Glyphs: Difference between revisions

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Glyphs are magical symbols created by [[Paladin]]s with varying effects.


#REDIRECT [[:Category:Glyphs]]
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===Glyph of Warding===
'''Circle''': 5th

'''Usage''': trace ward <body/assailant>

'''Duration''': Dependant on circle and charisma

'''Effect''': This glyph, when traced on a dead body, allows a paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. When traced on a living person, this glyph prevents an assailant from using ranged weapons.

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===Glyph of Bonding===
'''Circle''': 10th

'''Usage''': trace bond <item>

'''Duration''': N/A

'''Effect''': Like the Glyph of Warding, this glyph is used in dealing with dead adventurers. In the Glyph of Bonding's case, the glyph is traced over a fallen adventurer's dropped items. When the glyph is traced, the item will find its way back to the hands of its owner. There are a few restrictions however. Both the person and their item must be in the same room, and the item must be on the ground. If the person has been dead for a long time, or if the item(s) have been handled by too many others since then, then the glyph is harder to use. Higher circle and charisma will counteract this problem.

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===Glyph of Light===
'''Circle''': 15th

'''Usage''': trace light <self>

'''Duration''':

'''Effect''':

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===Glyph of Mana===
'''Circle''':

'''Usage''': trace glyph mana <self>

'''Duration''':

'''Effect''': Raises holy mana in the room where the glyph is traced. The Mana boost leaves when the Paladin that traces it leaves the room.


(List to be completed soon)

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[[Category:Paladin Guild Abilities]]

Latest revision as of 15:15, 11 October 2014

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