Logging: Difference between revisions
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(based on GM terminology, I'm changing the names) |
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#REDIRECT [[Lumberjacking]] |
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{{RTOC}} {{Incomplete}} |
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The '''logging''' or lumberjack system is used to produce wood for [[engineering]] and other crafts. |
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'''Currently this system is only LIVE in DR TEST.''' |
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==Locations== |
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{| class="wikitable" style="text-align:left" |
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|- |
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! Grove !! Location !! Tree Types |
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|- |
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|[[RanikMap9|NTR Wilderness]]||[[Zoluren]]|| |
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|- |
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|[[RanikMap31f|Haven Castle]]||[[Riverhaven]]|| |
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|- |
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|[[RanikMap43|Seordav Telga]]||[[Ker'Leor]]|| |
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|- |
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|[[RanikMap43|Gallows Woods]]||[[Ker'Leor]]|| |
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|- |
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|[[RanikMap64|Dragon's Spine]]||[[Dragon's Spine]]|| |
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|- |
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|[[RanikMap41|North Road, Beech Grove]]||[[Leth Deriel]]|| |
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|- |
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|[[RanikMap41b|Mistwood Forest road]]||[[Mistwood Forest]]|| |
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|- |
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|[[RanikMap41b|Mistwood Forest road]]||[[Mistwood Forest]]|| |
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|- |
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|[[RanikMap41b|Mistwood Forest trail]]||[[Mistwood Forest]]|| |
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|- |
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|[[RanikMap41b|Mistwood Forest]]||[[Mistwood Forest]]|| |
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|- |
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|[[RanikMap65|Obsidian Pass]]||[[Obsidian Pass]]|| |
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|- |
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|[[RanikMap70|Wyvern Forest]]||[[Wyvern Forest]]|| |
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|- |
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|Whistling Woods||[[Whistling Woods]]|| |
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|- |
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|Wylder Spring||[[Wylder Spring]]|| |
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|- |
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|[[RanikMap70|Wyvern Wood]]||[[Wyvern Wood]]|| |
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|- |
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|[[RanikMap68a|Darkling Wood]]||[[Darkling Wood]]|| |
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|- |
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|The Gash||[[The Gash]]|| |
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|- |
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|} |
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:''Also: See [[:Category:Groves]].'' |
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==Tools== |
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* [[Axe]]s: Any weapon with the noun "axe" should be usable to fell trees. |
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==Basics== |
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===Survey the Grove=== |
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The first step to logging is to find an appropriate area and {{com|WATCH FOREST}} to determine what trees can be found there. |
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{{com|Watch}}ing will also allow seeing how much material is left to be logged in a given room. |
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{{tt|WATCH FOREST DANGER}} will allow an attempt to make a dangerous situation safer in any single room. |
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{{tt|WATCH FOREST CAREFULLY}} will allow an attempt to locate more material. |
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The materials that can be found are entirely dependent on the climate of the area. Currently there are no rare tree types. |
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===Logging=== |
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Once you have located suitable area, hold your axe in either hand (other hand must be empty), simply proceed to {{com|CHOP TREE}}. |
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Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. |
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===Material Storage=== |
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Once a material is found that is worth keeping, either pick it up by hand, or {{com|push}} it to the side to have a nearby attendant store it for a small fee. If attendants are not available in the logging location, deed packets purchasable from either crafting society allows deeding of materials by {{com|push}}ing the material with the packet. Note that deed packets will require ten minutes to pass before the material becomes available for use within any crafting society. |
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Attendants charge 10% of the material's appraised value, while deeds from a packet cost a flat 1 silver lirum per deed. For more valuable materials, it's cheaper to use a packet even if attendants are available. |
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==Dangers== |
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The more activity in a given area, the greater the chance of a mishap. The type of dangers is practically dependent upon the stone type of the area. |
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The dangers have a variety of results, such as either direct damage, outright death, or just destruction of all mineable materials in the area. |
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===Explosion=== |
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===Collapse=== |
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===Dangerous Flora & Fauna=== |
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==BUGS== |
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Please use this space to document any logging system bugs. |
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This is '''''not''''' an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community. <br> |
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To report a bug, please {{com|assist}} or use the {{com|bug}} command in-game, or post on the appropriate [http://forums.play.net/forums/DragonRealms/view DR message board]. <br> |
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When you make an entry below, please include a '''timestamp''' '''<nowiki>--~~~~</nowiki>''' (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page. <br> |
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If/when the bug is resolved, please go back and <s>strikethrough</s> your entry by enclosing it with <nowiki><s> and </s></nowiki> to indicate the issue has been closed. <br> |
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<!-- Bugs below this line please. --> |
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<!-- End of Bug Area. --> |
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{{RefAl|a=y}} |
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*[[Crafting Materials]] |
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*[[Crafting]] |
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*[[:Category:Groves]] |
Latest revision as of 16:20, 21 December 2014
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