of multistrike abilities==

Revision as of 17:25, 25 April 2015

Pulse damage abilities cause multiple hits to a target, but do not use multistrike ability mechanics. Some of these abilities have a delay between hits, however, some will appear to be simultaneous hits from the player standpoint.

Summary of multistrike abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle targeted, pulse damage {{{19}}} 15-100 80-800 3-{{{16}}} {{{17}}} {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, pulse damage, area of effect {{{19}}} 15-100 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Fire of Ushnish (FOU) Fire damage, Electrical damage, AoE with a second, half-power attack. battle targeted, pulse damage, area of effect {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle targeted, pulse damage, area of effect, shield ignoring, armor ignoring {{{19}}} 15-100 80-800 3-{{{16}}} {{{17}}} {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage {{{19}}} 6-31 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Starcrash (STAR) Impact damage, Cold damage battle targeted, pulse damage {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}

Pages in category "Pulse damage abilities"

The following 6 pages are in this category, out of 6 total.