Talk:Damage: Difference between revisions

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It would be good if we marked the level(description) at which a fresh wound will start to bleed.--[[User:Hanryu|Hanryu]] 18:17, 3 June 2009 (UTC)
It would be good if we marked the level(description) at which a fresh wound will start to bleed.--[[User:Hanryu|Hanryu]] 18:17, 3 June 2009 (UTC)


= Gangrene Clarification =

<blockquote>
A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds.
</blockquote>
The above seems contradict itself. If someone understands the intent, can you add clarification?


= Item Damage Levels =
= Item Damage Levels =

Latest revision as of 20:04, 13 April 2015

It would be good if we marked the level(description) at which a fresh wound will start to bleed.--Hanryu 18:17, 3 June 2009 (UTC)


Item Damage Levels

I haven't been able to find a list of these anywhere. I was thinking that maybe we should try to get a list of the varying degrees of repair/disrepair items (armor/weapons) can be in. I know top level is "is in pristine condition" and there is "is battered and practically destroyed" which I am not sure if this is the last level of damage or not. --Ysselt 20:58, 31 July 2010 (UTC)

It's a good project, but I would make a separate article, rather than appending item damage to an article that is about injuries to player-characters. (After all, once the wear-and-tear mechanics are released, item damage and repair might be a much lengthier topic!) --Isharon 07:04, 1 August 2010 (UTC)