Post:Senci Maul and Shards - 08/20/2014 - 12:58: Difference between revisions
(Created page with "{{Post |a=DR-KODIUS |t=Re: Senci Maul and Shards |d=08/20/2014 12:58 PM CDT |n=1758 |f=Lore \ Carving Discipline |c=m,d |p=I am redoing the to-hit tables to make room for the ...") |
(No difference)
|
Revision as of 16:19, 21 August 2014
Re: Senci Maul and Shards · on 08/20/2014 12:58 PM CDT | 1758 |
---|---|
I am redoing the to-hit tables to make room for the new attack Fumble/Recover mechanics.
Later today I will (hopefully) be pushing the following to Test:
* Attacker then rolls on the target and determines a Hit or a Miss * If a Hit, the weapon balance determines the Fumble Chance. * The attacker rolls on this fumble chance, which can negate a hit * If a miss, the weapon balance determines the Recover Chance. * The attacker rolls on the Recover chance, which can negate a miss
* The base to-hit chance went down slightly to accommodate these changes. * Reasonably balanced is considered the middle-spot for fumble/recover chance
| |
This message was originally posted in Lore \ Carving Discipline, by DR-KODIUS on the play.net forums. |