Guilds: Difference between revisions

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#REDIRECT [[:Category:Guilds]]
==Summary==
DragonRealms possesses ten guilds which are currently live with one guild, the [[Necromancer]]s, currently under development.

* [[Barbarian]]s are masters of combat who disdain magic.
* [[Bard]]s are talented entertainers who weave powerful magics through their enchantes.
* [[Cleric]]s are the messengers of the Immortals and weavers of holy magic.
* [[Commoner]]s are not members of any particular guild.
* [[Empath]]s are the healers of flesh, capable of mending the most grievous of wounds.
* [[Moon Mage]]s are watchers of the heavens and manipulators of fate.
* [[Necromancer]]s are perverse individuals who use the bodies of the fallen to further their wishes.
* [[Paladin]]s are protectors of the weak and defenders of the faith.
* [[Ranger]]s are masterful woodsmen who are most at home in the wilderness.
* [[Thief|Thieves]] are guttersnipes well-versed in the arts of stealth and relieving the careless of their coin.
* [[Trader]]s specialize in acquiring and selling goods at a considerable profit throughout Elanthia.
* [[Warrior Mage]]s command the six elements and may summon familiars to do their bidding.

==Skill Sets==
===Introduction===
Every guild in DragonRealms possesses a primary skill set, two secondary skill sets and two tertiary skill sets. Characters that train skills in their guild's primary skill set will find they earn ranks in those skills faster than in their secondary skill sets. The same is true in comparison between secondary and tertiary skill sets.

===Guild Skill Sets===
{| border="1" cellpadding="0" cellspacing="0" width="600"
|bgcolor="#cccccc"| '''Guild'''
|bgcolor="#cccccc" align="center"| '''Armor'''
|bgcolor="#cccccc" align="center"| '''Lore'''
|bgcolor="#cccccc" align="center"| '''Magic'''
|bgcolor="#cccccc" align="center"| '''Survival'''
|bgcolor="#cccccc" align="center"| '''Weapon'''
|-
| [[Barbarian]]
|align="center"| Secondary
|align="center"| Tertiary
|align="center"| Tertiary
|align="center"| Secondary
|align="center"| Primary
|-
| [[Bard]]
|align="center"| Tertiary
|align="center"| Primary
|align="center"| Secondary
|align="center"| Tertiary
|align="center"| Secondary
|-
| [[Cleric]]
|align="center"| Tertiary
|align="center"| Secondary
|align="center"| Primary
|align="center"| Tertiary
|align="center"| Secondary
|-
| [[Commoner]]
|align="center"| Secondary
|align="center"| Secondary
|align="center"| Secondary
|align="center"| Secondary
|align="center"| Secondary
|-
| [[Empath]]
|align="center"| Tertiary
|align="center"| Primary
|align="center"| Secondary
|align="center"| Secondary
|align="center"| Tertiary
|-
| [[Moon Mage]]
|align="center"| Tertiary
|align="center"| Secondary
|align="center"| Primary
|align="center"| Secondary
|align="center"| Tertiary
|-
| [[Necromancer]]
|align="center"| ?
|align="center"| ?
|align="center"| Secondary
|align="center"| Primary
|align="center"| ?
|-
| [[Paladin]]
|align="center"| Primary
|align="center"| Secondary
|align="center"| Tertiary
|align="center"| Tertiary
|align="center"| Secondary
|-
| [[Ranger]]
|align="center"| Secondary
|align="center"| Tertiary
|align="center"| Tertiary
|align="center"| Primary
|align="center"| Secondary
|-
| [[Thief]]
|align="center"| Tertiary
|align="center"| Secondary
|align="center"| Tertiary
|align="center"| Primary
|align="center"| Secondary
|-
| [[Trader]]
|align="center"| Secondary
|align="center"| Primary
|align="center"| Tertiary
|align="center"| Secondary
|align="center"| Tertiary
|-
| [[Warrior Mage]]
|align="center"| Tertiary
|align="center"| Secondary
|align="center"| Primary
|align="center"| Tertiary
|align="center"| Secondary
|}

===Specific Skill Sets===
{| cellspacing="5" cellpadding="5" width="100%"
|- valign="top"
|
====Armor====
* Bone Armor
* Chain, Heavy
* Chain, Light
* Cloth Armor
* Leather Armor
* Plate, Heavy
* Plate, Light
* Shield Usage

====Magic====
* Harness Ability
* Magical Devices
* Power Perceive
* Primary Magic
* Targeted Magic

|
====Lore====
* Animal Lore
* Appraisal
* Astrology
* Empathy
* Mechanical Lore
* Musical Theory
* Percussions
* Scholarship
* Strings
* Teaching
* Theology
* Trading
* Vocals
* Winds


|
====Survival====
* Backstab
* Climbing
* Disarm Traps
* Escaping
* Evasion
* First Aid
* Foraging
* Hiding
* Lockpicking
* Perception
* Scouting
* Skinning
* Stalking
* Stealing
* Swimming
|
====Weapon====
* Blunt, Large
* Blunt, Light
* Blunt, Medium
* Blunt, Twohanded
* Brawling
* Bow, Composite
* Bow, Long
* Bow, Short
* Crossbow, Heavy
* Crossbow, Light
* Edged, Heavy
* Edged, Light
* Edged, Medium
* Edged, Twohanded
* Halberds
* Multi Opponent
* Offhand Weapon
* Parry Ability
* Pikes
* Slings
* Staff, Short
* Staff, Sling
* Staff, Quarter
* Thrown, Heavy
* Thrown, Light
|}

Latest revision as of 23:51, 1 February 2015

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