Aethereal pathways: Difference between revisions
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#REDIRECT [[:Category:Pathways]] |
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{{Stub}} |
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At the present 8 Aethereal Pathways have been released along with Barrage. |
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==Syntax== |
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See the {{com|PATHWAY}} command. |
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==Example Usage== |
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>{{tt|path sense}} |
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You turn your perceptions inward for a moment, assessing your mental reserves.<br /> |
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Your mind feels completely refreshed, full of the resolve and nimbleness necessary for the manipulation of your surroundings.<br /> |
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>{{tt|path check}}<br /> |
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You sense that the aethereal streams are following their normal course through the area.<br /> |
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>{{tt|path focus damage}}<br /> |
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You focus on manipulating an aethereal pathway to enhance the damage of your targeted spells.<br /> |
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>{{tt|path check}}<br /> |
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You focus your mind to survey the aethereal energy swirling around you. You sense that you are focusing on the pathway of damage.<br /> |
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>{{tt|path stop}}<br /> |
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You gently relax your mind and release your hold on the aethereal pathways.<br /> |
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==Manipulative Resolve== |
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Your ability to manipulate pathways is based on your manipulative resolve. Similar in concept to a mana pool, this pool is used only for manipulating pathways. Your reserves seem to drain constantly while a pathway is active, but actually casting a spell with a pathway active seems to drain it at an accelerated rate. Thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting. Like mana, this pool will refill itself over time. You can see if you are currently focusing on a path by typing {{tt|PATH CHECK}}. You can check the status of your pool with {{tt|PATH SENSE}}. |
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The possible output strings from {{tt|PATH SENSE}} are here, listed in order from 100% attunement to empty: |
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* Your mind feels completely refreshed, full of the resolve and nimbleness necessary for the manipulation of your surroundings. |
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* Your mind is undistracted and ready to focus strongly on the challenges of manipulating elemental forces. |
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* Your mind is a potent well of force for manipulating the elements around you. |
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* You feel that you still possess most of your capacity to manipulate elemental forces. |
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* Though the effort of manipulation has worn down your focus somewhat, your mind still possesses the strength to go on. |
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* You sense that your capacity for manipulating the elements is roughly halfway spent. |
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* Your mind is clouded by the prolonged burden of manipulating elemental forces, which has taxed its endurance. |
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* Your abilities of manipulation are still strong, but your mind could nonetheless benefit from some rest. |
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* Your elemental manipulations have left your mind tired, feeling easily distracted and in need of rest. |
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* The burden of directly manipulating the elements has left your mind greatly clouded and unable to focus on such manipulations for long. |
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* Your mind has nearly completely exhausted its control over elemental currents in the area. |
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When your resolve is completely depleted while focusing on a path, you will get the following message and your pathway will be ended: |
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* Unable to hold up under the terrible strain any longer, your mind lets the complex web of manipulations collapse, allowing the aether to fall back into its natural channels. |
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==Pathway Damage== |
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{{GuildAbility |
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|guild=Warrior Mage |
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|reqs=4th Circle |
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|desc=Gauthus regards you appraisingly and says, "I see you are worthy to begin learning of the Pathways. The first pathway I shall show you is the Pathway of Damage. By manipulating this pathway into your targeting matrices, it will allow you to increase the damage capacity of your targeted spells." The GuildMaster gazes thoughtfully at you then explains, "But before I just hand this potent tool to you, you must do something for me. Defeat a <creature>. You must accomplish this task in four anlaen (2 real world hours). Bring the <creature skin> from the beast back to me by that time, and I shall teach you what I know. |
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|effect="Now on to the first ability. The first of these abilities which we're looking at is called 'Pathway Focus Damage'. This one is fairly straightforward. It provides a damage boost to TM spells if they hit the target. The reasoning behind Pathway Focus Damage (PF Damage) being the first ability of AP is that we'd like to help the younger folk in learning TM. A boost to TM damage should help add some experience to the TM pool and hopefully make it a bit easier to learn the skill. The best part is wreaking more havoc upon your enemies by adding some extra oompf to you spells."<br /> |
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-- GM [[Chakram]] (Taken from the folder on Warrior Mage Ability - Aethereal Pathway) |
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}} |
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*Pathway Quick: Circle 8 |
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*Pathway Ease: Circle 12 |
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*Pathway Power: Circle 16 |
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*Pathway Accuracy: Circle 20 |
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*Pathway Secrecy: Circle 28 |
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*Pathway Precise: Circle 36 |
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*Pathway Defend: Circle 44 |
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*Perceive Pathway: Circle 6 |
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*Focus Conserve: Circle 10 |
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==Acquiring== |
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See [[Aethereal Pathways (Walkthroughs)]] for the quest spoilers. This page needs general information on the pathways and their usage. |
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{{cat|Warrior Mage Abilities}}[[guild association is::warrior mage| ]] |
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Latest revision as of 10:48, 21 March 2015
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