Post:Senci Maul and Shards - 08/20/2014 - 12:58

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Re: Senci Maul and Shards · on 08/20/2014 12:58 PM CDT 1758
I am redoing the to-hit tables to make room for the new attack Fumble/Recover mechanics.

Later today I will (hopefully) be pushing the following to Test:


* For every attack you compare OF and DEF and have a To-Hit target

* Attacker then rolls on the target and determines a Hit or a Miss

* If a Hit, the weapon balance determines the Fumble Chance.

* The attacker rolls on this fumble chance, which can negate a hit

* If a miss, the weapon balance determines the Recover Chance.

* The attacker rolls on the Recover chance, which can negate a miss


* All attacks still have a chance to hit or miss, even at the extremes.

* The base to-hit chance went down slightly to accommodate these changes.

* Reasonably balanced is considered the middle-spot for fumble/recover chance


The intent behind these changes is to bring back some importance to the weapon balance stat, without disrupting combat too significantly.

This message was originally posted in Lore \ Carving Discipline, by DR-KODIUS on the play.net forums.