Crossbows skill: Difference between revisions

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Load times are usually given as two numbers, such as 8/9, 9/10, or 10/11. The first number denotes the number of seconds of load time if the projectile is being held in the hand while loading. The second number denotes the amount of time in seconds to load if the projectile is coming from a container.
Load times are usually given as two numbers, such as 8/9, 9/10, or 10/11. The first number denotes the number of seconds of load time if the projectile is being held in the hand while loading. The second number denotes the amount of time in seconds to load if the projectile is coming from a container.
==Light Crossbow==
==Light crossbow==
The light crossbow is, as its name implies, the smaller and quicker version of the heavy crossbow. It tends to fall somewhere between its heavy cousin and the [[Bow_skill#Composite_Bows|composite bow]] in terms of power, and is only marginally slower to load than the composite bow, making it a popular choice.
The light crossbow is, as its name implies, the smaller and quicker version of the heavy crossbow. It tends to fall somewhere between its heavy cousin and the [[Bow_skill#Composite_Bows|composite bow]] in terms of power, and is only marginally slower to load than the composite bow, making it a popular choice.


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*Basic type: {{ilink|w|Light crossbow}}
*Basic type: {{ilink|w|Light crossbow}}


==Heavy Crossbow==
==Heavy crossbow==
The Heavy crossbow is just like a longer loading, harder hitting version of the light crossbow, but require an open hand to load and aim.<br />With high enough stats, a character can slightly reduce the hefty roundtime associated with loading a heavy crossbow. Since [[strength]] is the most significant stat for reducing load time, the heavy crossbow is sometimes favored over the light crossbow for stronger characters. <br />
The Heavy crossbow is just like a longer loading, harder hitting version of the light crossbow, but require an open hand to load and aim.<br />With high enough stats, a character can slightly reduce the hefty roundtime associated with loading a heavy crossbow. Since [[strength]] is the most significant stat for reducing load time, the heavy crossbow is sometimes favored over the light crossbow for stronger characters. <br />
*Basic type: {{ilink|w|Heavy crossbow}}
*Basic type: {{ilink|w|Heavy crossbow}}
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*Basic type: The {{ilink|w|Soldier's siege arbalest}} from Theren or the nondescipt {{ilink|w|Arbalest}} from boar clan
*Basic type: The {{ilink|w|Soldier's siege arbalest}} from Theren or the nondescipt {{ilink|w|Arbalest}} from boar clan


==Notable Weapons==
==Notable weapons==
===Light Crossbow===
===Light crossbow===
Classified by load times:
Classified by load times:
*'''10/11:''' The {{ilink|w|slightly rusty crossbow mounted with a ironwood goat's foot cocking handle}} from the Museum of Imperial History has a 10/11 load time. It also compares as more suited to strength than the standard store-bought light crossbow with a 9/10 load time.
*'''10/11:''' The {{ilink|w|slightly rusty crossbow mounted with a ironwood goat's foot cocking handle}} from the Museum of Imperial History has a 10/11 load time. It also compares as more suited to strength than the standard store-bought light crossbow with a 9/10 load time.
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*'''5/6:''' {{ilink|w|Simply carved maple stonebow with a bright blue leather sling|Stonebow}}s have a 5/6 loadtime, but use sling ammo instead. Store-bought sling ammo is no good, but [[Carving_Products#Weaponry|stone ammo]] can be crafted that is considerably better. Although they do no '''lodging damage''', some favor {{ilink|w|Stone_shard_(crafted)|stone shards}} because they are hard to lose.
*'''5/6:''' {{ilink|w|Simply carved maple stonebow with a bright blue leather sling|Stonebow}}s have a 5/6 loadtime, but use sling ammo instead. Store-bought sling ammo is no good, but [[Carving_Products#Weaponry|stone ammo]] can be crafted that is considerably better. Although they do no '''lodging damage''', some favor {{ilink|w|Stone_shard_(crafted)|stone shards}} because they are hard to lose.


