Elanthics: Difference between revisions
m (→Organization Team: repositioned names alpha sorted) |
m (Fixed typo) |
||
Line 64: | Line 64: | ||
This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more. |
This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more. |
||
*'''TM |
*'''TM Quick Draw'''<br /> |
||
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round. |
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round. |
||
The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time. |
The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time. |
Revision as of 15:19, 10 February 2015
What Is Elanthics?
The Elanthics are biennial games specifically created to test competitors from Official Orders and Unofficial Groups in certain abilities and skills. The Order or Group whose chosen team members and champion had obtained the most points during the games would win the Peeku Cup. Thus earning the prestige of being renowned as the best, of the best in the lands, and receiving the honor of hosting the next Elanthics.
The Elanthic games were originally conceptualized in the month of Uthmor the Giant, 397 AV by three individuals, namely Mahone, Somniumvisum and Peeku. The idea was revived many years later by Mahone and Somniumvisum. The contests were organized and hosted by the Order of the Theren Guard, and were held in the month of Skullcleaver the Dwarven Axe 401 AV. Contestants where limited to Official Orders and Unofficial Groups whose members give of their time to be of service to the people of Elanthia. The activities where culminated with an auction and presentation ceremony of the Peeku Cup to the victorious Group, as well as second and third place honors.
Organization Team
The Theren Guard members who worked on organizing as well as hosting and helping with each of the scheduled competitions included; Team Lead: Somniumvisum, Team members: Gags, Jerde, Kamaela, Meadbh, Remcinsh, Samarah, Schreck, Tolena, and Whitbuffalo.
Elanthics Competitors
The Orders and Groups that were represented in the events were;
The Iron Circle, The Northern Watch, The Lotus Batalion(Ilithian Infantry)aka Team Ilithi, The Fervid Shade, Theren Theatre and the Players, The Order of the Dragon Shield, The Baron's Own, The Theren Cavalry, The Theren Guard, and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.
Competitions Overview
The Elanthics involved a total of ten games, with each one testing different abilities. Order and Group members would compete to gain points for their team, with the overall aim being to have the most points for their group. And thus to ultimately be crowned the champions.
The Games included;
Archery, Melee, Riddle Run, Joust, Arm wrestling, Survival, Cane Fight, Death Trivia, TM Quick Draw, and Tactical War.
Teams And Champions - Rules
Eight of the ten games were individual events where one member or Champion would be the chosen representative. A different Champion would have to be chosen to participate in all eight games. A chosen Champion could only participate in one of the eight games.
Two of the events were team events of five members where the team could include any or all Champion(s) who had participated in the individual events. This rule enabled the games to be enjoyed by more people, and were a test of strength of the group, rather than just one member.
Points System - Rules
Winning a game provided a score of five points, second place provided a score of three points, and third place would provide one point. Finishing outside of the top three resulted in zero points. If a nominated member did not attend on time, he/she/they would be disqualified and receive zero points.
Competitions Descriptions
- Archery
Each contestant adds their name to the signup list. Names are drawn at random and the competitors then faced each other in a straight knockout style event or blow for blow challenge. Contestants make their own choice of type of bow or crossbow. The targets are also the contestants.
Contestants issue a pain challenge and face each other, holding their bow and one arrow or bolt. When the host says GO, the contestants load, aim, and fire at their opposition, but only once each, and in their own time. Once both have fired their weapon, the host will say stop, and ask both targets/contestants to ready themselves for the next round. They will both get another arrow or bolt, and wait for the host to say GO. This will continue until one person collapses and the challenge is won. If in any round, neither contestant lands a hit, stances will be lowered by BOTH contestants by 10%. If both or one land a hit, stances will remain as they are. Hiding, buffs, roars, and any other special abilities are not permitted in this event.
- Melee Contest
Two contestants issue a pain challenge, and when the host says GO they hack at each other using their best melee weapon, until one of them falls. This is a straight knockout/toe to toe straight hacking event. Hiding, buffs, special abilities, roars, and the likes, are not permitted. No throws, no ranged, no grappling are permitted, but brawling punches, kicks and shield bash are.
- Riddle Run
This event is a team game. Groups will be asked to enter five members to represent them. Each team will meet at the Gate to Therenborough, where a riddle will be given. The answer to this riddle will be a place, or a name relating to a place. Groups will need to work out the answer to this riddle, then run to that place, where another person will be waiting, with another riddle. The riddles cover a lot of Therengia. Teams will need to think quick, and run quicker, as moongates, ranger trails, and other forms of fast transportation are not permitted. The first team to attend each location, and get back to the finish line, wins. If a team wishes to have three members, that is their choice, five is the limit. All members must stay together as a team. We have a set person setting these riddles, so the Guards do not have an advantage.
