Branch Break (2.0): Difference between revisions

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{{spell
{{OSpell
|name=Branch Break
|abbrev=BB
|abbrev=BB
|prereqs=[[Compost]]
|prereqs=[[Compost (2.0)]]
|minprep=6
|minprep=6
|castcap=
|castcap=60
|validtarget=others
|validtarget=others
|desc=The Branch Break spell is an extension of the flow of Nature. In time, even the mightiest of oaks falls, and the tallest of mountains crumbles. Much as Compost hurries decay in an area, Branch Break weakens trees and overhanging rocks, causing them to fall on your foes. Be warned that it is much easier to use this spell on trees, as rocks remain sturdier against the inevitable march of Nature's passing. Using this in caverns and the like may also result in the rocks falling upon you if you lack skill!
|desc=The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell no longer damages part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can now be cast anywhere that is not too far gone to the urban world. Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead.
|guild=Ranger
|notes=There are currently 2 different version of this spell live: Prime and Plat share one version, while The Fallen (TF) uses another. The main difference is the exclusion of TM from the TF version calcs.
|spellbook=Nature Manipulation
}}
|magictype=Life
|spelltype=Versus Agility
|tier=Second
|messaging=
You meditate calmly for a moment before looking at a young forest gryphon.


The mana you were holding contributes to the spell.
[[Category:Nature Manipulation Spellbook]]

[[Category:Ranger Spells]]
Small globes of blue and orange light appear and dart upward like fireflies.
[[Category:Life Magic]]

Creating an ominous shadow, a long pine limb falls from above!

The limb slams heavily into a young forest gryphon, stunning it!

Shattered in the strike, the limb is absorbed back into the earth.

Roundtime: 1 sec.
}}
==Notes==
*[[Contested_Spells|Spell v. Agility]]
*Stuns or knocks out (if already stunned) an opponent for a short duration.
*Can be cast as often as desired.
*Now works in any terrain.
*Cannot be cast in heavily urban areas (somewhat dependent on bonus).

Latest revision as of 06:28, 25 September 2014

Ranger thumb.jpgRanger Guild
Branch Break
Abbreviation: BB
Prerequisites: Compost (2.0)
Minimum Prep: 6
Casting Cap: 60
Valid Spell Target: others
Description: The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell no longer damages part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can now be cast anywhere that is not too far gone to the urban world. Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead.
Example Messaging: You meditate calmly for a moment before looking at a young forest gryphon.

The mana you were holding contributes to the spell.

Small globes of blue and orange light appear and dart upward like fireflies.

Creating an ominous shadow, a long pine limb falls from above!

The limb slams heavily into a young forest gryphon, stunning it!

Shattered in the strike, the limb is absorbed back into the earth.

Roundtime: 1 sec.

Notes

  • Spell v. Agility
  • Stuns or knocks out (if already stunned) an opponent for a short duration.
  • Can be cast as often as desired.
  • Now works in any terrain.
  • Cannot be cast in heavily urban areas (somewhat dependent on bonus).