===Heavy Crossbow===
===Heavy crossbow===
*The [[Slurbow]], regarded as the heaviest-hitting heavy crossbow
*The [[Slurbow]], regarded as the heaviest-hitting heavy crossbow
*Repeating crossbows or Repeaters that allow multiple bolts to be loaded at once and then fired with a small RT in between them. One of the earliest (if not the earliest) is the {{ilink|w|heavy repeating crossbow constructed from sun-bleached mammoth bones}} from the [[Curse of the Ghost Ship]] quest that holds 4 bolts. A more recently made item from the [[Grey Raven Commissary]] holds 14 bolts.
*Repeating crossbows or Repeaters that allow multiple bolts to be loaded at once and then fired with a small RT in between them. One of the earliest (if not the earliest) is the {{ilink|w|heavy repeating crossbow constructed from sun-bleached mammoth bones}} from the [[Curse of the Ghost Ship]] quest that holds 4 bolts. A more recently made item from the [[Grey Raven Commissary]] holds 14 bolts.
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*{{ilink|w|Ironwood quadrello}}
*{{ilink|w|Ironwood quadrello}}
*{{ilink|w|Frog-crotch bolt}}
*{{ilink|w|Frog-crotch bolt}}
==Guild-Specific Abilities==
==Guild-specific abilities==
*Rangers and Thieves can {{com|Snipe}} with any bow-type ranged weapon, allowing them to attack while remaining hidden. <br />''Requirements:'' 40th circle.
*Rangers and Thieves can {{com|Snipe}} with any bow-type ranged weapon, allowing them to attack while remaining hidden. <br />''Requirements:'' 40th circle.
*Barbarians and Rangers can receive the load-from-hand time when loading from a quiver. <br />''Requirements'': 30 in both Agility and Reflex
*Barbarians and Rangers can receive the load-from-hand time when loading from a quiver. <br />''Requirements'': 30 in both Agility and Reflex
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*[[Slings skill]]
*[[Slings skill]]
*[[Bows skill]]
*[[Bows skill]]
{{Cat|Weapon Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Weapon skillset,Experience 3.0 skills,Skills}}

Revision as of 23:04, 24 December 2014

Combination of the light and heavy crossbow skills.
It requires 50 ranks of Shield skill to use a crossbow with a shield (have not checked arbalests though).

Adding to the widespread use of these weapon is the fact that multiple bows may be loaded and worn on the shoulder. This allows a marksman to hold up to three quick shots in reserve, and is extremely useful in PVP.

Load times are usually given as two numbers, such as 8/9, 9/10, or 10/11. The first number denotes the number of seconds of load time if the projectile is being held in the hand while loading. The second number denotes the amount of time in seconds to load if the projectile is coming from a container.

Light crossbow

The light crossbow is, as its name implies, the smaller and quicker version of the heavy crossbow. It tends to fall somewhere between its heavy cousin and the composite bow in terms of power, and is only marginally slower to load than the composite bow, making it a popular choice.

Unlike its heavy counterpart, this weapon does not require the use of both hands while aiming. Thie allows the user to use a shield or weapon in the off hand while aiming.
The weapon relies primarily on agility to reduce its load time, making it more popular among characters who focus on agility rather than strength.

Heavy crossbow

The Heavy crossbow is just like a longer loading, harder hitting version of the light crossbow, but require an open hand to load and aim.
With high enough stats, a character can slightly reduce the hefty roundtime associated with loading a heavy crossbow. Since strength is the most significant stat for reducing load time, the heavy crossbow is sometimes favored over the light crossbow for stronger characters.

Arbalest

The arbalest is the slowest class of bow in Dragonrealms. A arbalest type crossbow has load times starting at 18 (unhidden) and 21 seconds (while hidden) and can be loaded and fired while the off hand is full, but can not be worn.

Notable weapons

Light crossbow

Classified by load times:

Heavy crossbow

Ammunition

Standard bolts, which are cheap and act like it: Crossbow bolt
There are also rare, expensive bolts that make things explode:

Guild-specific abilities

  • Rangers and Thieves can SNIPE with any bow-type ranged weapon, allowing them to attack while remaining hidden.
    Requirements: 40th circle.
  • Barbarians and Rangers can receive the load-from-hand time when loading from a quiver.
    Requirements: 30 in both Agility and Reflex


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