Post:Teaching Updates - 04/08/2015 - 19:44: Difference between revisions

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-Raesh<br>
-Raesh<br>
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*I think. I'm digging through several hundred lines of complex math I didn't write and no one cared to document when they were written 10-20 years ago, depending on which update the code is from)<br>
{{*}}I think. I'm digging through several hundred lines of complex math I didn't write and no one cared to document when they were written 10-20 years ago, depending on which update the code is from)
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"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose<br>
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Revision as of 20:14, 8 April 2015

RE: Teaching Updates · on 04/08/2015 07:44 PM CDT 1026
>>Maybe I'm just misunderstanding, but that doesn't entirely make sense to me. You say that this is the primary way the student's scholarship comes into play, but is it also the primary way the teacher's teaching is used? Because I wasn't just giving my student a scholarship boost; I was also giving myself one. What you're describing means that the boost to my student's scholarship was irrelevant, but unless that's the only place the teacher's teaching is used, shouldn't the boost to my own still have made a difference? And if that is the only place the teacher's teaching is used, that means that teaching effectiveness decreases with skill, which seems like particularly perverse design.


I over simplified a bit, and also had an slight error in my explanation.

Essentially it's like this:

Your skill as a teacher (inclusive of stat bonuses) lets you get teach X bits.
(This is where scholarship/stat bonuses to the teacher increase pulse size)

This is increased by some multipliers Y (same guild/race/etc) so we have X 1.Y.

This is then adjusted up or down based on the ratio of teacher scholarship / student scholarship (again, inclusive of stat bonuses). This is where the cap is coming in that I described above.
(This is where scholarship/stats bonuses to the student could increase pulse size. In this case they aren't because the ratio is still below the minimum cap.)

Finally, this whole mess is capped based on how much the student knows of the skill being taught. This is what I missed in my earlier explanation.
(Ultimately, this is what's reducing the pulse sizes to the same in your example. I missed it because no one ever added debug messaging to that particular step...)

Again - I don't think this is a particularly good formula or way to go about doing things, but it has the non-trivia perk of having not horribly broken in years and years of use.

-Raesh

*I think. I'm digging through several hundred lines of complex math I didn't write and no one cared to document when they were written 10-20 years ago, depending on which update the code is from)

This message was originally posted in Lore \ Teaching Skill, by DR-RAESH on the play.net forums.