Post:Discuss - Topic: - Mechanics and RP - 06/13/2011 - 14:17: Difference between revisions
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There is a stark difference between |
There is a stark difference between [[guild association is::Necromancer]]s and PC {{PRel|Necromancer}}s. Necromancers in the broadest term can do any sort of random act of evil that the plot demands; Necromancers summon wailing spirits, create poisons that permanently kill the innocent and sometimes even fight the avatar of Meraud Himself and come out on top.<br/> |
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PCs cannot - must not - do any of these things. As a basic explanation to why PC Necromancers are so limited while NPC Necromancers can still murder you with enchanted textiles, we fall back to a simple but effective DR trope that the guild structure prevents you from learning it. You are specifically a Necromancer from the tradition of the Philosophers, whether your character sticks with them or not, and the Philosophers' bag of tricks was specifically designed to be PC compatible.<br/> |
PCs cannot - must not - do any of these things. As a basic explanation to why PC Necromancers are so limited while NPC Necromancers can still murder you with enchanted textiles, we fall back to a simple but effective DR trope that the guild structure prevents you from learning it. You are specifically a Necromancer from the tradition of the Philosophers, whether your character sticks with them or not, and the Philosophers' bag of tricks was specifically designed to be PC compatible.<br/> |
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Latest revision as of 17:55, 2 February 2015
Re:Discuss - Topic: - Mechanics and RP · on 06/13/2011 14:17 | 678 |
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Many of these posts have been excellent and have delved into the question in a very specific manner. So in my response I'll take the opportunity to dwell on the issue in a broader fashion. I'll bring up four points, starting with the most glib one and working backward toward seriousness.
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This message was originally posted in The Necromancers \ Roleplaying the Necromancer, by DR-ARMIFER on the play.net forums. |