- Joust
Contestants will join the signup list, and be randomly drawn to face each other in a straight knockout competition of not getting smashed off of their horse. Buffs are not allowed.
- Arm wrestling
This is a straight knockout, using the signup list to randomly draw contestants against each other. Again, there are no brackets to these games, its just the best of the best.
- Survival Challenge
This event will take place at the Greater Fist. Each contestant will travel up to the top of the fist, and ride down in the carts. They will do this five times each, risking death each time. Any successful trips, and that contestant will be awarded one point. The person with the most points after 5 rounds, wins. If first, second, or third places are tied at this point, we will go to sudden death heads up. Those tied for positions will go again to the top of the fist, and ride again, until the ties are broken.
- Cane Fight
Canes that are provided must be used for this event. The signup list will be used, and it will be a straight knockout competition. Contestants are drawn to face each other, and must issue a challenge. Our host will then say GO, and contestants proceed to beat each other with canes. After 20 seconds, if nobody has won, the host will call stop, and ask contestants to retreat. Stances will then be lowered to 50% of their original setting. The host will then say GO again, and contestants can again beat each other with their cane for another 20 seconds, or until someone has won. If we still don't have a winner, the host will call stop, retreat, and stances will be set to ZERO. The final round then has no time limit, the only way it ends is when one person is smashed down to the floor, and the challenge is completed.
- Death Trivia
This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more.
- TM Quick Draw
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round. The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time. Again they need to remember, although a fully targeted spell can hurt a lot more, there will be a spell coming at them too, so timing is everything. Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose. If neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."
- Tactical War
This is a team event, so each group will enter five members to represent them. We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time. Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other. The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start. The host will then use the gweth to say GO, and the aim is, to kill ALL five members of the opposition. Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round. Again this is straight knockout, and will continue until we have a winning team. There is only one rule for this contest, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held. Once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning. We will have triage for all the events. There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone. The tactical war game takes place in a large area, so you are free to move around, as best suited to your group. Once all five members of a team is dead, we will have runners collecting the bodies, and heal and raise them, so those who are dead shouldn't be laying on the floor to long. The reason this is done after each round is that people running around collecting bodies while the game is running could result in a new collection of dead bodies.
Daily Competition Results
- Day One
Archery Results:
First - Joshuan - Fervid Shade
Second - Traim - Team Ilithi
Third - Shankey - Iron Circle
Melee Results:
First - Squanto - Team Ilithi
Second - Meganlique - Fervid Shade
Third - Segmere - Baron's Own
- Day Two
Riddle Run Results:
First - Theren Guard
Second - Iron Circle
Third - Team Ilithi
Joust Results:
First - Hanryu - Team Ilithi
Second place - Grymmlen - Theren Calvary
Third place - Ederick - Iron Circle
- Day Three
Arm wrestling Results:
First - Tormosk - Fervid Shade
Second - Felicini - Theren Guard
Third - Hammerfist - ODS
Survival Results:
First - Edgee - Fervid Shade
Second - Fayeangle - Iron Circle
Third - Jerde - Theren Guard
- Day Four
Cane Fight Results:
First - Yamcer - Team Ilithi
Second - Somniumvisum - Theren Guard
Third - Cerval - Theren Theatre and the Players
Death Trivia Results:
First - Teminesca - Team Ilithi
Second - Gazan - Iron Circle
Third - Evro/Sliyder - Theren Guard
- Day Five
TM Quickdraw Results:
First - Tropicalo - Fervid Shade
Second - Andorell - Theren Guard
Third - Devoria - Team Ilithi
War Results:
First - Team Ilithi
Second - Theren Guard
Third - Fervid Shade
Closing Ceremony, Party And Auction
We organized a celebration the highlight of which was announcing the winning group, and presenting them with the Elanthics Peeku Cup. The party was held in the Riverhaven Trader Guild Hall. The party was set to begin in the evening so as to give everyone the chance to dress up, enjoy the company, and congratulate the winners. We also held an auction of thirty or so items. Some of the items were rather rare.
Final Results - Group Totals
Team Ilithi - 30 points
Fervid Shade - 24 points
Theren Guard - 19 points
Iron Circle - 11 points
Theren Calvary - 3 points
Baron's Own - 1 point
ODS - 1 point
Theren Theatre and the Players - 1 point
Northern Watch - 0 points
Apostles - 0 points
Elanthics Games Champion
The winning Group for the Games held in 401 AV, was Team Ilithi. They were given the prestigious Peeku Cup and with it, the honor of organizing and hosting another Elanthics, two years hence.