Glyphs: Difference between revisions

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[[Glyphs]] are holy symbols traced by [[Paladin]]s for varying extrinsic effects. They are powered by a Paladin's soul pool and are gained from completing quests given by the guildleaders after reaching a certain level.


#REDIRECT [[:Category:Glyphs]]
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===Glyph of Warding===
'''Circle''': 5th <br>
'''Usage''': trace ward <body/assailant> <br>
'''Duration''': Dependant on circle and charisma <br>
'''Quest Giver''': Any guildleader <br>
'''Effect''': This glyph, when traced on a dead body, allows a paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. When traced on a living person, this glyph prevents an assailant from using ranged weapons (including targeted magic).

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===Glyph of Bonding===
'''Circle''': 10th <br>
'''Usage''': trace bond <item> <br>
'''Duration''': N/A <br>
'''Quest Giver''': Any guildleader <br>
'''Effect''': Like the Glyph of Warding, this glyph is used in dealing with dead adventurers. In the Glyph of Bonding's case, the glyph is traced over a fallen adventurer's dropped items. When the glyph is traced, the item will find its way back to the hands of its owner. There are a few restrictions however. Both the person and their item must be in the same room, and the item must be on the ground. If the person has been dead for a long time, or if the item(s) have been handled by too many others since then, then the glyph is harder to use. Higher circle and charisma will counteract this problem.

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===Glyph of Light===
'''Circle''': 15th <br>
'''Usage''': trace light <self> <br>
'''Duration''': <br>
'''Quest Giver''': Sir [[Eamonn]] <br>
'''Effect''': The glyph creates balls of light that float around the Paladin, providing a light source in dark areas and granting a percentage-based boost to perception. It has a relatively high soul cost and a short duration -- the balls extinguish one by one as the degree of the boost fades.

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===Glyph of Mana===
'''Circle''': 20 <br>
'''Usage''': trace mana <self> <br>
'''Duration''': <br>
'''Quest Giver''': Any guildleader <br>
'''Effect''': Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the [[Marshal Order]] spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost. The Paladin will experience a moderate soul boost if it's traced in a room where a [[Cleric]] is rejuventating or resurrecting a dead person.

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===Glyph of Ease===
'''Circle:''' 25 <br>
'''Usage:''' Trace ease <target> <br>
'''Duration:''' <br>
'''Quest Giver:''' Sir [[Darius]] <br>
'''Description:''' The glyph of ease has two uses. One can trace it on a corpse to make it signifcantly easier to drag. It can also be traced on yourself or another PC to help restore fatigue.

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===Auto-Glyph===
'''Level:''' 30 <br>
'''Usage:''' None <br>
'''Duration:''' As long as glyph of warding lasts <br>
'''Quest Giver:''' Automatic <br>
'''Description:''' Upon the Paladin's death the glyphs of bonding and warding automatically activate. Knowledge of those two glyphs are required for this ability to work.

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===Glyph of Renewal===
'''Level:''' 50 <br>
'''Usage:''' Trace renew <holy weapon> <br>
'''Duration:''' When holy weapon is running low on charges. <br>
'''Quest Giver''': Sir [[Darius]] <br>
'''Effect:''' The Paladin receives the glyph of renewal at the same time as the Paladin's [[holy weapon]]. It's used to recharge the holy weapon at one of the recharging sites (one is in all provinces but Therengia and Forfedhdar) or through the ritual with holy icons.

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[[Category:Paladin Abilities]]

Latest revision as of 15:15, 11 October 2014

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