Sprout (2.0): Difference between revisions
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{{Obsolete}} |
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{{Spell |
{{Spell |
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|name=Sprout |
|name=Sprout |
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|target=No |
|target=No |
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|held=No |
|held=No |
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|status=obsolete |
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}} |
}} |
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==Duration== |
==Duration== |
Revision as of 13:14, 19 January 2013
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Abbreviation: | SPR | |
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Prerequisites: | Refresh | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 5 / 55 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self, healing herb | |
Duration (min/max): | Unknown minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Sprout spell has two uses. When cast on oneself, the spell aids the caster in foraging for healing herbs. When cast on a healing herb, the spell will boost the potency of the herb. | |
Effect: | Unknown | |
Example Messaging: | You reach out with your magical senses and feel more capable of finding healing herbs. You focus your magical senses on some hulnik grass and imbue it with added potency. | |
Devices/Tattoos: | No devices or tattoos documented. |
Duration
- When cast on an herb, the maximum boost lasts 25 minutes.
- When cast on yourself, the boost to foraging for herbs lasts between 10 and 12 minutes.
Magic 3.0
This spell is a candidate for removal.